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404 - Not found

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GHOSTS CYCLONE Overview

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+Unreleased +

Coming soon

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GHOSTS ENCHANTER Overview

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+Unreleased +

Coming soon

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GHOSTS Advanced Features Overview

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The SEI is a research institute, and so we often are thinking about how to use GHOSTS in new ways to drive insight for our customers. Some of this work makes it here, with the caveat that it might be early beta editions or require some amount of engineer hand-holding in its current state. Some call it pre-release, we call it advanced features.

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GHOSTS NECROMANCER Overview

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GHOSTS ANIMATOR Overview

+
+GHOSTS ANIMATOR Source Code +

The GHOSTS ANIMATOR Source Code Repository is hosted on GitHub, but has been archived.

+

Animator has been baked into the main GHOSTS API. Any development on features listed here will be done in the main GHOSTS repository.

+
+

Animator brings NPCs to life in two ways:

+
    +
  1. +

    Initial Creation

    +

    Animator creates the initial NPC profile, including details such as name, address, career, finances, and family members. Based on configuration, it can place users in a multi-level organizational structure, and establish relationships between users.

    +
  2. +
  3. +

    Animation Jobs

    +

    Via jobs that can be run during training and exercise events, Animator can update the NPC's preferences, beliefs, and relationships. This enables dynamic NPCs that change over time.

    +
  4. +
+

At its core, Animator is a realistic user detail generator. Its primary function is to create sufficiently realistic identities and accompanying verbose portfolios of personal information. Each generated user, or NPC (Non-Player Character) as we call them, has numerous categories of details associated with them, and a great deal of metadata that define who they are. Each piece of information is generated using sourced datasets in an attempt to distribute characteristics realistically. We like to say it creates, "NPCs so real, they sell for a premium on the dark web."1

+

Quick Start

+
git clone <https://github.com/cmu-sei/GHOSTS-ANIMATOR>
+cd ghosts-animator/src
+docker build . -t ghosts/animator
+docker compose up -d
+
+

or if you don't want to build and just run the latest docker-compose file:

+
mkdir ghosts-animator
+cd ghosts-animator
+curl https://github.com/cmu-sei/GHOSTS-ANIMATOR/blob/master/src/docker-compose.yml -o docker-compose.yml
+docker compose up -d
+
+

Note, most configuration that you may want to change is located in ./config, and so you can mount that directory to your local machine and make changes there.

+

Now browse to http://localhost:5000/

+

Using Animator to Create NPCs

+

The data generated by Animator can be leveraged in multiple areas, but is particularly applicable in four key areas:

+
    +
  1. +

    Training Machine Learning Algorithms - Animator creates larges sets of hyper-realistic user data. It can be leveraged to generate data sets that can be used for training machine learning algorithms. This enables the rapid training of anthropology-related ML algorithms that can leverage one or more of the hundred-plus data points generated by Animator.2

    +
  2. +
  3. +

    Honeypot Payloads - NPC details generated by Animator are designed to be as realistic as possible given the available relevant open source information. This makes the user data convincingly real while still being completely fabricated. Therefore, the data is ideal for use in applications like honeypots, where the goal is to trick an attacker into thinking they are compromising an asset with real user data. This data is also perfect for any other application that would benefit from extremely realistic user information.

    +
  4. +
  5. +

    Insider Threat Modeling - Each Animator NPC is given an Insider Threat Profile. This profile determines how likely it is that the NPC is an insider threat by incorporating the CDSE's Insider Threat Potential Indicators. As we continue developing Animator, it will be possible to configure NPCs to be more or less likely to be insider threats based on factors like their finances, criminal history, foreign contacts, and mental health.

    +
  6. +
  7. +

    Social Network and Relationship Modeling - Animator can establish relationships between the NPCs it generates. As we increase the fidelity of inter-NPC relationships, Animator NPCs create larger and more realistic social networks. By leveraging Animator's ability to quickly generate thousands of inter-related NPCs, Animator can easily be used to perform social networking modeling and research.

    +
  8. +
+

How Creating NPCs Works

+
    +
  • Once Animator receives a request to create NPCs, it starts by creating an empty NPC Profile.
  • +
  • Animator then iterates through all 100+ data points for the NPC and generates synthetic data to be associated with that NPC.
  • +
  • Example data points are name, address, mental health, career, finances, and family members.
  • +
  • Data points are either generated at random or are generated using weighted randomization. Weighted randomization involves leveraging verified datasets to influence the distribution of randomly generated data points to match much more closely to reality.
  • +
  • Animator will complete this process for as many users as were selected by the request. This information can be exported through the API, or stored in a local database
  • +
+

Animator currently supports storing NPC data in a local Mongo Database. This feature is still being actively improved.

+
+
+
    +
  1. +

    The GHOSTS development team highly recommends Nick Bilton's book American Kingpin for insight into the early days of the dark web. 

    +
  2. +
  3. +

    A key developer from the Animator team went on to a position in the SEI's AI division. AI models need data. You connect the dots. 

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Animation Jobs

+

So, now we have Animator-generated NPCs, and they have profile information and preferences.

+

Animator has a job system that might enables us to push our simulation further:

+
    +
  • What motivates an agent?
  • +
  • What does an agent know and how did they learn that? How does their knowledge grow over time?
  • +
  • What relationships does an agent have off-network? How might this influence what they do on the computer?
  • +
  • What does an agent believe? How did they come to that belief?
  • +
+

Jobs operate on a "per cycle" or "step" basis. For each cycle, the job processes a list of agents, and the actions or determinations programmed for each.

+

Decision-Making Framework

+

We can use any combination of the following to drive agent decision-making:

+

Motivation

+

We implement the Reiss Motivational Profile (RMP) - which is a mathematical framework for reasoning about agent comparative motivations - agent A is twice as motivated by X than agent B - that is baselined every few years.

+

Relationships

+

Agents build relationships with other agents in the cohort. These get better or worse over time.

+

How this works is that each agent has the potential to interact with n other agents (they can also potentially transfer knowledge as a result). The more an agent knows about a particular subject, maybe the more likely they are to transfer information to another agent.

+

Knowledge

+

Agents build knowledge across an array of subjects that may alter their preferences. Within Animator, there are two main ways to learn:

+
    +
  • Independently through study or by utilizing resources such as books or videos
  • +
  • Through relationships with others at the coffee counter, through mentorship, or group-based learning (a classroom or team for example). Here NPCs learn via interactions with other agents, and the system tracks what was learned and from whom.
  • +
+

Belief

+

What an agent believes can directly influence their behavior. Beliefs shape understanding of the world and guide decision-making and problem-solving. Agents come to belief utilizing Bayes Theorem, which is a mathematical framework for reasoning about probability of evidence.

+
+

So what does this all mean? Here is an example where an agent shares bits of information on social media:

+

Some tweets contain no insight about the agent. Some disclose some bit of information:

+
    +
  • Agent knows X fact
  • +
  • Agent interacted with Y agent
  • +
  • Agent decided to disclose some personal detail Z
  • +
+

Other agents — and adversaries — can see and infer from this information!

+

Animator Jobs

+

There are several jobs currently configurable within the Animator system.

+

Social Graph

+

This job is responsible for creating and maintaining the social graph of the agents. It is responsible for creating the initial graph, and then updating it as agents interact with each other, and learn different knowledge types.

+

Social Belief

+

This job is responsible for creating and maintaining the bayesian social belief of the agents. It is responsible for creating the initial belief, and then updating it as agents interact with each other, and learn different knowledge types.

+
+The following are still early beta +

Here be dragons

+
+

The following run with Animator's use of faker to generate content, but really begin to shine when hooked to a Large Language Model (LLM), either hosted as a cloud service or locally.

+

Social Sharing

+

This job has agents create and post content on social media. It is responsible for creating the initial share based on the agent and their history. After creating a reasonable thing that agent would say on social media, Animator sends an activity to the GHOSTS API proper to send down to the agent to execute.

+

Chat

+

This job has agents chat with each other on an OSS chat platform. It is responsible for creating the initial chat based on the agent and their history. After creating a reasonable thing that agent would say on social media, Animator sends an activity to the GHOSTS API proper to send down to the agent to execute.

+

Full Autonomy

+

This has agents get their next instruction directly from an LLM, based on who they are and their history. While GHOSTS can execute many of these activities, some activty generated will be beyond the scope of this project, but its inclusion can provide rich histories from which to generate future activities. With a powerful LLM, this generates some exceptionally real activities, but can also be hard to control for the training and exercise audience.

+

Initial work in LLM-driven autonomous GHOSTS agents was documented in our technical report titled Simulating Realistic Human Activity Using Large Language Model Directives.

+

Getting Started With LLM-Driven GHOSTS NPCs

+

The following is a quick start guide to getting LLM-driven GHOSTS NPCs up and running. This guide assumes you have already installed the GHOSTS API and Animator, and have a working LLM. If you do not have an LLM, you might consider Ollama — which is very easy to setup and run on Apple Silicon (and where most reasonable models run very fast).

+

The process to stand up and use Ollama is:

+
    +
  • Download and install Ollama. Get familiar with creating your own custom models.
  • +
  • Create a model for the job you want to run. These are stored in content-models within the Animator project.
  • +
  • Run the commands to create the applicable model (chat for example):
  • +
+
cd chat
+ollama create chat
+ollama run chat
+
+
    +
  • You can test the model right in the terminal by interrogating it with quesitons that an NPC might generate.
  • +
  • But also note that Ollama automatically creates an API enpoint for the LLM at http://localhost:11434. This is the endpoint Animator will call for content.
  • +
  • Ensure your content settings for the applicable job reference your newly running model:
  • +
+
    "ContentEngine": {
+        "Source": "ollama",
+        "Host": "http://localhost:11434",
+        "Model": "chat"
+    }
+
+
    +
  • You can run multiple models at the same time, but this may be a performance issue. You can also run multiple models on different machines, and point the Animator content settings to the applicable machine.
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Running Animator Animations

+

Animator is a simulation of a population of agents. Animator runs in cycles, and for each cycle, the agents make decisions based on their attributes, preferences, motivations, and behaviors.

+

Setup

+
    +
  • Get the Animator API up and running as outlined here
  • +
  • The appsettings.json file points to Animator-specific configuration, which by default is in ./config/config.json:
  • +
+
  {
+    "ApplicationDatabaseSettings": {
+      "ConnectionString": "mongodb://ghosts-mongo:32770",
+      "DatabaseName": "AnimatorDb"
+    },
+    "ApplicationSettings": {
+      "GhostsApiUrl": "http://localhost:52388/", //the root url of the Ghosts API
+      "Proxy": "",
+      "Animations": {
+        "IsEnabled": false, //if false, then all animations are disbled
+        "SocialGraph": {
+          "IsEnabled": false, //if false, just this animation is disabled
+          "IsMultiThreaded": true, //helpful to set to false for debugging purposes
+          "IsInteracting": true, //means new agent interactions are being generated
+          "MaximumSteps": 4000, //max steps to execute
+          "TurnLength": 9000, //ms per step
+          "ChanceOfKnowledgeTransfer": 0.3, //chance that an agent will share knowledge with another agent
+          "Decay": {
+            "StepsTo": 10, //min steps to execute before an agent begins forgetting things
+            "ChanceOf": 0.05
+          }
+        },
+        "SocialBelief": {
+          "IsEnabled": false,
+          "IsMultiThreaded": true,
+          "IsInteracting": true,
+          "MaximumSteps": 300,
+          "TurnLength": 9000
+        },
+        "SocialSharing": {
+          "IsEnabled": false,
+          "IsMultiThreaded": true,
+          "IsInteracting": true,
+          "IsSendingTimelinesToGhostsApi": false,
+          "IsSendingTimelinesDirectToSocializer": true,
+          "PostUrl": "http://localhost:8000",
+          "MaximumSteps": 100,
+          "TurnLength": 9000,
+          "ContentEngine": {
+            "Source": "ollama",
+            "Host": "http://localhost:11434",
+            "Model": "chat"
+          }
+        },
+        "Chat": {
+          "IsEnabled": false,
+          "IsMultiThreaded": true,
+          "IsInteracting": true,
+          "MaximumSteps": 300,
+          "TurnLength": 9000,
+          "IsSendingTimelinesToGhostsApi": false,
+          "PostUrl": "http://localhost:8065",
+          "ContentEngine": {
+            "Source": "ollama",
+            "Host": "http://localhost:11434",
+            "Model": "chat"
+          }
+        },
+        "FullAutonomy": {
+          "IsEnabled": false,
+          "IsMultiThreaded": true,
+          "IsInteracting": true,
+          "IsSendingTimelinesToGhostsApi": false,
+          "MaximumSteps": 10000,
+          "TurnLength": 9000,
+          "ContentEngine": {
+            "Source": "ollama",
+            "Host": "http://localhost:11434",
+            "Model": "activity"
+          }
+        }
+      }
+    },
+    "AllowedHosts": "*",
+    "ClientSettings": {
+    },
+    "CorsPolicy": {
+      "Origins": [
+        "http://localhost:4200"
+      ],
+      "Methods": [],
+      "Headers": [],
+      "AllowAnyOrigin": false,
+      "AllowAnyMethod": true,
+      "AllowAnyHeader": true,
+      "SupportsCredentials": true
+    }
+  }
+  ...
+
+

After you update the appsettings.json file, you will need to restart the Animator API server via:

