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choice.go
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package goleri
import "fmt"
// Choice must match at least one element.
type Choice struct {
element
mostGreedy bool
elements []Element
}
// NewChoice returns a new choice object.
func NewChoice(gid int, mostGreedy bool, elements ...Element) *Choice {
return &Choice{
element: element{gid},
mostGreedy: mostGreedy,
elements: elements,
}
}
// IsMostGreedy return the boolean mostGreedy.
func (choice *Choice) IsMostGreedy() bool { return choice.mostGreedy }
func (choice *Choice) String() string {
return fmt.Sprintf("<Choice gid:%d elements:%v>", choice.gid, choice.elements)
}
func (choice *Choice) Text() string {
return fmt.Sprintf("%v", choice.elements)
}
func (choice *Choice) parse(p *parser, parent *Node, r *ruleStore) (*Node, error) {
if choice.mostGreedy {
return choice.parseMostGreedy(p, parent, r)
}
return choice.parseFirst(p, parent, r)
}
func (choice *Choice) parseMostGreedy(p *parser, parent *Node, r *ruleStore) (*Node, error) {
var mgNode *Node
var nd *Node
for _, elem := range choice.elements {
nd = newNode(choice, parent.end)
n, err := p.walk(nd, elem, r, modeRequired)
if err != nil {
return nil, err
}
if n != nil && (mgNode == nil || nd.end > mgNode.end) {
mgNode = nd
}
}
if mgNode != nil {
p.appendChild(parent, mgNode)
}
return mgNode, nil
}
func (choice *Choice) parseFirst(p *parser, parent *Node, r *ruleStore) (*Node, error) {
var fNode *Node
var nd *Node
for _, elem := range choice.elements {
nd = newNode(choice, parent.end)
n, err := p.walk(nd, elem, r, modeRequired)
if err != nil {
return nil, err
}
if n != nil {
p.appendChild(parent, nd)
fNode = nd
break
}
}
return fNode, nil
}