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Feature Requests / Suggestions #19
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Thanks you for the suggestion and details explain. |
After using the tool some more, I've come up with a couple more ideas. I might as well just post them here, you might find them useful: Selecting different types with set keys (like QWE) instead of scrolling with Alt. Being able to connect the pylons by holding down a key using the arrow keys Glad to help! If I've got any more idea's, I'll just post them, they maybe might be useful. |
Thanks for more suggestion, will try to work on this too! |
Now version deployed
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I've just checked out the changes. They're great! Really awesome job! This tool is just getting better and better. |
Thank you for your support! |
Deployed a new version that you can connection the element only with keyboard. Just select an element, then hold Ctrl and use arrow key to connect element. |
Great tool. The improvements you've made with the tool so far are great. I've got some suggestions / requests.
- Being able to chance the color of the terrain.
While green is a good repesentive colour for the farm, I would prefer using greyscales for all the non-element tiles, as it would make the elements stand out more, and make the farm easier to scan/read while recreating it in game. This could be done with having multiple premade themes, or being able to change the color of individual items.
- A slider to control the area opacity of each individual element (Pylon Area/Collector Area/Disperser Area).
If you're planning pylons and turn on the area indicator opacity, it quickly becomes quite a mess. It would be nice to decrease the opacity of the pylons without decreasing that of the collectors and dispersers.
- Being able to show/preview the area of elements on the current selected tile.
It would be nice to be able to switch between no area,pylon area,collector/disperser area of the current selected tile with a hotkey. When placing pylons I don't really need to see the area of all the other pylons, only what the reach is of the area I'm planning to put a pylon on.
- A slider for the outlines opacity seperate from the background opacity of each individual element.
This would enable to only show oulines of dispersers, and only background of collectors, or visa versa. Also this would enable to only show the outlines of pylons, while making the background fully transparent, if you use a lot of pylons, the background opacity stacks, so even with low opacity, it can currently get quite bright.
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