+
docker restart animator-api
+
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tt=Rn(Te("header"),{viewport$:_e}),$t=rt.pipe(m(()=>Te("main")),b(e=>Fn(e,{viewport$:_e,header$:tt})),B(1)),rs=T(...ne("consent").map(e=>fn(e,{target$:wt})),...ne("dialog").map(e=>$n(e,{alert$:Gr})),...ne("header").map(e=>Pn(e,{viewport$:_e,header$:tt,main$:$t})),...ne("palette").map(e=>jn(e)),...ne("progress").map(e=>Un(e,{progress$:Jr})),...ne("search").map(e=>ti(e,{index$:vi,keyboard$:Br})),...ne("source").map(e=>ai(e))),os=H(()=>T(...ne("announce").map(e=>mn(e)),...ne("content").map(e=>Hn(e,{viewport$:_e,target$:wt,print$:bi})),...ne("content").map(e=>G("search.highlight")?ri(e,{index$:vi,location$:Rt}):L),...ne("header-title").map(e=>In(e,{viewport$:_e,header$:tt})),...ne("sidebar").map(e=>e.getAttribute("data-md-type")==="navigation"?Ur(hi,()=>Qr(e,{viewport$:_e,header$:tt,main$:$t})):Ur(ur,()=>Qr(e,{viewport$:_e,header$:tt,main$:$t}))),...ne("tabs").map(e=>si(e,{viewport$:_e,header$:tt})),...ne("toc").map(e=>ci(e,{viewport$:_e,header$:tt,main$:$t,target$:wt})),...ne("top").map(e=>pi(e,{viewport$:_e,header$:tt,main$:$t,target$:wt})))),gi=rt.pipe(b(()=>os),$e(rs),B(1));gi.subscribe();window.document$=rt;window.location$=Rt;window.target$=wt;window.keyboard$=Br;window.viewport$=_e;window.tablet$=ur;window.screen$=hi;window.print$=bi;window.alert$=Gr;window.progress$=Jr;window.component$=gi;})(); +//# sourceMappingURL=bundle.c8d2eff1.min.js.map + diff --git a/assets/javascripts/bundle.c8d2eff1.min.js.map b/assets/javascripts/bundle.c8d2eff1.min.js.map new file mode 100644 index 00000000..fc522dba --- /dev/null +++ b/assets/javascripts/bundle.c8d2eff1.min.js.map @@ -0,0 +1,7 @@ +{ + "version": 3, + "sources": ["node_modules/focus-visible/dist/focus-visible.js", "node_modules/clipboard/dist/clipboard.js", "node_modules/escape-html/index.js", "src/templates/assets/javascripts/bundle.ts", "node_modules/rxjs/node_modules/tslib/tslib.es6.js", "node_modules/rxjs/src/internal/util/isFunction.ts", "node_modules/rxjs/src/internal/util/createErrorClass.ts", "node_modules/rxjs/src/internal/util/UnsubscriptionError.ts", "node_modules/rxjs/src/internal/util/arrRemove.ts", "node_modules/rxjs/src/internal/Subscription.ts", "node_modules/rxjs/src/internal/config.ts", "node_modules/rxjs/src/internal/scheduler/timeoutProvider.ts", "node_modules/rxjs/src/internal/util/reportUnhandledError.ts", "node_modules/rxjs/src/internal/util/noop.ts", "node_modules/rxjs/src/internal/NotificationFactories.ts", "node_modules/rxjs/src/internal/util/errorContext.ts", "node_modules/rxjs/src/internal/Subscriber.ts", "node_modules/rxjs/src/internal/symbol/observable.ts", "node_modules/rxjs/src/internal/util/identity.ts", "node_modules/rxjs/src/internal/util/pipe.ts", "node_modules/rxjs/src/internal/Observable.ts", "node_modules/rxjs/src/internal/util/lift.ts", "node_modules/rxjs/src/internal/operators/OperatorSubscriber.ts", "node_modules/rxjs/src/internal/scheduler/animationFrameProvider.ts", "node_modules/rxjs/src/internal/util/ObjectUnsubscribedError.ts", "node_modules/rxjs/src/internal/Subject.ts", "node_modules/rxjs/src/internal/scheduler/dateTimestampProvider.ts", "node_modules/rxjs/src/internal/ReplaySubject.ts", "node_modules/rxjs/src/internal/scheduler/Action.ts", "node_modules/rxjs/src/internal/scheduler/intervalProvider.ts", "node_modules/rxjs/src/internal/scheduler/AsyncAction.ts", "node_modules/rxjs/src/internal/Scheduler.ts", "node_modules/rxjs/src/internal/scheduler/AsyncScheduler.ts", "node_modules/rxjs/src/internal/scheduler/async.ts", "node_modules/rxjs/src/internal/scheduler/AnimationFrameAction.ts", "node_modules/rxjs/src/internal/scheduler/AnimationFrameScheduler.ts", "node_modules/rxjs/src/internal/scheduler/animationFrame.ts", "node_modules/rxjs/src/internal/observable/empty.ts", "node_modules/rxjs/src/internal/util/isScheduler.ts", "node_modules/rxjs/src/internal/util/args.ts", "node_modules/rxjs/src/internal/util/isArrayLike.ts", "node_modules/rxjs/src/internal/util/isPromise.ts", "node_modules/rxjs/src/internal/util/isInteropObservable.ts", "node_modules/rxjs/src/internal/util/isAsyncIterable.ts", "node_modules/rxjs/src/internal/util/throwUnobservableError.ts", "node_modules/rxjs/src/internal/symbol/iterator.ts", "node_modules/rxjs/src/internal/util/isIterable.ts", "node_modules/rxjs/src/internal/util/isReadableStreamLike.ts", "node_modules/rxjs/src/internal/observable/innerFrom.ts", "node_modules/rxjs/src/internal/util/executeSchedule.ts", "node_modules/rxjs/src/internal/operators/observeOn.ts", "node_modules/rxjs/src/internal/operators/subscribeOn.ts", "node_modules/rxjs/src/internal/scheduled/scheduleObservable.ts", "node_modules/rxjs/src/internal/scheduled/schedulePromise.ts", "node_modules/rxjs/src/internal/scheduled/scheduleArray.ts", "node_modules/rxjs/src/internal/scheduled/scheduleIterable.ts", "node_modules/rxjs/src/internal/scheduled/scheduleAsyncIterable.ts", "node_modules/rxjs/src/internal/scheduled/scheduleReadableStreamLike.ts", "node_modules/rxjs/src/internal/scheduled/scheduled.ts", "node_modules/rxjs/src/internal/observable/from.ts", "node_modules/rxjs/src/internal/observable/of.ts", "node_modules/rxjs/src/internal/observable/throwError.ts", "node_modules/rxjs/src/internal/util/EmptyError.ts", "node_modules/rxjs/src/internal/util/isDate.ts", "node_modules/rxjs/src/internal/operators/map.ts", "node_modules/rxjs/src/internal/util/mapOneOrManyArgs.ts", "node_modules/rxjs/src/internal/util/argsArgArrayOrObject.ts", "node_modules/rxjs/src/internal/util/createObject.ts", "node_modules/rxjs/src/internal/observable/combineLatest.ts", "node_modules/rxjs/src/internal/operators/mergeInternals.ts", "node_modules/rxjs/src/internal/operators/mergeMap.ts", "node_modules/rxjs/src/internal/operators/mergeAll.ts", "node_modules/rxjs/src/internal/operators/concatAll.ts", "node_modules/rxjs/src/internal/observable/concat.ts", "node_modules/rxjs/src/internal/observable/defer.ts", "node_modules/rxjs/src/internal/observable/fromEvent.ts", "node_modules/rxjs/src/internal/observable/fromEventPattern.ts", "node_modules/rxjs/src/internal/observable/timer.ts", "node_modules/rxjs/src/internal/observable/merge.ts", "node_modules/rxjs/src/internal/observable/never.ts", "node_modules/rxjs/src/internal/util/argsOrArgArray.ts", "node_modules/rxjs/src/internal/operators/filter.ts", "node_modules/rxjs/src/internal/observable/zip.ts", "node_modules/rxjs/src/internal/operators/audit.ts", "node_modules/rxjs/src/internal/operators/auditTime.ts", "node_modules/rxjs/src/internal/operators/bufferCount.ts", "node_modules/rxjs/src/internal/operators/catchError.ts", "node_modules/rxjs/src/internal/operators/scanInternals.ts", "node_modules/rxjs/src/internal/operators/combineLatest.ts", "node_modules/rxjs/src/internal/operators/combineLatestWith.ts", "node_modules/rxjs/src/internal/operators/debounceTime.ts", "node_modules/rxjs/src/internal/operators/defaultIfEmpty.ts", "node_modules/rxjs/src/internal/operators/take.ts", "node_modules/rxjs/src/internal/operators/ignoreElements.ts", "node_modules/rxjs/src/internal/operators/mapTo.ts", "node_modules/rxjs/src/internal/operators/delayWhen.ts", "node_modules/rxjs/src/internal/operators/delay.ts", "node_modules/rxjs/src/internal/operators/distinctUntilChanged.ts", "node_modules/rxjs/src/internal/operators/distinctUntilKeyChanged.ts", "node_modules/rxjs/src/internal/operators/throwIfEmpty.ts", "node_modules/rxjs/src/internal/operators/endWith.ts", "node_modules/rxjs/src/internal/operators/finalize.ts", "node_modules/rxjs/src/internal/operators/first.ts", "node_modules/rxjs/src/internal/operators/takeLast.ts", "node_modules/rxjs/src/internal/operators/merge.ts", "node_modules/rxjs/src/internal/operators/mergeWith.ts", "node_modules/rxjs/src/internal/operators/repeat.ts", "node_modules/rxjs/src/internal/operators/scan.ts", "node_modules/rxjs/src/internal/operators/share.ts", "node_modules/rxjs/src/internal/operators/shareReplay.ts", "node_modules/rxjs/src/internal/operators/skip.ts", "node_modules/rxjs/src/internal/operators/skipUntil.ts", "node_modules/rxjs/src/internal/operators/startWith.ts", "node_modules/rxjs/src/internal/operators/switchMap.ts", "node_modules/rxjs/src/internal/operators/takeUntil.ts", "node_modules/rxjs/src/internal/operators/takeWhile.ts", "node_modules/rxjs/src/internal/operators/tap.ts", "node_modules/rxjs/src/internal/operators/throttle.ts", "node_modules/rxjs/src/internal/operators/throttleTime.ts", "node_modules/rxjs/src/internal/operators/withLatestFrom.ts", "node_modules/rxjs/src/internal/operators/zip.ts", "node_modules/rxjs/src/internal/operators/zipWith.ts", "src/templates/assets/javascripts/browser/document/index.ts", "src/templates/assets/javascripts/browser/element/_/index.ts", "src/templates/assets/javascripts/browser/element/focus/index.ts", "src/templates/assets/javascripts/browser/element/hover/index.ts", "src/templates/assets/javascripts/browser/element/offset/_/index.ts", "src/templates/assets/javascripts/browser/element/offset/content/index.ts", "src/templates/assets/javascripts/utilities/h/index.ts", "src/templates/assets/javascripts/utilities/round/index.ts", "src/templates/assets/javascripts/browser/script/index.ts", "src/templates/assets/javascripts/browser/element/size/_/index.ts", "src/templates/assets/javascripts/browser/element/size/content/index.ts", "src/templates/assets/javascripts/browser/element/visibility/index.ts", "src/templates/assets/javascripts/browser/toggle/index.ts", "src/templates/assets/javascripts/browser/keyboard/index.ts", "src/templates/assets/javascripts/browser/location/_/index.ts", "src/templates/assets/javascripts/browser/location/hash/index.ts", "src/templates/assets/javascripts/browser/media/index.ts", "src/templates/assets/javascripts/browser/request/index.ts", "src/templates/assets/javascripts/browser/viewport/offset/index.ts", "src/templates/assets/javascripts/browser/viewport/size/index.ts", "src/templates/assets/javascripts/browser/viewport/_/index.ts", "src/templates/assets/javascripts/browser/viewport/at/index.ts", "src/templates/assets/javascripts/browser/worker/index.ts", "src/templates/assets/javascripts/_/index.ts", "src/templates/assets/javascripts/components/_/index.ts", "src/templates/assets/javascripts/components/announce/index.ts", "src/templates/assets/javascripts/components/consent/index.ts", "src/templates/assets/javascripts/templates/tooltip/index.tsx", "src/templates/assets/javascripts/templates/annotation/index.tsx", "src/templates/assets/javascripts/templates/clipboard/index.tsx", "src/templates/assets/javascripts/templates/search/index.tsx", "src/templates/assets/javascripts/templates/source/index.tsx", "src/templates/assets/javascripts/templates/tabbed/index.tsx", "src/templates/assets/javascripts/templates/table/index.tsx", "src/templates/assets/javascripts/templates/version/index.tsx", "src/templates/assets/javascripts/components/tooltip/index.ts", "src/templates/assets/javascripts/components/content/annotation/_/index.ts", "src/templates/assets/javascripts/components/content/annotation/list/index.ts", "src/templates/assets/javascripts/components/content/annotation/block/index.ts", "src/templates/assets/javascripts/components/content/code/_/index.ts", "src/templates/assets/javascripts/components/content/details/index.ts", "src/templates/assets/javascripts/components/content/mermaid/index.css", "src/templates/assets/javascripts/components/content/mermaid/index.ts", "src/templates/assets/javascripts/components/content/table/index.ts", "src/templates/assets/javascripts/components/content/tabs/index.ts", "src/templates/assets/javascripts/components/content/_/index.ts", "src/templates/assets/javascripts/components/dialog/index.ts", "src/templates/assets/javascripts/components/header/_/index.ts", "src/templates/assets/javascripts/components/header/title/index.ts", "src/templates/assets/javascripts/components/main/index.ts", "src/templates/assets/javascripts/components/palette/index.ts", "src/templates/assets/javascripts/components/progress/index.ts", "src/templates/assets/javascripts/integrations/clipboard/index.ts", "src/templates/assets/javascripts/integrations/sitemap/index.ts", "src/templates/assets/javascripts/integrations/instant/index.ts", "src/templates/assets/javascripts/integrations/search/highlighter/index.ts", "src/templates/assets/javascripts/integrations/search/worker/message/index.ts", "src/templates/assets/javascripts/integrations/search/worker/_/index.ts", "src/templates/assets/javascripts/integrations/version/index.ts", "src/templates/assets/javascripts/components/search/query/index.ts", "src/templates/assets/javascripts/components/search/result/index.ts", "src/templates/assets/javascripts/components/search/share/index.ts", "src/templates/assets/javascripts/components/search/suggest/index.ts", "src/templates/assets/javascripts/components/search/_/index.ts", "src/templates/assets/javascripts/components/search/highlight/index.ts", "src/templates/assets/javascripts/components/sidebar/index.ts", "src/templates/assets/javascripts/components/source/facts/github/index.ts", "src/templates/assets/javascripts/components/source/facts/gitlab/index.ts", "src/templates/assets/javascripts/components/source/facts/_/index.ts", "src/templates/assets/javascripts/components/source/_/index.ts", "src/templates/assets/javascripts/components/tabs/index.ts", "src/templates/assets/javascripts/components/toc/index.ts", "src/templates/assets/javascripts/components/top/index.ts", "src/templates/assets/javascripts/patches/ellipsis/index.ts", "src/templates/assets/javascripts/patches/indeterminate/index.ts", "src/templates/assets/javascripts/patches/scrollfix/index.ts", "src/templates/assets/javascripts/patches/scrolllock/index.ts", "src/templates/assets/javascripts/polyfills/index.ts"], + "sourcesContent": ["(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory() :\n typeof define === 'function' && define.amd ? define(factory) :\n (factory());\n}(this, (function () { 'use strict';\n\n /**\n * Applies the :focus-visible polyfill at the given scope.\n * A scope in this case is either the top-level Document or a Shadow Root.\n *\n * @param {(Document|ShadowRoot)} scope\n * @see https://github.com/WICG/focus-visible\n */\n function applyFocusVisiblePolyfill(scope) {\n var hadKeyboardEvent = true;\n var hadFocusVisibleRecently = false;\n var hadFocusVisibleRecentlyTimeout = null;\n\n var inputTypesAllowlist = {\n text: true,\n search: true,\n url: true,\n tel: true,\n email: true,\n password: true,\n number: true,\n date: true,\n month: true,\n week: true,\n time: true,\n datetime: true,\n 'datetime-local': true\n };\n\n /**\n * Helper function for legacy browsers and iframes which sometimes focus\n * elements like document, body, and non-interactive SVG.\n * @param {Element} el\n */\n function isValidFocusTarget(el) {\n if (\n el &&\n el !== document &&\n el.nodeName !== 'HTML' &&\n el.nodeName !== 'BODY' &&\n 'classList' in el &&\n 'contains' in el.classList\n ) {\n return true;\n }\n return false;\n }\n\n /**\n * Computes whether the given element should automatically trigger the\n * `focus-visible` class being added, i.e. whether it should always match\n * `:focus-visible` when focused.\n * @param {Element} el\n * @return {boolean}\n */\n function focusTriggersKeyboardModality(el) {\n var type = el.type;\n var tagName = el.tagName;\n\n if (tagName === 'INPUT' && inputTypesAllowlist[type] && !el.readOnly) {\n return true;\n }\n\n if (tagName === 'TEXTAREA' && !el.readOnly) {\n return true;\n }\n\n if (el.isContentEditable) {\n return true;\n }\n\n return false;\n }\n\n /**\n * Add the `focus-visible` class to the given element if it was not added by\n * the author.\n * @param {Element} el\n */\n function addFocusVisibleClass(el) {\n if (el.classList.contains('focus-visible')) {\n return;\n }\n el.classList.add('focus-visible');\n el.setAttribute('data-focus-visible-added', '');\n }\n\n /**\n * Remove the `focus-visible` class from the given element if it was not\n * originally added by the author.\n * @param {Element} el\n */\n function removeFocusVisibleClass(el) {\n if (!el.hasAttribute('data-focus-visible-added')) {\n return;\n }\n el.classList.remove('focus-visible');\n el.removeAttribute('data-focus-visible-added');\n }\n\n /**\n * If the most recent user interaction was via the keyboard;\n * and the key press did not include a meta, alt/option, or control key;\n * then the modality is keyboard. Otherwise, the modality is not keyboard.\n * Apply `focus-visible` to any current active element and keep track\n * of our keyboard modality state with `hadKeyboardEvent`.\n * @param {KeyboardEvent} e\n */\n function onKeyDown(e) {\n if (e.metaKey || e.altKey || e.ctrlKey) {\n return;\n }\n\n if (isValidFocusTarget(scope.activeElement)) {\n addFocusVisibleClass(scope.activeElement);\n }\n\n hadKeyboardEvent = true;\n }\n\n /**\n * If at any point a user clicks with a pointing device, ensure that we change\n * the modality away from keyboard.\n * This avoids the situation where a user presses a key on an already focused\n * element, and then clicks on a different element, focusing it with a\n * pointing device, while we still think we're in keyboard modality.\n * @param {Event} e\n */\n function onPointerDown(e) {\n hadKeyboardEvent = false;\n }\n\n /**\n * On `focus`, add the `focus-visible` class to the target if:\n * - the target received focus as a result of keyboard navigation, or\n * - the event target is an element that will likely require interaction\n * via the keyboard (e.g. a text box)\n * @param {Event} e\n */\n function onFocus(e) {\n // Prevent IE from focusing the document or HTML element.\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (hadKeyboardEvent || focusTriggersKeyboardModality(e.target)) {\n addFocusVisibleClass(e.target);\n }\n }\n\n /**\n * On `blur`, remove the `focus-visible` class from the target.\n * @param {Event} e\n */\n function onBlur(e) {\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (\n e.target.classList.contains('focus-visible') ||\n e.target.hasAttribute('data-focus-visible-added')\n ) {\n // To detect a tab/window switch, we look for a blur event followed\n // rapidly by a visibility change.\n // If we don't see a visibility change within 100ms, it's probably a\n // regular focus change.\n hadFocusVisibleRecently = true;\n window.clearTimeout(hadFocusVisibleRecentlyTimeout);\n hadFocusVisibleRecentlyTimeout = window.setTimeout(function() {\n hadFocusVisibleRecently = false;\n }, 100);\n removeFocusVisibleClass(e.target);\n }\n }\n\n /**\n * If the user changes tabs, keep track of whether or not the previously\n * focused element had .focus-visible.\n * @param {Event} e\n */\n function onVisibilityChange(e) {\n if (document.visibilityState === 'hidden') {\n // If the tab becomes active again, the browser will handle calling focus\n // on the element (Safari actually calls it twice).\n // If this tab change caused a blur on an element with focus-visible,\n // re-apply the class when the user switches back to the tab.\n if (hadFocusVisibleRecently) {\n hadKeyboardEvent = true;\n }\n addInitialPointerMoveListeners();\n }\n }\n\n /**\n * Add a group of listeners to detect usage of any pointing devices.\n * These listeners will be added when the polyfill first loads, and anytime\n * the window is blurred, so that they are active when the window regains\n * focus.\n */\n function addInitialPointerMoveListeners() {\n document.addEventListener('mousemove', onInitialPointerMove);\n document.addEventListener('mousedown', onInitialPointerMove);\n document.addEventListener('mouseup', onInitialPointerMove);\n document.addEventListener('pointermove', onInitialPointerMove);\n document.addEventListener('pointerdown', onInitialPointerMove);\n document.addEventListener('pointerup', onInitialPointerMove);\n document.addEventListener('touchmove', onInitialPointerMove);\n document.addEventListener('touchstart', onInitialPointerMove);\n document.addEventListener('touchend', onInitialPointerMove);\n }\n\n function removeInitialPointerMoveListeners() {\n document.removeEventListener('mousemove', onInitialPointerMove);\n document.removeEventListener('mousedown', onInitialPointerMove);\n document.removeEventListener('mouseup', onInitialPointerMove);\n document.removeEventListener('pointermove', onInitialPointerMove);\n document.removeEventListener('pointerdown', onInitialPointerMove);\n document.removeEventListener('pointerup', onInitialPointerMove);\n document.removeEventListener('touchmove', onInitialPointerMove);\n document.removeEventListener('touchstart', onInitialPointerMove);\n document.removeEventListener('touchend', onInitialPointerMove);\n }\n\n /**\n * When the polfyill first loads, assume the user is in keyboard modality.\n * If any event is received from a pointing device (e.g. mouse, pointer,\n * touch), turn off keyboard modality.\n * This accounts for situations where focus enters the page from the URL bar.\n * @param {Event} e\n */\n function onInitialPointerMove(e) {\n // Work around a Safari quirk that fires a mousemove on whenever the\n // window blurs, even if you're tabbing out of the page. \u00AF\\_(\u30C4)_/\u00AF\n if (e.target.nodeName && e.target.nodeName.toLowerCase() === 'html') {\n return;\n }\n\n hadKeyboardEvent = false;\n removeInitialPointerMoveListeners();\n }\n\n // For some kinds of state, we are interested in changes at the global scope\n // only. For example, global pointer input, global key presses and global\n // visibility change should affect the state at every scope:\n document.addEventListener('keydown', onKeyDown, true);\n document.addEventListener('mousedown', onPointerDown, true);\n document.addEventListener('pointerdown', onPointerDown, true);\n document.addEventListener('touchstart', onPointerDown, true);\n document.addEventListener('visibilitychange', onVisibilityChange, true);\n\n addInitialPointerMoveListeners();\n\n // For focus and blur, we specifically care about state changes in the local\n // scope. This is because focus / blur events that originate from within a\n // shadow root are not re-dispatched from the host element if it was already\n // the active element in its own scope:\n scope.addEventListener('focus', onFocus, true);\n scope.addEventListener('blur', onBlur, true);\n\n // We detect that a node is a ShadowRoot by ensuring that it is a\n // DocumentFragment and also has a host property. This check covers native\n // implementation and polyfill implementation transparently. If we only cared\n // about the native implementation, we could just check if the scope was\n // an instance of a ShadowRoot.\n if (scope.nodeType === Node.DOCUMENT_FRAGMENT_NODE && scope.host) {\n // Since a ShadowRoot is a special kind of DocumentFragment, it does not\n // have a root element to add a class to. So, we add this attribute to the\n // host element instead:\n scope.host.setAttribute('data-js-focus-visible', '');\n } else if (scope.nodeType === Node.DOCUMENT_NODE) {\n document.documentElement.classList.add('js-focus-visible');\n document.documentElement.setAttribute('data-js-focus-visible', '');\n }\n }\n\n // It is important to wrap all references to global window and document in\n // these checks to support server-side rendering use cases\n // @see https://github.com/WICG/focus-visible/issues/199\n if (typeof window !== 'undefined' && typeof document !== 'undefined') {\n // Make the polyfill helper globally available. This can be used as a signal\n // to interested libraries that wish to coordinate with the polyfill for e.g.,\n // applying the polyfill to a shadow root:\n window.applyFocusVisiblePolyfill = applyFocusVisiblePolyfill;\n\n // Notify interested libraries of the polyfill's presence, in case the\n // polyfill was loaded lazily:\n var event;\n\n try {\n event = new CustomEvent('focus-visible-polyfill-ready');\n } catch (error) {\n // IE11 does not support using CustomEvent as a constructor directly:\n event = document.createEvent('CustomEvent');\n event.initCustomEvent('focus-visible-polyfill-ready', false, false, {});\n }\n\n window.dispatchEvent(event);\n }\n\n if (typeof document !== 'undefined') {\n // Apply the polyfill to the global document, so that no JavaScript\n // coordination is required to use the polyfill in the top-level document:\n applyFocusVisiblePolyfill(document);\n }\n\n})));\n", "/*!\n * clipboard.js v2.0.11\n * https://clipboardjs.com/\n *\n * Licensed MIT \u00A9 Zeno Rocha\n */\n(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory();\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine([], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"ClipboardJS\"] = factory();\n\telse\n\t\troot[\"ClipboardJS\"] = factory();\n})(this, function() {\nreturn /******/ (function() { // webpackBootstrap\n/******/ \tvar __webpack_modules__ = ({\n\n/***/ 686:\n/***/ (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {\n\n\"use strict\";\n\n// EXPORTS\n__webpack_require__.d(__webpack_exports__, {\n \"default\": function() { return /* binding */ clipboard; }\n});\n\n// EXTERNAL MODULE: ./node_modules/tiny-emitter/index.js\nvar tiny_emitter = __webpack_require__(279);\nvar tiny_emitter_default = /*#__PURE__*/__webpack_require__.n(tiny_emitter);\n// EXTERNAL MODULE: ./node_modules/good-listener/src/listen.js\nvar listen = __webpack_require__(370);\nvar listen_default = /*#__PURE__*/__webpack_require__.n(listen);\n// EXTERNAL MODULE: ./node_modules/select/src/select.js\nvar src_select = __webpack_require__(817);\nvar select_default = /*#__PURE__*/__webpack_require__.n(src_select);\n;// CONCATENATED MODULE: ./src/common/command.js\n/**\n * Executes a given operation type.\n * @param {String} type\n * @return {Boolean}\n */\nfunction command(type) {\n try {\n return document.execCommand(type);\n } catch (err) {\n return false;\n }\n}\n;// CONCATENATED MODULE: ./src/actions/cut.js\n\n\n/**\n * Cut action wrapper.\n * @param {String|HTMLElement} target\n * @return {String}\n */\n\nvar ClipboardActionCut = function ClipboardActionCut(target) {\n var selectedText = select_default()(target);\n command('cut');\n return selectedText;\n};\n\n/* harmony default export */ var actions_cut = (ClipboardActionCut);\n;// CONCATENATED MODULE: ./src/common/create-fake-element.js\n/**\n * Creates a fake textarea element with a value.\n * @param {String} value\n * @return {HTMLElement}\n */\nfunction createFakeElement(value) {\n var isRTL = document.documentElement.getAttribute('dir') === 'rtl';\n var fakeElement = document.createElement('textarea'); // Prevent zooming on iOS\n\n fakeElement.style.fontSize = '12pt'; // Reset box model\n\n fakeElement.style.border = '0';\n fakeElement.style.padding = '0';\n fakeElement.style.margin = '0'; // Move element out of screen horizontally\n\n fakeElement.style.position = 'absolute';\n fakeElement.style[isRTL ? 'right' : 'left'] = '-9999px'; // Move element to the same position vertically\n\n var yPosition = window.pageYOffset || document.documentElement.scrollTop;\n fakeElement.style.top = \"\".concat(yPosition, \"px\");\n fakeElement.setAttribute('readonly', '');\n fakeElement.value = value;\n return fakeElement;\n}\n;// CONCATENATED MODULE: ./src/actions/copy.js\n\n\n\n/**\n * Create fake copy action wrapper using a fake element.\n * @param {String} target\n * @param {Object} options\n * @return {String}\n */\n\nvar fakeCopyAction = function fakeCopyAction(value, options) {\n var fakeElement = createFakeElement(value);\n options.container.appendChild(fakeElement);\n var selectedText = select_default()(fakeElement);\n command('copy');\n fakeElement.remove();\n return selectedText;\n};\n/**\n * Copy action wrapper.\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @return {String}\n */\n\n\nvar ClipboardActionCopy = function ClipboardActionCopy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n var selectedText = '';\n\n if (typeof target === 'string') {\n selectedText = fakeCopyAction(target, options);\n } else if (target instanceof HTMLInputElement && !['text', 'search', 'url', 'tel', 'password'].includes(target === null || target === void 0 ? void 0 : target.type)) {\n // If input type doesn't support `setSelectionRange`. Simulate it. https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement/setSelectionRange\n selectedText = fakeCopyAction(target.value, options);\n } else {\n selectedText = select_default()(target);\n command('copy');\n }\n\n return selectedText;\n};\n\n/* harmony default export */ var actions_copy = (ClipboardActionCopy);\n;// CONCATENATED MODULE: ./src/actions/default.js\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\n\n\n/**\n * Inner function which performs selection from either `text` or `target`\n * properties and then executes copy or cut operations.\n * @param {Object} options\n */\n\nvar ClipboardActionDefault = function ClipboardActionDefault() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n // Defines base properties passed from constructor.\n var _options$action = options.action,\n action = _options$action === void 0 ? 'copy' : _options$action,\n container = options.container,\n target = options.target,\n text = options.text; // Sets the `action` to be performed which can be either 'copy' or 'cut'.\n\n if (action !== 'copy' && action !== 'cut') {\n throw new Error('Invalid \"action\" value, use either \"copy\" or \"cut\"');\n } // Sets the `target` property using an element that will be have its content copied.\n\n\n if (target !== undefined) {\n if (target && _typeof(target) === 'object' && target.nodeType === 1) {\n if (action === 'copy' && target.hasAttribute('disabled')) {\n throw new Error('Invalid \"target\" attribute. Please use \"readonly\" instead of \"disabled\" attribute');\n }\n\n if (action === 'cut' && (target.hasAttribute('readonly') || target.hasAttribute('disabled'))) {\n throw new Error('Invalid \"target\" attribute. You can\\'t cut text from elements with \"readonly\" or \"disabled\" attributes');\n }\n } else {\n throw new Error('Invalid \"target\" value, use a valid Element');\n }\n } // Define selection strategy based on `text` property.\n\n\n if (text) {\n return actions_copy(text, {\n container: container\n });\n } // Defines which selection strategy based on `target` property.\n\n\n if (target) {\n return action === 'cut' ? actions_cut(target) : actions_copy(target, {\n container: container\n });\n }\n};\n\n/* harmony default export */ var actions_default = (ClipboardActionDefault);\n;// CONCATENATED MODULE: ./src/clipboard.js\nfunction clipboard_typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { clipboard_typeof = function _typeof(obj) { return typeof obj; }; } else { clipboard_typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return clipboard_typeof(obj); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (clipboard_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\n\n\n\n\n\n/**\n * Helper function to retrieve attribute value.\n * @param {String} suffix\n * @param {Element} element\n */\n\nfunction getAttributeValue(suffix, element) {\n var attribute = \"data-clipboard-\".concat(suffix);\n\n if (!element.hasAttribute(attribute)) {\n return;\n }\n\n return element.getAttribute(attribute);\n}\n/**\n * Base class which takes one or more elements, adds event listeners to them,\n * and instantiates a new `ClipboardAction` on each click.\n */\n\n\nvar Clipboard = /*#__PURE__*/function (_Emitter) {\n _inherits(Clipboard, _Emitter);\n\n var _super = _createSuper(Clipboard);\n\n /**\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n * @param {Object} options\n */\n function Clipboard(trigger, options) {\n var _this;\n\n _classCallCheck(this, Clipboard);\n\n _this = _super.call(this);\n\n _this.resolveOptions(options);\n\n _this.listenClick(trigger);\n\n return _this;\n }\n /**\n * Defines if attributes would be resolved using internal setter functions\n * or custom functions that were passed in the constructor.\n * @param {Object} options\n */\n\n\n _createClass(Clipboard, [{\n key: \"resolveOptions\",\n value: function resolveOptions() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n this.action = typeof options.action === 'function' ? options.action : this.defaultAction;\n this.target = typeof options.target === 'function' ? options.target : this.defaultTarget;\n this.text = typeof options.text === 'function' ? options.text : this.defaultText;\n this.container = clipboard_typeof(options.container) === 'object' ? options.container : document.body;\n }\n /**\n * Adds a click event listener to the passed trigger.\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n */\n\n }, {\n key: \"listenClick\",\n value: function listenClick(trigger) {\n var _this2 = this;\n\n this.listener = listen_default()(trigger, 'click', function (e) {\n return _this2.onClick(e);\n });\n }\n /**\n * Defines a new `ClipboardAction` on each click event.\n * @param {Event} e\n */\n\n }, {\n key: \"onClick\",\n value: function onClick(e) {\n var trigger = e.delegateTarget || e.currentTarget;\n var action = this.action(trigger) || 'copy';\n var text = actions_default({\n action: action,\n container: this.container,\n target: this.target(trigger),\n text: this.text(trigger)\n }); // Fires an event based on the copy operation result.\n\n this.emit(text ? 'success' : 'error', {\n action: action,\n text: text,\n trigger: trigger,\n clearSelection: function clearSelection() {\n if (trigger) {\n trigger.focus();\n }\n\n window.getSelection().removeAllRanges();\n }\n });\n }\n /**\n * Default `action` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultAction\",\n value: function defaultAction(trigger) {\n return getAttributeValue('action', trigger);\n }\n /**\n * Default `target` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultTarget\",\n value: function defaultTarget(trigger) {\n var selector = getAttributeValue('target', trigger);\n\n if (selector) {\n return document.querySelector(selector);\n }\n }\n /**\n * Allow fire programmatically a copy action\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @returns Text copied.\n */\n\n }, {\n key: \"defaultText\",\n\n /**\n * Default `text` lookup function.\n * @param {Element} trigger\n */\n value: function defaultText(trigger) {\n return getAttributeValue('text', trigger);\n }\n /**\n * Destroy lifecycle.\n */\n\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.listener.destroy();\n }\n }], [{\n key: \"copy\",\n value: function copy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n return actions_copy(target, options);\n }\n /**\n * Allow fire programmatically a cut action\n * @param {String|HTMLElement} target\n * @returns Text cutted.\n */\n\n }, {\n key: \"cut\",\n value: function cut(target) {\n return actions_cut(target);\n }\n /**\n * Returns the support of the given action, or all actions if no action is\n * given.\n * @param {String} [action]\n */\n\n }, {\n key: \"isSupported\",\n value: function isSupported() {\n var action = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ['copy', 'cut'];\n var actions = typeof action === 'string' ? [action] : action;\n var support = !!document.queryCommandSupported;\n actions.forEach(function (action) {\n support = support && !!document.queryCommandSupported(action);\n });\n return support;\n }\n }]);\n\n return Clipboard;\n}((tiny_emitter_default()));\n\n/* harmony default export */ var clipboard = (Clipboard);\n\n/***/ }),\n\n/***/ 828:\n/***/ (function(module) {\n\nvar DOCUMENT_NODE_TYPE = 9;\n\n/**\n * A polyfill for Element.matches()\n */\nif (typeof Element !== 'undefined' && !Element.prototype.matches) {\n var proto = Element.prototype;\n\n proto.matches = proto.matchesSelector ||\n proto.mozMatchesSelector ||\n proto.msMatchesSelector ||\n proto.oMatchesSelector ||\n proto.webkitMatchesSelector;\n}\n\n/**\n * Finds the closest parent that matches a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @return {Function}\n */\nfunction closest (element, selector) {\n while (element && element.nodeType !== DOCUMENT_NODE_TYPE) {\n if (typeof element.matches === 'function' &&\n element.matches(selector)) {\n return element;\n }\n element = element.parentNode;\n }\n}\n\nmodule.exports = closest;\n\n\n/***/ }),\n\n/***/ 438:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar closest = __webpack_require__(828);\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction _delegate(element, selector, type, callback, useCapture) {\n var listenerFn = listener.apply(this, arguments);\n\n element.addEventListener(type, listenerFn, useCapture);\n\n return {\n destroy: function() {\n element.removeEventListener(type, listenerFn, useCapture);\n }\n }\n}\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element|String|Array} [elements]\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction delegate(elements, selector, type, callback, useCapture) {\n // Handle the regular Element usage\n if (typeof elements.addEventListener === 'function') {\n return _delegate.apply(null, arguments);\n }\n\n // Handle Element-less usage, it defaults to global delegation\n if (typeof type === 'function') {\n // Use `document` as the first parameter, then apply arguments\n // This is a short way to .unshift `arguments` without running into deoptimizations\n return _delegate.bind(null, document).apply(null, arguments);\n }\n\n // Handle Selector-based usage\n if (typeof elements === 'string') {\n elements = document.querySelectorAll(elements);\n }\n\n // Handle Array-like based usage\n return Array.prototype.map.call(elements, function (element) {\n return _delegate(element, selector, type, callback, useCapture);\n });\n}\n\n/**\n * Finds closest match and invokes callback.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Function}\n */\nfunction listener(element, selector, type, callback) {\n return function(e) {\n e.delegateTarget = closest(e.target, selector);\n\n if (e.delegateTarget) {\n callback.call(element, e);\n }\n }\n}\n\nmodule.exports = delegate;\n\n\n/***/ }),\n\n/***/ 879:\n/***/ (function(__unused_webpack_module, exports) {\n\n/**\n * Check if argument is a HTML element.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.node = function(value) {\n return value !== undefined\n && value instanceof HTMLElement\n && value.nodeType === 1;\n};\n\n/**\n * Check if argument is a list of HTML elements.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.nodeList = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return value !== undefined\n && (type === '[object NodeList]' || type === '[object HTMLCollection]')\n && ('length' in value)\n && (value.length === 0 || exports.node(value[0]));\n};\n\n/**\n * Check if argument is a string.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.string = function(value) {\n return typeof value === 'string'\n || value instanceof String;\n};\n\n/**\n * Check if argument is a function.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.fn = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return type === '[object Function]';\n};\n\n\n/***/ }),\n\n/***/ 370:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar is = __webpack_require__(879);\nvar delegate = __webpack_require__(438);\n\n/**\n * Validates all params and calls the right\n * listener function based on its target type.\n *\n * @param {String|HTMLElement|HTMLCollection|NodeList} target\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listen(target, type, callback) {\n if (!target && !type && !callback) {\n throw new Error('Missing required arguments');\n }\n\n if (!is.string(type)) {\n throw new TypeError('Second argument must be a String');\n }\n\n if (!is.fn(callback)) {\n throw new TypeError('Third argument must be a Function');\n }\n\n if (is.node(target)) {\n return listenNode(target, type, callback);\n }\n else if (is.nodeList(target)) {\n return listenNodeList(target, type, callback);\n }\n else if (is.string(target)) {\n return listenSelector(target, type, callback);\n }\n else {\n throw new TypeError('First argument must be a String, HTMLElement, HTMLCollection, or NodeList');\n }\n}\n\n/**\n * Adds an event listener to a HTML element\n * and returns a remove listener function.\n *\n * @param {HTMLElement} node\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNode(node, type, callback) {\n node.addEventListener(type, callback);\n\n return {\n destroy: function() {\n node.removeEventListener(type, callback);\n }\n }\n}\n\n/**\n * Add an event listener to a list of HTML elements\n * and returns a remove listener function.\n *\n * @param {NodeList|HTMLCollection} nodeList\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNodeList(nodeList, type, callback) {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.addEventListener(type, callback);\n });\n\n return {\n destroy: function() {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.removeEventListener(type, callback);\n });\n }\n }\n}\n\n/**\n * Add an event listener to a selector\n * and returns a remove listener function.\n *\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenSelector(selector, type, callback) {\n return delegate(document.body, selector, type, callback);\n}\n\nmodule.exports = listen;\n\n\n/***/ }),\n\n/***/ 817:\n/***/ (function(module) {\n\nfunction select(element) {\n var selectedText;\n\n if (element.nodeName === 'SELECT') {\n element.focus();\n\n selectedText = element.value;\n }\n else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') {\n var isReadOnly = element.hasAttribute('readonly');\n\n if (!isReadOnly) {\n element.setAttribute('readonly', '');\n }\n\n element.select();\n element.setSelectionRange(0, element.value.length);\n\n if (!isReadOnly) {\n element.removeAttribute('readonly');\n }\n\n selectedText = element.value;\n }\n else {\n if (element.hasAttribute('contenteditable')) {\n element.focus();\n }\n\n var selection = window.getSelection();\n var range = document.createRange();\n\n range.selectNodeContents(element);\n selection.removeAllRanges();\n selection.addRange(range);\n\n selectedText = selection.toString();\n }\n\n return selectedText;\n}\n\nmodule.exports = select;\n\n\n/***/ }),\n\n/***/ 279:\n/***/ (function(module) {\n\nfunction E () {\n // Keep this empty so it's easier to inherit from\n // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)\n}\n\nE.prototype = {\n on: function (name, callback, ctx) {\n var e = this.e || (this.e = {});\n\n (e[name] || (e[name] = [])).push({\n fn: callback,\n ctx: ctx\n });\n\n return this;\n },\n\n once: function (name, callback, ctx) {\n var self = this;\n function listener () {\n self.off(name, listener);\n callback.apply(ctx, arguments);\n };\n\n listener._ = callback\n return this.on(name, listener, ctx);\n },\n\n emit: function (name) {\n var data = [].slice.call(arguments, 1);\n var evtArr = ((this.e || (this.e = {}))[name] || []).slice();\n var i = 0;\n var len = evtArr.length;\n\n for (i; i < len; i++) {\n evtArr[i].fn.apply(evtArr[i].ctx, data);\n }\n\n return this;\n },\n\n off: function (name, callback) {\n var e = this.e || (this.e = {});\n var evts = e[name];\n var liveEvents = [];\n\n if (evts && callback) {\n for (var i = 0, len = evts.length; i < len; i++) {\n if (evts[i].fn !== callback && evts[i].fn._ !== callback)\n liveEvents.push(evts[i]);\n }\n }\n\n // Remove event from queue to prevent memory leak\n // Suggested by https://github.com/lazd\n // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910\n\n (liveEvents.length)\n ? e[name] = liveEvents\n : delete e[name];\n\n return this;\n }\n};\n\nmodule.exports = E;\nmodule.exports.TinyEmitter = E;\n\n\n/***/ })\n\n/******/ \t});\n/************************************************************************/\n/******/ \t// The module cache\n/******/ \tvar __webpack_module_cache__ = {};\n/******/ \t\n/******/ \t// The require function\n/******/ \tfunction __webpack_require__(moduleId) {\n/******/ \t\t// Check if module is in cache\n/******/ \t\tif(__webpack_module_cache__[moduleId]) {\n/******/ \t\t\treturn __webpack_module_cache__[moduleId].exports;\n/******/ \t\t}\n/******/ \t\t// Create a new module (and put it into the cache)\n/******/ \t\tvar module = __webpack_module_cache__[moduleId] = {\n/******/ \t\t\t// no module.id needed\n/******/ \t\t\t// no module.loaded needed\n/******/ \t\t\texports: {}\n/******/ \t\t};\n/******/ \t\n/******/ \t\t// Execute the module function\n/******/ \t\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n/******/ \t\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n/******/ \t\n/************************************************************************/\n/******/ \t/* webpack/runtime/compat get default export */\n/******/ \t!function() {\n/******/ \t\t// getDefaultExport function for compatibility with non-harmony modules\n/******/ \t\t__webpack_require__.n = function(module) {\n/******/ \t\t\tvar getter = module && module.__esModule ?\n/******/ \t\t\t\tfunction() { return module['default']; } :\n/******/ \t\t\t\tfunction() { return module; };\n/******/ \t\t\t__webpack_require__.d(getter, { a: getter });\n/******/ \t\t\treturn getter;\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/define property getters */\n/******/ \t!function() {\n/******/ \t\t// define getter functions for harmony exports\n/******/ \t\t__webpack_require__.d = function(exports, definition) {\n/******/ \t\t\tfor(var key in definition) {\n/******/ \t\t\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n/******/ \t\t\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n/******/ \t\t\t\t}\n/******/ \t\t\t}\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/hasOwnProperty shorthand */\n/******/ \t!function() {\n/******/ \t\t__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }\n/******/ \t}();\n/******/ \t\n/************************************************************************/\n/******/ \t// module exports must be returned from runtime so entry inlining is disabled\n/******/ \t// startup\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(686);\n/******/ })()\n.default;\n});", "/*!