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After @basicer's recent change to save the Lua parser from generating code from bad player code that crashes escodegen, at least it doesn't hang, but we give a bad error message for trying to call a nil function like this:
a=function() enda():b()
or
a= {}
a:b:c()
result in error messages where it tells you the name of the nil thing is __luaTemp$1234.
The text was updated successfully, but these errors were encountered:
After @basicer's recent change to save the Lua parser from generating code from bad player code that crashes escodegen, at least it doesn't hang, but we give a bad error message for trying to call a nil function like this:
or
result in error messages where it tells you the name of the nil thing is __luaTemp$1234.
The text was updated successfully, but these errors were encountered: