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messenger.go
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package flutter
import (
"fmt"
"runtime"
"sync"
"github.com/go-flutter-desktop/go-flutter/embedder"
"github.com/go-flutter-desktop/go-flutter/internal/tasker"
"github.com/go-flutter-desktop/go-flutter/plugin"
"github.com/go-gl/glfw/v3.3/glfw"
)
type messenger struct {
engine *embedder.FlutterEngine
channels map[string]plugin.ChannelHandlerFunc
channelsLock sync.RWMutex
// engineTasker holds tasks which must be executed in the engine thread
engineTasker *tasker.Tasker
}
var _ plugin.BinaryMessenger = &messenger{}
func newMessenger(engine *embedder.FlutterEngine) *messenger {
return &messenger{
engine: engine,
channels: make(map[string]plugin.ChannelHandlerFunc),
engineTasker: tasker.New(),
}
}
// SendWithReply pushes a binary message on a channel to the Flutter side and
// wait for a reply.
// NOTE: If no value are returned by the flutter handler, the function will
// wait forever. In case you don't want to wait for reply, use Send.
func (m *messenger) SendWithReply(channel string, binaryMessage []byte) (binaryReply []byte, err error) {
reply := make(chan []byte)
defer close(reply)
callbackHandle := &embedder.DataCallback{
Handle: func(binaryMessage []byte) {
reply <- binaryMessage
},
}
defer runtime.KeepAlive(callbackHandle)
responseHandle, err := m.engine.CreatePlatformMessageResponseHandle(callbackHandle)
if err != nil {
return nil, err
}
defer m.engine.ReleasePlatformMessageResponseHandle(responseHandle)
msg := &embedder.PlatformMessage{
Channel: channel,
Message: binaryMessage,
ResponseHandle: responseHandle,
}
err = m.engine.SendPlatformMessage(msg)
if err != nil {
return nil, err
}
// wait for a reply and return
return <-reply, nil
}
// Send pushes a binary message on a channel to the Flutter side without
// expecting replies.
func (m *messenger) Send(channel string, binaryMessage []byte) (err error) {
msg := &embedder.PlatformMessage{
Channel: channel,
Message: binaryMessage,
}
err = m.engine.SendPlatformMessage(msg)
if err != nil {
return err
}
return nil
}
// SetChannelHandler satisfies plugin.BinaryMessenger
func (m *messenger) SetChannelHandler(channel string, channelHandler plugin.ChannelHandlerFunc) {
m.channelsLock.Lock()
if channelHandler == nil {
delete(m.channels, channel)
} else {
m.channels[channel] = channelHandler
}
m.channelsLock.Unlock()
}
func (m *messenger) handlePlatformMessage(message *embedder.PlatformMessage) {
m.channelsLock.RLock()
channelHander := m.channels[message.Channel]
m.channelsLock.RUnlock()
if channelHander == nil {
// print a log, but continue on to send a nil reply when required
fmt.Println("go-flutter: no handler found for channel " + message.Channel)
return
}
var err error
err = channelHander(message.Message, responseSender{
engine: m.engine,
message: message,
engineTasker: m.engineTasker,
})
if err != nil {
fmt.Printf("go-flutter: handling message on channel "+message.Channel+" failed: %v\n", err)
}
}
type responseSender struct {
engine *embedder.FlutterEngine
message *embedder.PlatformMessage
engineTasker *tasker.Tasker
}
func (r responseSender) Send(binaryReply []byte) {
if !r.message.ExpectsResponse() {
return // quick path when no response should be sent
}
// TODO: detect multiple responses on the same message and spam the log
// about it.
glfw.PostEmptyEvent()
go r.engineTasker.Do(func() {
err := r.engine.SendPlatformMessageResponse(r.message.ResponseHandle, binaryReply)
if err != nil {
fmt.Printf("go-flutter: failed sending response for message on channel '%s': %v", r.message.Channel, err)
}
})
}