\n * escape-html\n * Copyright(c) 2012-2013 TJ Holowaychuk\n * Copyright(c) 2015 Andreas Lubbe\n * Copyright(c) 2015 Tiancheng \"Timothy\" Gu\n * MIT Licensed\n */\n\n'use strict';\n\n/**\n * Module variables.\n * @private\n */\n\nvar matchHtmlRegExp = /[\"'&<>]/;\n\n/**\n * Module exports.\n * @public\n */\n\nmodule.exports = escapeHtml;\n\n/**\n * Escape special characters in the given string of html.\n *\n * @param {string} string The string to escape for inserting into HTML\n * @return {string}\n * @public\n */\n\nfunction escapeHtml(string) {\n var str = '' + string;\n var match = matchHtmlRegExp.exec(str);\n\n if (!match) {\n return str;\n }\n\n var escape;\n var html = '';\n var index = 0;\n var lastIndex = 0;\n\n for (index = match.index; index < str.length; index++) {\n switch (str.charCodeAt(index)) {\n case 34: // \"\n escape = '"';\n break;\n case 38: // &\n escape = '&';\n break;\n case 39: // '\n escape = ''';\n break;\n case 60: // <\n escape = '<';\n break;\n case 62: // >\n escape = '>';\n break;\n default:\n continue;\n }\n\n if (lastIndex !== index) {\n html += str.substring(lastIndex, index);\n }\n\n lastIndex = index + 1;\n html += escape;\n }\n\n return lastIndex !== index\n ? html + str.substring(lastIndex, index)\n : html;\n}\n", "/*\n * Copyright (c) 2016-2024 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport \"focus-visible\"\n\nimport {\n EMPTY,\n NEVER,\n Observable,\n Subject,\n defer,\n delay,\n filter,\n map,\n merge,\n mergeWith,\n shareReplay,\n switchMap\n} from \"rxjs\"\n\nimport { configuration, feature } from \"./_\"\nimport {\n at,\n getActiveElement,\n getOptionalElement,\n requestJSON,\n setLocation,\n setToggle,\n watchDocument,\n watchKeyboard,\n watchLocation,\n watchLocationTarget,\n watchMedia,\n watchPrint,\n watchScript,\n watchViewport\n} from \"./browser\"\nimport {\n getComponentElement,\n getComponentElements,\n mountAnnounce,\n mountBackToTop,\n mountConsent,\n mountContent,\n mountDialog,\n mountHeader,\n mountHeaderTitle,\n mountPalette,\n mountProgress,\n mountSearch,\n mountSearchHiglight,\n mountSidebar,\n mountSource,\n mountTableOfContents,\n mountTabs,\n watchHeader,\n watchMain\n} from \"./components\"\nimport {\n SearchIndex,\n setupClipboardJS,\n setupInstantNavigation,\n setupVersionSelector\n} from \"./integrations\"\nimport {\n patchEllipsis,\n patchIndeterminate,\n patchScrollfix,\n patchScrolllock\n} from \"./patches\"\nimport \"./polyfills\"\n\n/* ----------------------------------------------------------------------------\n * Functions - @todo refactor\n * ------------------------------------------------------------------------- */\n\n/**\n * Fetch search index\n *\n * @returns Search index observable\n */\nfunction fetchSearchIndex(): Observable {\n if (location.protocol === \"file:\") {\n return watchScript(\n `${new URL(\"search/search_index.js\", config.base)}`\n )\n .pipe(\n // @ts-ignore - @todo fix typings\n map(() => __index),\n shareReplay(1)\n )\n } else {\n return requestJSON(\n new URL(\"search/search_index.json\", config.base)\n )\n }\n}\n\n/* ----------------------------------------------------------------------------\n * Application\n * ------------------------------------------------------------------------- */\n\n/* Yay, JavaScript is available */\ndocument.documentElement.classList.remove(\"no-js\")\ndocument.documentElement.classList.add(\"js\")\n\n/* Set up navigation observables and subjects */\nconst document$ = watchDocument()\nconst location$ = watchLocation()\nconst target$ = watchLocationTarget(location$)\nconst keyboard$ = watchKeyboard()\n\n/* Set up media observables */\nconst viewport$ = watchViewport()\nconst tablet$ = watchMedia(\"(min-width: 960px)\")\nconst screen$ = watchMedia(\"(min-width: 1220px)\")\nconst print$ = watchPrint()\n\n/* Retrieve search index, if search is enabled */\nconst config = configuration()\nconst index$ = document.forms.namedItem(\"search\")\n ? fetchSearchIndex()\n : NEVER\n\n/* Set up Clipboard.js integration */\nconst alert$ = new Subject()\nsetupClipboardJS({ alert$ })\n\n/* Set up progress indicator */\nconst progress$ = new Subject()\n\n/* Set up instant navigation, if enabled */\nif (feature(\"navigation.instant\"))\n setupInstantNavigation({ location$, viewport$, progress$ })\n .subscribe(document$)\n\n/* Set up version selector */\nif (config.version?.provider === \"mike\")\n setupVersionSelector({ document$ })\n\n/* Always close drawer and search on navigation */\nmerge(location$, target$)\n .pipe(\n delay(125)\n )\n .subscribe(() => {\n setToggle(\"drawer\", false)\n setToggle(\"search\", false)\n })\n\n/* Set up global keyboard handlers */\nkeyboard$\n .pipe(\n filter(({ mode }) => mode === \"global\")\n )\n .subscribe(key => {\n switch (key.type) {\n\n /* Go to previous page */\n case \"p\":\n case \",\":\n const prev = getOptionalElement(\"link[rel=prev]\")\n if (typeof prev !== \"undefined\")\n setLocation(prev)\n break\n\n /* Go to next page */\n case \"n\":\n case \".\":\n const next = getOptionalElement(\"link[rel=next]\")\n if (typeof next !== \"undefined\")\n setLocation(next)\n break\n\n /* Expand navigation, see https://bit.ly/3ZjG5io */\n case \"Enter\":\n const active = getActiveElement()\n if (active instanceof HTMLLabelElement)\n active.click()\n }\n })\n\n/* Set up patches */\npatchEllipsis({ document$ })\npatchIndeterminate({ document$, tablet$ })\npatchScrollfix({ document$ })\npatchScrolllock({ viewport$, tablet$ })\n\n/* Set up header and main area observable */\nconst header$ = watchHeader(getComponentElement(\"header\"), { viewport$ })\nconst main$ = document$\n .pipe(\n map(() => getComponentElement(\"main\")),\n switchMap(el => watchMain(el, { viewport$, header$ })),\n shareReplay(1)\n )\n\n/* Set up control component observables */\nconst control$ = merge(\n\n /* Consent */\n ...getComponentElements(\"consent\")\n .map(el => mountConsent(el, { target$ })),\n\n /* Dialog */\n ...getComponentElements(\"dialog\")\n .map(el => mountDialog(el, { alert$ })),\n\n /* Header */\n ...getComponentElements(\"header\")\n .map(el => mountHeader(el, { viewport$, header$, main$ })),\n\n /* Color palette */\n ...getComponentElements(\"palette\")\n .map(el => mountPalette(el)),\n\n /* Progress bar */\n ...getComponentElements(\"progress\")\n .map(el => mountProgress(el, { progress$ })),\n\n /* Search */\n ...getComponentElements(\"search\")\n .map(el => mountSearch(el, { index$, keyboard$ })),\n\n /* Repository information */\n ...getComponentElements(\"source\")\n .map(el => mountSource(el))\n)\n\n/* Set up content component observables */\nconst content$ = defer(() => merge(\n\n /* Announcement bar */\n ...getComponentElements(\"announce\")\n .map(el => mountAnnounce(el)),\n\n /* Content */\n ...getComponentElements(\"content\")\n .map(el => mountContent(el, { viewport$, target$, print$ })),\n\n /* Search highlighting */\n ...getComponentElements(\"content\")\n .map(el => feature(\"search.highlight\")\n ? mountSearchHiglight(el, { index$, location$ })\n : EMPTY\n ),\n\n /* Header title */\n ...getComponentElements(\"header-title\")\n .map(el => mountHeaderTitle(el, { viewport$, header$ })),\n\n /* Sidebar */\n ...getComponentElements(\"sidebar\")\n .map(el => el.getAttribute(\"data-md-type\") === \"navigation\"\n ? at(screen$, () => mountSidebar(el, { viewport$, header$, main$ }))\n : at(tablet$, () => mountSidebar(el, { viewport$, header$, main$ }))\n ),\n\n /* Navigation tabs */\n ...getComponentElements(\"tabs\")\n .map(el => mountTabs(el, { viewport$, header$ })),\n\n /* Table of contents */\n ...getComponentElements(\"toc\")\n .map(el => mountTableOfContents(el, {\n viewport$, header$, main$, target$\n })),\n\n /* Back-to-top button */\n ...getComponentElements(\"top\")\n .map(el => mountBackToTop(el, { viewport$, header$, main$, target$ }))\n))\n\n/* Set up component observables */\nconst component$ = document$\n .pipe(\n switchMap(() => content$),\n mergeWith(control$),\n shareReplay(1)\n )\n\n/* Subscribe to all components */\ncomponent$.subscribe()\n\n/* ----------------------------------------------------------------------------\n * Exports\n * ------------------------------------------------------------------------- */\n\nwindow.document$ = document$ /* Document observable */\nwindow.location$ = location$ /* Location subject */\nwindow.target$ = target$ /* Location target observable */\nwindow.keyboard$ = keyboard$ /* Keyboard observable */\nwindow.viewport$ = viewport$ /* Viewport observable */\nwindow.tablet$ = tablet$ /* Media tablet observable */\nwindow.screen$ = screen$ /* Media screen observable */\nwindow.print$ = print$ /* Media print observable */\nwindow.alert$ = alert$ /* Alert subject */\nwindow.progress$ = progress$ /* Progress indicator subject */\nwindow.component$ = component$ /* Component observable */\n", "/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n if (typeof b !== \"function\" && b !== null)\r\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport var __createBinding = Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n});\r\n\r\nexport function __exportStar(m, o) {\r\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n}\r\n\r\nexport function __spreadArray(to, from, pack) {\r\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\r\n if (ar || !(i in from)) {\r\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\r\n ar[i] = from[i];\r\n }\r\n }\r\n return to.concat(ar || Array.prototype.slice.call(from));\r\n}\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nvar __setModuleDefault = Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\r\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n", "/**\n * Returns true if the object is a function.\n * @param value The value to check\n */\nexport function isFunction(value: any): value is (...args: any[]) => any {\n return typeof value === 'function';\n}\n", "/**\n * Used to create Error subclasses until the community moves away from ES5.\n *\n * This is because compiling from TypeScript down to ES5 has issues with subclassing Errors\n * as well as other built-in types: https://github.com/Microsoft/TypeScript/issues/12123\n *\n * @param createImpl A factory function to create the actual constructor implementation. The returned\n * function should be a named function that calls `_super` internally.\n */\nexport function createErrorClass(createImpl: (_super: any) => any): T {\n const _super = (instance: any) => {\n Error.call(instance);\n instance.stack = new Error().stack;\n };\n\n const ctorFunc = createImpl(_super);\n ctorFunc.prototype = Object.create(Error.prototype);\n ctorFunc.prototype.constructor = ctorFunc;\n return ctorFunc;\n}\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface UnsubscriptionError extends Error {\n readonly errors: any[];\n}\n\nexport interface UnsubscriptionErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (errors: any[]): UnsubscriptionError;\n}\n\n/**\n * An error thrown when one or more errors have occurred during the\n * `unsubscribe` of a {@link Subscription}.\n */\nexport const UnsubscriptionError: UnsubscriptionErrorCtor = createErrorClass(\n (_super) =>\n function UnsubscriptionErrorImpl(this: any, errors: (Error | string)[]) {\n _super(this);\n this.message = errors\n ? `${errors.length} errors occurred during unsubscription:\n${errors.map((err, i) => `${i + 1}) ${err.toString()}`).join('\\n ')}`\n : '';\n this.name = 'UnsubscriptionError';\n this.errors = errors;\n }\n);\n", "/**\n * Removes an item from an array, mutating it.\n * @param arr The array to remove the item from\n * @param item The item to remove\n */\nexport function arrRemove(arr: T[] | undefined | null, item: T) {\n if (arr) {\n const index = arr.indexOf(item);\n 0 <= index && arr.splice(index, 1);\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { UnsubscriptionError } from './util/UnsubscriptionError';\nimport { SubscriptionLike, TeardownLogic, Unsubscribable } from './types';\nimport { arrRemove } from './util/arrRemove';\n\n/**\n * Represents a disposable resource, such as the execution of an Observable. A\n * Subscription has one important method, `unsubscribe`, that takes no argument\n * and just disposes the resource held by the subscription.\n *\n * Additionally, subscriptions may be grouped together through the `add()`\n * method, which will attach a child Subscription to the current Subscription.\n * When a Subscription is unsubscribed, all its children (and its grandchildren)\n * will be unsubscribed as well.\n *\n * @class Subscription\n */\nexport class Subscription implements SubscriptionLike {\n /** @nocollapse */\n public static EMPTY = (() => {\n const empty = new Subscription();\n empty.closed = true;\n return empty;\n })();\n\n /**\n * A flag to indicate whether this Subscription has already been unsubscribed.\n */\n public closed = false;\n\n private _parentage: Subscription[] | Subscription | null = null;\n\n /**\n * The list of registered finalizers to execute upon unsubscription. Adding and removing from this\n * list occurs in the {@link #add} and {@link #remove} methods.\n */\n private _finalizers: Exclude[] | null = null;\n\n /**\n * @param initialTeardown A function executed first as part of the finalization\n * process that is kicked off when {@link #unsubscribe} is called.\n */\n constructor(private initialTeardown?: () => void) {}\n\n /**\n * Disposes the resources held by the subscription. May, for instance, cancel\n * an ongoing Observable execution or cancel any other type of work that\n * started when the Subscription was created.\n * @return {void}\n */\n unsubscribe(): void {\n let errors: any[] | undefined;\n\n if (!this.closed) {\n this.closed = true;\n\n // Remove this from it's parents.\n const { _parentage } = this;\n if (_parentage) {\n this._parentage = null;\n if (Array.isArray(_parentage)) {\n for (const parent of _parentage) {\n parent.remove(this);\n }\n } else {\n _parentage.remove(this);\n }\n }\n\n const { initialTeardown: initialFinalizer } = this;\n if (isFunction(initialFinalizer)) {\n try {\n initialFinalizer();\n } catch (e) {\n errors = e instanceof UnsubscriptionError ? e.errors : [e];\n }\n }\n\n const { _finalizers } = this;\n if (_finalizers) {\n this._finalizers = null;\n for (const finalizer of _finalizers) {\n try {\n execFinalizer(finalizer);\n } catch (err) {\n errors = errors ?? [];\n if (err instanceof UnsubscriptionError) {\n errors = [...errors, ...err.errors];\n } else {\n errors.push(err);\n }\n }\n }\n }\n\n if (errors) {\n throw new UnsubscriptionError(errors);\n }\n }\n }\n\n /**\n * Adds a finalizer to this subscription, so that finalization will be unsubscribed/called\n * when this subscription is unsubscribed. If this subscription is already {@link #closed},\n * because it has already been unsubscribed, then whatever finalizer is passed to it\n * will automatically be executed (unless the finalizer itself is also a closed subscription).\n *\n * Closed Subscriptions cannot be added as finalizers to any subscription. Adding a closed\n * subscription to a any subscription will result in no operation. (A noop).\n *\n * Adding a subscription to itself, or adding `null` or `undefined` will not perform any\n * operation at all. (A noop).\n *\n * `Subscription` instances that are added to this instance will automatically remove themselves\n * if they are unsubscribed. Functions and {@link Unsubscribable} objects that you wish to remove\n * will need to be removed manually with {@link #remove}\n *\n * @param teardown The finalization logic to add to this subscription.\n */\n add(teardown: TeardownLogic): void {\n // Only add the finalizer if it's not undefined\n // and don't add a subscription to itself.\n if (teardown && teardown !== this) {\n if (this.closed) {\n // If this subscription is already closed,\n // execute whatever finalizer is handed to it automatically.\n execFinalizer(teardown);\n } else {\n if (teardown instanceof Subscription) {\n // We don't add closed subscriptions, and we don't add the same subscription\n // twice. Subscription unsubscribe is idempotent.\n if (teardown.closed || teardown._hasParent(this)) {\n return;\n }\n teardown._addParent(this);\n }\n (this._finalizers = this._finalizers ?? []).push(teardown);\n }\n }\n }\n\n /**\n * Checks to see if a this subscription already has a particular parent.\n * This will signal that this subscription has already been added to the parent in question.\n * @param parent the parent to check for\n */\n private _hasParent(parent: Subscription) {\n const { _parentage } = this;\n return _parentage === parent || (Array.isArray(_parentage) && _parentage.includes(parent));\n }\n\n /**\n * Adds a parent to this subscription so it can be removed from the parent if it\n * unsubscribes on it's own.\n *\n * NOTE: THIS ASSUMES THAT {@link _hasParent} HAS ALREADY BEEN CHECKED.\n * @param parent The parent subscription to add\n */\n private _addParent(parent: Subscription) {\n const { _parentage } = this;\n this._parentage = Array.isArray(_parentage) ? (_parentage.push(parent), _parentage) : _parentage ? [_parentage, parent] : parent;\n }\n\n /**\n * Called on a child when it is removed via {@link #remove}.\n * @param parent The parent to remove\n */\n private _removeParent(parent: Subscription) {\n const { _parentage } = this;\n if (_parentage === parent) {\n this._parentage = null;\n } else if (Array.isArray(_parentage)) {\n arrRemove(_parentage, parent);\n }\n }\n\n /**\n * Removes a finalizer from this subscription that was previously added with the {@link #add} method.\n *\n * Note that `Subscription` instances, when unsubscribed, will automatically remove themselves\n * from every other `Subscription` they have been added to. This means that using the `remove` method\n * is not a common thing and should be used thoughtfully.\n *\n * If you add the same finalizer instance of a function or an unsubscribable object to a `Subscription` instance\n * more than once, you will need to call `remove` the same number of times to remove all instances.\n *\n * All finalizer instances are removed to free up memory upon unsubscription.\n *\n * @param teardown The finalizer to remove from this subscription\n */\n remove(teardown: Exclude): void {\n const { _finalizers } = this;\n _finalizers && arrRemove(_finalizers, teardown);\n\n if (teardown instanceof Subscription) {\n teardown._removeParent(this);\n }\n }\n}\n\nexport const EMPTY_SUBSCRIPTION = Subscription.EMPTY;\n\nexport function isSubscription(value: any): value is Subscription {\n return (\n value instanceof Subscription ||\n (value && 'closed' in value && isFunction(value.remove) && isFunction(value.add) && isFunction(value.unsubscribe))\n );\n}\n\nfunction execFinalizer(finalizer: Unsubscribable | (() => void)) {\n if (isFunction(finalizer)) {\n finalizer();\n } else {\n finalizer.unsubscribe();\n }\n}\n", "import { Subscriber } from './Subscriber';\nimport { ObservableNotification } from './types';\n\n/**\n * The {@link GlobalConfig} object for RxJS. It is used to configure things\n * like how to react on unhandled errors.\n */\nexport const config: GlobalConfig = {\n onUnhandledError: null,\n onStoppedNotification: null,\n Promise: undefined,\n useDeprecatedSynchronousErrorHandling: false,\n useDeprecatedNextContext: false,\n};\n\n/**\n * The global configuration object for RxJS, used to configure things\n * like how to react on unhandled errors. Accessible via {@link config}\n * object.\n */\nexport interface GlobalConfig {\n /**\n * A registration point for unhandled errors from RxJS. These are errors that\n * cannot were not handled by consuming code in the usual subscription path. For\n * example, if you have this configured, and you subscribe to an observable without\n * providing an error handler, errors from that subscription will end up here. This\n * will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onUnhandledError: ((err: any) => void) | null;\n\n /**\n * A registration point for notifications that cannot be sent to subscribers because they\n * have completed, errored or have been explicitly unsubscribed. By default, next, complete\n * and error notifications sent to stopped subscribers are noops. However, sometimes callers\n * might want a different behavior. For example, with sources that attempt to report errors\n * to stopped subscribers, a caller can configure RxJS to throw an unhandled error instead.\n * This will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onStoppedNotification: ((notification: ObservableNotification, subscriber: Subscriber) => void) | null;\n\n /**\n * The promise constructor used by default for {@link Observable#toPromise toPromise} and {@link Observable#forEach forEach}\n * methods.\n *\n * @deprecated As of version 8, RxJS will no longer support this sort of injection of a\n * Promise constructor. If you need a Promise implementation other than native promises,\n * please polyfill/patch Promise as you see appropriate. Will be removed in v8.\n */\n Promise?: PromiseConstructorLike;\n\n /**\n * If true, turns on synchronous error rethrowing, which is a deprecated behavior\n * in v6 and higher. This behavior enables bad patterns like wrapping a subscribe\n * call in a try/catch block. It also enables producer interference, a nasty bug\n * where a multicast can be broken for all observers by a downstream consumer with\n * an unhandled error. DO NOT USE THIS FLAG UNLESS IT'S NEEDED TO BUY TIME\n * FOR MIGRATION REASONS.\n *\n * @deprecated As of version 8, RxJS will no longer support synchronous throwing\n * of unhandled errors. All errors will be thrown on a separate call stack to prevent bad\n * behaviors described above. Will be removed in v8.\n */\n useDeprecatedSynchronousErrorHandling: boolean;\n\n /**\n * If true, enables an as-of-yet undocumented feature from v5: The ability to access\n * `unsubscribe()` via `this` context in `next` functions created in observers passed\n * to `subscribe`.\n *\n * This is being removed because the performance was severely problematic, and it could also cause\n * issues when types other than POJOs are passed to subscribe as subscribers, as they will likely have\n * their `this` context overwritten.\n *\n * @deprecated As of version 8, RxJS will no longer support altering the\n * context of next functions provided as part of an observer to Subscribe. Instead,\n * you will have access to a subscription or a signal or token that will allow you to do things like\n * unsubscribe and test closed status. Will be removed in v8.\n */\n useDeprecatedNextContext: boolean;\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetTimeoutFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearTimeoutFunction = (handle: TimerHandle) => void;\n\ninterface TimeoutProvider {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n delegate:\n | {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n }\n | undefined;\n}\n\nexport const timeoutProvider: TimeoutProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setTimeout(handler: () => void, timeout?: number, ...args) {\n const { delegate } = timeoutProvider;\n if (delegate?.setTimeout) {\n return delegate.setTimeout(handler, timeout, ...args);\n }\n return setTimeout(handler, timeout, ...args);\n },\n clearTimeout(handle) {\n const { delegate } = timeoutProvider;\n return (delegate?.clearTimeout || clearTimeout)(handle as any);\n },\n delegate: undefined,\n};\n", "import { config } from '../config';\nimport { timeoutProvider } from '../scheduler/timeoutProvider';\n\n/**\n * Handles an error on another job either with the user-configured {@link onUnhandledError},\n * or by throwing it on that new job so it can be picked up by `window.onerror`, `process.on('error')`, etc.\n *\n * This should be called whenever there is an error that is out-of-band with the subscription\n * or when an error hits a terminal boundary of the subscription and no error handler was provided.\n *\n * @param err the error to report\n */\nexport function reportUnhandledError(err: any) {\n timeoutProvider.setTimeout(() => {\n const { onUnhandledError } = config;\n if (onUnhandledError) {\n // Execute the user-configured error handler.\n onUnhandledError(err);\n } else {\n // Throw so it is picked up by the runtime's uncaught error mechanism.\n throw err;\n }\n });\n}\n", "/* tslint:disable:no-empty */\nexport function noop() { }\n", "import { CompleteNotification, NextNotification, ErrorNotification } from './types';\n\n/**\n * A completion object optimized for memory use and created to be the\n * same \"shape\" as other notifications in v8.\n * @internal\n */\nexport const COMPLETE_NOTIFICATION = (() => createNotification('C', undefined, undefined) as CompleteNotification)();\n\n/**\n * Internal use only. Creates an optimized error notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function errorNotification(error: any): ErrorNotification {\n return createNotification('E', undefined, error) as any;\n}\n\n/**\n * Internal use only. Creates an optimized next notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function nextNotification(value: T) {\n return createNotification('N', value, undefined) as NextNotification;\n}\n\n/**\n * Ensures that all notifications created internally have the same \"shape\" in v8.\n *\n * TODO: This is only exported to support a crazy legacy test in `groupBy`.\n * @internal\n */\nexport function createNotification(kind: 'N' | 'E' | 'C', value: any, error: any) {\n return {\n kind,\n value,\n error,\n };\n}\n", "import { config } from '../config';\n\nlet context: { errorThrown: boolean; error: any } | null = null;\n\n/**\n * Handles dealing with errors for super-gross mode. Creates a context, in which\n * any synchronously thrown errors will be passed to {@link captureError}. Which\n * will record the error such that it will be rethrown after the call back is complete.\n * TODO: Remove in v8\n * @param cb An immediately executed function.\n */\nexport function errorContext(cb: () => void) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n const isRoot = !context;\n if (isRoot) {\n context = { errorThrown: false, error: null };\n }\n cb();\n if (isRoot) {\n const { errorThrown, error } = context!;\n context = null;\n if (errorThrown) {\n throw error;\n }\n }\n } else {\n // This is the general non-deprecated path for everyone that\n // isn't crazy enough to use super-gross mode (useDeprecatedSynchronousErrorHandling)\n cb();\n }\n}\n\n/**\n * Captures errors only in super-gross mode.\n * @param err the error to capture\n */\nexport function captureError(err: any) {\n if (config.useDeprecatedSynchronousErrorHandling && context) {\n context.errorThrown = true;\n context.error = err;\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { Observer, ObservableNotification } from './types';\nimport { isSubscription, Subscription } from './Subscription';\nimport { config } from './config';\nimport { reportUnhandledError } from './util/reportUnhandledError';\nimport { noop } from './util/noop';\nimport { nextNotification, errorNotification, COMPLETE_NOTIFICATION } from './NotificationFactories';\nimport { timeoutProvider } from './scheduler/timeoutProvider';\nimport { captureError } from './util/errorContext';\n\n/**\n * Implements the {@link Observer} interface and extends the\n * {@link Subscription} class. While the {@link Observer} is the public API for\n * consuming the values of an {@link Observable}, all Observers get converted to\n * a Subscriber, in order to provide Subscription-like capabilities such as\n * `unsubscribe`. Subscriber is a common type in RxJS, and crucial for\n * implementing operators, but it is rarely used as a public API.\n *\n * @class Subscriber\n */\nexport class Subscriber extends Subscription implements Observer {\n /**\n * A static factory for a Subscriber, given a (potentially partial) definition\n * of an Observer.\n * @param next The `next` callback of an Observer.\n * @param error The `error` callback of an\n * Observer.\n * @param complete The `complete` callback of an\n * Observer.\n * @return A Subscriber wrapping the (partially defined)\n * Observer represented by the given arguments.\n * @nocollapse\n * @deprecated Do not use. Will be removed in v8. There is no replacement for this\n * method, and there is no reason to be creating instances of `Subscriber` directly.\n * If you have a specific use case, please file an issue.\n */\n static create(next?: (x?: T) => void, error?: (e?: any) => void, complete?: () => void): Subscriber {\n return new SafeSubscriber(next, error, complete);\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected isStopped: boolean = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected destination: Subscriber | Observer; // this `any` is the escape hatch to erase extra type param (e.g. R)\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * There is no reason to directly create an instance of Subscriber. This type is exported for typings reasons.\n */\n constructor(destination?: Subscriber | Observer) {\n super();\n if (destination) {\n this.destination = destination;\n // Automatically chain subscriptions together here.\n // if destination is a Subscription, then it is a Subscriber.\n if (isSubscription(destination)) {\n destination.add(this);\n }\n } else {\n this.destination = EMPTY_OBSERVER;\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `next` from\n * the Observable, with a value. The Observable may call this method 0 or more\n * times.\n * @param {T} [value] The `next` value.\n * @return {void}\n */\n next(value?: T): void {\n if (this.isStopped) {\n handleStoppedNotification(nextNotification(value), this);\n } else {\n this._next(value!);\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `error` from\n * the Observable, with an attached `Error`. Notifies the Observer that\n * the Observable has experienced an error condition.\n * @param {any} [err] The `error` exception.\n * @return {void}\n */\n error(err?: any): void {\n if (this.isStopped) {\n handleStoppedNotification(errorNotification(err), this);\n } else {\n this.isStopped = true;\n this._error(err);\n }\n }\n\n /**\n * The {@link Observer} callback to receive a valueless notification of type\n * `complete` from the Observable. Notifies the Observer that the Observable\n * has finished sending push-based notifications.\n * @return {void}\n */\n complete(): void {\n if (this.isStopped) {\n handleStoppedNotification(COMPLETE_NOTIFICATION, this);\n } else {\n this.isStopped = true;\n this._complete();\n }\n }\n\n unsubscribe(): void {\n if (!this.closed) {\n this.isStopped = true;\n super.unsubscribe();\n this.destination = null!;\n }\n }\n\n protected _next(value: T): void {\n this.destination.next(value);\n }\n\n protected _error(err: any): void {\n try {\n this.destination.error(err);\n } finally {\n this.unsubscribe();\n }\n }\n\n protected _complete(): void {\n try {\n this.destination.complete();\n } finally {\n this.unsubscribe();\n }\n }\n}\n\n/**\n * This bind is captured here because we want to be able to have\n * compatibility with monoid libraries that tend to use a method named\n * `bind`. In particular, a library called Monio requires this.\n */\nconst _bind = Function.prototype.bind;\n\nfunction bind any>(fn: Fn, thisArg: any): Fn {\n return _bind.call(fn, thisArg);\n}\n\n/**\n * Internal optimization only, DO NOT EXPOSE.\n * @internal\n */\nclass ConsumerObserver implements Observer {\n constructor(private partialObserver: Partial>) {}\n\n next(value: T): void {\n const { partialObserver } = this;\n if (partialObserver.next) {\n try {\n partialObserver.next(value);\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n\n error(err: any): void {\n const { partialObserver } = this;\n if (partialObserver.error) {\n try {\n partialObserver.error(err);\n } catch (error) {\n handleUnhandledError(error);\n }\n } else {\n handleUnhandledError(err);\n }\n }\n\n complete(): void {\n const { partialObserver } = this;\n if (partialObserver.complete) {\n try {\n partialObserver.complete();\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n}\n\nexport class SafeSubscriber extends Subscriber {\n constructor(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((e?: any) => void) | null,\n complete?: (() => void) | null\n ) {\n super();\n\n let partialObserver: Partial>;\n if (isFunction(observerOrNext) || !observerOrNext) {\n // The first argument is a function, not an observer. The next\n // two arguments *could* be observers, or they could be empty.\n partialObserver = {\n next: (observerOrNext ?? undefined) as (((value: T) => void) | undefined),\n error: error ?? undefined,\n complete: complete ?? undefined,\n };\n } else {\n // The first argument is a partial observer.\n let context: any;\n if (this && config.useDeprecatedNextContext) {\n // This is a deprecated path that made `this.unsubscribe()` available in\n // next handler functions passed to subscribe. This only exists behind a flag\n // now, as it is *very* slow.\n context = Object.create(observerOrNext);\n context.unsubscribe = () => this.unsubscribe();\n partialObserver = {\n next: observerOrNext.next && bind(observerOrNext.next, context),\n error: observerOrNext.error && bind(observerOrNext.error, context),\n complete: observerOrNext.complete && bind(observerOrNext.complete, context),\n };\n } else {\n // The \"normal\" path. Just use the partial observer directly.\n partialObserver = observerOrNext;\n }\n }\n\n // Wrap the partial observer to ensure it's a full observer, and\n // make sure proper error handling is accounted for.\n this.destination = new ConsumerObserver(partialObserver);\n }\n}\n\nfunction handleUnhandledError(error: any) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n captureError(error);\n } else {\n // Ideal path, we report this as an unhandled error,\n // which is thrown on a new call stack.\n reportUnhandledError(error);\n }\n}\n\n/**\n * An error handler used when no error handler was supplied\n * to the SafeSubscriber -- meaning no error handler was supplied\n * do the `subscribe` call on our observable.\n * @param err The error to handle\n */\nfunction defaultErrorHandler(err: any) {\n throw err;\n}\n\n/**\n * A handler for notifications that cannot be sent to a stopped subscriber.\n * @param notification The notification being sent\n * @param subscriber The stopped subscriber\n */\nfunction handleStoppedNotification(notification: ObservableNotification, subscriber: Subscriber) {\n const { onStoppedNotification } = config;\n onStoppedNotification && timeoutProvider.setTimeout(() => onStoppedNotification(notification, subscriber));\n}\n\n/**\n * The observer used as a stub for subscriptions where the user did not\n * pass any arguments to `subscribe`. Comes with the default error handling\n * behavior.\n */\nexport const EMPTY_OBSERVER: Readonly> & { closed: true } = {\n closed: true,\n next: noop,\n error: defaultErrorHandler,\n complete: noop,\n};\n", "/**\n * Symbol.observable or a string \"@@observable\". Used for interop\n *\n * @deprecated We will no longer be exporting this symbol in upcoming versions of RxJS.\n * Instead polyfill and use Symbol.observable directly *or* use https://www.npmjs.com/package/symbol-observable\n */\nexport const observable: string | symbol = (() => (typeof Symbol === 'function' && Symbol.observable) || '@@observable')();\n", "/**\n * This function takes one parameter and just returns it. Simply put,\n * this is like `(x: T): T => x`.\n *\n * ## Examples\n *\n * This is useful in some cases when using things like `mergeMap`\n *\n * ```ts\n * import { interval, take, map, range, mergeMap, identity } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(5));\n *\n * const result$ = source$.pipe(\n * map(i => range(i)),\n * mergeMap(identity) // same as mergeMap(x => x)\n * );\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * Or when you want to selectively apply an operator\n *\n * ```ts\n * import { interval, take, identity } from 'rxjs';\n *\n * const shouldLimit = () => Math.random() < 0.5;\n *\n * const source$ = interval(1000);\n *\n * const result$ = source$.pipe(shouldLimit() ? take(5) : identity);\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * @param x Any value that is returned by this function\n * @returns The value passed as the first parameter to this function\n */\nexport function identity(x: T): T {\n return x;\n}\n", "import { identity } from './identity';\nimport { UnaryFunction } from '../types';\n\nexport function pipe(): typeof identity;\nexport function pipe(fn1: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction, fn3: UnaryFunction): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction,\n ...fns: UnaryFunction[]\n): UnaryFunction;\n\n/**\n * pipe() can be called on one or more functions, each of which can take one argument (\"UnaryFunction\")\n * and uses it to return a value.\n * It returns a function that takes one argument, passes it to the first UnaryFunction, and then\n * passes the result to the next one, passes that result to the next one, and so on. \n */\nexport function pipe(...fns: Array>): UnaryFunction {\n return pipeFromArray(fns);\n}\n\n/** @internal */\nexport function pipeFromArray(fns: Array>): UnaryFunction {\n if (fns.length === 0) {\n return identity as UnaryFunction;\n }\n\n if (fns.length === 1) {\n return fns[0];\n }\n\n return function piped(input: T): R {\n return fns.reduce((prev: any, fn: UnaryFunction) => fn(prev), input as any);\n };\n}\n", "import { Operator } from './Operator';\nimport { SafeSubscriber, Subscriber } from './Subscriber';\nimport { isSubscription, Subscription } from './Subscription';\nimport { TeardownLogic, OperatorFunction, Subscribable, Observer } from './types';\nimport { observable as Symbol_observable } from './symbol/observable';\nimport { pipeFromArray } from './util/pipe';\nimport { config } from './config';\nimport { isFunction } from './util/isFunction';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A representation of any set of values over any amount of time. This is the most basic building block\n * of RxJS.\n *\n * @class Observable\n */\nexport class Observable implements Subscribable {\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n source: Observable | undefined;\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n operator: Operator | undefined;\n\n /**\n * @constructor\n * @param {Function} subscribe the function that is called when the Observable is\n * initially subscribed to. This function is given a Subscriber, to which new values\n * can be `next`ed, or an `error` method can be called to raise an error, or\n * `complete` can be called to notify of a successful completion.\n */\n constructor(subscribe?: (this: Observable, subscriber: Subscriber) => TeardownLogic) {\n if (subscribe) {\n this._subscribe = subscribe;\n }\n }\n\n // HACK: Since TypeScript inherits static properties too, we have to\n // fight against TypeScript here so Subject can have a different static create signature\n /**\n * Creates a new Observable by calling the Observable constructor\n * @owner Observable\n * @method create\n * @param {Function} subscribe? the subscriber function to be passed to the Observable constructor\n * @return {Observable} a new observable\n * @nocollapse\n * @deprecated Use `new Observable()` instead. Will be removed in v8.\n */\n static create: (...args: any[]) => any = (subscribe?: (subscriber: Subscriber) => TeardownLogic) => {\n return new Observable(subscribe);\n };\n\n /**\n * Creates a new Observable, with this Observable instance as the source, and the passed\n * operator defined as the new observable's operator.\n * @method lift\n * @param operator the operator defining the operation to take on the observable\n * @return a new observable with the Operator applied\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * If you have implemented an operator using `lift`, it is recommended that you create an\n * operator by simply returning `new Observable()` directly. See \"Creating new operators from\n * scratch\" section here: https://rxjs.dev/guide/operators\n */\n lift(operator?: Operator): Observable {\n const observable = new Observable();\n observable.source = this;\n observable.operator = operator;\n return observable;\n }\n\n subscribe(observerOrNext?: Partial> | ((value: T) => void)): Subscription;\n /** @deprecated Instead of passing separate callback arguments, use an observer argument. Signatures taking separate callback arguments will be removed in v8. Details: https://rxjs.dev/deprecations/subscribe-arguments */\n subscribe(next?: ((value: T) => void) | null, error?: ((error: any) => void) | null, complete?: (() => void) | null): Subscription;\n /**\n * Invokes an execution of an Observable and registers Observer handlers for notifications it will emit.\n *\n * Use it when you have all these Observables, but still nothing is happening.\n *\n * `subscribe` is not a regular operator, but a method that calls Observable's internal `subscribe` function. It\n * might be for example a function that you passed to Observable's constructor, but most of the time it is\n * a library implementation, which defines what will be emitted by an Observable, and when it be will emitted. This means\n * that calling `subscribe` is actually the moment when Observable starts its work, not when it is created, as it is often\n * the thought.\n *\n * Apart from starting the execution of an Observable, this method allows you to listen for values\n * that an Observable emits, as well as for when it completes or errors. You can achieve this in two\n * of the following ways.\n *\n * The first way is creating an object that implements {@link Observer} interface. It should have methods\n * defined by that interface, but note that it should be just a regular JavaScript object, which you can create\n * yourself in any way you want (ES6 class, classic function constructor, object literal etc.). In particular, do\n * not attempt to use any RxJS implementation details to create Observers - you don't need them. Remember also\n * that your object does not have to implement all methods. If you find yourself creating a method that doesn't\n * do anything, you can simply omit it. Note however, if the `error` method is not provided and an error happens,\n * it will be thrown asynchronously. Errors thrown asynchronously cannot be caught using `try`/`catch`. Instead,\n * use the {@link onUnhandledError} configuration option or use a runtime handler (like `window.onerror` or\n * `process.on('error)`) to be notified of unhandled errors. Because of this, it's recommended that you provide\n * an `error` method to avoid missing thrown errors.\n *\n * The second way is to give up on Observer object altogether and simply provide callback functions in place of its methods.\n * This means you can provide three functions as arguments to `subscribe`, where the first function is equivalent\n * of a `next` method, the second of an `error` method and the third of a `complete` method. Just as in case of an Observer,\n * if you do not need to listen for something, you can omit a function by passing `undefined` or `null`,\n * since `subscribe` recognizes these functions by where they were placed in function call. When it comes\n * to the `error` function, as with an Observer, if not provided, errors emitted by an Observable will be thrown asynchronously.\n *\n * You can, however, subscribe with no parameters at all. This may be the case where you're not interested in terminal events\n * and you also handled emissions internally by using operators (e.g. using `tap`).\n *\n * Whichever style of calling `subscribe` you use, in both cases it returns a Subscription object.\n * This object allows you to call `unsubscribe` on it, which in turn will stop the work that an Observable does and will clean\n * up all resources that an Observable used. Note that cancelling a subscription will not call `complete` callback\n * provided to `subscribe` function, which is reserved for a regular completion signal that comes from an Observable.\n *\n * Remember that callbacks provided to `subscribe` are not guaranteed to be called asynchronously.\n * It is an Observable itself that decides when these functions will be called. For example {@link of}\n * by default emits all its values synchronously. Always check documentation for how given Observable\n * will behave when subscribed and if its default behavior can be modified with a `scheduler`.\n *\n * #### Examples\n *\n * Subscribe with an {@link guide/observer Observer}\n *\n * ```ts\n * import { of } from 'rxjs';\n *\n * const sumObserver = {\n * sum: 0,\n * next(value) {\n * console.log('Adding: ' + value);\n * this.sum = this.sum + value;\n * },\n * error() {\n * // We actually could just remove this method,\n * // since we do not really care about errors right now.\n * },\n * complete() {\n * console.log('Sum equals: ' + this.sum);\n * }\n * };\n *\n * of(1, 2, 3) // Synchronously emits 1, 2, 3 and then completes.