We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Hi,
How to bake texture maps for every mesh in my scene?
I would like to bake the textures programmatically. Is it possible?
If not possible, will you be able to suggest an open source/free library?
Thanks in advance.
The text was updated successfully, but these errors were encountered:
If I understand your question correctly, IBLBaker computes a cubemap probe at “infinity”, I.e., it is unbounded/isn’t localized. It should not be a huge amount of work for you to take the ideas shown in IBL baker and create Parallax Corrected (localized) IBL maps in whatever framework/ engine you are working in: https://www.google.com/amp/s/seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/amp/
Sorry, something went wrong.
No branches or pull requests
Hi,
How to bake texture maps for every mesh in my scene?
I would like to bake the textures programmatically. Is it possible?
If not possible, will you be able to suggest an open source/free library?
Thanks in advance.
The text was updated successfully, but these errors were encountered: