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datamanager.cpp
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datamanager.cpp
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/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#include <time.h>
#include <sys/stat.h>
#include "catchall.h"
#include "computerplayer.h"
#include "datamanager.h"
#include "alphabetparameters.h"
#include "boardparameters.h"
#include "evaluator.h"
#include "catchall.h"
#include "gameparameters.h"
#include "lexiconparameters.h"
#include "strategyparameters.h"
#define QUACKLDEBUG
using namespace Quackle;
DataManager *DataManager::m_self = 0;
DataManager::DataManager()
: m_evaluator(0), m_parameters(0), m_alphabetParameters(0), m_boardParameters(0), m_lexiconParameters(0), m_strategyParameters(0)
{
m_self = this;
setDataDirectory(".");
seedRandomNumbers(time(NULL));
m_alphabetParameters = new EnglishAlphabetParameters;
m_evaluator = new CatchallEvaluator;
m_parameters = new EnglishParameters;
m_boardParameters = new EnglishBoard;
m_lexiconParameters = new LexiconParameters;
m_strategyParameters = new StrategyParameters;
}
DataManager::~DataManager()
{
delete m_evaluator;
delete m_parameters;
delete m_alphabetParameters;
delete m_boardParameters;
delete m_lexiconParameters;
delete m_strategyParameters;
cleanupComputerPlayers();
}
bool DataManager::isGood() const
{
return m_lexiconParameters->hasSomething();
}
void DataManager::setEvaluator(Evaluator *evaluator)
{
delete m_evaluator;
m_evaluator = evaluator;
}
void DataManager::setParameters(GameParameters *parameters)
{
delete m_parameters;
m_parameters = parameters;
}
void DataManager::setAlphabetParameters(AlphabetParameters *alphabetParameters)
{
delete m_alphabetParameters;
m_alphabetParameters = alphabetParameters;
}
void DataManager::setBoardParameters(BoardParameters *boardParameters)
{
delete m_boardParameters;
m_boardParameters = boardParameters;
}
void DataManager::setLexiconParameters(LexiconParameters *lexiconParameters)
{
delete m_lexiconParameters;
m_lexiconParameters = lexiconParameters;
}
void DataManager::setStrategyParameters(StrategyParameters *strategyParameters)
{
delete m_strategyParameters;
m_strategyParameters = strategyParameters;
}
void DataManager::setComputerPlayers(const PlayerList &playerList)
{
cleanupComputerPlayers();
m_computerPlayers = playerList;
}
void DataManager::cleanupComputerPlayers()
{
const PlayerList::iterator end(m_computerPlayers.end());
for (PlayerList::iterator it = m_computerPlayers.begin(); it != end; ++it)
delete (*it).computerPlayer();
m_computerPlayers.clear();
}
bool DataManager::fileExists(const string &filename)
{
struct stat buf;
int i = stat(filename.c_str(), &buf);
if (i == 0)
return true;
else
return false;
}
string DataManager::findDataFile(const string &subDirectory, const string &lexicon, string file)
{
string firstTry = makeDataFilename(subDirectory, lexicon, file);
if (fileExists(firstTry))
return firstTry;
string secondTry = makeDataFilename(subDirectory, m_backupLexicon, file);
if (fileExists(secondTry))
return secondTry;
return string();
}
string DataManager::findDataFile(const string &subDirectory, string file)
{
string firstTry = makeDataFilename(subDirectory, file);
if (fileExists(firstTry))
return firstTry;
return string();
}
string DataManager::makeDataFilename(const string &subDirectory, const string &lexicon, string file)
{
return m_dataDirectory + "/" + subDirectory + "/" + lexicon + "/" + file;
}
string DataManager::makeDataFilename(const string &subDirectory, string file)
{
return m_dataDirectory + "/" + subDirectory + "/" + file;
}
void DataManager::seedRandomNumbers(unsigned int seed)
{
srand(seed);
}
int DataManager::randomNumber()
{
return rand();
}