\n * .subscribe(sumObserver);\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Subscribe with functions ({@link deprecations/subscribe-arguments deprecated})\n *\n * ```ts\n * import { of } from 'rxjs'\n *\n * let sum = 0;\n *\n * of(1, 2, 3).subscribe(\n * value => {\n * console.log('Adding: ' + value);\n * sum = sum + value;\n * },\n * undefined,\n * () => console.log('Sum equals: ' + sum)\n * );\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Cancel a subscription\n *\n * ```ts\n * import { interval } from 'rxjs';\n *\n * const subscription = interval(1000).subscribe({\n * next(num) {\n * console.log(num)\n * },\n * complete() {\n * // Will not be called, even when cancelling subscription.\n * console.log('completed!');\n * }\n * });\n *\n * setTimeout(() => {\n * subscription.unsubscribe();\n * console.log('unsubscribed!');\n * }, 2500);\n *\n * // Logs:\n * // 0 after 1s\n * // 1 after 2s\n * // 'unsubscribed!' after 2.5s\n * ```\n *\n * @param {Observer|Function} observerOrNext (optional) Either an observer with methods to be called,\n * or the first of three possible handlers, which is the handler for each value emitted from the subscribed\n * Observable.\n * @param {Function} error (optional) A handler for a terminal event resulting from an error. If no error handler is provided,\n * the error will be thrown asynchronously as unhandled.\n * @param {Function} complete (optional) A handler for a terminal event resulting from successful completion.\n * @return {Subscription} a subscription reference to the registered handlers\n * @method subscribe\n */\n subscribe(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((error: any) => void) | null,\n complete?: (() => void) | null\n ): Subscription {\n const subscriber = isSubscriber(observerOrNext) ? observerOrNext : new SafeSubscriber(observerOrNext, error, complete);\n\n errorContext(() => {\n const { operator, source } = this;\n subscriber.add(\n operator\n ? // We're dealing with a subscription in the\n // operator chain to one of our lifted operators.\n operator.call(subscriber, source)\n : source\n ? // If `source` has a value, but `operator` does not, something that\n // had intimate knowledge of our API, like our `Subject`, must have\n // set it. We're going to just call `_subscribe` directly.\n this._subscribe(subscriber)\n : // In all other cases, we're likely wrapping a user-provided initializer\n // function, so we need to catch errors and handle them appropriately.\n this._trySubscribe(subscriber)\n );\n });\n\n return subscriber;\n }\n\n /** @internal */\n protected _trySubscribe(sink: Subscriber): TeardownLogic {\n try {\n return this._subscribe(sink);\n } catch (err) {\n // We don't need to return anything in this case,\n // because it's just going to try to `add()` to a subscription\n // above.\n sink.error(err);\n }\n }\n\n /**\n * Used as a NON-CANCELLABLE means of subscribing to an observable, for use with\n * APIs that expect promises, like `async/await`. You cannot unsubscribe from this.\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * #### Example\n *\n * ```ts\n * import { interval, take } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(4));\n *\n * async function getTotal() {\n * let total = 0;\n *\n * await source$.forEach(value => {\n * total += value;\n * console.log('observable -> ' + value);\n * });\n *\n * return total;\n * }\n *\n * getTotal().then(\n * total => console.log('Total: ' + total)\n * );\n *\n * // Expected:\n * // 'observable -> 0'\n * // 'observable -> 1'\n * // 'observable -> 2'\n * // 'observable -> 3'\n * // 'Total: 6'\n * ```\n *\n * @param next a handler for each value emitted by the observable\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n */\n forEach(next: (value: T) => void): Promise;\n\n /**\n * @param next a handler for each value emitted by the observable\n * @param promiseCtor a constructor function used to instantiate the Promise\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n * @deprecated Passing a Promise constructor will no longer be available\n * in upcoming versions of RxJS. This is because it adds weight to the library, for very\n * little benefit. If you need this functionality, it is recommended that you either\n * polyfill Promise, or you create an adapter to convert the returned native promise\n * to whatever promise implementation you wanted. Will be removed in v8.\n */\n forEach(next: (value: T) => void, promiseCtor: PromiseConstructorLike): Promise;\n\n forEach(next: (value: T) => void, promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n const subscriber = new SafeSubscriber({\n next: (value) => {\n try {\n next(value);\n } catch (err) {\n reject(err);\n subscriber.unsubscribe();\n }\n },\n error: reject,\n complete: resolve,\n });\n this.subscribe(subscriber);\n }) as Promise;\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): TeardownLogic {\n return this.source?.subscribe(subscriber);\n }\n\n /**\n * An interop point defined by the es7-observable spec https://github.com/zenparsing/es-observable\n * @method Symbol.observable\n * @return {Observable} this instance of the observable\n */\n [Symbol_observable]() {\n return this;\n }\n\n /* tslint:disable:max-line-length */\n pipe(): Observable;\n pipe(op1: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction, op3: OperatorFunction): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction,\n ...operations: OperatorFunction[]\n ): Observable;\n /* tslint:enable:max-line-length */\n\n /**\n * Used to stitch together functional operators into a chain.\n * @method pipe\n * @return {Observable} the Observable result of all of the operators having\n * been called in the order they were passed in.\n *\n * ## Example\n *\n * ```ts\n * import { interval, filter, map, scan } from 'rxjs';\n *\n * interval(1000)\n * .pipe(\n * filter(x => x % 2 === 0),\n * map(x => x + x),\n * scan((acc, x) => acc + x)\n * )\n * .subscribe(x => console.log(x));\n * ```\n */\n pipe(...operations: OperatorFunction[]): Observable {\n return pipeFromArray(operations)(this);\n }\n\n /* tslint:disable:max-line-length */\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: typeof Promise): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: PromiseConstructorLike): Promise;\n /* tslint:enable:max-line-length */\n\n /**\n * Subscribe to this Observable and get a Promise resolving on\n * `complete` with the last emission (if any).\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * @method toPromise\n * @param [promiseCtor] a constructor function used to instantiate\n * the Promise\n * @return A Promise that resolves with the last value emit, or\n * rejects on an error. If there were no emissions, Promise\n * resolves with undefined.\n * @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise\n */\n toPromise(promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n let value: T | undefined;\n this.subscribe(\n (x: T) => (value = x),\n (err: any) => reject(err),\n () => resolve(value)\n );\n }) as Promise;\n }\n}\n\n/**\n * Decides between a passed promise constructor from consuming code,\n * A default configured promise constructor, and the native promise\n * constructor and returns it. If nothing can be found, it will throw\n * an error.\n * @param promiseCtor The optional promise constructor to passed by consuming code\n */\nfunction getPromiseCtor(promiseCtor: PromiseConstructorLike | undefined) {\n return promiseCtor ?? config.Promise ?? Promise;\n}\n\nfunction isObserver(value: any): value is Observer {\n return value && isFunction(value.next) && isFunction(value.error) && isFunction(value.complete);\n}\n\nfunction isSubscriber(value: any): value is Subscriber {\n return (value && value instanceof Subscriber) || (isObserver(value) && isSubscription(value));\n}\n", "import { Observable } from '../Observable';\nimport { Subscriber } from '../Subscriber';\nimport { OperatorFunction } from '../types';\nimport { isFunction } from './isFunction';\n\n/**\n * Used to determine if an object is an Observable with a lift function.\n */\nexport function hasLift(source: any): source is { lift: InstanceType['lift'] } {\n return isFunction(source?.lift);\n}\n\n/**\n * Creates an `OperatorFunction`. Used to define operators throughout the library in a concise way.\n * @param init The logic to connect the liftedSource to the subscriber at the moment of subscription.\n */\nexport function operate(\n init: (liftedSource: Observable, subscriber: Subscriber) => (() => void) | void\n): OperatorFunction {\n return (source: Observable) => {\n if (hasLift(source)) {\n return source.lift(function (this: Subscriber, liftedSource: Observable) {\n try {\n return init(liftedSource, this);\n } catch (err) {\n this.error(err);\n }\n });\n }\n throw new TypeError('Unable to lift unknown Observable type');\n };\n}\n", "import { Subscriber } from '../Subscriber';\n\n/**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional teardown logic here. This will only be called on teardown if the\n * subscriber itself is not already closed. This is called after all other teardown logic is executed.\n */\nexport function createOperatorSubscriber(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n onFinalize?: () => void\n): Subscriber {\n return new OperatorSubscriber(destination, onNext, onComplete, onError, onFinalize);\n}\n\n/**\n * A generic helper for allowing operators to be created with a Subscriber and\n * use closures to capture necessary state from the operator function itself.\n */\nexport class OperatorSubscriber extends Subscriber {\n /**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional finalization logic here. This will only be called on finalization if the\n * subscriber itself is not already closed. This is called after all other finalization logic is executed.\n * @param shouldUnsubscribe An optional check to see if an unsubscribe call should truly unsubscribe.\n * NOTE: This currently **ONLY** exists to support the strange behavior of {@link groupBy}, where unsubscription\n * to the resulting observable does not actually disconnect from the source if there are active subscriptions\n * to any grouped observable. (DO NOT EXPOSE OR USE EXTERNALLY!!!)\n */\n constructor(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n private onFinalize?: () => void,\n private shouldUnsubscribe?: () => boolean\n ) {\n // It's important - for performance reasons - that all of this class's\n // members are initialized and that they are always initialized in the same\n // order. This will ensure that all OperatorSubscriber instances have the\n // same hidden class in V8. This, in turn, will help keep the number of\n // hidden classes involved in property accesses within the base class as\n // low as possible. If the number of hidden classes involved exceeds four,\n // the property accesses will become megamorphic and performance penalties\n // will be incurred - i.e. inline caches won't be used.\n //\n // The reasons for ensuring all instances have the same hidden class are\n // further discussed in this blog post from Benedikt Meurer:\n // https://benediktmeurer.de/2018/03/23/impact-of-polymorphism-on-component-based-frameworks-like-react/\n super(destination);\n this._next = onNext\n ? function (this: OperatorSubscriber, value: T) {\n try {\n onNext(value);\n } catch (err) {\n destination.error(err);\n }\n }\n : super._next;\n this._error = onError\n ? function (this: OperatorSubscriber, err: any) {\n try {\n onError(err);\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._error;\n this._complete = onComplete\n ? function (this: OperatorSubscriber) {\n try {\n onComplete();\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._complete;\n }\n\n unsubscribe() {\n if (!this.shouldUnsubscribe || this.shouldUnsubscribe()) {\n const { closed } = this;\n super.unsubscribe();\n // Execute additional teardown if we have any and we didn't already do so.\n !closed && this.onFinalize?.();\n }\n }\n}\n", "import { Subscription } from '../Subscription';\n\ninterface AnimationFrameProvider {\n schedule(callback: FrameRequestCallback): Subscription;\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n delegate:\n | {\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n }\n | undefined;\n}\n\nexport const animationFrameProvider: AnimationFrameProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n schedule(callback) {\n let request = requestAnimationFrame;\n let cancel: typeof cancelAnimationFrame | undefined = cancelAnimationFrame;\n const { delegate } = animationFrameProvider;\n if (delegate) {\n request = delegate.requestAnimationFrame;\n cancel = delegate.cancelAnimationFrame;\n }\n const handle = request((timestamp) => {\n // Clear the cancel function. The request has been fulfilled, so\n // attempting to cancel the request upon unsubscription would be\n // pointless.\n cancel = undefined;\n callback(timestamp);\n });\n return new Subscription(() => cancel?.(handle));\n },\n requestAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.requestAnimationFrame || requestAnimationFrame)(...args);\n },\n cancelAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.cancelAnimationFrame || cancelAnimationFrame)(...args);\n },\n delegate: undefined,\n};\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface ObjectUnsubscribedError extends Error {}\n\nexport interface ObjectUnsubscribedErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (): ObjectUnsubscribedError;\n}\n\n/**\n * An error thrown when an action is invalid because the object has been\n * unsubscribed.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n *\n * @class ObjectUnsubscribedError\n */\nexport const ObjectUnsubscribedError: ObjectUnsubscribedErrorCtor = createErrorClass(\n (_super) =>\n function ObjectUnsubscribedErrorImpl(this: any) {\n _super(this);\n this.name = 'ObjectUnsubscribedError';\n this.message = 'object unsubscribed';\n }\n);\n", "import { Operator } from './Operator';\nimport { Observable } from './Observable';\nimport { Subscriber } from './Subscriber';\nimport { Subscription, EMPTY_SUBSCRIPTION } from './Subscription';\nimport { Observer, SubscriptionLike, TeardownLogic } from './types';\nimport { ObjectUnsubscribedError } from './util/ObjectUnsubscribedError';\nimport { arrRemove } from './util/arrRemove';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A Subject is a special type of Observable that allows values to be\n * multicasted to many Observers. Subjects are like EventEmitters.\n *\n * Every Subject is an Observable and an Observer. You can subscribe to a\n * Subject, and you can call next to feed values as well as error and complete.\n */\nexport class Subject extends Observable implements SubscriptionLike {\n closed = false;\n\n private currentObservers: Observer[] | null = null;\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n observers: Observer[] = [];\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n isStopped = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n hasError = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n thrownError: any = null;\n\n /**\n * Creates a \"subject\" by basically gluing an observer to an observable.\n *\n * @nocollapse\n * @deprecated Recommended you do not use. Will be removed at some point in the future. Plans for replacement still under discussion.\n */\n static create: (...args: any[]) => any = (destination: Observer, source: Observable): AnonymousSubject => {\n return new AnonymousSubject(destination, source);\n };\n\n constructor() {\n // NOTE: This must be here to obscure Observable's constructor.\n super();\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n lift(operator: Operator): Observable {\n const subject = new AnonymousSubject(this, this);\n subject.operator = operator as any;\n return subject as any;\n }\n\n /** @internal */\n protected _throwIfClosed() {\n if (this.closed) {\n throw new ObjectUnsubscribedError();\n }\n }\n\n next(value: T) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n if (!this.currentObservers) {\n this.currentObservers = Array.from(this.observers);\n }\n for (const observer of this.currentObservers) {\n observer.next(value);\n }\n }\n });\n }\n\n error(err: any) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.hasError = this.isStopped = true;\n this.thrownError = err;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.error(err);\n }\n }\n });\n }\n\n complete() {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.isStopped = true;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.complete();\n }\n }\n });\n }\n\n unsubscribe() {\n this.isStopped = this.closed = true;\n this.observers = this.currentObservers = null!;\n }\n\n get observed() {\n return this.observers?.length > 0;\n }\n\n /** @internal */\n protected _trySubscribe(subscriber: Subscriber): TeardownLogic {\n this._throwIfClosed();\n return super._trySubscribe(subscriber);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._checkFinalizedStatuses(subscriber);\n return this._innerSubscribe(subscriber);\n }\n\n /** @internal */\n protected _innerSubscribe(subscriber: Subscriber) {\n const { hasError, isStopped, observers } = this;\n if (hasError || isStopped) {\n return EMPTY_SUBSCRIPTION;\n }\n this.currentObservers = null;\n observers.push(subscriber);\n return new Subscription(() => {\n this.currentObservers = null;\n arrRemove(observers, subscriber);\n });\n }\n\n /** @internal */\n protected _checkFinalizedStatuses(subscriber: Subscriber) {\n const { hasError, thrownError, isStopped } = this;\n if (hasError) {\n subscriber.error(thrownError);\n } else if (isStopped) {\n subscriber.complete();\n }\n }\n\n /**\n * Creates a new Observable with this Subject as the source. You can do this\n * to create custom Observer-side logic of the Subject and conceal it from\n * code that uses the Observable.\n * @return {Observable} Observable that the Subject casts to\n */\n asObservable(): Observable {\n const observable: any = new Observable();\n observable.source = this;\n return observable;\n }\n}\n\n/**\n * @class AnonymousSubject\n */\nexport class AnonymousSubject extends Subject {\n constructor(\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n public destination?: Observer,\n source?: Observable\n ) {\n super();\n this.source = source;\n }\n\n next(value: T) {\n this.destination?.next?.(value);\n }\n\n error(err: any) {\n this.destination?.error?.(err);\n }\n\n complete() {\n this.destination?.complete?.();\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n return this.source?.subscribe(subscriber) ?? EMPTY_SUBSCRIPTION;\n }\n}\n", "import { TimestampProvider } from '../types';\n\ninterface DateTimestampProvider extends TimestampProvider {\n delegate: TimestampProvider | undefined;\n}\n\nexport const dateTimestampProvider: DateTimestampProvider = {\n now() {\n // Use the variable rather than `this` so that the function can be called\n // without being bound to the provider.\n return (dateTimestampProvider.delegate || Date).now();\n },\n delegate: undefined,\n};\n", "import { Subject } from './Subject';\nimport { TimestampProvider } from './types';\nimport { Subscriber } from './Subscriber';\nimport { Subscription } from './Subscription';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * A variant of {@link Subject} that \"replays\" old values to new subscribers by emitting them when they first subscribe.\n *\n * `ReplaySubject` has an internal buffer that will store a specified number of values that it has observed. Like `Subject`,\n * `ReplaySubject` \"observes\" values by having them passed to its `next` method. When it observes a value, it will store that\n * value for a time determined by the configuration of the `ReplaySubject`, as passed to its constructor.\n *\n * When a new subscriber subscribes to the `ReplaySubject` instance, it will synchronously emit all values in its buffer in\n * a First-In-First-Out (FIFO) manner. The `ReplaySubject` will also complete, if it has observed completion; and it will\n * error if it has observed an error.\n *\n * There are two main configuration items to be concerned with:\n *\n * 1. `bufferSize` - This will determine how many items are stored in the buffer, defaults to infinite.\n * 2. `windowTime` - The amount of time to hold a value in the buffer before removing it from the buffer.\n *\n * Both configurations may exist simultaneously. So if you would like to buffer a maximum of 3 values, as long as the values\n * are less than 2 seconds old, you could do so with a `new ReplaySubject(3, 2000)`.\n *\n * ### Differences with BehaviorSubject\n *\n * `BehaviorSubject` is similar to `new ReplaySubject(1)`, with a couple of exceptions:\n *\n * 1. `BehaviorSubject` comes \"primed\" with a single value upon construction.\n * 2. `ReplaySubject` will replay values, even after observing an error, where `BehaviorSubject` will not.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n * @see {@link shareReplay}\n */\nexport class ReplaySubject extends Subject {\n private _buffer: (T | number)[] = [];\n private _infiniteTimeWindow = true;\n\n /**\n * @param bufferSize The size of the buffer to replay on subscription\n * @param windowTime The amount of time the buffered items will stay buffered\n * @param timestampProvider An object with a `now()` method that provides the current timestamp. This is used to\n * calculate the amount of time something has been buffered.\n */\n constructor(\n private _bufferSize = Infinity,\n private _windowTime = Infinity,\n private _timestampProvider: TimestampProvider = dateTimestampProvider\n ) {\n super();\n this._infiniteTimeWindow = _windowTime === Infinity;\n this._bufferSize = Math.max(1, _bufferSize);\n this._windowTime = Math.max(1, _windowTime);\n }\n\n next(value: T): void {\n const { isStopped, _buffer, _infiniteTimeWindow, _timestampProvider, _windowTime } = this;\n if (!isStopped) {\n _buffer.push(value);\n !_infiniteTimeWindow && _buffer.push(_timestampProvider.now() + _windowTime);\n }\n this._trimBuffer();\n super.next(value);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._trimBuffer();\n\n const subscription = this._innerSubscribe(subscriber);\n\n const { _infiniteTimeWindow, _buffer } = this;\n // We use a copy here, so reentrant code does not mutate our array while we're\n // emitting it to a new subscriber.\n const copy = _buffer.slice();\n for (let i = 0; i < copy.length && !subscriber.closed; i += _infiniteTimeWindow ? 1 : 2) {\n subscriber.next(copy[i] as T);\n }\n\n this._checkFinalizedStatuses(subscriber);\n\n return subscription;\n }\n\n private _trimBuffer() {\n const { _bufferSize, _timestampProvider, _buffer, _infiniteTimeWindow } = this;\n // If we don't have an infinite buffer size, and we're over the length,\n // use splice to truncate the old buffer values off. Note that we have to\n // double the size for instances where we're not using an infinite time window\n // because we're storing the values and the timestamps in the same array.\n const adjustedBufferSize = (_infiniteTimeWindow ? 1 : 2) * _bufferSize;\n _bufferSize < Infinity && adjustedBufferSize < _buffer.length && _buffer.splice(0, _buffer.length - adjustedBufferSize);\n\n // Now, if we're not in an infinite time window, remove all values where the time is\n // older than what is allowed.\n if (!_infiniteTimeWindow) {\n const now = _timestampProvider.now();\n let last = 0;\n // Search the array for the first timestamp that isn't expired and\n // truncate the buffer up to that point.\n for (let i = 1; i < _buffer.length && (_buffer[i] as number) <= now; i += 2) {\n last = i;\n }\n last && _buffer.splice(0, last + 1);\n }\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Subscription } from '../Subscription';\nimport { SchedulerAction } from '../types';\n\n/**\n * A unit of work to be executed in a `scheduler`. An action is typically\n * created from within a {@link SchedulerLike} and an RxJS user does not need to concern\n * themselves about creating and manipulating an Action.\n *\n * ```ts\n * class Action extends Subscription {\n * new (scheduler: Scheduler, work: (state?: T) => void);\n * schedule(state?: T, delay: number = 0): Subscription;\n * }\n * ```\n *\n * @class Action\n */\nexport class Action extends Subscription {\n constructor(scheduler: Scheduler, work: (this: SchedulerAction, state?: T) => void) {\n super();\n }\n /**\n * Schedules this action on its parent {@link SchedulerLike} for execution. May be passed\n * some context object, `state`. May happen at some point in the future,\n * according to the `delay` parameter, if specified.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler.\n * @return {void}\n */\n public schedule(state?: T, delay: number = 0): Subscription {\n return this;\n }\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetIntervalFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearIntervalFunction = (handle: TimerHandle) => void;\n\ninterface IntervalProvider {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n delegate:\n | {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n }\n | undefined;\n}\n\nexport const intervalProvider: IntervalProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setInterval(handler: () => void, timeout?: number, ...args) {\n const { delegate } = intervalProvider;\n if (delegate?.setInterval) {\n return delegate.setInterval(handler, timeout, ...args);\n }\n return setInterval(handler, timeout, ...args);\n },\n clearInterval(handle) {\n const { delegate } = intervalProvider;\n return (delegate?.clearInterval || clearInterval)(handle as any);\n },\n delegate: undefined,\n};\n", "import { Action } from './Action';\nimport { SchedulerAction } from '../types';\nimport { Subscription } from '../Subscription';\nimport { AsyncScheduler } from './AsyncScheduler';\nimport { intervalProvider } from './intervalProvider';\nimport { arrRemove } from '../util/arrRemove';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncAction extends Action {\n public id: TimerHandle | undefined;\n public state?: T;\n // @ts-ignore: Property has no initializer and is not definitely assigned\n public delay: number;\n protected pending: boolean = false;\n\n constructor(protected scheduler: AsyncScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n public schedule(state?: T, delay: number = 0): Subscription {\n if (this.closed) {\n return this;\n }\n\n // Always replace the current state with the new state.\n this.state = state;\n\n const id = this.id;\n const scheduler = this.scheduler;\n\n //\n // Important implementation note:\n //\n // Actions only execute once by default, unless rescheduled from within the\n // scheduled callback. This allows us to implement single and repeat\n // actions via the same code path, without adding API surface area, as well\n // as mimic traditional recursion but across asynchronous boundaries.\n //\n // However, JS runtimes and timers distinguish between intervals achieved by\n // serial `setTimeout` calls vs. a single `setInterval` call. An interval of\n // serial `setTimeout` calls can be individually delayed, which delays\n // scheduling the next `setTimeout`, and so on. `setInterval` attempts to\n // guarantee the interval callback will be invoked more precisely to the\n // interval period, regardless of load.\n //\n // Therefore, we use `setInterval` to schedule single and repeat actions.\n // If the action reschedules itself with the same delay, the interval is not\n // canceled. If the action doesn't reschedule, or reschedules with a\n // different delay, the interval will be canceled after scheduled callback\n // execution.\n //\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, delay);\n }\n\n // Set the pending flag indicating that this action has been scheduled, or\n // has recursively rescheduled itself.\n this.pending = true;\n\n this.delay = delay;\n // If this action has already an async Id, don't request a new one.\n this.id = this.id ?? this.requestAsyncId(scheduler, this.id, delay);\n\n return this;\n }\n\n protected requestAsyncId(scheduler: AsyncScheduler, _id?: TimerHandle, delay: number = 0): TimerHandle {\n return intervalProvider.setInterval(scheduler.flush.bind(scheduler, this), delay);\n }\n\n protected recycleAsyncId(_scheduler: AsyncScheduler, id?: TimerHandle, delay: number | null = 0): TimerHandle | undefined {\n // If this action is rescheduled with the same delay time, don't clear the interval id.\n if (delay != null && this.delay === delay && this.pending === false) {\n return id;\n }\n // Otherwise, if the action's delay time is different from the current delay,\n // or the action has been rescheduled before it's executed, clear the interval id\n if (id != null) {\n intervalProvider.clearInterval(id);\n }\n\n return undefined;\n }\n\n /**\n * Immediately executes this action and the `work` it contains.\n * @return {any}\n */\n public execute(state: T, delay: number): any {\n if (this.closed) {\n return new Error('executing a cancelled action');\n }\n\n this.pending = false;\n const error = this._execute(state, delay);\n if (error) {\n return error;\n } else if (this.pending === false && this.id != null) {\n // Dequeue if the action didn't reschedule itself. Don't call\n // unsubscribe(), because the action could reschedule later.\n // For example:\n // ```\n // scheduler.schedule(function doWork(counter) {\n // /* ... I'm a busy worker bee ... */\n // var originalAction = this;\n // /* wait 100ms before rescheduling the action */\n // setTimeout(function () {\n // originalAction.schedule(counter + 1);\n // }, 100);\n // }, 1000);\n // ```\n this.id = this.recycleAsyncId(this.scheduler, this.id, null);\n }\n }\n\n protected _execute(state: T, _delay: number): any {\n let errored: boolean = false;\n let errorValue: any;\n try {\n this.work(state);\n } catch (e) {\n errored = true;\n // HACK: Since code elsewhere is relying on the \"truthiness\" of the\n // return here, we can't have it return \"\" or 0 or false.\n // TODO: Clean this up when we refactor schedulers mid-version-8 or so.\n errorValue = e ? e : new Error('Scheduled action threw falsy error');\n }\n if (errored) {\n this.unsubscribe();\n return errorValue;\n }\n }\n\n unsubscribe() {\n if (!this.closed) {\n const { id, scheduler } = this;\n const { actions } = scheduler;\n\n this.work = this.state = this.scheduler = null!;\n this.pending = false;\n\n arrRemove(actions, this);\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, null);\n }\n\n this.delay = null!;\n super.unsubscribe();\n }\n }\n}\n", "import { Action } from './scheduler/Action';\nimport { Subscription } from './Subscription';\nimport { SchedulerLike, SchedulerAction } from './types';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * An execution context and a data structure to order tasks and schedule their\n * execution. Provides a notion of (potentially virtual) time, through the\n * `now()` getter method.\n *\n * Each unit of work in a Scheduler is called an `Action`.\n *\n * ```ts\n * class Scheduler {\n * now(): number;\n * schedule(work, delay?, state?): Subscription;\n * }\n * ```\n *\n * @class Scheduler\n * @deprecated Scheduler is an internal implementation detail of RxJS, and\n * should not be used directly. Rather, create your own class and implement\n * {@link SchedulerLike}. Will be made internal in v8.\n */\nexport class Scheduler implements SchedulerLike {\n public static now: () => number = dateTimestampProvider.now;\n\n constructor(private schedulerActionCtor: typeof Action, now: () => number = Scheduler.now) {\n this.now = now;\n }\n\n /**\n * A getter method that returns a number representing the current time\n * (at the time this function was called) according to the scheduler's own\n * internal clock.\n * @return {number} A number that represents the current time. May or may not\n * have a relation to wall-clock time. May or may not refer to a time unit\n * (e.g. milliseconds).\n */\n public now: () => number;\n\n /**\n * Schedules a function, `work`, for execution. May happen at some point in\n * the future, according to the `delay` parameter, if specified. May be passed\n * some context object, `state`, which will be passed to the `work` function.\n *\n * The given arguments will be processed an stored as an Action object in a\n * queue of actions.\n *\n * @param {function(state: ?T): ?Subscription} work A function representing a\n * task, or some unit of work to be executed by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler itself.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @return {Subscription} A subscription in order to be able to unsubscribe\n * the scheduled work.\n */\n public schedule(work: (this: SchedulerAction, state?: T) => void, delay: number = 0, state?: T): Subscription {\n return new this.schedulerActionCtor(this, work).schedule(state, delay);\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Action } from './Action';\nimport { AsyncAction } from './AsyncAction';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncScheduler extends Scheduler {\n public actions: Array> = [];\n /**\n * A flag to indicate whether the Scheduler is currently executing a batch of\n * queued actions.\n * @type {boolean}\n * @internal\n */\n public _active: boolean = false;\n /**\n * An internal ID used to track the latest asynchronous task such as those\n * coming from `setTimeout`, `setInterval`, `requestAnimationFrame`, and\n * others.\n * @type {any}\n * @internal\n */\n public _scheduled: TimerHandle | undefined;\n\n constructor(SchedulerAction: typeof Action, now: () => number = Scheduler.now) {\n super(SchedulerAction, now);\n }\n\n public flush(action: AsyncAction): void {\n const { actions } = this;\n\n if (this._active) {\n actions.push(action);\n return;\n }\n\n let error: any;\n this._active = true;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions.shift()!)); // exhaust the scheduler queue\n\n this._active = false;\n\n if (error) {\n while ((action = actions.shift()!)) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\n/**\n *\n * Async Scheduler\n *\n * Schedule task as if you used setTimeout(task, duration)\n *\n * `async` scheduler schedules tasks asynchronously, by putting them on the JavaScript\n * event loop queue. It is best used to delay tasks in time or to schedule tasks repeating\n * in intervals.\n *\n * If you just want to \"defer\" task, that is to perform it right after currently\n * executing synchronous code ends (commonly achieved by `setTimeout(deferredTask, 0)`),\n * better choice will be the {@link asapScheduler} scheduler.\n *\n * ## Examples\n * Use async scheduler to delay task\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * const task = () => console.log('it works!');\n *\n * asyncScheduler.schedule(task, 2000);\n *\n * // After 2 seconds logs:\n * // \"it works!\"\n * ```\n *\n * Use async scheduler to repeat task in intervals\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * function task(state) {\n * console.log(state);\n * this.schedule(state + 1, 1000); // `this` references currently executing Action,\n * // which we reschedule with new state and delay\n * }\n *\n * asyncScheduler.schedule(task, 3000, 0);\n *\n * // Logs:\n * // 0 after 3s\n * // 1 after 4s\n * // 2 after 5s\n * // 3 after 6s\n * ```\n */\n\nexport const asyncScheduler = new AsyncScheduler(AsyncAction);\n\n/**\n * @deprecated Renamed to {@link asyncScheduler}. Will be removed in v8.\n */\nexport const async = asyncScheduler;\n", "import { AsyncAction } from './AsyncAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\nimport { SchedulerAction } from '../types';\nimport { animationFrameProvider } from './animationFrameProvider';\nimport { TimerHandle } from './timerHandle';\n\nexport class AnimationFrameAction extends AsyncAction {\n constructor(protected scheduler: AnimationFrameScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n protected requestAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle {\n // If delay is greater than 0, request as an async action.\n if (delay !== null && delay > 0) {\n return super.requestAsyncId(scheduler, id, delay);\n }\n // Push the action to the end of the scheduler queue.\n scheduler.actions.push(this);\n // If an animation frame has already been requested, don't request another\n // one. If an animation frame hasn't been requested yet, request one. Return\n // the current animation frame request id.\n return scheduler._scheduled || (scheduler._scheduled = animationFrameProvider.requestAnimationFrame(() => scheduler.flush(undefined)));\n }\n\n protected recycleAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle | undefined {\n // If delay exists and is greater than 0, or if the delay is null (the\n // action wasn't rescheduled) but was originally scheduled as an async\n // action, then recycle as an async action.\n if (delay != null ? delay > 0 : this.delay > 0) {\n return super.recycleAsyncId(scheduler, id, delay);\n }\n // If the scheduler queue has no remaining actions with the same async id,\n // cancel the requested animation frame and set the scheduled flag to\n // undefined so the next AnimationFrameAction will request its own.\n const { actions } = scheduler;\n if (id != null && actions[actions.length - 1]?.id !== id) {\n animationFrameProvider.cancelAnimationFrame(id as number);\n scheduler._scheduled = undefined;\n }\n // Return undefined so the action knows to request a new async id if it's rescheduled.\n return undefined;\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\nexport class AnimationFrameScheduler extends AsyncScheduler {\n public flush(action?: AsyncAction): void {\n this._active = true;\n // The async id that effects a call to flush is stored in _scheduled.\n // Before executing an action, it's necessary to check the action's async\n // id to determine whether it's supposed to be executed in the current\n // flush.\n // Previous implementations of this method used a count to determine this,\n // but that was unsound, as actions that are unsubscribed - i.e. cancelled -\n // are removed from the actions array and that can shift actions that are\n // scheduled to be executed in a subsequent flush into positions at which\n // they are executed within the current flush.\n const flushId = this._scheduled;\n this._scheduled = undefined;\n\n const { actions } = this;\n let error: any;\n action = action || actions.shift()!;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions[0]) && action.id === flushId && actions.shift());\n\n this._active = false;\n\n if (error) {\n while ((action = actions[0]) && action.id === flushId && actions.shift()) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AnimationFrameAction } from './AnimationFrameAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\n\n/**\n *\n * Animation Frame Scheduler\n *\n * Perform task when `window.requestAnimationFrame` would fire\n *\n * When `animationFrame` scheduler is used with delay, it will fall back to {@link asyncScheduler} scheduler\n * behaviour.\n *\n * Without delay, `animationFrame` scheduler can be used to create smooth browser animations.\n * It makes sure scheduled task will happen just before next browser content repaint,\n * thus performing animations as efficiently as possible.\n *\n * ## Example\n * Schedule div height animation\n * ```ts\n * // html:
\n * import { animationFrameScheduler } from 'rxjs';\n *\n * const div = document.querySelector('div');\n *\n * animationFrameScheduler.schedule(function(height) {\n * div.style.height = height + \"px\";\n *\n * this.schedule(height + 1); // `this` references currently executing Action,\n * // which we reschedule with new state\n * }, 0, 0);\n *\n * // You will see a div element growing in height\n * ```\n */\n\nexport const animationFrameScheduler = new AnimationFrameScheduler(AnimationFrameAction);\n\n/**\n * @deprecated Renamed to {@link animationFrameScheduler}. Will be removed in v8.\n */\nexport const animationFrame = animationFrameScheduler;\n", "import { Observable } from '../Observable';\nimport { SchedulerLike } from '../types';\n\n/**\n * A simple Observable that emits no items to the Observer and immediately\n * emits a complete notification.\n *\n * Just emits 'complete', and nothing else.\n *\n * ![](empty.png)\n *\n * A simple Observable that only emits the complete notification. It can be used\n * for composing with other Observables, such as in a {@link mergeMap}.\n *\n * ## Examples\n *\n * Log complete notification\n *\n * ```ts\n * import { EMPTY } from 'rxjs';\n *\n * EMPTY.subscribe({\n * next: () => console.log('Next'),\n * complete: () => console.log('Complete!')\n * });\n *\n * // Outputs\n * // Complete!\n * ```\n *\n * Emit the number 7, then complete\n *\n * ```ts\n * import { EMPTY, startWith } from 'rxjs';\n *\n * const result = EMPTY.pipe(startWith(7));\n * result.subscribe(x => console.log(x));\n *\n * // Outputs\n * // 7\n * ```\n *\n * Map and flatten only odd numbers to the sequence `'a'`, `'b'`, `'c'`\n *\n * ```ts\n * import { interval, mergeMap, of, EMPTY } from 'rxjs';\n *\n * const interval$ = interval(1000);\n * const result = interval$.pipe(\n * mergeMap(x => x % 2 === 1 ? of('a', 'b', 'c') : EMPTY),\n * );\n * result.subscribe(x => console.log(x));\n *\n * // Results in the following to the console:\n * // x is equal to the count on the interval, e.g. (0, 1, 2, 3, ...)\n * // x will occur every 1000ms\n * // if x % 2 is equal to 1, print a, b, c (each on its own)\n * // if x % 2 is not equal to 1, nothing will be output\n * ```\n *\n * @see {@link Observable}\n * @see {@link NEVER}\n * @see {@link of}\n * @see {@link throwError}\n */\nexport const EMPTY = new Observable((subscriber) => subscriber.complete());\n\n/**\n * @param scheduler A {@link SchedulerLike} to use for scheduling\n * the emission of the complete notification.\n * @deprecated Replaced with the {@link EMPTY} constant or {@link scheduled} (e.g. `scheduled([], scheduler)`). Will be removed in v8.\n */\nexport function empty(scheduler?: SchedulerLike) {\n return scheduler ? emptyScheduled(scheduler) : EMPTY;\n}\n\nfunction emptyScheduled(scheduler: SchedulerLike) {\n return new Observable((subscriber) => scheduler.schedule(() => subscriber.complete()));\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport function isScheduler(value: any): value is SchedulerLike {\n return value && isFunction(value.schedule);\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\nimport { isScheduler } from './isScheduler';\n\nfunction last(arr: T[]): T | undefined {\n return arr[arr.length - 1];\n}\n\nexport function popResultSelector(args: any[]): ((...args: unknown[]) => unknown) | undefined {\n return isFunction(last(args)) ? args.pop() : undefined;\n}\n\nexport function popScheduler(args: any[]): SchedulerLike | undefined {\n return isScheduler(last(args)) ? args.pop() : undefined;\n}\n\nexport function popNumber(args: any[], defaultValue: number): number {\n return typeof last(args) === 'number' ? args.pop()! : defaultValue;\n}\n", "export const isArrayLike = ((x: any): x is ArrayLike => x && typeof x.length === 'number' && typeof x !== 'function');", "import { isFunction } from \"./isFunction\";\n\n/**\n * Tests to see if the object is \"thennable\".\n * @param value the object to test\n */\nexport function isPromise(value: any): value is PromiseLike {\n return isFunction(value?.then);\n}\n", "import { InteropObservable } from '../types';\nimport { observable as Symbol_observable } from '../symbol/observable';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being Observable (but not necessary an Rx Observable) */\nexport function isInteropObservable(input: any): input is InteropObservable {\n return isFunction(input[Symbol_observable]);\n}\n", "import { isFunction } from './isFunction';\n\nexport function isAsyncIterable(obj: any): obj is AsyncIterable {\n return Symbol.asyncIterator && isFunction(obj?.[Symbol.asyncIterator]);\n}\n", "/**\n * Creates the TypeError to throw if an invalid object is passed to `from` or `scheduled`.\n * @param input The object that was passed.\n */\nexport function createInvalidObservableTypeError(input: any) {\n // TODO: We should create error codes that can be looked up, so this can be less verbose.\n return new TypeError(\n `You provided ${\n input !== null && typeof input === 'object' ? 'an invalid object' : `'${input}'`\n } where a stream was expected. You can provide an Observable, Promise, ReadableStream, Array, AsyncIterable, or Iterable.`\n );\n}\n", "export function getSymbolIterator(): symbol {\n if (typeof Symbol !== 'function' || !Symbol.iterator) {\n return '@@iterator' as any;\n }\n\n return Symbol.iterator;\n}\n\nexport const iterator = getSymbolIterator();\n", "import { iterator as Symbol_iterator } from '../symbol/iterator';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being an Iterable */\nexport function isIterable(input: any): input is Iterable {\n return isFunction(input?.[Symbol_iterator]);\n}\n", "import { ReadableStreamLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport async function* readableStreamLikeToAsyncGenerator(readableStream: ReadableStreamLike): AsyncGenerator {\n const reader = readableStream.getReader();\n try {\n while (true) {\n const { value, done } = await reader.read();\n if (done) {\n return;\n }\n yield value!;\n }\n } finally {\n reader.releaseLock();\n }\n}\n\nexport function isReadableStreamLike(obj: any): obj is ReadableStreamLike {\n // We don't want to use instanceof checks because they would return\n // false for instances from another Realm, like an + +
+

