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SConstruct
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SConstruct
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#!/usr/bin/env python
import os
import sys
import subprocess
if sys.version_info < (3,):
def decode_utf8(x):
return x
else:
import codecs
def decode_utf8(x):
return codecs.utf_8_decode(x)[0]
# Workaround for MinGW. See:
# http://www.scons.org/wiki/LongCmdLinesOnWin32
if (os.name=="nt"):
import subprocess
def mySubProcess(cmdline,env):
#print "SPAWNED : " + cmdline
startupinfo = subprocess.STARTUPINFO()
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
data, err = proc.communicate()
rv = proc.wait()
if rv:
print("=====")
print(err.decode("utf-8"))
print("=====")
return rv
def mySpawn(sh, escape, cmd, args, env):
newargs = " ".join(args[1:])
cmdline = cmd + " " + newargs
rv=0
if len(cmdline) > 32000 and cmd.endswith("ar") :
cmdline = cmd + " " + args[1] + " " + args[2] + " "
for i in range(3,len(args)) :
rv = mySubProcess( cmdline + args[i], env )
if rv :
break
else:
rv = mySubProcess( cmdline, env )
return rv
def add_sources(sources, dir, extension):
for f in os.listdir(dir):
if f.endswith("." + extension):
sources.append(dir + "/" + f)
# Try to detect the host platform automatically.
# This is used if no `platform` argument is passed
if sys.platform.startswith("linux"):
host_platform = "linux"
elif sys.platform == "darwin":
host_platform = "macos"
elif sys.platform == "win32" or sys.platform == "msys":
host_platform = "windows"
else:
raise ValueError(
"Could not detect platform automatically, please specify with "
"platform=<platform>"
)
opts = Variables([], ARGUMENTS)
opts.Add(EnumVariable(
"platform",
"Target platform",
host_platform,
allowed_values=("linux", "macos", "windows", "android", "ios", "web"),
ignorecase=2
))
opts.Add(EnumVariable(
"bits",
"Target platform bits",
"default",
("default", "32", "64")
))
opts.Add(BoolVariable(
"use_llvm",
"Use the LLVM compiler - only effective when targeting Linux",
False
))
opts.Add(BoolVariable(
"use_mingw",
"Use the MinGW compiler instead of MSVC - only effective on Windows",
False
))
# Must be the same setting as used for cpp_bindings
opts.Add(EnumVariable(
"target",
"Compilation target",
"debug",
allowed_values=("debug", "release"),
ignorecase=2
))
opts.Add(PathVariable(
"custom_api_file",
"Path to a custom JSON API file",
None,
PathVariable.PathIsFile
))
opts.Add(BoolVariable(
"generate_bindings",
"Generate GDNative API bindings",
False
))
opts.Add(EnumVariable(
"android_arch",
"Target Android architecture",
"armv7",
["armv7","arm64v8","x86","x86_64"]
))
opts.Add(EnumVariable(
"arch",
"Target MacOS architecture",
"arm64",
["arm64", "x86_64"]
))
opts.Add(EnumVariable(
"ios_arch",
"Target iOS architecture",
"arm64",
["armv7", "arm64", "x86_64"]
))
opts.Add(
"XCODEPATH",
"Path to Xcode toolchain",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
)
opts.Add(
"android_api_level",
"Target Android API level",
"19" if ARGUMENTS.get("android_arch", "armv7") in ["armv7", "x86"] else "21"
)
opts.Add(
"ANDROID_NDK_ROOT",
"Path to your Android NDK installation. By default, uses ANDROID_NDK_ROOT from your defined environment variables.",
os.environ.get("ANDROID_NDK_ROOT", None)
)
opts.Add(
"EMSDK",
"Path to your Android NDK installation. By default, uses EMSDK from your defined environment variables.",
os.environ.get("EMSDK", None)
)
env = Environment(ENV = os.environ)
opts.Update(env)
Help(opts.GenerateHelpText(env))
is64 = sys.maxsize > 2**32
if (
env["TARGET_ARCH"] == "amd64" or
env["TARGET_ARCH"] == "emt64" or
env["TARGET_ARCH"] == "x86_64" or
env["TARGET_ARCH"] == "arm64-v8a"
):
is64 = True
if env["bits"] == "default":
env["bits"] = "64" if is64 else "32"
