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README
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BEFORE RUNNING GAME READ "DATA FILES" SECTION !!!
-------------------------------------------------------------------------------
1. Overview
-------------------------------------------------------------------------------
1. Overview
2. Credit to FreeCNC
3. Introduction
4. Disclaimer
5. Compilation
5.1. Requirements
5.2. Compiling with GCC G++
5.3. Compiling with Visual C++
6. Data files
6.1. Red Alert Demo
6.2. Electronic Arts - Free 2008 version
-------------------------------------------------------------------------------
2. Credit
-------------------------------------------------------------------------------
to FreeCNC:
I would like to state here that this project is based on the FreeCNC project
http://freecnc.org/. A great effort to make a gameing engine
for Westwood cnc games.
to FreeRA :
I would like to state here that this project is based on the FreeRA project
http://freera.sourceforge.net/. A great effort to make FreeCNC compatible with
Red Alert from Westwood.
-------------------------------------------------------------------------------
3. Introduction
-------------------------------------------------------------------------------
This document comes with OpenRedAlert. OpenRedAlert is a game engine rebuild of the game
red alert 1. To play the game you need the original data (.mix) files form the
original game. This document describes how to compile OpenRedAlert, how to get the data
files, and how to run the game.
-------------------------------------------------------------------------------
4. Disclaimer
-------------------------------------------------------------------------------
OpenRedAlert is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See version two of the GNU General Public License for
more details.
-------------------------------------------------------------------------------
5. Compilation
-------------------------------------------------------------------------------
This section will outline how to successfully compile OpenRedAlert.
5.1. Requirements
==============================
Supported compilers:
- GCC G++ version 3.3 or newer.
- A recent verions of Dev C++ .
Libraries:
- SDL 1.2.8 or newer.
- SDL_mixer 1.2.5 or newer.
5.2. Compiling with GCC
=======================
The only thing to do is to get the latest version of source at :
$> svn checkout http://openredalert.googlecode.com/svn/trunk/ openredalert
Before make sure that the SDL library and SDL_mixer library is installed.
On many distribution these packages are nammed 'libsdl' and 'libsdl-mixer'
Go to the folder created, there are a Makefile in it
type :
$> make
The file compiled is in the obj folder.
move it in the Debug/ folder
Copy the 2 .mix files (MAIN.MIX & REDALERT.MIX) in the folder 'Debug/data/mix/'
After you can run openredalert
-------------------------------------------------------------------------------
6. Data Files
-------------------------------------------------------------------------------
Only two files are needed for Red Alert:
* redalert.mix
* main.mix
Both files can be found on either Red Alert CD. Both CDs have the maps for
both campaigns but only the videos for one.
Copy the 'data' folder in the folder of OpenRedAlert
Copy the 2 mix files in the folder /openredalert/data/mix
6.1. Red Alert Demo
===================
The demo version works !!!
The demo version can be downloaded from here:
ftp://ftp.westwood.com/pub/redalert/previews/demo/ra95demo.zip
Or here :
http://sourceforge.net/project/showfiles.php?group_id=229581&package_id=290181&release_id=624020
As always, you only need the mix files from the archieve.
6.2. Electronic Arts - Free 2008 version
=======================================
When RedAlert 3 was launched, EA provided the original game (2 iso CD) to download for free.
It's only available in an english version, but it contains the original archives.
You can get it at :
http://www.ea.com/redalert/news-detail.jsp?id=62