This is the GHOSTS documentation site for the framework and all of its components. Each major component's detail is accessible from the main navigation. If anything is unclear or you still have questions, please do not hesitate to start a discussion — our community is growing and eager to help!

+

Cyber Ranges and Crucible

+

GHOSTS is typically run on machines within a virtualized network, often referred to as "the range". This network can be as simple or as complex as required for training and exercise purposes.

+

CERT's Cyber Workforce Development (CWD) team has a great deal of experience in building cyber ranges for training and exercise, captured in our technical report Foundation of Cyber Ranges. The report details the design considerations and execution plan for building high-fidelity, realistic virtual cyber ranges that deliver maximum training and exercise value for cyberwarfare participants.

+
+Run GHOSTS on the Crucible Framework +

Crucible Logo +GHOSTS runs very well within the SEI's Crucible Framework (Source Code and Docs) - which we use extensively for training and exercise here at Carnegie Mellon University (CMU)'s Software Engineering Institute, and particularly, within CERT.

+

Building a sufficiently complex range for training and exercise purposes is often challenging. Crucible is a modular framework for creating, deploying, and managing virtual environments to support training, education, and exercises. Crucible is designed to be easy to use, extensible, and customizable to meet the needs of a wide variety of use cases.

+
+

Philosophy

+

GHOSTS evolved in our quest to create more realistic NPCs within cyberwarfare training and exercise. In 2018, we outlined our thoughts in a technical report entitled GHOSTS in the Machine: A Framework for Cyber-Warfare Exercise NPC Simulation.1 In that report, we outline how the GHOSTS framework accomplishes the creation of simulations in which NPCs realistically represent a vast array of possible encounters and outcomes. We have continued to follow our initial path since. The litmus has always been that if we looked over someone's shoulder while they were using a computer, that is what GHOSTS should look like.2

+

Since then the framework has expanded to include tools that serve content in simulated environments, create NPCs with details about them that we can programmatically use to drive their decision-making, and machine learning agent preference engines. If it is related to replicating human behavior within a cyber training or exercise scenario, we are interested in how GHOSTS can contribute within that space.

+

Reporting Bugs

+

Found a bug? Please report all bugs - including bugs for the individual components - in the cmu-sei/ghosts issue tracker. Include as much detail as possible including steps to reproduce, the specific components involved, and any error messages you may have found.

+

Requesting Features

+

Have a good idea for a new feature? Submit all new feature requests through the cmu-sei/ghosts issue tracker. Include the reasons why you're requesting the new feature and how it might benefit other users.

+

License

+

[DISTRIBUTION STATEMENT A] This material has been approved for public release and unlimited distribution.

+

Copyright 2018 Carnegie Mellon University. See the LICENSE.md file for details.

+
+
+
    +
  1. +

    This paper is influenced by our previous paper R-EACTR: A Framework for Designing Realistic Cyber Warfare Exercises which outlines a design framework for cyber warfare exercises. It ensures that designs of team-based exercises factor realism into all aspects of the participant experience. Both of these papers are natural extensions to The CERT Approach to Cybersecurity Workforce Development

    +
  2. +
  3. +

    There is also a GHOSTS video presentation from FloCon 2021 that provides a general introduction to the framework. 

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What's New 🆕

+

Welcome to what's new in the GHOSTS framework. Use this page to review the latest changes.

+

GHOSTS v8 👻

+
    +
  • Beginning of moving to websockets — NPCs are now "always connected" 📶 and do not need to "check in" in order to execute activities, althought these are still being built out, and the old check-in system is still in place for the time being.
  • +
  • Adds ability to configure random timespans to a timeline for delaybefore or delayafter some activity is executed.
  • +
  • Cleans up and simplifies configuration on client and server systems (breaking change). 🤖
  • +
  • Updates all framework and dependency versions to latest (.NET8).
  • +
  • +

    NetOffice binary update, particularly negatively impacting Excel, forcing it to continually restart. Updated to latest (and new source) for NetOffice libraries across all Office products.

    +
  • +
  • +

    "One docker-compose To Rule Them All" — we were seeing installs fail because of piecemeal installation of various ghosts modules. Now, there is a single docker-compose file that will install all of the necessary components for a GHOSTS system.

    +
  • +
  • Animator and SPECTRE merged into ghosts api proper.
  • +
  • Animator job management is now done through the UI.
  • +
  • API endpoints have been re-organized in a more logical fashion. 🗂
  • +
  • Added a favicon. 💅
  • +
+

Bug Fixes 🐛

+
    +
  • Updates Grafana docker compose to not use root.
  • +
  • Cleans up containers and ensures all are amd64 (not arm!).
  • +
  • Fixes a bug to get the cmd window to stay open after running a command, despite attempts to use parameters to get it to stay open.
  • +
  • Cmd now stays open, but this can have different outcomes based on the types of commands passed in, plus ghosts will reap windows in order to save on machine resources, so a used command window won't always be there later.
  • +
  • New improved RDP, fixes an array of different connectivity bugs.
  • +
  • Fixes bugs in delay before and after with fixed integer/long values over int maximum.
  • +
  • Adds "log" level to application logs.
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  • Fixes documentation bug in machine group timelines.
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Quick Start

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+No Compilers Necessary +

This section details the installation and configuration of GHOSTS from precompiled binaries for both the server and the client.

+
+

If you are just checking out the project for the first time and want to see NPCs performing activities, skip to the client section below. Otherwise, it is easier to install the API first and then a client that will connect to that installed API instance.

+

GHOSTS API Server

+

Easy installation requires:

+
    +
  1. Install 🐳 Docker
  2. +
  3. Install Docker Compose
  4. +
  5. +

    We'll use this docker-compose.yml file in the following command block which will download the required containers will automatically. The commands to stand up the GHOSTS API containers is:

    +
    mkdir ghosts-api
    +cd ghosts-api
    +curl https://raw.githubusercontent.com/cmu-sei/GHOSTS/master/src/Ghosts.Api/docker-compose.yml -o docker-compose.yml
    +docker-compose up -d
    +
    +
  6. +
  7. +

    Once the command completes, if you open http://localhost:5000/api/home in your browser, you should see the initial API page outlining the version of the install, and a few test machine entries. If this page renders, your API is up, running, and available. If the page does not render, follow the advice in the API troubleshooting section.

    +
  8. +
+

You will still need to set up Grafana. Beware that you must often chown g_data, which is the host location for the Graphana container as listed in the docker-compose file. Otherwise, the Grafana container will just continually restart in error due to insufficient permissions (detailed in API troubleshooting).

+

GHOSTS Clients

+

For any of the clients utilizing the browser, an automation driver is necessary to be included in the same folder as the GHOSTS binary. For Firefox, download the appropriate 🦎 Geckodriver for your version of the browser here. For Chrome, download the appropriate Chromedriver for your version of the browser here.

+

Note there are additional configuration steps for Outlook email automation.

+

The GHOSTS client should typically be run as a specific user, and not as an administrator or root account.

+

Windows Client

+
    +
  1. Your client machine will need to have (at least) the Microsoft DotNet 4.6.1 runtime installed. You do not need the full SDK.
  2. +
  3. Download the latest Windows client.
  4. +
  5. Unzip to your client machine in a directory such as c:\exercise\ghosts. You will need to adjust the configuration in config/application.json for your client to talk to the already installed API server from above.
  6. +
+

Linux Client

+
    +
  1. Your client Linux machine will need to have the latest Microsoft dotnetcore runtime installed. Again, note that you only need the runtime installed, not the full SDK.
  2. +
  3. Download the latest Linux client zip file. Unzip to a folder such as ~/ghosts for the user that you want GHOSTS to run as.
  4. +
+

Note that on Linux machines running the client as root and utilizing web browsing may result in failures due to Gecko/Chromedriver display issues.

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Developed by Carnegie Mellon University's Software Engineering Institute (SEI), The GHOSTS Framework is an open-source (OSS) software framework that enables creating, deploying, and orchestrating complex non-player character (NPC) activity within training, exercise, simulation, and educational environments. Within GHOSTS there are several systems and applications, all of which are modular and extendable to fit a wide array of use cases and needs.

If you've never seen GHOSTS in action, watch this quick three-minute introductory video on YouTube:

"},{"location":"#documentation","title":"Documentation","text":"

This is the GHOSTS documentation site for the framework and all of its components. Each major component's detail is accessible from the main navigation. If anything is unclear or you still have questions, please do not hesitate to start a discussion \u2014 our community is growing and eager to help!

"},{"location":"#cyber-ranges-and-crucible","title":"Cyber Ranges and Crucible","text":"

GHOSTS is typically run on machines within a virtualized network, often referred to as \"the range\". This network can be as simple or as complex as required for training and exercise purposes.

CERT's Cyber Workforce Development (CWD) team has a great deal of experience in building cyber ranges for training and exercise, captured in our technical report Foundation of Cyber Ranges. The report details the design considerations and execution plan for building high-fidelity, realistic virtual cyber ranges that deliver maximum training and exercise value for cyberwarfare participants.

Run GHOSTS on the Crucible Framework

GHOSTS runs very well within the SEI's Crucible Framework (Source Code and Docs) - which we use extensively for training and exercise here at Carnegie Mellon University (CMU)'s Software Engineering Institute, and particularly, within CERT.

Building a sufficiently complex range for training and exercise purposes is often challenging. Crucible is a modular framework for creating, deploying, and managing virtual environments to support training, education, and exercises. Crucible is designed to be easy to use, extensible, and customizable to meet the needs of a wide variety of use cases.

"},{"location":"#philosophy","title":"Philosophy","text":"

GHOSTS evolved in our quest to create more realistic NPCs within cyberwarfare training and exercise. In 2018, we outlined our thoughts in a technical report entitled GHOSTS in the Machine: A Framework for Cyber-Warfare Exercise NPC Simulation.1 In that report, we outline how the GHOSTS framework accomplishes the creation of simulations in which NPCs realistically represent a vast array of possible encounters and outcomes. We have continued to follow our initial path since. The litmus has always been that if we looked over someone's shoulder while they were using a computer, that is what GHOSTS should look like.2

Since then the framework has expanded to include tools that serve content in simulated environments, create NPCs with details about them that we can programmatically use to drive their decision-making, and machine learning agent preference engines. If it is related to replicating human behavior within a cyber training or exercise scenario, we are interested in how GHOSTS can contribute within that space.

"},{"location":"#reporting-bugs","title":"Reporting Bugs","text":"

Found a bug? Please report all bugs - including bugs for the individual components - in the cmu-sei/ghosts issue tracker. Include as much detail as possible including steps to reproduce, the specific components involved, and any error messages you may have found.

"},{"location":"#requesting-features","title":"Requesting Features","text":"

Have a good idea for a new feature? Submit all new feature requests through the cmu-sei/ghosts issue tracker. Include the reasons why you're requesting the new feature and how it might benefit other users.

"},{"location":"#license","title":"License","text":"

[DISTRIBUTION STATEMENT A] This material has been approved for public release and unlimited distribution.

Copyright 2018 Carnegie Mellon University. See the LICENSE.md file for details.

  1. This paper is influenced by our previous paper R-EACTR: A Framework for Designing Realistic Cyber Warfare Exercises which outlines a design framework for cyber warfare exercises. It ensures that designs of team-based exercises factor realism into all aspects of the participant experience. Both of these papers are natural extensions to The CERT Approach to Cybersecurity Workforce Development.\u00a0\u21a9

  2. There is also a GHOSTS video presentation from FloCon 2021 that provides a general introduction to the framework.\u00a0\u21a9

"},{"location":"new/","title":"What's New \ud83c\udd95","text":"

Welcome to what's new in the GHOSTS framework. Use this page to review the latest changes.

"},{"location":"new/#ghosts-v8","title":"GHOSTS v8 \ud83d\udc7b","text":"
  • Beginning of moving to websockets \u2014 NPCs are now \"always connected\" \ud83d\udcf6 and do not need to \"check in\" in order to execute activities, althought these are still being built out, and the old check-in system is still in place for the time being.
  • Adds ability to configure random timespans to a timeline for delaybefore or delayafter some activity is executed.
  • Cleans up and simplifies configuration on client and server systems (breaking change). \ud83e\udd16
  • Updates all framework and dependency versions to latest (.NET8).
  • NetOffice binary update, particularly negatively impacting Excel, forcing it to continually restart. Updated to latest (and new source) for NetOffice libraries across all Office products.

  • \"One docker-compose To Rule Them All\" \u2014 we were seeing installs fail because of piecemeal installation of various ghosts modules. Now, there is a single docker-compose file that will install all of the necessary components for a GHOSTS system.

  • Animator and SPECTRE merged into ghosts api proper.
  • Animator job management is now done through the UI.
  • API endpoints have been re-organized in a more logical fashion. \ud83d\uddc2
  • Added a favicon. \ud83d\udc85
"},{"location":"new/#bug-fixes","title":"Bug Fixes \ud83d\udc1b","text":"
  • Updates Grafana docker compose to not use root.
  • Cleans up containers and ensures all are amd64 (not arm!).
  • Fixes a bug to get the cmd window to stay open after running a command, despite attempts to use parameters to get it to stay open.
  • Cmd now stays open, but this can have different outcomes based on the types of commands passed in, plus ghosts will reap windows in order to save on machine resources, so a used command window won't always be there later.
  • New improved RDP, fixes an array of different connectivity bugs.
  • Fixes bugs in delay before and after with fixed integer/long values over int maximum.
  • Adds \"log\" level to application logs.
  • Fixes documentation bug in machine group timelines.
"},{"location":"quickstart/","title":"Quick Start","text":"No Compilers Necessary

This section details the installation and configuration of GHOSTS from precompiled binaries for both the server and the client.

If you are just checking out the project for the first time and want to see NPCs performing activities, skip to the client section below. Otherwise, it is easier to install the API first and then a client that will connect to that installed API instance.

"},{"location":"quickstart/#ghosts-api-server","title":"GHOSTS API Server","text":"

Easy installation requires:

  1. Install \ud83d\udc33 Docker
  2. Install Docker Compose
  3. We'll use this docker-compose.yml file in the following command block which will download the required containers will automatically. The commands to stand up the GHOSTS API containers is:

    mkdir ghosts-api\ncd ghosts-api\ncurl https://raw.githubusercontent.com/cmu-sei/GHOSTS/master/src/Ghosts.Api/docker-compose.yml -o docker-compose.yml\ndocker-compose up -d\n
  4. Once the command completes, if you open http://localhost:5000/api/home in your browser, you should see the initial API page outlining the version of the install, and a few test machine entries. If this page renders, your API is up, running, and available. If the page does not render, follow the advice in the API troubleshooting section.

You will still need to set up Grafana. Beware that you must often chown g_data, which is the host location for the Graphana container as listed in the docker-compose file. Otherwise, the Grafana container will just continually restart in error due to insufficient permissions (detailed in API troubleshooting).

"},{"location":"quickstart/#ghosts-clients","title":"GHOSTS Clients","text":"

For any of the clients utilizing the browser, an automation driver is necessary to be included in the same folder as the GHOSTS binary. For Firefox, download the appropriate \ud83e\udd8e Geckodriver for your version of the browser here. For Chrome, download the appropriate Chromedriver for your version of the browser here.

Note there are additional configuration steps for Outlook email automation.

The GHOSTS client should typically be run as a specific user, and not as an administrator or root account.

"},{"location":"quickstart/#windows-client","title":"Windows Client","text":"
  1. Your client machine will need to have (at least) the Microsoft DotNet 4.6.1 runtime installed. You do not need the full SDK.
  2. Download the latest Windows client.
  3. Unzip to your client machine in a directory such as c:\\exercise\\ghosts. You will need to adjust the configuration in config/application.json for your client to talk to the already installed API server from above.
"},{"location":"quickstart/#linux-client","title":"Linux Client","text":"
  1. Your client Linux machine will need to have the latest Microsoft dotnetcore runtime installed. Again, note that you only need the runtime installed, not the full SDK.
  2. Download the latest Linux client zip file. Unzip to a folder such as ~/ghosts for the user that you want GHOSTS to run as.

Note that on Linux machines running the client as root and utilizing web browsing may result in failures due to Gecko/Chromedriver display issues.

"},{"location":"advanced/","title":"GHOSTS Advanced Features Overview","text":"

The SEI is a research institute, and so we often are thinking about how to use GHOSTS in new ways to drive insight for our customers. Some of this work makes it here, with the caveat that it might be early beta editions or require some amount of engineer hand-holding in its current state. Some call it pre-release, we call it advanced features.

"},{"location":"advanced/cyclone/","title":"GHOSTS CYCLONE Overview","text":"Unreleased

Coming soon

"},{"location":"advanced/enchanter/","title":"GHOSTS ENCHANTER Overview","text":"Unreleased

Coming soon

"},{"location":"advanced/necromancer/","title":"GHOSTS NECROMANCER Overview","text":"Unreleased

Coming soon

"},{"location":"animator/","title":"GHOSTS ANIMATOR Overview","text":"GHOSTS ANIMATOR Source Code

The GHOSTS ANIMATOR Source Code Repository is hosted on GitHub, but has been archived.

Animator has been baked into the main GHOSTS API. Any development on features listed here will be done in the main GHOSTS repository.

Animator brings NPCs to life in two ways:

  1. Initial Creation

    Animator creates the initial NPC profile, including details such as name, address, career, finances, and family members. Based on configuration, it can place users in a multi-level organizational structure, and establish relationships between users.

  2. Animation Jobs

    Via jobs that can be run during training and exercise events, Animator can update the NPC's preferences, beliefs, and relationships. This enables dynamic NPCs that change over time.

At its core, Animator is a realistic user detail generator. Its primary function is to create sufficiently realistic identities and accompanying verbose portfolios of personal information. Each generated user, or NPC (Non-Player Character) as we call them, has numerous categories of details associated with them, and a great deal of metadata that define who they are. Each piece of information is generated using sourced datasets in an attempt to distribute characteristics realistically. We like to say it creates, \"NPCs so real, they sell for a premium on the dark web.\"1

"},{"location":"animator/#quick-start","title":"Quick Start","text":"
git clone <https://github.com/cmu-sei/GHOSTS-ANIMATOR>\ncd ghosts-animator/src\ndocker build . -t ghosts/animator\ndocker compose up -d\n

or if you don't want to build and just run the latest docker-compose file:

mkdir ghosts-animator\ncd ghosts-animator\ncurl https://github.com/cmu-sei/GHOSTS-ANIMATOR/blob/master/src/docker-compose.yml -o docker-compose.yml\ndocker compose up -d\n

Note, most configuration that you may want to change is located in ./config, and so you can mount that directory to your local machine and make changes there.

Now browse to http://localhost:5000/

"},{"location":"animator/#using-animator-to-create-npcs","title":"Using Animator to Create NPCs","text":"

The data generated by Animator can be leveraged in multiple areas, but is particularly applicable in four key areas:

  1. Training Machine Learning Algorithms - Animator creates larges sets of hyper-realistic user data. It can be leveraged to generate data sets that can be used for training machine learning algorithms. This enables the rapid training of anthropology-related ML algorithms that can leverage one or more of the hundred-plus data points generated by Animator.2

  2. Honeypot Payloads - NPC details generated by Animator are designed to be as realistic as possible given the available relevant open source information. This makes the user data convincingly real while still being completely fabricated. Therefore, the data is ideal for use in applications like honeypots, where the goal is to trick an attacker into thinking they are compromising an asset with real user data. This data is also perfect for any other application that would benefit from extremely realistic user information.