# This makes sure to keep the session environment variables on Windows.
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
# all the required tools
if host_platform == "windows" and env["platform"] != "android":
if env["bits"] == "64":
env = Environment(TARGET_ARCH="amd64")
elif env["bits"] == "32":
env = Environment(TARGET_ARCH="x86")
opts.Update(env)
if env["platform"] == "linux":
if env["use_llvm"]:
env["CXX"] = "clang++"
env.Append(CCFLAGS=[
"-fPIC", "-std=c++17", "-Wwrite-strings",
"-fvisibility=hidden",
"-ffunction-sections", "-fdata-sections"
])
env.Append(LINKFLAGS=["-Wl,--gc-sections,-R,'$$ORIGIN'"])
if env["target"] == "debug":
env.Append(CCFLAGS=["-Og", "-g"])
elif env["target"] == "release":
env.Append(CCFLAGS=["-Ofast"])
if env["bits"] == "64":
env.Append(CCFLAGS=["-m64"])
env.Append(LINKFLAGS=["-m64"])
elif env["bits"] == "32":
env.Append(CCFLAGS=["-m32"])
env.Append(LINKFLAGS=["-m32"])
target_path = "libgdflexbox.x86_" + env["bits"] + ".so"
elif env["platform"] == "macos":
if env["bits"] == "32":
raise ValueError(
"Only 64-bit builds are supported for the macOS target."
)
try:
sdk_path = decode_utf8(subprocess.check_output(["xcrun", "--sdk", "macosx", "--show-sdk-path"]).strip())
except (subprocess.CalledProcessError, OSError):
raise ValueError("Failed to find SDK path while running xcrun --sdk ? --show-sdk-path.".format())
compiler_path = env["XCODEPATH"] + "/usr/bin/"
env["ENV"]["PATH"] = env["XCODEPATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
env["CC"] = compiler_path + "clang"
env["CXX"] = compiler_path + "clang++"
env["AR"] = compiler_path + "ar"
env["RANLIB"] = compiler_path + "ranlib"
env.Append(CCFLAGS=[
"-std=c++17", "-arch", "x86_64", "-arch", "arm64",
"-fvisibility=hidden",
"-ffunction-sections", "-fdata-sections",
"-mmacosx-version-min=10.14",
"-isysroot", sdk_path
])
env.Append(LINKFLAGS=[
"-arch", "x86_64", "-arch", "arm64",
"-framework", "Cocoa",
"-Wl,-undefined,dynamic_lookup,-dead_strip",
"-isysroot", sdk_path
])
if env["target"] == "debug":
env.Append(CCFLAGS=["-Og", "-g"])
elif env["target"] == "release":
env.Append(CCFLAGS=["-Ofast", "-Os"])
target_path = "libgdflexbox.dylib"
elif env["platform"] == "ios":
if env["ios_arch"] == "x86_64":
sdk_name = "iphonesimulator"
env.Append(CCFLAGS=["-mios-simulator-version-min=11.0"])
else:
sdk_name = "iphoneos"
env.Append(CCFLAGS=["-miphoneos-version-min=11.0"])
try:
sdk_path = decode_utf8(subprocess.check_output(["xcrun", "--sdk", sdk_name, "--show-sdk-path"]).strip())
except (subprocess.CalledProcessError, OSError):
raise ValueError("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name))
compiler_path = env["XCODEPATH"] + "/usr/bin/"
env["ENV"]["PATH"] = env["XCODEPATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
env["CC"] = compiler_path + "clang"
env["CXX"] = compiler_path + "clang++"
env["AR"] = compiler_path + "ar"
env["RANLIB"] = compiler_path + "ranlib"
env.Append(CCFLAGS=[
"-std=c++17", "-fvisibility=hidden",
"-ffunction-sections", "-fdata-sections",
"-arch", env["ios_arch"],
"-isysroot", sdk_path])
env.Append(LINKFLAGS=[
"-arch", env["ios_arch"],
"-Wl,-undefined,dynamic_lookup,-dead_strip",
"-isysroot", sdk_path,
"-F" + sdk_path
])
if env["target"] == "debug":
env.Append(CCFLAGS=["-Og", "-g"])
elif env["target"] == "release":
env.Append(CCFLAGS=["-Ofast"])
target_path = "libgdflexbox." + env["ios_arch"] + ".dylib"
elif env["platform"] == "windows":
# MSVC
env.Append(LINKFLAGS=["/WX"])
if env["target"] == "debug":
env.Append(CCFLAGS=["/Z7", "/Od", "/std:c++17", "/EHsc", "/D_DEBUG", "/MTd", "/source-charset:utf-8"])
elif env["target"] == "release":
env.Append(CCFLAGS=["/O2", "/std:c++17", "/EHsc", "/DNDEBUG", "/MT", "/source-charset:utf-8"])
target_path = "libgdflexbox.x86_" + env["bits"] + ".dll"
elif env["platform"] == "android":
if host_platform == "windows":
raise ValueError("Not supported that build by windows host platform.")
