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snake.h
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snake.h
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#ifndef SNAKE_H
#define SNAKE_H
#include <QGraphicsItem>
#include <QRectF>
class GameController;
class Snake : public QGraphicsItem
{
public:
enum Direction {
NoMove,
MoveLeft,
MoveRight,
MoveUp,
MoveDown
};
Snake(GameController & controller);
QRectF boundingRect() const;
QPainterPath shape() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *);
void setMoveDirection(Direction direction);
Direction currentDirection();
protected:
void advance(int step);
private:
void moveLeft();
void moveRight();
void moveUp();
void moveDown();
void handleCollisions();
QPointF head;
int growing;
int speed;
QList<QPointF> tail;
int tickCounter;
Direction moveDirection;
GameController &controller;
};
#endif // SNAKE_H