  3. Insider Threat Modeling - Each Animator NPC is given an Insider Threat Profile. This profile determines how likely it is that the NPC is an insider threat by incorporating the CDSE's Insider Threat Potential Indicators. As we continue developing Animator, it will be possible to configure NPCs to be more or less likely to be insider threats based on factors like their finances, criminal history, foreign contacts, and mental health.

  4. Social Network and Relationship Modeling - Animator can establish relationships between the NPCs it generates. As we increase the fidelity of inter-NPC relationships, Animator NPCs create larger and more realistic social networks. By leveraging Animator's ability to quickly generate thousands of inter-related NPCs, Animator can easily be used to perform social networking modeling and research.

"},{"location":"animator/#how-creating-npcs-works","title":"How Creating NPCs Works","text":"
  • Once Animator receives a request to create NPCs, it starts by creating an empty NPC Profile.
  • Animator then iterates through all 100+ data points for the NPC and generates synthetic data to be associated with that NPC.
  • Example data points are name, address, mental health, career, finances, and family members.
  • Data points are either generated at random or are generated using weighted randomization. Weighted randomization involves leveraging verified datasets to influence the distribution of randomly generated data points to match much more closely to reality.
  • Animator will complete this process for as many users as were selected by the request. This information can be exported through the API, or stored in a local database

Animator currently supports storing NPC data in a local Mongo Database. This feature is still being actively improved.

  1. The GHOSTS development team highly recommends Nick Bilton's book American Kingpin for insight into the early days of the dark web.\u00a0\u21a9

  2. A key developer from the Animator team went on to a position in the SEI's AI division. AI models need data. You connect the dots.\u00a0\u21a9

"},{"location":"animator/jobs/","title":"Animation Jobs","text":"

So, now we have Animator-generated NPCs, and they have profile information and preferences.

Animator has a job system that might enables us to push our simulation further:

  • What motivates an agent?
  • What does an agent know and how did they learn that? How does their knowledge grow over time?
  • What relationships does an agent have off-network? How might this influence what they do on the computer?
  • What does an agent believe? How did they come to that belief?

Jobs operate on a \"per cycle\" or \"step\" basis. For each cycle, the job processes a list of agents, and the actions or determinations programmed for each.

"},{"location":"animator/jobs/#decision-making-framework","title":"Decision-Making Framework","text":"

We can use any combination of the following to drive agent decision-making:

"},{"location":"animator/jobs/#motivation","title":"Motivation","text":"

We implement the Reiss Motivational Profile (RMP) - which is a mathematical framework for reasoning about agent comparative motivations - agent A is twice as motivated by X than agent B - that is baselined every few years.

"},{"location":"animator/jobs/#relationships","title":"Relationships","text":"

Agents build relationships with other agents in the cohort. These get better or worse over time.

How this works is that each agent has the potential to interact with n other agents (they can also potentially transfer knowledge as a result). The more an agent knows about a particular subject, maybe the more likely they are to transfer information to another agent.

"},{"location":"animator/jobs/#knowledge","title":"Knowledge","text":"

Agents build knowledge across an array of subjects that may alter their preferences. Within Animator, there are two main ways to learn:

  • Independently through study or by utilizing resources such as books or videos
  • Through relationships with others at the coffee counter, through mentorship, or group-based learning (a classroom or team for example). Here NPCs learn via interactions with other agents, and the system tracks what was learned and from whom.
"},{"location":"animator/jobs/#belief","title":"Belief","text":"

What an agent believes can directly influence their behavior. Beliefs shape understanding of the world and guide decision-making and problem-solving. Agents come to belief utilizing Bayes Theorem, which is a mathematical framework for reasoning about probability of evidence.

So what does this all mean? Here is an example where an agent shares bits of information on social media:

Some tweets contain no insight about the agent. Some disclose some bit of information:

  • Agent knows X fact
  • Agent interacted with Y agent
  • Agent decided to disclose some personal detail Z

Other agents \u2014 and adversaries \u2014 can see and infer from this information!

"},{"location":"animator/jobs/#animator-jobs","title":"Animator Jobs","text":"

There are several jobs currently configurable within the Animator system.

"},{"location":"animator/jobs/#social-graph","title":"Social Graph","text":"

This job is responsible for creating and maintaining the social graph of the agents. It is responsible for creating the initial graph, and then updating it as agents interact with each other, and learn different knowledge types.

"},{"location":"animator/jobs/#social-belief","title":"Social Belief","text":"

This job is responsible for creating and maintaining the bayesian social belief of the agents. It is responsible for creating the initial belief, and then updating it as agents interact with each other, and learn different knowledge types.

The following are still early beta

Here be dragons

The following run with Animator's use of faker to generate content, but really begin to shine when hooked to a Large Language Model (LLM), either hosted as a cloud service or locally.

"},{"location":"animator/jobs/#social-sharing","title":"Social Sharing","text":"

This job has agents create and post content on social media. It is responsible for creating the initial share based on the agent and their history. After creating a reasonable thing that agent would say on social media, Animator sends an activity to the GHOSTS API proper to send down to the agent to execute.

"},{"location":"animator/jobs/#chat","title":"Chat","text":"

This job has agents chat with each other on an OSS chat platform. It is responsible for creating the initial chat based on the agent and their history. After creating a reasonable thing that agent would say on social media, Animator sends an activity to the GHOSTS API proper to send down to the agent to execute.

"},{"location":"animator/jobs/#full-autonomy","title":"Full Autonomy","text":"

This has agents get their next instruction directly from an LLM, based on who they are and their history. While GHOSTS can execute many of these activities, some activty generated will be beyond the scope of this project, but its inclusion can provide rich histories from which to generate future activities. With a powerful LLM, this generates some exceptionally real activities, but can also be hard to control for the training and exercise audience.

Initial work in LLM-driven autonomous GHOSTS agents was documented in our technical report titled Simulating Realistic Human Activity Using Large Language Model Directives.

"},{"location":"animator/jobs/#getting-started-with-llm-driven-ghosts-npcs","title":"Getting Started With LLM-Driven GHOSTS NPCs","text":"

The following is a quick start guide to getting LLM-driven GHOSTS NPCs up and running. This guide assumes you have already installed the GHOSTS API and Animator, and have a working LLM. If you do not have an LLM, you might consider Ollama \u2014 which is very easy to setup and run on Apple Silicon (and where most reasonable models run very fast).

The process to stand up and use Ollama is:

  • Download and install Ollama. Get familiar with creating your own custom models.
  • Create a model for the job you want to run. These are stored in content-models within the Animator project.
  • Run the commands to create the applicable model (chat for example):
cd chat\nollama create chat\nollama run chat\n
  • You can test the model right in the terminal by interrogating it with quesitons that an NPC might generate.
  • But also note that Ollama automatically creates an API enpoint for the LLM at http://localhost:11434. This is the endpoint Animator will call for content.
  • Ensure your content settings for the applicable job reference your newly running model:
    \"ContentEngine\": {\n        \"Source\": \"ollama\",\n        \"Host\": \"http://localhost:11434\",\n        \"Model\": \"chat\"\n    }\n
  • You can run multiple models at the same time, but this may be a performance issue. You can also run multiple models on different machines, and point the Animator content settings to the applicable machine.
"},{"location":"animator/run/","title":"Running Animator Animations","text":"

Animator is a simulation of a population of agents. Animator runs in cycles, and for each cycle, the agents make decisions based on their attributes, preferences, motivations, and behaviors.

"},{"location":"animator/run/#setup","title":"Setup","text":"
  • Get the Animator API up and running as outlined here
  • The appsettings.json file points to Animator-specific configuration, which by default is in ./config/config.json:
  {\n    \"ApplicationDatabaseSettings\": {\n      \"ConnectionString\": \"mongodb://ghosts-mongo:32770\",\n      \"DatabaseName\": \"AnimatorDb\"\n    },\n    \"ApplicationSettings\": {\n      \"GhostsApiUrl\": \"http://localhost:52388/\", //the root url of the Ghosts API\n      \"Proxy\": \"\",\n      \"Animations\": {\n        \"IsEnabled\": false, //if false, then all animations are disbled\n        \"SocialGraph\": {\n          \"IsEnabled\": false, //if false, just this animation is disabled\n          \"IsMultiThreaded\": true, //helpful to set to false for debugging purposes\n          \"IsInteracting\": true, //means new agent interactions are being generated\n          \"MaximumSteps\": 4000, //max steps to execute\n          \"TurnLength\": 9000, //ms per step\n          \"ChanceOfKnowledgeTransfer\": 0.3, //chance that an agent will share knowledge with another agent\n          \"Decay\": {\n            \"StepsTo\": 10, //min steps to execute before an agent begins forgetting things\n            \"ChanceOf\": 0.05\n          }\n        },\n        \"SocialBelief\": {\n          \"IsEnabled\": false,\n          \"IsMultiThreaded\": true,\n          \"IsInteracting\": true,\n          \"MaximumSteps\": 300,\n          \"TurnLength\": 9000\n        },\n        \"SocialSharing\": {\n          \"IsEnabled\": false,\n          \"IsMultiThreaded\": true,\n          \"IsInteracting\": true,\n          \"IsSendingTimelinesToGhostsApi\": false,\n          \"IsSendingTimelinesDirectToSocializer\": true,\n          \"PostUrl\": \"http://localhost:8000\",\n          \"MaximumSteps\": 100,\n          \"TurnLength\": 9000,\n          \"ContentEngine\": {\n            \"Source\": \"ollama\",\n            \"Host\": \"http://localhost:11434\",\n            \"Model\": \"chat\"\n          }\n        },\n        \"Chat\": {\n          \"IsEnabled\": false,\n          \"IsMultiThreaded\": true,\n          \"IsInteracting\": true,\n          \"MaximumSteps\": 300,\n          \"TurnLength\": 9000,\n          \"IsSendingTimelinesToGhostsApi\": false,\n          \"PostUrl\": \"http://localhost:8065\",\n          \"ContentEngine\": {\n            \"Source\": \"ollama\",\n            \"Host\": \"http://localhost:11434\",\n            \"Model\": \"chat\"\n          }\n        },\n        \"FullAutonomy\": {\n          \"IsEnabled\": false,\n          \"IsMultiThreaded\": true,\n          \"IsInteracting\": true,\n          \"IsSendingTimelinesToGhostsApi\": false,\n          \"MaximumSteps\": 10000,\n          \"TurnLength\": 9000,\n          \"ContentEngine\": {\n            \"Source\": \"ollama\",\n            \"Host\": \"http://localhost:11434\",\n            \"Model\": \"activity\"\n          }\n        }\n      }\n    },\n    \"AllowedHosts\": \"*\",\n    \"ClientSettings\": {\n    },\n    \"CorsPolicy\": {\n      \"Origins\": [\n        \"http://localhost:4200\"\n      ],\n      \"Methods\": [],\n      \"Headers\": [],\n      \"AllowAnyOrigin\": false,\n      \"AllowAnyMethod\": true,\n      \"AllowAnyHeader\": true,\n      \"SupportsCredentials\": true\n    }\n  }\n  ...\n

After you update the appsettings.json file, you will need to restart the Animator API server via:

docker restart animator-api\n
"},{"location":"content/","title":"GHOSTS Content Servers Overview","text":"

GHOSTS content servers are an evolving part of the framework. They exist for several reasons:

  1. On an air-gapped network, where we are simulating some subset of the internet, we want more types of browsable content within that range \u2014 documents, spreadsheets, presentations, pdf files, streamed movies, and the like.
  2. We want a broad range of URLs within a site we are representing in the range.
  3. We want to simulate a document store, such as SharePoint, OneCloud, or similar, but without the hassle of installing and maintaining those actual systems.

Research by Global WebIndex claims that globally, 59% of the world's population uses social media, and that the average daily use is 2 hours and 29 minutes (July 2022).

"},{"location":"content/#air-gaps","title":"Air-gaps","text":"

Many ranges are air-gapped, which means they have no access to the wider internet. In these cases, recreating a reasonable facsimile of the internet is key to the training experience. While there are many systems that do this well, we often want to augment the scenario with a wider array of URL traffic, or we want to introduce more of certain kinds of content going across the wire. PANDORA was created to address these concerns. Shortly later, we added a social server as well.

"},{"location":"content/#having-to-know-valid-urls","title":"Having to know valid URLs","text":"

The other problem is that the internet works by the client having to \u201cknow\u201d the location of some resource via:

  • Actually knowing the URL
  • Being referred from another page - I might know google.com and search for something, which gives me a reference to another page I was not aware of previously.
  • Inferring the URL from some like resource - If one is poking around and looking for something on a server, a slight change of URL often gives hints that get you to where you wanted to go.
  • Guessing - the proliferation of .com domains means that for something new, it's often fruitful to just try that thing.com and see if it works!

The problem here is that currently, clients must know valid URLs that actually exist out in a simulated greyspace (via TopGen, GreyBox, or otherwise), which limits the array of potential requests and creates range work to maintain. So we created GHOSTS PANDORA, which serves whatever clients ask for - if the request is for a doc file, the server creates a random doc file on the fly \u2014 in memory \u2014 and serves it back to the client. Pandora serves the following content types:

  • html
  • css
  • js
  • doc|x
  • ppt|x
  • xls|x
  • mp4
  • pdf
  • gif
  • jpg
  • png
  • zip
  • msi
  • iso
  • other binary formats, etc.

Pandora has generic request handlers for each HTTP verb (GET, POST, etc.) and is deployed as a simple docker container. We configure it to handle a particular IP on a multiple-IP-enabled host machine. It works off any URL, but part of the solution involved introducing more randomness in the GHOSTS clients as well. Those clients now support a creative parameter-built URL system that can be configured to look something like this:

sharepoint.hello.com/{org}/{report_type}/{uuid}/{file_name}.{file_type}\n

These variables are processed at runtime, and produce a final url that might look something like:

sharepoint.hello.com/operations/maintenance/80e6af4e-5107-43b5-832f-0d8027efbd76/report.docx\n

In addition, Pandora supports \u201cbad\u201d payloads via configuration. Here the server responds to specific configured URLs to deploy planted injects. So clients can download malware in an exercise in a manner that is hard to differentiate based on URLs already seen within the event. The configuration looks like:

[payloads]\n1=/bad/payload/url/,some_bad.zip,application/zip\n

Where id=url,payload file, MIME response type.

"},{"location":"content/pandora/","title":"GHOSTS PANDORA SERVER Overview","text":"Pandora is part of GHOSTS

Pandora is within the GHOSTS Source Code Repository hosted on GitHub.

GHOSTS PANDORA is a web server that responds to a myriad of request types with randomized content generated in real-time. Used in conjunction with GHOSTS NPCs, the two can provide for agents that are periodically downloading content other than simple HTML and associated image, CSS, and js files.

"},{"location":"content/pandora/#running-this-server","title":"Running this server","text":""},{"location":"content/pandora/#as-a-docker-container","title":"As a Docker Container","text":"

Docker is the preferred way to run Pandora - mostly because this is how we run and test it before version releases.

  1. Review the repository docker-compose.yml file
  2. Run the following in your terminal
mkdir ghosts-pandora\ncd ghosts-pandora\ncurl https://raw.githubusercontent.com/cmu-sei/GHOSTS/master/src/ghosts.pandora/docker-compose.yml -o docker-compose.yml\ndocker-compose up -d\n
"},{"location":"content/pandora/#bare-metal","title":"Bare metal","text":"

This assumes the host server is a common Linux distribution. For images to render correctly, PIL or the more recent Pillow library is necessary. See here for more information on Pillow installation and configuration.

  1. Using a Python 3 distribution >= 3.6.2
  2. In the terminal run: pip install -r requirements.txt
  3. Then run python app.py
"},{"location":"content/pandora/#capabilities","title":"Capabilities","text":""},{"location":"content/pandora/#handling-requests-by-directory","title":"Handling requests by directory","text":"
  • /api - All requests beginning with /api automatically respond with json. This includes:
    • /api/users
    • /api/user/a320f971-b3d9-4b79-bb8d-b41d02572942
    • /api/reports/personnel
  • /csv - All requests beginning with /csv automatically respond with csv. Like the above, this includes urls such as:
    • /csv/users
    • /csv/user/winx.jalton
    • /csv/reports/HR/payroll
  • /i, /img, /images - All requests beginning with these directories automatically respond with a random image of type [gif, jpg, png]. Examples:
    • /i/v1/a9f6e2b7-636c-4821-acf4-90220f091351/f8f8b1f0-9aa5-4fc7-8880-379e3192748e/small
    • /images/products/184f3515-f49b-4e07-8c8b-7f978666df0e/view
    • /img/432.png
  • /pdf - All requests respond with a random pdf document. Examples:
    • /pdf/operations/SOP_Vault/a7f48bd5-84cb-43a1-8d3d-cd2c732ddff6
    • /pdf/products
  • /docs - All requests respond with a random word document
  • /slides - All requests respond with a random powerpoint document
  • /sheets - All requests respond with a random excel document
"},{"location":"content/pandora/#handling-requests-by-type","title":"Handling requests by type","text":"

For requests indicating a specific file type, there are several specific handlers built to respond with that particular kind of file, such as:

  • .csv
  • Image requests [.gif, .ico, .jpg, .jpeg, .png]
  • .json
  • Office document requests
  • .doc, .docx
  • .ppt, .pptx
  • .xls, .xlsx
  • .pdf

So that a URL such as /users/58361185-c9f2-460f-ac45-cb845ba88574/profile.pdf would return a pdf document typically rendered right in the browser.

All unhandled request types, urls without a specific file indicator, or requests made outside specifically handled directories (from the preceding section) are returned as html, including:

  • /docs/by_department/operations/users
  • /blog/d/2022/12/4/blog_title-text
  • /hello/index.html
"},{"location":"content/pandora/#hiding-malicious-payloads-for-red-teaming","title":"Hiding malicious payloads for red-teaming","text":"

Pandora also can hide payloads in a particular request for things like red-teaming and such. This is done in the configuration file, and looks like this:

[payloads]\n1=/1/,a.zip,application/zip\n2=/2/users,b.zip,application/zip\n3=/3/some/report/url,c.zip,application/zip\n

Each record must be an incrementing integer with no duplication. The values are:

  • The URL that this payload responds to
  • The local file (stored in ./payloads/) to be returned
  • The MIME type of the response

So for 1 in the example above, requests to /1/ return the a.zip file as an application/zip file.

"},{"location":"content/social/","title":"GHOSTS PANDORA SOCIAL Overview","text":"PANDORA SOCIAL is still very early beta

Here be dragons

The place where GHOSTS agents come to share their thoughts and information.

In the spirit of the original PANDORA, this server also responds to a very broad array of URLs but enables clients to POST/PUT/DELETE to it as well, for example:

Request Response POST /images responds with a url to the saved image file POST / responds with a randomly-generated streamed video POST /users/michelle_smith/af2d00aa-4a89-4af3-baff-1746b556e7a1/ responds with a reply to the original user's social post"},{"location":"core/api/","title":"GHOSTS Core API Overview","text":"GHOSTS Source Code

The GHOSTS Source Code Repository is hosted on GitHub.

The GHOSTS API enables the control and orchestration of non-player characters (NPCs) within a deployment. It supports logging, reporting, and managing individual, groups of, or entire deployments of client installs.

"},{"location":"core/api/#installation","title":"Installation","text":"
  1. Install \ud83d\udc33 Docker
  2. Install Docker Compose
  3. Run the following commands - we'll use this docker-compose.yml file
mkdir ghosts\ncd ghosts\ncurl https://raw.githubusercontent.com/cmu-sei/GHOSTS/master/src/Ghosts.Api/docker-compose.yml -o docker-compose.yml\ndocker-compose up -d\n

The required containers will be downloaded and configured automatically.

Once the last command completes, if you open http://localhost:5000/api/home in your browser, you should see the initial API page outlining the version of the install, and a few test machine entries. If this page renders, your API is up, running, and available.

You will still need to set up Grafana. Beware that you must often chown the host location of the container as listed in the docker-compose file or the container will just continually restart in error due to insufficient permissions.

"},{"location":"core/api/#configuring-the-api","title":"Configuring the API","text":"

The API generally has good defaults to get you up and running quickly, but there are some considerations in the appconfig.json file:

    \"ClientSettings\": {\n        \"OfflineAfterMinutes\": 30, ...\n        \"MatchMachinesBy\": null,\n

Can be fqdn|host|resolvedhost|null - null tells the API to match incoming requests with machine records by the machine name. For installations where multiple domains are reporting into the same API, you probably want to use FQDN in order to avoid machines being duplicated.

\"QueueSyncDelayInSeconds\": 10,\n\"NotificationsQueueSyncDelayInSeconds\": 10,\n

This is how often the synch job runs. Incoming machine requests are not real-time in order to best bundle like records together.

"},{"location":"core/api/#configuring-grafana","title":"Configuring Grafana","text":"
  • Grafana will be running (if containerized) on port 3000, and we can access it via the same URL we use for the API.
  • The default login is admin/admin.
  • The first step is to set up a datasource named \"ghosts\" to the ghosts Postgres database.
  • Now import your choice of the grafana json files in this repository. It creates the default GHOSTS dashboard.
"},{"location":"core/api/#webhooks","title":"Webhooks","text":"

The GHOSTS API provides webhook callbacks based on the configuration on the endpoint: /api/webhooks. The payload for creating a webhook is in the format:

{\n  \"status\": 0,\n  \"description\": \"some description\",\n  \"postbackUrl\": \"http://localhost/endpoint:port\",\n  \"postbackMethod\": 0, (0 == get, 1 == post)\n  \"postbackFormat\": \"see below\"\n}\n

Payloads can be any format \u2014 here is a sample:

{\n 'machine':'[machinename]',\n 'created':'[datetime.utcnow]',\n 'type':'[messagetype]',\n 'payload':'[messagepayload]'\n}\n

On send, the payload will be converted into the correct JSON format:

{\n \"machine\":\"some_guid\",\n \"created\":\"some_datetime\",\n \"type\":\"some_message\",\n \"payload\":\"some_payload\"\n}\n

If the postback method is POST, the payload will be sent as the message body. If the postback method is GET, the payload will be sent as part of the querystring value ?message=payload.

The following events are reported via webhooks:

  1. Timeline delivered (with the timeline that was delivered as payload) to a machine via API (original API posting of timeline only holds timeline in wait - the client still must check-in in order for that timeline to be delivered)
  2. Machine requested updates (\"checked in\") from API
  3. Machine posted results to API
"},{"location":"core/api/#troubleshooting","title":"Troubleshooting","text":"

Is the API up and running?

  • Go to /api/home in the browser, it should return the current API version and the number of machines and groups under management. If it says relationship not found, restart the API application and it should create the database automatically.
  • Run docker ps --all and see that all containers are running normally. If one or more is not running, look at the logs for that machine via docker logs [machine name].

The ClientId, ClientResults, and other Client* endpoints are failing.

The Client* endpoints are for the Clients to use only. There are specific header values set by the client in the request that is used to authenticate the request. If you are not using the client, you will not have these headers set, and these endpoints will fail.

"},{"location":"core/client/","title":"GHOSTS Core Client Overview","text":"GHOSTS Source Code

The GHOSTS Source Code Repository is hosted on GitHub.

The GHOSTS client simulates what anyone might do at a computer given their particular role or membership within some team. It creates documents, browses websites, downloads files, and uses all sorts of popular applications on many versions of Windows and Linux machines. Whether you're a friendly administrator or a powerful cyber adversary, GHOSTS can replicate your expected behavior.

GHOSTS has many use cases in cyber training and exercises, most notably for bringing non-player characters (NPCs) to life, but it can also be used for other purposes where realistic activity on a computer or network is needed - testing or generating datasets, for example.

Do I need the API?

Although clients are fully functional without the API server, the latter enables logging, reports, and remote administration capabilities. Without the API, changes to clients must be managed in some other manner.

The client's configuration and command system are file-based, so if you do not wish to use the API, you can manage these through some other tool, such as Ansible or similar. All of these files are under the client's install location.

Run as the NPC you're representing

The GHOSTS client should typically be run as a user, and not as administrator or root - training or exercising teams will notice this immediately.

"},{"location":"core/client/#the-windows-client","title":"The Windows Client","text":"

GHOSTS on Windows (Win7, 10, 11, and corresponding server versions, such as 2022, etc. are currently supported) is a .NET Console application that performs user activity on client workstations - web browsing, working with office documents, using the command prompt or PowerShell, etc. Our team typically installs the client in an out-of-game directory (c:\\exercise\\ghosts\\), where no event or injects will originate. It is recommended you verify one working client before deploying to multiple machines. You will need the base URL from the API installation for the client to communicate home.

"},{"location":"core/client/#windows-installation","title":"Windows Installation","text":"
  • Your client Windows machine will need to have (at least) the Microsoft DotNet 4.6.1 runtime installed . Again, note that you only need the runtime, not the full SDK. We continue to use 4.6.1 on Windows to maintain backward compatibility.

  • Download the appropriate latest client

Unzip to your client machine in a directory such as c:\\exercise\\ghosts. You will need to adjust the configuration in config/application.json for your client to talk to your an installed instance of the GHOSTS API server.

Additional configuration required for web browsing

For any client utilizing the Firefox or Chrome web browser, an automation driver is necessary to be included in the same folder as the GHOSTS binary. For Firefox, download the appropriate \ud83e\udd8e\u00a0 Geckodriver for your version of the browser here . For Chrome, download the appropriate Chromedriver for your version of the browser here .

Additional configuration required for email

Using the Windows client email functions requires the use of Redemption which provides robust Outlook automation. The full Redemption library should be found in /lib.

"},{"location":"core/client/#linux-client","title":"Linux Client","text":"

Your client Linux machine will need to have the latest Microsoft dotnetcore runtime installed (Note that for the GHOSTS client, there are versions for dotnetcoreapp3.1 - this will eventually go away \u2014 and dotnet6.0, which is long term support (LTS) and will stick around for a while). Again, note that you only need the runtime installed, not the full SDK.

"},{"location":"core/client/#linux-installation","title":"Linux Installation","text":"
  • Download the latest Linux client

Unzip to a folder such as ~/ghosts for the user that you want GHOSTS to run as.

Note that on Linux machines running the client as root and utilizing web browsing may result in failures due to Gecko/Chromedriver display issues.

"},{"location":"core/client/#client-directory-structure","title":"Client Directory Structure","text":"Do not copy the instance folder

You should never copy the instance folder from one machine to another.

Folder Description config/ configuration files are stored here. instance/ generated files and information relative to this particular installed instance of ghosts is stored here. This folder should never be copied from one machine to another lib/ third-party libraries used by ghosts are stored here logs/ output logs for the installed instance (logs/app.log), and logs that are transferred to the server (logs/clientupdates.log)"},{"location":"core/client/#configuration-quick-start","title":"Configuration Quick Start","text":"

After unzipping the GHOSTS client, we can simply double-click it to run. Note that the console window likely printed a few messages, but then disappeared. This is normal, in production mode GHOSTS hides itself. We can see it in the Windows Task Manager, however, and we can kill the process from there. We can also run the included kill-ghosts.bat file that closes the application and any applications it might control.

Beyond this initial step of verifying that the client will run, there are two files that we might need to adjust to fit many deployments:

"},{"location":"core/client/#applicationjson","title":"application.json","text":"

In this file, often all we need to change are the URLs for the API, IdUrl, ClientResultsUrl, ClientUpdatesUrl, and the like. Change the hostname to your installed API location, and GHOSTS should check in as expected.

{\n    \"IdEnabled\": true,                                                      //enabled in order to command and control from api (C2) server\n    \"IdUrl\": \"http://yourapiurl.com/api/clientid\",                          //url for API endpoint to get clientid\n    \"ClientResultsEnabled\": true,                                           //enabled to report results to C2\n    \"ClientResultsUrl\": \"http://yourapiurl.com/api/clientresults\",          //url for API endpoint to report results\n    \"ClientResultsCycleSleep\": 90,                                          //report results every x ms\n    \"ClientUpdatesEnabled\": true,                                           //enabled to get updates from C2\n    \"ClientUpdatesUrl\": \"http://yourapiurl.com/api/clientupdates\",          //url for API endpoint to get updates\n    \"ClientUpdatesCycleSleep\": 90,                                          //check for updates every x ms\n    \"Survey\": {                                                             //survey is a local report of processes running, etc.\n        \"IsEnabled\": true,                                                  //on/off\n        \"Frequency\": \"once\",                                                //how often to survey\n        \"MaxAgeInHours\": 168,                                               //how long to wait until new survey\n        \"OutputFormat\": \"indent\"                                            //compact/fancy(indent)\n    },\n    \"HealthIsEnabled\": true,                                                //enable local health checks\n    \"HandlersIsEnabled\": true,                                              //enable local timeline activity\n    \"ChromeExtensions\": \"\",                                                 //comma separated local extensions (used for injects in the past)\n    \"FirefoxInstallLocation\": \"\",                                           //geckodriver needs this for non-standard installs (is pesky)\n    \"FirefoxMajorVersionMinimum\": 48,                                       //geckodriver is picky about versions\n    \"OfficeDocsMaxAgeInHours\": 6,                                           //cleanup kills docs in the documents folder older than this setting\n}\n
"},{"location":"core/client/#timelinejson","title":"timeline.json","text":"

The other file we may want to adjust is the default timeline. This is what the agent does all day, including browsing the internet, creating documents, and similar. The defaults hopefully give you a good idea of what is possible, and of course, the array of configurations here is endless - be creative!

The primary item is the HandlerType. This tells GHOSTS to run a command (Command), use Firefox to browse an array of websites (BrowserFirefox), create Excel documents (Excel) and so on. Some of the other items related to a handler's configuration are:

  • Initial: The initial command for a handler to execute. For a web browser, you might enter either a URL or \"about:blank\".
  • UtcTimeOn | UtcTimeOff: \"00:00:00\": \"24:00:00\" to not shut off. Otherwise, enter an on and an off time to simulate things such as office hours of 9-5, etc. There are 30 minutes of jitter plus or minus from the time entered.
  • Loop: Set this to true to continue to execute this same command on a loop, or false to execute something just one time.
{\n   \"HandlerType\": \"Command\",\n   \"Initial\": \"\",\n   \"UtcTimeOn\": \"00:00:00\",\n   \"UtcTimeOff\": \"24:00:00\",\n   \"Loop\": \"True\",\n   \"TimeLineEvents\": [\n      {\n         \"Command\": \"NETSTAT\",    \n         \"CommandArgs\": [],\n         \"DelayAfter\": 900000,\n         \"DelayBefore\": 0\n      }\n   ]\n}\n

To access a network share file, the command might be: net use X:\\SERVER\\Share

To RDP to another machine: mstsc.exe {ConnectionFile | /v:ServerName[:Port]} [/console] [/f] [/w:Width/h:Height]

/v - specifies the remote computer and port (optional) you wish to connect to /console \u2013 connects to the console of a Windows Server 2003 based system /f \u2013 starts the remote desktop connection in full screen mode /w & /h \u2013 specifies the width and height of the remote desktop connection

Actions can also be created for standard copy/move/deletion of files via their respective commands.

Chrome

We have to pass the browser window an initial value. If we don't want it to go anywhere at start, we could pass about:blank, otherwise we'd pass a url. These can be http or https.