# Verify NDK root
if not "ANDROID_NDK_ROOT" in env:
raise ValueError("To build for Android, ANDROID_NDK_ROOT must be defined. Please set ANDROID_NDK_ROOT to the root folder of your Android NDK installation.")
# Validate API level
api_level = int(env["android_api_level"])
if env["android_arch"] in ["x86_64", "arm64v8"] and api_level < 21:
print("WARN: 64-bit Android architectures require an API level of at least 21; setting android_api_level=21")
env["android_api_level"] = "21"
api_level = 21
# Setup toolchain
toolchain = env["ANDROID_NDK_ROOT"] + "/toolchains/llvm/prebuilt/"
if host_platform == "windows":
toolchain += "windows"
import platform as pltfm
if pltfm.machine().endswith("64"):
toolchain += "-x86_64"
elif host_platform == "linux":
toolchain += "linux-x86_64"
elif host_platform == "macos":
toolchain += "darwin-x86_64"
env.PrependENVPath("PATH", toolchain + "/bin") # This does nothing half of the time, but we"ll put it here anyways
# Get architecture info
arch_info_table = {
"armv7" : {
"outname": "arm32",
"march":"armv7-a",
"target":"armv7a-linux-androideabi",
"tool_path":"arm-linux-androideabi",
"compiler_path":"armv7a-linux-androideabi",
"sysroot_path":"arch-arm",
"ccflags" : ["-mfpu=neon"]
},
"arm64v8" : {
"outname": "arm64",
"march":"armv8-a",
"target":"aarch64-linux-android",
"tool_path":"aarch64-linux-android",
"compiler_path":"aarch64-linux-android",
"sysroot_path":"arch-arm64",
"ccflags" : []
},
"x86" : {
"outname": "x86_32",
"march":"i686",
"target":"i686-linux-android",
"tool_path":"i686-linux-android",
"compiler_path":"i686-linux-android",
"sysroot_path":"arch-x86",
"ccflags" : ["-mstackrealign"]
},
"x86_64" : {
"outname": "x86_64",
"march":"x86-64",
"target":"x86_64-linux-android",
"tool_path":"x86_64-linux-android",
"compiler_path":"x86_64-linux-android",
"sysroot_path":"arch-x86_64",
"ccflags" : []
}
}
arch_info = arch_info_table[env["android_arch"]]
target_path = "libgdflexbox." + arch_info["outname"] + ".so"
# Setup tools
env["CC"] = toolchain + "/bin/clang"
env["CXX"] = toolchain + "/bin/clang++"
env["AR"] = toolchain + "/bin/" + arch_info["tool_path"] + "-ar"
env.Append(CCFLAGS=[
"--target=" + arch_info["target"] + env["android_api_level"],
"-march=" + arch_info["march"],
"-std=c++17",
"-fPIC", "-fvisibility=hidden",
"-ffunction-sections", "-fdata-sections",
])#, "-fPIE", "-fno-addrsig", "-Oz"])
env.Append(CCFLAGS=arch_info["ccflags"])
env.Append(LINKFLAGS=[
"-Wl,--gc-sections",
"--target=" + arch_info["target"] + env["android_api_level"],
"-march=" + arch_info["march"],
])
elif env["platform"] == "web":
if host_platform == "windows":
raise ValueError("Not supported that build by windows host platform.")
