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mod_testing_only.json
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{
"Name": "LootMagnet",
"Enabled": true,
"Version": "5.2.0",
"Description": "Groups salvage of a similar type into a single pick. Provides lore-based employer shenanigans.",
"Author": "IceRaptor",
"Website": "https://github.com/IceRaptor/LootMagnet",
"Contact": "",
"DLL": "LootMagnet.dll",
"DLLEntryPoint" : "LootMagnet.Mod.Init",
"OptionallyDependsOn" : [ "CustomComponents" ],
"Settings": {
"Debug" : true,
"RollupMRBValue" : [ 40000, 60000, 90000, 130000, 180000, 240000 ],
"RollupBlacklist": [
"Lootable_arm_mortis",
"Lootable_Actuator_CoolingJacket",
"Ammo_AmmunitionBox_Hydra_LRM",
"Ammo_AmmunitionBox_Hydra_LRM_half",
"lootable_kit_dhs_royal",
"emod_lootable_armor_clstandard",
"lootable_ChameleonLightPolarizationShield",
"lootable_Cockpit_CLAN_Standard",
"lootable_Cockpit_SLDF_Standard",
"lootable_Cockpit_SolarisCage",
"lootable_FCS_Generic_Clan",
"lootable_FCS_Generic_SLDF",
"lootable_FCS_Society",
"lootable_Gyro_Coventry_Brawler",
"lootable_Gyro_Coventry_Dreadnought",
"lootable_Gyro_Ultralight_Stabilized",
"lootable_Sensors_Clan",
"lootable_Sensors_SLDF",
"lootable_Sensors_Society",
"Lootable_structureslots_EndoTSM",
"Lootable_Carebear_VibroClaws",
"Lootable_Actuator_Prototype_Hatchet",
"Lootable_Actuator_Prototype_Hatchet_Axman",
"Lootable_Actuator_Prototype_Hatchet_Berserker",
"Lootable_Actuator_Prototype_Hatchet_pirate",
"Lootable_Actuator_Prototype_Sword_5K",
"Lootable_Actuator_Prototype_Sword_BLK9",
"Lootable_Actuator_Prototype_Sword_NDA",
"Lootable_Actuator_Prototype_V4_Hatchet",
"Lootable_Actuator_Prototype_VibroShank",
"Lootable_Actuator_Prototype_VibroSword",
"Lootable_Actuator_Prototype_VibroSword_AES_S",
"Lootable_Actuator_Prototype_VibroSword_Muramasa",
"Lootable_Actuator_Prototype_VibroSword_S",
"emod_armorslots_clanferrolamellor",
"Gear_armorslots_VoidSignatureSystem",
"Gear_armorslots_NullSignatureSystem",
"emod_armorslots_HeatDissipating",
"emod_armorslots_clanHeatDissipating",
"emod_armorslots_clanglazed",
"Gear_Nova_CEWS",
"emod_engineslots_cxxl_center",
"Weapon_Gauss_RAILGUN",
"Gear_FCS_AdvancedTC_Clan",
"Gear_FCS_AdvancedTC",
"Gear_Pirate_AdvancedTC",
"Gear_Cockpit_CLAN_EI",
"Gear_Cockpit_DNI",
"Gear_Cockpit_Cripple",
"Gear_Cockpit_CommandConsole",
"Gear_Cockpit_Torsomount",
"Special_IFFJammer_MK1",
"Special_IFFJammer_MK2",
"Special_IFFJammer_MK3",
"Gear_Owens_C3BAP",
"Gear_Sensors_AR12",
"Gear_Cockpit_VR_POD",
"Hand_Weapon_Autocannon_AC5_LIGHT",
"Hand_Weapon_Autocannon_RAC2_JuryRigged",
"Weapon_AMS_Advanced",
"Weapon_Autocannon_RAC2_RISC",
"Weapon_Autocannon_RAC5_RISC",
"Weapon_Gauss_Taser",
"Weapon_HEAVY_MRM_10",
"Weapon_HEAVY_MRM_20",
"Weapon_HEAVY_MRM_30",
"Weapon_HEAVY_MRM_40",
"Weapon_Laser_HyperLargeLaser",
"Weapon_PPC_PPC_HEAVY_Improved",
"Weapon_PPC_TSEMP",
"Gear_Pulse_Module",
"lootable_kit_dhs_RISC",
"Gear_EmergencyCoolant",
"Gear_EmergencyCoolant_1",
"Gear_EmergencyCoolant_2",
"Gear_EmergencyCoolant_3",
"Gear_EmergencyCoolant_4",
"Gear_EmergencyCoolant_5",
"Gear_EmergencyCoolant_6",
"Weapon_Artillery_ArrowIV",
"Weapon_Artillery_LONGTOM",
"Weapon_Artillery_SNIPER",
"Weapon_Artillery_THUMPER",
"Gear_C3_Master",
"Weapon_Gauss_Improved_HEAVY",
"Weapon_Gauss_RAILGUN_SLDF",
"Weapon_Laser_TAG_Barrage",