{\n   \"HandlerType\": \"BrowserChrome\",\n   \"Initial\": \"http://google.com\",\n   \"UtcTimeOn\": \"00:00:00\",\n   \"UtcTimeOff\": \"24:00:00\",\n   \"Loop\": \"True\",\n   \"TimeLineEvents\": [\n      {\n         \"Command\": \"random\",\n         \"CommandArgs\": [\n            \"http://google.com\",\n            \"http://facebook.com\",\n         ],\n         \"DelayAfter\": 1000,\n         \"DelayBefore\": 0\n      }\n   ]\n}\n

Excel, PowerPoint, Word

{\n   \"HandlerType\": \"Word\",\n   \"Initial\": \"\",\n   \"UtcTimeOn\": \"00:00:00\",\n   \"UtcTimeOff\": \"24:00:00\",\n   \"Loop\": \"True\",\n   \"TimeLineEvents\": [\n      {\n         \"Command\": \"create\",\n         \"CommandArgs\": [ \"%homedrive%%homepath%\\\\Documents\" ],\n         \"DelayAfter\": 900000,\n         \"DelayBefore\": 0\n      }\n   ]\n}\n
"},{"location":"core/client/#trackables","title":"Trackables","text":"

For specific Timeline Events where the outcome is needed to be tracked, like for example, a client machine spawned inject, use a Trackable (via TrackableId in the following example):

{\n    \"TimeLineHandlers\": [\n        {\n            \"HandlerType\": \"BrowserChrome\",\n            \"Initial\": \"about:blank\",\n            \"UtcTimeOn\": \"00:00:00\",\n            \"UtcTimeOff\": \"24:00:00\",\n            \"Loop\": false,\n            \"TimeLineEvents\": [\n                {\n                    \"Command\": \"browse\",\n                    \"CommandArgs\": [ \"https://dl.dafont.com/dl/?f=italian_breakfast\" ],\n                    \"DelayAfter\": 0,\n                    \"DelayBefore\": 0\n                },\n                {\n                    \"Command\": \"download\",\n                    \"CommandArgs\": [ \"//a[contains(@class, 'dl')]\" ],\n                    \"TrackableId\": \"<guid id from trackables table/>\",\n                    \"DelayAfter\": 0,\n                    \"DelayBefore\": 0\n                }\n            ]\n        },\n        {\n            \"HandlerType\": \"Command\",\n            \"Initial\": \"\",\n            \"UtcTimeOn\": \"00:00:00\",\n            \"UtcTimeOff\": \"24:00:00\",\n            \"Loop\": false,\n            \"TimeLineEvents\": [\n                {\n                    \"Command\": \"cd %homedrive%%homepath%\\\\Downloads\",\n                    \"CommandArgs\": [\n                        \"powershell expand-archive -Path italian_breakfast.zip -destinationpath x\",\n                        \"cd x\",\n                        \"dir\"\n                    ],\n                    \"TrackableId\": \"<guid id from trackables table/>\",\n                    \"DelayAfter\": 10,\n                    \"DelayBefore\": 10000\n                }\n            ]\n        }\n    ]\n}\n
"},{"location":"core/client/#troubleshooting","title":"Troubleshooting","text":"

Clients aren't running (immediately exiting, throwing copious exceptions, or similar)

  • Is the dotnet framework runtime 4.x installed on the machine?
  • If GPO is doing white-listing of what apps can run, is ghosts.exe white-listed?
  • Will the client run by simply double-clicking on the exe?
  • Does it report anything to the windows application event logs?
  • What's in logs/app.log?
  • Is the ghosts executable set to execute automatically when the machine restarts?

Clients aren't reporting their activity to the API

  • Is the client running correctly? (if not, see above)
  • Is there entries in the logs/clientupdates.log?
  • If there are, is the file too large? (Try removing it, ghosts might be hung trying to process a lot of log data)
  • If the folder instance created? Does the file instance/id.json exist? (If it does and has an ID within, then ghosts has reported home to the api at least once)
  • The file logs/app.log indicating any fatal issues? (Logging can be ratcheted up and down via nlog configuration)

Can I update what clients are doing?

  • Clients operate off their config/timeline.json file and this can be updated via Powershell, Ansible, or other means - it's just a file.
  • Clients can also do just-in-time activities via the instance/timeline/in folder. Anything placed here will be picked up, executed, and moved to the corresponding out folder once complete. This does not affect any activity currently controlled with the default timeline file.

Can I reset a client on a box?

  • Yes, launching a new instance of Ghosts kills the previous one and all associated tasks from the timeline (any instances of Word, PowerShell, etc.). Only one instance of Ghosts will be running on a client box at any time. We can also run the .bat script kill-ghosts.bat included in the distribution to clean everything up.

What is the easiest way to determine the running version of the client?

  • run the version flag: ghosts.exe --version
"},{"location":"core/handlers/","title":"Basic Handler Configuration","text":"

The following is the format for a basic timeline handler:

\"TimeLineHandlers\": [\n    {\n      \"HandlerType\": \"Watcher\",\n      \"UtcTimeOn\": \"00:00:00\",\n      \"UtcTimeOff\": \"24:00:00\",\n      \"Loop\": true,\n      \"TimeLineEvents\": [\n        {\n          \"Command\": \"folder\",\n          \"CommandArgs\": [ \"path:%HOMEDRIVE%%HOMEPATH%\\\\Downloads\", \"size:2000\", \"deletionApproach:oldest\" ],\n          \"DelayAfter\": 0,\n          \"DelayBefore\": 0\n        }\n      ]\n    }\n]\n

Some of the key-value pairs are self-explanatory, but let's review a few important ones:

Key Value HandlerType The application or major function we want to control. This could be FireFox, the Cmd terminal, or Word. UtcTimeOn The time the handler will begin to run. To simulate an agent coming into the office at 0900, we set this to your time zone's UTC value. UtcTimeOff The time the handler will stop. To simulate an agent leaving the office at 1700, we set this to your time zone's UTC value. Loop true or false - a handler could be repeated or just run one-time."},{"location":"core/api/timelines/","title":"Managing Timelines","text":"

One of the primary capabilities of the API is to manage multiple client timelines. Timelines are the mechanism for clients to perform actions on behalf of a user. For example, a client might execute a timeline to browse a website, create a document, or other Handler activities.

Clients are configured to check in periodically with the API to report their current state and to check if any updates are available. We can have the API hold an update for the next time a client, group of clients, or all clients check in. That update will then be processed by the client and the client will report back to the API that the update has been processed. This allows the API to manage the state of the client and to ensure that the client is always up to date. So the process is:

  1. We configure an update for a client or group of clients in the API.
  2. Clients check in and are told that an update is available.
  3. The client processes the update and reports back to the API that the update has been processed.
"},{"location":"core/api/timelines/#configuring-a-timeline-for-a-client","title":"Configuring a Timeline for a Client","text":"

Client timelines are updated via POST to /api/timelines in the following format:

{\n  \"machineId\": \"3fa85f64-5717-4562-b3fc-2c963f66afaf\",\n  \"type\": 0,\n  \"activeUtc\": \"2023-03-08T16:38:04.002Z\",\n  \"status\": 0,\n  \"update\": {\n    \"status\": 0,\n    \"timeLineHandlers\": [\n      {\n        \"handlerType\": 0,\n        \"initial\": \"string\",\n        \"utcTimeOn\": {\n          \"ticks\": 0\n        },\n        \"utcTimeOff\": {\n          \"ticks\": 0\n        },\n        \"handlerArgs\": {\n          \"additionalProp1\": \"string\",\n          \"additionalProp2\": \"string\",\n          \"additionalProp3\": \"string\"\n        },\n        \"loop\": true,\n        \"timeLineEvents\": [\n          {\n            \"trackableId\": \"string\",\n            \"command\": \"string\",\n            \"commandArgs\": [\n              \"string\"\n            ],\n            \"delayAfter\": 0,\n            \"delayBefore\": 0\n          }\n        ]\n      }\n    ]\n  }\n}\n

The key values to consider here are: The machine ID that you want to update, the other key value is the type of timeline. The type is an integer value that represents the type of update. The following are the types of updates that are currently supported:

  • Timeline = 0 // this
  • Health = 1
  • TimelinePartial = 10 // this the agent is currently doing off its default timeline
  • RequestForTimeline = 20
ID Type Description 0 Timeline Replaces the client's default timeline stored within ./config/timeline.json 1 Health This updates a client's health instructions 10 TimelinePartial Does not replace the default timeline, rather this timeline is executed immediately on separate threads from whatever 20 RequestForTimeline Use this to instruct the client to send its current default timeline up to the API

The remainder of the settings are for the timeline - basically what we are doing here is sending a client a new timeline, with the above values to indicate, which machine and what to change in the update node.

"},{"location":"core/handlers/blog_helper/","title":"Blog Helper Configuration","text":"Sample Configuration

The sample configuration below is also available in the [GHOSTS GitHub repository](https://github.com/cmu-sei/GHOSTS/blob/master/src/Ghosts.Client/Sample%20Timelines/clicks

The 'blog' command for a browser handler allows browse/deletion/upload/reply from a blog site.

The handlerArgs for the blog command are:

  • \"blog-credentials-file\": json credentials file path, required, credentials file, see SSh.json sample handler for format
  • \"blog-deletion-probability\": <0-100 integer>, default 0, probability to delete a blog post
  • \"blog-upload-probability\": <0-100 integer>, default 0 , probability to upload a blog post
  • \"blog-reply-probability\": <0-100 integer>, default 0 , probability to reply to a random blog post
  • \"blog-browse-probability\": <0-100 integer>, default 0, probability to browse to a random blog post
  • \"blog-version\": \"drupal\", -- version, required, only drupal is currrently supported, tested with version 7

Sum of browse+deletion+upload+reply <= 100

The CommandArgs are strings of the form \"key:value\", supported args are:

  • site:blog site -- required
  • credentialKey:credential key contained in the credential file

A handler can only browse a single blog site. The username, password specified by the credentialKey are used to login into the site.

Under drupal, it assumed that all users have the capabilty to delete all blogs, even other user's blogs.

Default content in config directory is blog-content.csv, default reply content is blog-reply.csv

This content can be overridden in application.json by the 'BlogContent', 'BlogReply' fields.

  \"Content\": {\n      \"EmailContent\": \"\",\n      \"EmailReply\": \"\",\n      \"EmailDomain\": \"\",\n      \"EmailOutside\": \"\",\n      \"BlogContent\": \"\",\n      \"BlogReply\": \"\",\n      \"FileNames\": \"\",\n      \"Dictionary\": \"\"\n    },\n

The timeline configuration looks like this:

{\n  \"Status\": \"Run\",\n  \"TimeLineHandlers\": [\n    {\n      \"HandlerType\": \"BrowserChrome\",\n      \"HandlerArgs\": {\n        \"isheadless\": \"false\",\n        \"blockimages\": \"true\",\n        \"blockstyles\": \"true\",\n        \"blockflash\": \"true\",\n        \"blockscripts\": \"true\",\n        \"stickiness\": 75,\n        \"stickiness-depth-min\": 5,\n        \"stickiness-depth-max\": 10000,\n        \"incognito\": \"true\",\n        \"blog-credentials-file\": \"c:\\\\ghosts_data\\\\blog_creds.json\",\n        \"blog-deletion-probability\": 0,\n        \"blog-upload-probability\": 0,\n        \"blog-browse-probability\": 0,\n        \"blog-reply-probability\": 100,\n        \"blog-version\": \"drupal\"\n\n      },\n      \"Initial\": \"about:blank\",\n      \"UtcTimeOn\": \"00:00:00\",\n      \"UtcTimeOff\": \"24:00:00\",\n      \"Loop\": \"True\",\n      \"TimeLineEvents\": [\n        {\n          \"Command\": \"blog\",\n          \"CommandArgs\": [\n            \"site:http://www.netexhsv.com:8080\",\n            \"credentialKey:credkey1\"\n          ],\n          \"DelayAfter\": 10000,\n          \"DelayBefore\": 0\n        }\n      ]\n    }\n  ]\n}\n
"},{"location":"core/handlers/browser/","title":"Web Browser (Firefox|Chrome) Configuration","text":"

A sample timeline for each browser is available in the repository directory of the same name.

"},{"location":"core/handlers/browser/#timeline-settings","title":"Timeline Settings","text":"

For any single handler, there are multiple events possible. For a timeline, HandlerArgs settings might look like:

 \"TimeLineHandlers\": [\n        {\n            \"HandlerType\": \"BrowserFirefox\",\n            \"HandlerArgs\": {\n                \"isheadless\": \"false\",         // running in headless mode requires less resources\n                \"blockimages\": \"true\",         // block images from loading\n                \"blockstyles\": \"true\",         // block stylesheets from loading\n                \"blockflash\": \"true\",          // block flash (RIP) from loading\n                \"blockscripts\": \"true\",        // block scripts from loading\n                \"stickiness\": 75,              // 75% chance of staying on the same website\n                \"stickiness-depth-min\": 5,     // minimum number of links to click on a website\n                \"stickiness-depth-max\": 10000, // maximum number of links to click on a website\n                \"incognito\": \"true\"            // run in incognito mode\n            },\n
"},{"location":"core/handlers/browser/#timelineevent-basics","title":"TimelineEvent Basics","text":"

For a given web browser timeline (such as the sample for FireFox), there are several TimelineEvent commands possible:

  • random

This event combined with loop being set to true will cause the timeline to randomly select a website from the list provided in CommandArgs and make a corresponding GET request to that site. The timeline will then wait for the number of seconds specified in the Delay property before selecting another random website from the list. Note that if stickiness is set, the next link may be selected from the same website as the previous link.

An example of this setting is:

\"TimeLineEvents\": [\n                {\n                    \"Command\": \"random\",\n                    \"CommandArgs\": [\n                        \"http://www.cmu.edu\",\n                        \"http://sei.cmu.edu\"\n                        ...\n
  • randomalt

Similar to random but includes POST commands as well.

  • browse

Perform a GET request to the website provided in CommandArgs. This is typically used to perform a just in time JIT browser activity.

  • crawl

Used internally in conjunction with a proxy to scrape content for our hosted greyspace.

  • outlook

For use with the Outlook web client. This command will perform a GET request to the Outlook web client and then perform a series of actions such as opening an email, replying to an email, and sending an email. The number of emails to open, reply to, and send are specified in the CommandArgs property.

  • sharepoint

For use in browsing SharePoint sites and their related content.

  • blog

For use in browsing Drupal sites and their related content.

  • download

Perform a GET request to the website provided in CommandArgs and save the response to a file. This is typically used to perform a just in time JIT browser activity.

  • upload

Perform a POST request to the website provided in CommandArgs and save the response to a file. This is typically used to perform a just in time JIT browser activity.

There are other less often used commands such as:

  • type
  • typebyid
  • click
  • click.by.name
  • clickbyid
  • click.by.id
  • click.by.linktext
  • click.by.cssselector
  • js.executescript
  • manage.window.size
"},{"location":"core/handlers/browser/#timeline-url-variables","title":"Timeline URL Variables","text":"

An example of a URL using variables is:

http://craigslist.org/{org}/{group}/{uuid}/{verb}/{type}/{n}?{c}={now}\n

All variables are in the format {variable}. There are several standard variables:

  • {now} = short datetime (mm/dd/yyyy format)
  • {uuid} = uuid
  • {c} = a single character from a-z and A-Z
  • {n} = number between 1 and 1000

We can also configure additional variables by adding the following to a browser handler in a timeline:

\"url-replace\": [\n          {\"verb\": [\"order\", \"enable\", \"engage\"]},\n          {\"group\": [\"operations\", \"logistics\", \"medical\"]},\n          {\"org\": [\"army\", \"command\", \"brigade\", \"battalion\"]},\n          {\"type\": [\"document\", \"doc\", \"files\", \"vault\", \"filevault\"]}\n        ]\n

Therefore:

https://www.cmu.edu/{org}/{group}/{verb}/{type}/{uuid}/version_{n}?{c}={now}\n

might be rendered as:

https://www.cmu.edu/command/operations/order/doc/bcc396b5-47d0-4665-93c8-0a314cec13e1/version_55?d=6/21/2022\n
"},{"location":"core/handlers/clicks/","title":"Clicks Handler Configuration","text":"Sample Configuration

The sample configuration below is also available in the GHOSTS GitHub repository

The following is the format for a basic timeline handler:

{\n    \"TimeLineHandlers\": [\n        {\n            \"HandlerType\": \"Clicks\",\n            \"Initial\": \"\",\n            \"UtcTimeOn\": \"00:00:00\",\n            \"UtcTimeOff\": \"24:00:00\",\n            \"Loop\": true,\n            \"TimeLineEvents\": [\n                {\n                    \"Command\": \"Clicks\",\n                    \"CommandArgs\": [],\n                    \"TrackableId\": \"\",\n                    \"DelayAfter\": 10000,\n                    \"DelayBefore\": 0\n                }\n            ]\n        }\n    ]\n}\n

In this example, \"clicks\" simply executes a mouse left-click every 10000 milliseconds. This is useful for keeping a computer awake, or because some security products monitor for this as an indication of computer activity, or for testing purposes.

GHOSTS does not currently have a method for clicking on a specific location on the screen or clicking specific buttons/alerts.

"},{"location":"core/handlers/cmd/","title":"CMD Handler Configuration","text":"Sample Configuration

The sample configuration below is also available in the [GHOSTS GitHub repository](https://github.com/cmu-sei/GHOSTS/blob/master/src/Ghosts.Client/Sample%20Timelines/clicks

The following is the format for a basic timeline handler:

{\n    \"TimeLineHandlers\": [\n        {\n            \"HandlerType\": \"Command\",\n            \"Initial\": \"\",\n            \"UtcTimeOn\": \"00:00:00\",\n            \"UtcTimeOff\": \"24:00:00\",\n            \"Loop\": false,\n            \"TimeLineEvents\": [\n                {\n                    \"Command\": \"cd %homedrive%%homepath%\\\\Downloads\",\n                    \"CommandArgs\": [\n                        \"powershell expand-archive -Path italian_breakfast.zip -destinationpath x\",\n                        \"cd x\",\n                        \"dir\"\n                    ],\n                    \"TrackableId\": \"<guid id from trackables table/>\",\n                    \"DelayAfter\": 10,\n                    \"DelayBefore\": 10000\n                }\n            ]\n        }\n    ]\n}\n

In this example, the command window is launched, and the initial command of moving into the current user's Downloads folder is executed. Then, the command window is used to extract the contents of a zip file, move into the extracted folder, and list the contents of the folder. Thus, CommandArgs can be used to execute any number of commands in sequence.

Note that the command window is not closed after the commands are executed. This is because the command window is launched in a separate process, and the process is terminated after the commands are executed. If you want to keep the command window open, you can use the following configuration:

{\n    \"Command\": \"cmd /k cd %homedrive%%homepath%\\\\Downloads\",\n    \"CommandArgs\": [\n        \"powershell expand-archive -Path italian_breakfast.zip -destinationpath x\",\n        \"cd x\",\n        \"dir\"\n    ],\n    \"TrackableId\": \"<guid id from trackables table/>\",\n    \"DelayAfter\": 10,\n    \"DelayBefore\": 10000\n}\n
"},{"location":"core/handlers/excel/","title":"Excel Configuration","text":"Sample Configuration

The sample configuration below is also available in the [GHOSTS GitHub repository](https://github.com/cmu-sei/GHOSTS/blob/master/src/Ghosts.Client/Sample%20Timelines/clicks

{\n    \"TimeLineHandlers\": [\n      {\n        \"HandlerType\": \"Excel\",\n        \"Initial\": \"\",\n        \"UtcTimeOn\": \"00:00:00\",\n        \"UtcTimeOff\": \"24:00:00\",\n        \"HandlerArgs\": {\n          \"workingset\": {\n            \"max\": 20,\n            \"max-age-in-hours\": 72\n          }\n        },\n        \"Loop\": true,\n        \"TimeLineEvents\": [\n          {\n            \"Command\": \"create\",\n            \"CommandArgs\": [ \"%homedrive%%homepath%\\\\Documents\", \"pdf\", \"pdf-vary-filenames\", \"save-array:['c:\\\\tmp','c:\\\\tmp\\\\path2','c:\\\\tmp\\\\path3']\" ],\n            \"DelayAfter\": 900000,\n            \"DelayBefore\": 0\n          }\n        ]\n      }\n    ]\n}\n

Some of the key-value pairs are self-explanatory, but let's review a few important ones:

Key Value workingset For the documents Excel creates, how many should we create (max) and how old can they be before we start creating new ones (max-age-in-hours). Command (create) Create new documents. This is currently the only setting, but there is space for new commands to be built in the future CommandArgs See below

For CommandArgs, we began with positional arguments, but this quickly became unwieldy. We are now using named arguments, which are easier to read and maintain, but the mix remains for now. The following arguments are available:

  • [0] The path to the folder where the documents should be created. (old style)
  • [1] Also periodically export documents as PDFs as well as saving them natively. (middle style)
  • [2] if creating PDFs, vary their name from the original document. (new style)
  • [3] Randomly save documents in an array of locations. (new style)
"},{"location":"core/handlers/notepad/","title":"Notepad Configuration","text":"Sample Configuration

The sample configuration below is also available in the [GHOSTS GitHub repository](https://github.com/cmu-sei/GHOSTS/blob/master/src/Ghosts.Client/Sample%20Timelines/clicks

There is currently only one supported command (random) which uses probabilities to write text.

During each activity cycle the handler will:

  • Choose action as either delete, create, modify, or view
  • if delete, then delete random file from output-directory
  • if create, open notepad, add random text, save as random new file to output-directory
  • if view, open notepad with existing file from input-directory
  • if modify, open notepad with existing file from output-directory, add random text, save
  • if create or modify, roll against pdf-probability and do a print to pdf if roll succeeds

For this to work, the default printer must be print to pdf - there is curently no checking is done if the correct printer is not selected.

At end of activity cycle, Notepad is closed.

CommandArgs from Timeline events is not used.

{\n  \"Status\": \"Run\",\n  \"TimeLineHandlers\": [\n    {\n      \"HandlerType\": \"Notepad\",\n      \"HandlerArgs\": {\n        \"execution-probability\": 100,\n        \"deletion-probability\": 0,\n        \"view-probability\": 0,\n        \"creation-probability\": 0,\n        \"modification-probability\": 100,\n        \"pdf-probability\": 100,\n        \"input-directory\": \"C:\\\\ghosts_data\\\\uploads\",\n        \"output-directory\": \"C:\\\\ghosts_data\\\\uploads\",\n        \"text-generation\": \"random\",\n        \"min-paragraphs\": 4,\n        \"max-paragraphs\": 15,\n        \"delay-jitter\": 50\n      },\n      \"Initial\": \"\",\n      \"UtcTimeOn\": \"00:00:00\",\n      \"UtcTimeOff\": \"24:00:00\",\n      \"Loop\": \"True\",\n      \"TimeLineEvents\": [\n        {\n          \"Command\": \"random\",\n          \"CommandArgs\": [\n          ],\n          \"DelayAfter\": 20000,\n          \"DelayBefore\": 0\n        }\n      ]\n    }\n\n  ]\n}\n
"},{"location":"core/handlers/npc_system/","title":"NPC System Configuration","text":"Sample Configuration

The sample configuration below is also available in the [GHOSTS GitHub repository](https://github.com/cmu-sei/GHOSTS/blob/master/src/Ghosts.Client/Sample%20Timelines/clicks

This is currently only used to turn the client on and off (where the client binary still runs, but does nothing). It is not used to control the client's behavior as other handlers might do.

{\n    \"TimeLineHandlers\": [\n        {\n            \"HandlerType\": \"NpcSystem\",\n            \"Initial\": \"\",\n            \"UtcTimeOn\": \"00:00:00\",\n            \"UtcTimeOff\": \"24:00:00\",\n            \"Loop\": false,\n            \"TimeLineEvents\": [\n                {\n                    \"Command\": \"Stop\",\n                    \"CommandArgs\": [],\n                    \"DelayAfter\": 0,\n                    \"DelayBefore\": 0\n                }\n            ]\n        },\n       {\n            \"HandlerType\": \"NpcSystem\",\n            \"Initial\": \"\",\n            \"UtcTimeOn\": \"00:00:00\",\n            \"UtcTimeOff\": \"24:00:00\",\n            \"Loop\": false,\n            \"TimeLineEvents\": [\n                {\n                    \"Command\": \"Start\",\n                    \"CommandArgs\": [],\n                    \"DelayAfter\": 0,\n                    \"DelayBefore\": 0\n                }\n            ]\n        }\n    ]\n}\n
"},{"location":"core/handlers/outlook/","title":"Outlook Configuration","text":"Sample Configuration

The sample configuration below is also available in the [GHOSTS GitHub repository](https://github.com/cmu-sei/GHOSTS/blob/master/src/Ghosts.Client/Sample%20Timelines/clicks

{\n    \"TimeLineHandlers\": [\n        {\n            \"HandlerType\": \"Outlook\",\n            \"Initial\": \"\",\n            \"UtcTimeOn\": \"00:00:00\",\n            \"UtcTimeOff\": \"24:00:00\",\n            \"Loop\": \"True\",\n            \"TimeLineEvents\": [\n                {\n                    \"Command\": \"create\",\n                    \"CommandArgs\": [\n                        \"CurrentUser\",\n                        \"Random|Other:string ToEmailAddress - comma separate multiples\",\n                        \"Random|Other:string CcEmailAddress - comma separate multiples\",\n                        \"Random|Other:string BccEmailAddress - comma separate multiples\",\n                        \"Random|Other:string Subject\",\n                        \"Random|Other:string Body\",\n                        \"PlainText|RTF|HTML enum BodyType\",\n                        \"string Attachments - comma separate multiples\"\n                    ],\n                    \"DelayAfter\": 900000,\n                    \"DelayBefore\": 0\n                },\n              {\n                \"Command\": \"reply\",\n                \"CommandArgs\": [\n                  \"CurrentUser\",\n                  \"All - reply to all\",\n                  \"All\",\n                  \"All\",\n                  \"Parent - format is 'RE: <original message/>'\",\n                  \"Random+Parent - format is reply then original message\",\n                  \"Parent - format of original message\",\n                  \"\"\n                ],\n                \"DelayAfter\": 900000,\n                \"DelayBefore\": 0\n              },\n              {\n                \"Command\": \"clickrandomlink\",\n                \"CommandArgs\": [],\n                \"DelayAfter\": 900000,\n                \"DelayBefore\": 0\n              }\n            ]\n        },\n        {\n            \"HandlerType\": \"Outlook\",\n            \"Initial\": \"\",\n            \"UtcTimeOn\": \"00:00:00\",\n            \"UtcTimeOff\": \"24:00:00\",\n            \"Loop\": \"True\",\n            \"TimeLineEvents\": [\n                {\n                    \"Command\": \"create\",\n                    \"CommandArgs\": [\n                        \"CurrentUser\",\n                        \"random\",\n                        \"random\",\n                        \"random\",\n                        \"Random\",\n                        \"Random\",\n                        \"PlainText\",\n                        \"\"\n                    ],\n                    \"DelayAfter\": 900000,\n                    \"DelayBefore\": 0\n                },\n              {\n                \"Command\": \"reply\",\n                \"CommandArgs\": [\n                  \"CurrentUser\",\n                  \"All\",\n                  \"All\",\n                  \"All\",\n                  \"Parent\",\n                  \"Parent+Random\",\n                  \"Parent\",\n                  \"\"\n                ],\n                \"DelayAfter\": 900000,\n                \"DelayBefore\": 0\n              },\n              {\n                \"Command\": \"clickrandomlink\",\n                \"CommandArgs\": [],\n                \"DelayAfter\": 900000,\n                \"DelayBefore\": 0\n              }\n            ]\n        }\n    ]\n}\n

Some of the key-value pairs are self-explanatory, but let's review a few important ones:

Key Value Command (create) Create new emails. (reply) Reply to emails in the current inbox at random (clickrandomlink) Click a link at random in the current inbox CommandArgs See below

For CommandArgs, we began with positional arguments, but this quickly became unwieldy. We are now using named arguments, which are easier to read and maintain, but the mix remains for now. The following arguments are available for creating new emails (create):

  • [0] \"CurrentUser\": The current user's email address, or indicate the email address you want to use here. Note that if Outlook is not configured to use this email address, email may not be sent.
  • [1] \"Random|Other\": This configures the TO address in an email where \"Random\" picks email addresses from the configuration directory. If you want to specify particular addresses, this field can also be comma-separated email addresses.
  • [2] \"Random|Other\": This configures the CC address in an email where \"Random\" picks email addresses from the configuration directory. If you want to specify particular addresses, this field can also be comma-separated email addresses.
  • [3] \"Random|Other\": This configures the BCC address in an email where \"Random\" picks email addresses from the configuration directory. If you want to specify particular addresses, this field can also be comma-separated email addresses.
  • [4] \"Random|Other:string Subject\",
  • [5] \"Random|Other:string Body\",
  • [6] \"PlainText|RTF|HTML enum BodyType\",
  • [7] \"string Attachments - comma separate multiples\"

For replying to emails (reply):

  • [0] \"CurrentUser\": The current user's email address, or indicate the email address you want to use here. Note that if Outlook is not configured to use this email address, email may not be sent.
  • [1] \"All\": Reply to all on the original thread, or reply to a specific user on the original email thread. If you want to reply to a specific user, indicate the email address here.
  • [2] \"All\": Reply to all the addresses in the original email thread CC field. If you want to reply to a specific user, indicate the email address here.
  • [3] \"All\": Reply to all the addresses in the original email thread BCC field. If you want to reply to a specific user, indicate the email address here.
  • [4] \"Parent\": Subject line of the reply. \"Parent\" format is 'RE: \\(original_message\\)'
  • [5] \"Random+Parent\": Body of the reply. \"Random+Parent\" format is the reply then the original message below - as is typically seen in email threads.
  • [6] \"Parent\": HTML or plain text. \"Parent\" uses the format of the original message.
  • [7] \"\": Not used in replies.
"},{"location":"core/handlers/pidgin/","title":"Pidgin Configuration","text":"Sample Configuration

The sample configuration below is also available in the [GHOSTS GitHub repository](https://github.com/cmu-sei/GHOSTS/blob/master/src/Ghosts.Client/Sample%20Timelines/clicks

Exercises a Pidgin client - tested with Pidgin 2.14.1 (libpurple 2.14.1) ane Centos 7.3 ejabberd server

"},{"location":"core/handlers/pidgin/#prequisites","title":"Prequisites","text":"
  • Pidgin must be installed and already configured with an enabled account in %APPDATA%.purple\\accounts.xml and pointing to the target server.
  • The logged in user must have an enabled Pidgin account in accounts.xml
  • Pidgin preferences must have already been set in %APPDATA%.purple\\prefs.xml
  • Conversations must be TABBED (in prefs.xml/conversations section, name='tabs' type='bool' value='1')
"},{"location":"core/handlers/pidgin/#implementation","title":"Implementation","text":"
  • This implementation is about 95% open loop as there are no C# bindings for the Pidgin libpurple.dll
  • The only feedback to GHOSTS is via window titles, it cannot determine when messages arrive or message content.
  • GHOSTS cannot parse the chat logs to synch converstations as the Pidgin process has these log files locked.
  • So messages are sent open loop with simple delays between messages.
  • The GHOSTS time line CommandArgs lists chat targets (username@domain)

Activity Cycle - each activity cycle is seperated by DelayAfter. An activity cycle does:

  • Pick a random target from the timeline - this is only used to initiate the first chat
  • If Pidgin is not started then Pidgin is started.
  • If an IM window is not open, the roll against NewChatProbability and open an IM window to the random target chosen from the timeline
  • If roll against NewChatProbability was not successful, end activity cycle.
  • If an IM window is open and a new chat was not initiated, the roll against CloseChatProbability, if successful, close current chat and end activity cycle.
  • If get to this point, then IM window is open with one or more targets and message loop is entered.
  • Enter a loop in which between RepliesMin and RepliesMax messages are sent.
  • The first message is sent to current selected target in the Chat window, then the next chat target in the Chat window is selected. If the max replies is reached, then the loop exits and the activity cycle is ended. The next activity cycle picks up where the last activity cycle ended as per the first chat target.

A chat target can be the current logged in user, which means messages are simply echoed back from the server.