# Verify NDK root
if not "EMSDK" in env:
raise ValueError("To build for Web, EMSDK must be defined. Please set EMSDK to the root folder of your Emscripten SDK installation.")
target_path = "libgdflexbox.wasm"
# Setup tools
env["ENV"] = os.environ
env["CC"] = "emcc"
env["CXX"] = "em++"
env["AR"] = "emar"
env["RANLIB"] = "emranlib"
if env["target"] == "debug":
env.Append(CCFLAGS=["-O0"])
else:
env.Append(CCFLAGS=["-O3", "-DNDEBUG"])
env.Append(CCFLAGS=["-std=c++17", "-fno-exceptions", "-fvisibility=hidden"])
env.Append(LINKFLAGS=["-O3", "--llvm-lto 1"])
env.Append(CCFLAGS=["-s", "SIDE_MODULE=1"])
env.Append(LINKFLAGS=["-s", "SIDE_MODULE=1"])
# from platform/web/detect.py
env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=8"])
env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
env["SHOBJSUFFIX"] = ".bc"
env["SHLIBSUFFIX"] = ".wasm"
# Use TempFileMunge since some AR invocations are too long for cmd.exe.
# Use POSIX-style paths, required with TempFileMunge.
env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"
# All intermediate files are just LLVM bitcode.
env["OBJPREFIX"] = ""
env["OBJSUFFIX"] = ".bc"
env["PROGPREFIX"] = ""
# Program() output consists of multiple files, so specify suffixes manually at builder.
env["PROGSUFFIX"] = ""
env["LIBPREFIX"] = "lib"
env["LIBSUFFIX"] = ".bc"
env["LIBPREFIXES"] = ["$LIBPREFIX"]
env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
env.Replace(SHLINKFLAGS='$LINKFLAGS')
env.Replace(SHLINKFLAGS='$LINKFLAGS')
if env["platform"] == "windows":
env.Append(CCFLAGS="/DTYPED_METHOD_BIND")
else:
env.Append(CCFLAGS="-DTYPED_METHOD_BIND")
# Generate bindings?
json_api_file = ""
# Sources to compile
sources = []
## godot-cpp bindings
add_sources(sources, 'godot-cpp/src', 'cpp')
add_sources(sources, 'godot-cpp/src/classes', 'cpp')
add_sources(sources, 'godot-cpp/src/core', 'cpp')
add_sources(sources, 'godot-cpp/src/variant', 'cpp')
add_sources(sources, 'godot-cpp/gen/src', 'cpp')
add_sources(sources, 'godot-cpp/gen/src/classes', 'cpp')
add_sources(sources, 'godot-cpp/gen/src/variant', 'cpp')
## flexbox
add_sources(sources, "src", "cpp")
add_sources(sources, "src/yoga", "cpp")
add_sources(sources, "src/yoga/event", "cpp")
arch_suffix = env["bits"]
if env["platform"] == "android":
arch_suffix = env["android_arch"]
if env["platform"] == "ios":
arch_suffix = env["ios_arch"]
# Local dependency paths, adapt them to your setup
godot_headers_path = "godot-cpp/godot-headers/"
godot_cpp_path = "godot-cpp/"
godot_cpp_lib = "libgodot-cpp"
env.Append(CPPPATH=[".",
godot_headers_path,
godot_cpp_path + "gdextension/",
godot_cpp_path + "include/",
godot_cpp_path + "gen/include/"
])
#env.Append(LIBPATH=[
# godot_cpp_path + "bin/"
#])
#env.Append(LIBS=[
# "libgodot-cpp.{}.{}.{}{}".format(
# env["platform"],
# env["target"],
# arch_suffix,
# env["LIBSUFFIX"]
# )
#])
library = env.SharedLibrary("bin/" + target_path, source=sources)
Default(library)