"Weapon_Laser_TAG_Orbital"
],
"RollupBlacklistTags" : [ ],
"Reputation" : [
{ "Reputation" : "LOATHED", "RollupMultiComponent" : 0, "RollupMultiMech" : 0, "HoldbackTrigger" : 99, "HoldbackValueCapMulti" : 0.2 },
{ "Reputation" : "HATED", "RollupMultiComponent" : 0, "RollupMultiMech" : 0, "HoldbackTrigger" : 99, "HoldbackValueCapMulti" : 0.3 },
{ "Reputation" : "DISLIKED", "RollupMultiComponent" : 0, "RollupMultiMech" : 0, "HoldbackTrigger" : 99, "HoldbackValueCapMulti" : 0.4 },
{ "Reputation" : "INDIFFERENT", "RollupMultiComponent" : 50, "RollupMultiMech" : 200, "HoldbackTrigger" : 99, "HoldbackValueCapMulti" : 0.6 },
{ "Reputation" : "LIKED", "RollupMultiComponent" : 50, "RollupMultiMech" : 200, "HoldbackTrigger" : 99, "HoldbackValueCapMulti" : 0.8 },
{ "Reputation" : "FRIENDLY", "RollupMultiComponent" : 9, "RollupMultiMech" : 20, "HoldbackTrigger" : 99, "HoldbackValueCapMulti" : 1 },
{ "Reputation" : "HONORED", "RollupMultiComponent" : 13, "RollupMultiMech" : 30, "HoldbackTrigger" : 99, "HoldbackValueCapMulti" : 1.25 },
{ "Reputation" : "ALLIED", "RollupMultiComponent" : 21, "RollupMultiMech" : 180, "HoldbackTrigger" : 99, "HoldbackValueCapMulti" : 2 },
],
"Holdback" : {
"MechParts" : [ 2, 6 ],
"ReputationRange" : [ 2, 6 ],
"DisputePicks" : [ 1, 6 ],
"DisputeSuccessBase" : 50.0,
"DisputeMRBSuccessFactor" : 10.0,
"DisputeSuccessRandomBound" : 0.2,
"DisputeMRBFeeFactor" : -0.1
},
"DialogText" : {
"DISPUTE_TITLE" : "DISPUTED SALVAGE",
"DISPUTE_TEXT" : "<b>I'm sorry commander, but Section A, Sub-Section 3, Paragraph ii...</b>\n\nAs the salvage crew picks over the battlefield, you are contacted by the {0} representative. They insist the contract terms allows them first rights to the following items:\n\n{1}\n\nThey offer to add the following to the <b>salvage pool</b> in exchange:\n\n{2}\n\nYou may choose to:\n<b>Refuse</b>: the disputed salvage is retained, you <b>lose</b> <color=#FF0000>{3}</color> rep.\n<b>Accept</b>: the disputed salvage is lost, exchanged items are added to the <b>salvage pool</b>, you gain <b>gain</b> <color=#00FF00>{4:+0}</color> rep.\n<b>Dispute</b>: you pay <color=#FF0000>{5}</color> in legal fees, and have:\n<line-indent=2px> - {6}% to keep the disputed salvage, and the salvage poolgains {7}-{8} from the compensation offer.\n<line-indent=2px> - {9}% to lose the disputed salvage, and an additional {10}-{11} selections in the salvage pool.\n",
"DISPUTE_FAIL_TITLE" : "FAILED DISPUTE",
"DISPUTE_FAIL_TEXT" : "<b>Judge</b>: Counselor, what evidence do you offer for this new plea of insanity?\n\n<b>Attorney</b>: Well, for one, they done hired me to represent them.\n\n<b>Judge</b>: Insanity plea is accepted.\n\n{0}'s legal team completely ran away with the proceeding, painting {1} in the worst possible light.You lose salvage rights to all of the following:\n\n{2}\n\nIn addition they claim the following as compensation for legal fees:\n\n{3}\n\n",
"DISPUTE_SUCCESS_TITLE" : "SUCCESSFUL DISPUTE",
"DISPUTE_SUCCESS_TEXT" : "<b>Cause 193 of the negotiated mercenary contract clearly states...</b>\n\nYour laywer deftly defend your claim with the MRB. You keep your salvage, and gain the following compensation items:\n\n{0}\n\n",
"ITEM_AND_QUANTITY" : "{0} [QTY:{1}]",
"BUTTON_ACCEPT" : "Accept",
"BUTTON_REFUSE" : "Refuse",
"BUTTON_DISPUTE" : "Dispute",
"BUTTON_OK" : "Ok"
}
}
}