  • As chats arrive from other different users, the number of open tabs in the grows, but chats can be closed by CloseChatProbability
  • Between 1-4 random emojis are added to a message based on EmojiProbability
  • During an activity cycle, any popup windows that match a title in ErrorWindowTitles are closed
{\n  \"Status\": \"Run\",\n  \"TimeLineHandlers\": [\n    {\n      \"HandlerType\": \"Pidgin\",\n      \"HandlerArgs\": {\n        \"RepliesMin\": 2,\n        \"RepliesMax\": 5,\n        \"ErrorWindowTitles\": [ \"XMPP Message Error\" ],\n        \"EmoticonProbability\": 50,\n        \"NewChatProbability\": 100,\n        \"CloseChatProbability\": 100,\n        \"TimeBetweenMessagesMax\": 10000,\n        \"TimeBetweenMessagesMin\": 5000\n      },\n      \"Initial\": \"\",\n      \"UtcTimeOn\": \"00:00:00\",\n      \"UtcTimeOff\": \"24:00:00\",\n      \"Loop\": \"True\",\n      \"TimeLineEvents\": [\n        {\n          \"Command\": \"random\",\n          \"CommandArgs\": [\n            \"bjones@sitea.com\",\n            \"pharvey@sitea.com\",\n\n          ],\n          \"DelayAfter\": 20000,\n          \"DelayBefore\": 0\n        }\n      ]\n    }\n  ]\n}\n
"},{"location":"core/handlers/powerpoint/","title":"PowerPoint Configuration","text":"Sample Configuration

The sample configuration below is also available in the [GHOSTS GitHub repository](https://github.com/cmu-sei/GHOSTS/blob/master/src/Ghosts.Client/Sample%20Timelines/clicks

{\n    \"TimeLineHandlers\": [\n      {\n        \"HandlerType\": \"PowerPoint\",\n        \"Initial\": \"\",\n        \"UtcTimeOn\": \"00:00:00\",\n        \"UtcTimeOff\": \"24:00:00\",\n        \"HandlerArgs\": {\n          \"workingset\": {\n            \"max\": 20,\n            \"max-age-in-hours\": 72\n          }\n        },\n        \"Loop\": true,\n        \"TimeLineEvents\": [\n          {\n            \"Command\": \"create\",\n            \"CommandArgs\": [ \"%homedrive%%homepath%\\\\Documents\", \"pdf\", \"pdf-vary-filenames\", \"save-array:['c:\\\\tmp','c:\\\\tmp\\\\path2','c:\\\\tmp\\\\path3']\" ],\n            \"DelayAfter\": 900000,\n            \"DelayBefore\": 0\n          }\n        ]\n      }\n    ]\n}\n

Some of the key-value pairs are self-explanatory, but let's review a few important ones:

Key Value workingset For the documents Excel creates, how many should we create (max) and how old can they be before we start creating new ones (max-age-in-hours). Command (create) Create new documents. This is currently the only setting, but there is space for new commands to be built in the future CommandArgs See below

For CommandArgs, we began with positional arguments, but this quickly became unwieldy. We are now using named arguments, which are easier to read and maintain, but the mix remains for now. The following arguments are available:

  • [0] The path to the folder where the documents should be created. (old style)
  • [1] Also periodically export documents as PDFs as well as saving them natively. (middle style)
  • [2] if creating PDFs, vary their name from the original document. (new style)
  • [3] Randomly save documents in an array of locations. (new style)
"},{"location":"core/handlers/print/","title":"Printing Configuration","text":"Sample Configuration

The sample configuration below is also available in the [GHOSTS GitHub repository](https://github.com/cmu-sei/GHOSTS/blob/master/src/Ghosts.Client/Sample%20Timelines/clicks

  • Command is the printer to be used for printing (this must already be setup on the system).
  • CommandArgs is the path to the file to be printed.
{\n    \"TimeLineHandlers\": [\n        {\n            \"HandlerType\": \"Print\",\n            \"Initial\": \"\",\n            \"UtcTimeOn\": \"00:00:00\",\n            \"UtcTimeOff\": \"24:00:00\",\n            \"Loop\": \"False\",\n            \"TimeLineEvents\": [\n                {\n                    \"Command\": \"MyPrinter\",\n                    \"CommandArgs\": [\n                        \"C:\\\\Temp\\\\print_test.txt\"\n                    ],\n                    \"DelayAfter\": 900000,\n                    \"DelayBefore\": 0\n                }\n            ]\n        }\n    ]\n}\n
"},{"location":"core/handlers/rdp/","title":"Remote Desktop Protocol (RDP) Configuration","text":"Sample Configuration

The sample configuration below is also available in the [GHOSTS GitHub repository](https://github.com/cmu-sei/GHOSTS/blob/master/src/Ghosts.Client/Sample%20Timelines/clicks

Each CommandArg is of the form shown below, if multiple CommandArgs are present a random one is chosen for execution on each cycle.

  • targetIp|credkey The targetIP is the IP to use for the RDP connection
  • The credKey is only used to retrieve the password of the matching record in the credentials file.
  • The username (if supplied) is used instead of the logged-in user (can also provide 'domain' keyword in credentials)
  • The password is used if a password prompt appears on RDP open
{\n  \"Status\": \"Run\",\n  \"TimeLineHandlers\": [\n    {\n      \"HandlerType\": \"Rdp\",\n      \"HandlerArgs\": {\n        \"CredentialsFile\": \"<path to credentials>\", //required, file path to a JSON file containing the RDP credentials\n        \"mouse-sleep-time\": 10000, //time to sleep between random mouse movements\n        \"execution-time\": 60000, //after this total connection time has elapsed, the RDP is closed and a new connection opened\n        \"execution-probability\": 100, //after choosing a random target, the probability that a RDP to the target is opened\n        \"delay-jitter\": 50\n\n      },\n      \"Initial\": \"\",\n      \"UtcTimeOn\": \"00:00:00\",\n      \"UtcTimeOff\": \"24:00:00\",\n      \"Loop\": \"True\",\n      \"TimeLineEvents\": [\n        {\n          \"Command\": \"random\",\n          \"CommandArgs\": [\n            \"<targetIp>|<credkey>\"\n          ],\n          \"DelayAfter\": 20000,\n          \"DelayBefore\": 0\n        }\n      ]\n    }\n\n\n  ]\n}\n
"},{"location":"core/handlers/reboot/","title":"Reboot Configuration","text":"Sample Configuration

The sample configuration below is also available in the [GHOSTS GitHub repository](https://github.com/cmu-sei/GHOSTS/blob/master/src/Ghosts.Client/Sample%20Timelines/clicks

This is the only configuration possible for reboots currently. A fast loop configuration is probably not recommended, but once a day or similar is reasonable.

{\n    \"TimeLineHandlers\": [\n        {\n            \"HandlerType\": \"Reboot\",\n            \"Initial\": \"\",\n            \"UtcTimeOn\": \"00:00:00\",\n            \"UtcTimeOff\": \"24:00:00\",\n            \"Loop\": false,\n            \"TimeLineEvents\": [\n                {\n                    \"Command\": \"\",\n                    \"CommandArgs\": [ ],\n                    \"DelayAfter\": 900000,\n                    \"DelayBefore\": 0\n                }\n            ]\n        }\n    ]\n}\n
"},{"location":"core/handlers/sftp/","title":"Secure File Transfer Protocol (sFTP) Configuration","text":"Sample Configuration

The sample configuration below is also available in the [GHOSTS GitHub repository](https://github.com/cmu-sei/GHOSTS/blob/master/src/Ghosts.Client/Sample%20Timelines/clicks

Each CommandArg is of the formation shown below, if multiple CommandArgs are present a random one is chosen for execution on each cycle.

  • Credential handling is done in the same manner as the SSH handler, see that sample timeline for documentation
  • After the cred_key is a ';' delimited list of SFTP commands that are executed in sequence during a cycle.
  • Downloaded files are placed in the user's default downloads directory

Supported commands:

  • get [remotefile] - downloads random remote file from remote host. Can specify absolute/relative path instead of [remotefile]
  • put [localfile] - uploads random remote file from local upload directory to remote host. Can specify absolute/relative path instead of [localfile]
  • cd [remotedir] - change to random directory in current directory on remote host. Can specify absolute/relative path instead of [remotedir]
  • rm [remotefile] - deletes random remote file from remote host. Can specify absolute/relative path instead of [remotefile]
  • ls [remotedir] - list remote contents of current directory, if no directory specified use current directory. Can specify absolute/relative path instead of [remotedir]
  • mkdir [randomname] - make a random directory in cwd on remote host. Can specify absolute/relative path instead of [randomname]
{\n  \"Status\": \"Run\",\n  \"TimeLineHandlers\": [\n    {\n      \"HandlerType\": \"Sftp\",\n      \"HandlerArgs\": {\n        \"TimeBetweenCommandsMax\": 5000, //max,min between individual SFTP commands\n        \"TimeBetweenCommandsMin\": 1000,\n        \"CredentialsFile\": \"<path to credentials>\", //required, file path to a JSON file containing the SSH credentials\n        \"UploadDirectory\": \"<path to uploads directory>\", //optional, directory that contains files for upload, it not specified user Downloads directory is used\n        \"delay-jitter\": 0 //optional, default =0, range 0 to 50, if specified, DelayAfter varied by delay-%jitter*delay to delay+%jitter*delay\n      },\n      \"Initial\": \"\",\n      \"UtcTimeOn\": \"00:00:00\",\n      \"UtcTimeOff\": \"24:00:00\",\n      \"Loop\": \"True\",\n      \"TimeLineEvents\": [\n        {\n          \"Command\": \"random\",\n          \"CommandArgs\": [\n            \"<someIp>|<credKey>|<a_cmd>;<a_cmd>;<a_cmd>....;<a_cmd>\"\n          ],\n          \"DelayAfter\": 20000,\n          \"DelayBefore\": 0\n        }\n      ]\n    } \n\n  ]\n}\n
"},{"location":"core/handlers/sharepoint_helper/","title":"Sharepoint Helper Configuration","text":"Sample Configuration

The sample configuration below is also available in the [GHOSTS GitHub repository](https://github.com/cmu-sei/GHOSTS/blob/master/src/Ghosts.Client/Sample%20Timelines/clicks

The 'sharepoint' command for a browser handler allows download/deletion/upload from a sharepoint site.

The handlerArgs for the sharepoint command are:

  • \"sharepoint-credentials-file\": json credentials file path, required, credentials file, see SSh.json sample handler for format
  • \"sharepoint-deletion-probability\": <0-100 integer>, default 0
  • \"sharepoint-upload-probability\": <0-100 integer>, default 0
  • \"sharepoint-download-probability\": <0-100 integer>, default 0, sum of download+deletion+upload <= 100, download directory is browser download directory
  • \"sharepoint-version\": \"2013\", -- version, required, only 2013 is currrently supported
  • \"sharepoint-upload-directory\": upload directory path\" -- files to be uploaded are read from this directory, default is browser download directory

The CommandArgs are strings of the form \"key:value\", supported args are:

  • site:sharepoint site -- required
  • credentialKey:credential key contained in the credential file

A handler can only browse a single share point site. The username, password specified by the credentialKey are used to login into the site assuming NTLM authentication (i.e, username:password is passed in the URL header). The Documents site is assumed to be at site/Documents/Forms/Allitems.aspx

{\n  \"Status\": \"Run\",\n  \"TimeLineHandlers\": [\n    {\n      \"HandlerType\": \"BrowserChrome\",\n      \"HandlerArgs\": {\n        \"isheadless\": \"false\",\n        \"blockimages\": \"true\",\n        \"blockstyles\": \"true\",\n        \"blockflash\": \"true\",\n        \"blockscripts\": \"true\",\n        \"stickiness\": 75,\n        \"stickiness-depth-min\": 5,\n        \"stickiness-depth-max\": 10000,\n        \"incognito\": \"true\",\n        \"sharepoint-credentials-file\": \"c:\\\\ghosts_data\\\\sharepoint_creds.json\",\n        \"sharepoint-deletion-probability\": 15,\n        \"sharepoint-upload-probability\": 35,\n        \"sharepoint-download-probability\": 35,\n        \"sharepoint-version\": \"2013\",\n        \"sharepoint-upload-directory\": \"C:\\\\ghosts_data\\\\uploads\"\n\n      },\n      \"Initial\": \"about:blank\",\n      \"UtcTimeOn\": \"00:00:00\",\n      \"UtcTimeOff\": \"24:00:00\",\n      \"Loop\": \"True\",\n      \"TimeLineEvents\": [\n        {\n          \"Command\": \"sharepoint\",\n          \"CommandArgs\": [\n            \"site:http://portal.sitea.com\",\n            \"credentialKey:credkey1\"\n          ],\n          \"DelayAfter\": 60000,\n          \"DelayBefore\": 0\n        }\n      ]\n    }\n  ]\n}\n
"},{"location":"core/handlers/ssh/","title":"Secure Shell (SSH) Configuration","text":"Sample Configuration

The sample configuration below is also available in the [GHOSTS GitHub repository](https://github.com/cmu-sei/GHOSTS/blob/master/src/Ghosts.Client/Sample%20Timelines/clicks

The credentials JSON file expected by this handler has the following format.

{\n         \"Version\": \"1.0\",\n         \"Data\": {\n            \"credkey1\": {\"username\":\"user1\",\"password\":\"pw1base64\"},\n            \"credkey2\": {\"username\":\"user2\",\"password\":\"pw2base64\"},\n            ....\n            \"credkeyN\": {\"username\":\"userN\",\"password\":\"pwNbase64\"},\n          }\n}\n

The Version slot string is unused at the moment but is there in case this implementation is extended in the future. The credkey is simply some unique string that identifies the credential. The password is assumed to be UTF8 that is base64 encoded. See src\\Ghosts.Client\\Infrastructure\\SshSupport.cs for a list [reservedword] supported in Ssh commands

{\n  \"Status\": \"Run\",\n  \"TimeLineHandlers\": [\n    {\n      \"HandlerType\": \"Ssh\",\n      \"HandlerArgs\": {\n        \"CommandTimeout\": 1000, //max time to wait for new input from an SSH command execution\n        \"TimeBetweenCommandsMax\": 5000, //max,min between individual SSH commands\n        \"TimeBetweenCommandsMin\": 1000,\n        \"ValidExts\": \"txt;doc;png;jpeg\", //used by [randomextension] reserved word, choose random extension from this list\n        \"CredentialsFile\": \"d:\\\\ghosts_data\\\\ssh_creds.json\", //required, file path to a JSON file containing the SSH credentials\n        \"delay-jitter\": 0 //optional, default =0, range 0 to 50, if specified, DelayAfter varied by delay-%jitter*delay to delay+%jitter*delay\n      },\n      \"Initial\": \"\",\n      \"UtcTimeOn\": \"00:00:00\",\n      \"UtcTimeOff\": \"24:00:00\",\n      \"Loop\": \"True\",\n      \"TimeLineEvents\": [\n        {\n          \"Command\": \"random\",\n          \"CommandArgs\": [\n            \"<an IP>|<unique_key_from_credentials>|ls -lah;ls -ltrh;help;pwd;date;time;uptime;uname -a;df -h;cd ~;cd [remotedirectory];touch [randomname].[randomextension];mkdir [randomname]\"  //<serverIP>|<credKey|<commmandList>\n          ],\n          \"DelayAfter\": 20000,\n          \"DelayBefore\": 0\n        }\n      ]\n    }\n  ]\n}\n
"},{"location":"core/handlers/watcher/","title":"File Watcher Configuration","text":"Sample Configuration

The sample configuration below is also available in the [GHOSTS GitHub repository](https://github.com/cmu-sei/GHOSTS/blob/master/src/Ghosts.Client/Sample%20Timelines/clicks

The 'folder' command for Watcher is intended to monitor diskspace in a target folder. The CommandArgs are in key:value pairs:

  • path:some folder - folder to watch
  • size:max size in MB - maximum folder size in MB
  • deletionApproach:oldest|largest|random

If max size is exceeded, then files are deleted from the folder using the deletionApproach until the folder size is under max size. One obvious use of this is to monitor the browser downloads directory, i.e. path:%HOMEDRIVE%%HOMEPATH%\\Downloads. The deletion action can result in deleting a file that is in the progress of being downloaded which results in a failed download by the browser for this file. But since the goal is traffic generation, this is not a deal breaker.

{\n  \"TimeLineHandlers\": [\n    {\n      \"HandlerType\": \"Watcher\",\n      \"Initial\": \"\",\n      \"UtcTimeOn\": \"00:00:00\",\n      \"UtcTimeOff\": \"24:00:00\",\n      \"Loop\": true,\n      \"TimeLineEvents\": [\n        {\n          \"Command\": \"file\",\n          \"CommandArgs\": [ \"C:\\\\Temp\\\\test.txt\", \"300000\" ],\n          \"DelayAfter\": 0,\n          \"DelayBefore\": 0\n        }\n      ]\n    },\n    {\n      \"HandlerType\": \"Watcher\",\n      \"Initial\": \"\",\n      \"UtcTimeOn\": \"00:00:00\",\n      \"UtcTimeOff\": \"24:00:00\",\n      \"Loop\": true,\n      \"TimeLineEvents\": [\n        {\n          \"Command\": \"folder\",\n          \"CommandArgs\": [ \"path:%HOMEDRIVE%%HOMEPATH%\\\\Downloads\", \"size:2000\", \"deletionApproach:oldest\" ],\n          \"DelayAfter\": 0,\n          \"DelayBefore\": 0\n        }\n      ]\n    }\n  ]\n}\n
"},{"location":"core/handlers/wmi/","title":"Windows Management Instrumentation (WMI) Configuration","text":"Sample Configuration

The sample configuration below is also available in the [GHOSTS GitHub repository](https://github.com/cmu-sei/GHOSTS/blob/master/src/Ghosts.Client/Sample%20Timelines/clicks

Each CommandArg is of the formation shown below, if multiple CommandArgs are present a random one is chosen for execution on each cycle. Credential handling is done in the same manner as the SSH handler, see that sample timeline for documentation. After the cred_key is a ';' delimited list of WMI commands that are executed in sequence during a cycle.

Supported commands:

  • GetOperatingSystem
  • GetBios
  • GetProcessor
  • GetUserList
  • GetNetworkInfo
  • GetFilesList
  • GetProcessList

The credentials file uses the same format as SFTP/SSH, but requires a 'domain' keyword in addition to 'username', 'password' For this to work, the target host needs to be configured to allow WMI The domain admin is the best choice for username/password The trusted hosts of the VM running GHOSTS must be set to include the IPs of any of the hosts being interrogated by WMI

You can print the Trusted hosts if the current host by executing in Powershell:

  • winrm g winrm/config/client

You can set Trusted Hosts to a wild card (trust all hosts) by executing in Powershell:

  • winrm s winrm/config/client '@{TrustedHosts=\"*\"}'
{\n  \"Status\": \"Run\",\n  \"TimeLineHandlers\": [\n    {\n      \"HandlerType\": \"Wmi\",\n      \"HandlerArgs\": {\n        \"TimeBetweenCommandsMax\": 5000, //max,min between individual WMI commands\n        \"TimeBetweenCommandsMin\": 1000,\n        \"CredentialsFile\": \"<path to credentials>\", //required, file path to a JSON file containing the WMI credentials\n        \"delay-jitter\": 0 //optional, default =0, range 0 to 50, if specified, DelayAfter varied by delay-%jitter*delay to delay+%jitter*delay\n      },\n      \"Initial\": \"\",\n      \"UtcTimeOn\": \"00:00:00\",\n      \"UtcTimeOff\": \"24:00:00\",\n      \"Loop\": \"True\",\n      \"TimeLineEvents\": [\n        {\n          \"Command\": \"random\",\n          \"CommandArgs\": [\n            \"<someIp>|<credKey>|<a_cmd>;<a_cmd>;<a_cmd>....;<a_cmd>\"\n          ],\n          \"DelayAfter\": 20000,\n          \"DelayBefore\": 0\n        }\n      ]\n    }\n\n  ]\n}\n
"},{"location":"core/handlers/word/","title":"Word Configuration","text":"Sample Configuration

The sample configuration below is also available in the [GHOSTS GitHub repository](https://github.com/cmu-sei/GHOSTS/blob/master/src/Ghosts.Client/Sample%20Timelines/clicks

{\n    \"TimeLineHandlers\": [\n      {\n        \"HandlerType\": \"Word\",\n        \"Initial\": \"\",\n        \"UtcTimeOn\": \"00:00:00\",\n        \"UtcTimeOff\": \"24:00:00\",\n        \"HandlerArgs\": {\n          \"workingset\": {\n            \"max\": 20,\n            \"max-age-in-hours\": 72\n          }\n        },\n        \"Loop\": true,\n        \"TimeLineEvents\": [\n          {\n            \"Command\": \"create\",\n            \"CommandArgs\": [ \"%homedrive%%homepath%\\\\Documents\", \"pdf\", \"pdf-vary-filenames\", \"save-array:['c:\\\\tmp','c:\\\\tmp\\\\path2','c:\\\\tmp\\\\path3']\" ],\n            \"DelayAfter\": 900000,\n            \"DelayBefore\": 0\n          }\n        ]\n      }\n    ]\n}\n

Some of the key-value pairs are self-explanatory, but let's review a few important ones:

Key Value workingset For the documents Excel creates, how many should we create (max) and how old can they be before we start creating new ones (max-age-in-hours). Command (create) Create new documents. This is currently the only setting, but there is space for new commands to be built in the future CommandArgs See below

For CommandArgs, we began with positional arguments, but this quickly became unwieldy. We are now using named arguments, which are easier to read and maintain, but the mix remains for now. The following arguments are available:

  • [0] The path to the folder where the documents should be created. (old style)
  • [1] Also periodically export documents as PDFs as well as saving them natively. (middle style)
  • [2] if creating PDFs, vary their name from the original document. (new style)
  • [3] Randomly save documents in an array of locations. (new style)
"},{"location":"spectre/","title":"GHOSTS SPECTRE Overview","text":"GHOSTS SPECTRE Source Code

The GHOSTS SPECTRE Source Code Repository is hosted on GitHub, but is now archived.

Any development on SPECTRE will be done in the main GHOSTS repository.

SPECTRE was our attempt to reduce that agent browsing patterns appear as \"computer random\".1 This module modifies user web browser timelines so that they more closely match that agent's preferences over time. We expect this simple model of ML to be used for other types of agent activity in the future.

Agent browsing patterns are no longer random and match different types of users on a network. These patterns improve over time.

Also, this simple model of ML can now be used for other types of agent activity. This makes for an exciting future on the GHOSTS platform.

Using Machine Learning to Increase NPC Fidelity with Dynamic Preferences Used in Forward-Looking Decisions

As GHOSTS agents make more informed, and hopefully, more complex decisions, there is a need for each agent to have a system of preferences existing at the time the agent is created, and for an ability to update those preferences over time as the agent continues to make decisions and measure the outcome of those decisions afterwards.

SPECTRE provides GHOSTS enables agents to make preferenced decisions and to use the outcome of those decisions to learn and evaluate future choices more intelligently.

"},{"location":"spectre/#how-it-works","title":"How it works","text":"

SPECTRE currently has two components:

"},{"location":"spectre/#preference-engine","title":"Preference Engine","text":"
  1. An administrator creates the types of personas they wish to have GHOSTS agents represent
  2. GHOSTS agents report in their browser history to the GHOSTS C2 API
  3. If the agent has no persona, SPECTRE assigns one at random
  4. The persona assignment randomly creates different preferences for the agent based on persona settings (not unlike character creation in D&D)
  5. Preferences are a preference and its numeric value (-100 to 100) which roughly represents how much an agent likes or dislikes something
  6. Preferences can be any key:value pair, such as: \"sports\":50 \"kali\":35 \"127.0.0.1\":77
  7. Preferences of 0 mean that the agent is indifferent (or has no preference)
  8. All preference history is stored so that in the (near) future we can track an agent's preferences over time
  9. It is assumed that high negative preferences would have agents avoiding those values (e.g. for \"onions\":-100 one would assume an agent is avoiding eating onions at all costs.)
"},{"location":"spectre/#machine-learning","title":"Machine Learning","text":"

The incoming GHOSTS agent browsing activity can be attenuated to individual agent preferences after they are assigned some number of preferences based on default persona profiles. SPECTRE will aggregate this information periodically and perform model training and testing against that browsing activity, and recommend new browsing patterns for that agent to execute. This creates a new activity timeline for the agent. This cycle is referred to as a \"Test\". After any given test, that information would be used to inform the next round of ML testing to be done.

"},{"location":"spectre/#installation","title":"Installation","text":"

SPECTRE installs alongside an existing GHOSTS installation as a separate docker container. With a few configuration changes, you should be up and running in minimal time.

There are only two configuration settings, both contained within appsettings.json:

\"DefaultConnection\": \"Host=localhost;Port=5432;Database=preferences;User Id=ghosts;Password=scotty@1;Pooling=true;Command Timeout=9900\",\n\"GhostsApiUrl\": \"http://localhost:5000\"\n

The first setting is for your connection to a necessary Postgres database, which SPECTRE will use for its operations. It is fine to host this on the same machine or container that you might be using for GHOSTS itself. In this case, either use the same user as GHOSTS or create a new user for SPECTRE.

The second setting is for SPECTRE to access the GHOSTS API endpoints. This is used to get information about machines and to update their timelines, based on SPECTRE findings and executions.

"},{"location":"spectre/#quick-start","title":"Quick Start","text":"

Spectre is rather like an add-on -- it sits alongside the core API and uses that system to get its initial agent information, process their timelines, and then post updated timelines back to the API for dissemination to the clients.

  • There is one setting in the spectre appsettings.json file that may need updating based on the install - it is how Spectre will connect to the GHOSTS Core API: \"GhostsApiUrl\": \"http://host.docker.internal:52388\" \u2014\u00a0update this to your core API host and port.
  • Now go to Spectre's host:port/swagger to bring up the API.
  • GET /Agents will show you what you have under SPECTRE control - at the start, it is likely no agents. We need to sync with core GHOSTS Core API to get its agents into SPECTRE.
  • So, we need to run POST /Agents/sync once to pull the agents in the core API over to SPECTRE.
  • Now Spectre's GET /Agents will show you the same agents from ghosts Core API.
  • You can now run a browse recommendations job.
  1. This work is detailed in the technical report Using Machine Learning to Increase NPC Fidelity. Some of the team also discussed this project in an SEI podcast episode, entitled ML-Driven Decision-Making in Realistic Cyber Exercises.\u00a0\u21a9

"}]} \ No newline at end of file diff --git a/sitemap.xml b/sitemap.xml new file mode 100644 index 00000000..0f8724ef --- /dev/null +++ b/sitemap.xml @@ -0,0 +1,3 @@ + + + \ No newline at end of file diff --git a/sitemap.xml.gz b/sitemap.xml.gz new file mode 100644 index 00000000..57704766 Binary files /dev/null and b/sitemap.xml.gz differ diff --git a/spectre/index.html b/spectre/index.html new file mode 100644 index 00000000..192e4dec --- /dev/null +++ b/spectre/index.html @@ -0,0 +1,1899 @@ + + + + + + + + + + + + + + + + + + + + + + + Spectre - GHOSTS Documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+ + + + + + +
+ + + + + + + +
+ +
+ + + + +
+
+ + + +
+
+
+ + + + + + + + + +
+
+
+ + + + +
+
+ + + + +

GHOSTS SPECTRE Overview

+
+GHOSTS SPECTRE Source Code +

The GHOSTS SPECTRE Source Code Repository is hosted on GitHub, but is now archived.

+

Any development on SPECTRE will be done in the main GHOSTS repository.

+
+

SPECTRE was our attempt to reduce that agent browsing patterns appear as "computer random".1 This module modifies user web browser timelines so that they more closely match that agent's preferences over time. We expect this simple model of ML to be used for other types of agent activity in the future.

+

Agent browsing patterns are no longer random and match different types of users on a network. These patterns improve over time.

+

Also, this simple model of ML can now be used for other types of agent activity. This makes for an exciting future on the GHOSTS platform.

+

Using Machine Learning to Increase NPC Fidelity with Dynamic Preferences Used in Forward-Looking Decisions

+

As GHOSTS agents make more informed, and hopefully, more complex decisions, there is a need for each agent to have a system of preferences existing at the time the agent is created, and for an ability to update those preferences over time as the agent continues to make decisions and measure the outcome of those decisions afterwards.

+

SPECTRE provides GHOSTS enables agents to make preferenced decisions and to use the outcome of those decisions to learn and evaluate future choices more intelligently.

+

How it works

+

SPECTRE currently has two components:

+

Preference Engine

+
    +
  1. An administrator creates the types of personas they wish to have GHOSTS agents represent
  2. +
  3. GHOSTS agents report in their browser history to the GHOSTS C2 API
  4. +
  5. If the agent has no persona, SPECTRE assigns one at random
  6. +
  7. The persona assignment randomly creates different preferences for the agent based on persona settings (not unlike character creation in D&D)
  8. +
  9. Preferences are a preference and its numeric value (-100 to 100) which roughly represents how much an agent likes or dislikes something
  10. +
  11. Preferences can be any key:value pair, such as: + "sports":50 + "kali":35 + "127.0.0.1":77
  12. +
  13. Preferences of 0 mean that the agent is indifferent (or has no preference)
  14. +
  15. All preference history is stored so that in the (near) future we can track an agent's preferences over time
  16. +
  17. It is assumed that high negative preferences would have agents avoiding those values (e.g. for "onions":-100 one would assume an agent is avoiding eating onions at all costs.)
  18. +
+

Machine Learning

+

The incoming GHOSTS agent browsing activity can be attenuated to individual agent preferences after they are assigned some number of preferences based on default persona profiles. SPECTRE will aggregate this information periodically and perform model training and testing against that browsing activity, and recommend new browsing patterns for that agent to execute. This creates a new activity timeline for the agent. This cycle is referred to as a "Test". After any given test, that information would be used to inform the next round of ML testing to be done.

+

Installation

+

SPECTRE installs alongside an existing GHOSTS installation as a separate docker container. With a few configuration changes, you should be up and running in minimal time.

+

There are only two configuration settings, both contained within appsettings.json:

+
"DefaultConnection": "Host=localhost;Port=5432;Database=preferences;User Id=ghosts;Password=scotty@1;Pooling=true;Command Timeout=9900",
+"GhostsApiUrl": "http://localhost:5000"
+
+

The first setting is for your connection to a necessary Postgres database, which SPECTRE will use for its operations. It is fine to host this on the same machine or container that you might be using for GHOSTS itself. In this case, either use the same user as GHOSTS or create a new user for SPECTRE.

+

The second setting is for SPECTRE to access the GHOSTS API endpoints. This is used to get information about machines and to update their timelines, based on SPECTRE findings and executions.

+

Quick Start

+

Spectre is rather like an add-on -- it sits alongside the core API and uses that system to get its initial agent information, process their timelines, and then post updated timelines back to the API for dissemination to the clients.

+
    +
  • There is one setting in the spectre appsettings.json file that may need updating based on the install - it is how Spectre will connect to the GHOSTS Core API: "GhostsApiUrl": "http://host.docker.internal:52388" — update this to your core API host and port.
  • +
  • Now go to Spectre's host:port/swagger to bring up the API.
  • +
  • GET /Agents will show you what you have under SPECTRE control - at the start, it is likely no agents. We need to sync with core GHOSTS Core API to get its agents into SPECTRE.
  • +
  • So, we need to run POST /Agents/sync once to pull the agents in the core API over to SPECTRE.
  • +
  • Now Spectre's GET /Agents will show you the same agents from ghosts Core API.
  • +
  • You can now run a browse recommendations job.
  • +
+
+
+
    +
  1. +

    This work is detailed in the technical report Using Machine Learning to Increase NPC Fidelity. Some of the team also discussed this project in an SEI podcast episode, entitled ML-Driven Decision-Making in Realistic Cyber Exercises

    +
  2. +
+
+ + + + + + + + + + + + + + + +
+
+ + + +
+ +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/stylesheets/extra.css b/stylesheets/extra.css new file mode 100644 index 00000000..34d19a1f --- /dev/null +++ b/stylesheets/extra.css @@ -0,0 +1,3 @@ +:root > * { --md-primary-fg-color: green; } +img[alt="Crucible Logo"] {width:4.5%; float:left; margin-right:7px; } +img[alt="Animator Logo"] {width: 4.5%; } \ No newline at end of file

Documentation