An addon to Hex Casting that provides alternative ways to accomplish Hexcasting progression.
The general philosophy is that there should be a tedious, but benign way to accomplish any given goal, as well as a faster route, if one is willing to abuse friendly NPCs.
The documentation may be found on the web at https://dashkal16.github.io/HexResearch/v/latest/main/en_us/
- Minecraft: 1.19.2
- Forge: 1.19.2-43.2.11
- Fabric: 0.14.21
- Architectury: 6.5.85
- Hex Casting: 0.10.3
- Patchouli: 1.19.2-77
- Kotlin for Forge: 1.9.0+kotlin.1.8.0 (Forge Only)
- Fabric Language Kotlin: 3.12.0 (Fabric Only)
- HexGloop: 1.19.2-0.2.0
Note: Some of the above have dependencies of their own
Finds the correct stroke order of a Great Spell by filtering possibilities through the mind of a villager. May have adverse effects on the villager.
Imbues a mind formed by a Cognitive Inducer into a block. Follows the Flay Mind recipes.
Creates an artificial mind by induction from nearby villagers. Used by the new Imbue Mind spell.
- I can't find scrolls or sift for Imbue Mind!
- Adding a great spell to an existing world does not automatically generate the per-world pattern
- As an operator or at the server console, run
/hexcasting recalcPatterns
This project uses the Architectury Loom suite.
To build, run:
Linux or similar: ./gradlew clean build
Windows: .\gradlew.bat clean build
The mod jars will appear in forge/build/libs
and fabric/build/libs