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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.17)
project(DeepRTS VERSION 1.1.0 LANGUAGES CXX)
set(BUILD_DOCS "OFF" CACHE STRING "Helpstring")
SET(ENABLE_LOCK "ON" CACHE STRING "If locking of cmake setup should be enabled. this should be disabled for third party builds.")
set(PYBIND11_FINDPYTHON "OFF")
# Lock this section so that parallel CMake runs won't clash on checkout in the same directory
if(ENABLE_LOCK)
file(LOCK ${CMAKE_SOURCE_DIR} DIRECTORY GUARD FILE)
endif()
# Includes
include(cmake/CMakeRC.cmake)
include(cmake/CPM.cmake)
include(cmake/pmm.cmake)
#############################################################################################
#####
##### C++ Compiler Setup
#####
#############################################################################################
set(CMAKE_CXX_STANDARD 17)
set(PYBIND11_CPP_STANDARD /std:c++17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_C_STANDARD 11)
if (LIBRARY_TYPE STREQUAL "SHARED")
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
endif ()
find_program(CCACHE_FOUND ccache)
if(CCACHE_FOUND)
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_FOUND})
else()
message(WARNING "ccache not found, compilation will not be cached.")
endif()
if (WIN32)
set(OPTIMIZATIONS_RELEASE /Ox)
set(OPTIMIZATIONS_DEBUG /O0)
else ()
set(OPTIMIZATIONS_RELEASE -Ofast -ffast-math -Wall) # -march=native
set(OPTIMIZATIONS_DEBUG -Wall -O0)
endif ()
if (CMAKE_BUILD_TYPE STREQUAL "Release")
add_compile_options(${OPTIMIZATIONS_RELEASE})
else()
add_compile_options(${OPTIMIZATIONS_DEBUG})
add_compile_definitions(DEBUG=1)
add_compile_options(-gdwarf-4) # This allows per to debug with llvm
endif()
if (IS_PYBIND_BUILD)
set(LIBRARY_TYPE SHARED)
elseif (WIN32)
set(LIBRARY_TYPE STATIC)
endif ()
#############################################################################################
#####
##### VCPKG - Configuration
#####
#############################################################################################
if (WIN32)
set(VCPKG_TARGET_TRIPLET "x64-windows" CACHE STRING "" FORCE) # -static ?
set(VCPKG_STATIC_LINKING ON)
elseif (LINUX)
set(VCPKG_TARGET_TRIPLET x64-linux)
elseif(APPLE)
# Get the macOS version
execute_process(
COMMAND sw_vers -productVersion
OUTPUT_VARIABLE MACOS_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Extract the major and minor versions
string(REGEX REPLACE "^([0-9]+\\.[0-9]+).*" "\\1" MACOS_VERSION ${MACOS_VERSION})
# Set the deployment target
set(CMAKE_OSX_DEPLOYMENT_TARGET ${MACOS_VERSION} CACHE STRING "Minimum OS X deployment version")
endif()
#############################################################################################
#####
##### VCPKG - Dependencies
#####
#############################################################################################
# Read the contents of the file into a list
if(NOT (CMAKE_TOOLCHAIN_FILE MATCHES "vcpkg"))
file(STRINGS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg_dependencies.txt" DEEPRTS_DEPENDENCIES)
# VCPKG - Install Dependencies
pmm(
VERBOSE
DEBUG
VCPKG
REVISION 2023.04.15
REQUIRES ${DEEPRTS_DEPENDENCIES}
TRIPLET ${VCPKG_TARGET_TRIPLET}
)
endif()
#############################################################################################
#####
##### CMAKE - Find Packages
#####
#############################################################################################
find_package(Python REQUIRED COMPONENTS Interpreter Development.Module)
set(PYTHON_EXECUTABLE ${Python_EXECUTABLE}) # xtensor has some troubles. fix
find_package(Python COMPONENTS NumPy)
if(NOT Python_NumPy_FOUND)
execute_process(
COMMAND bash -c "curl -L https://bootstrap.pypa.io/get-pip.py | ${Python_EXECUTABLE} && ${Python_EXECUTABLE} -m pip install numpy"
)
find_package(Python REQUIRED COMPONENTS NumPy)
endif()
find_package(spdlog CONFIG REQUIRED)
find_package(OpenCV CONFIG REQUIRED )
find_package(effolkronium_random CONFIG REQUIRED)
find_package(nlohmann_json CONFIG REQUIRED)
find_package(pybind11 CONFIG REQUIRED)
find_package(xtensor CONFIG REQUIRED)
find_library(blend2d blend2d REQUIRED)
find_path(blend2d_INCLUDES blend2d.h)
if (NOT TARGET xtensor-python)
CPMADDPackage(
NAME xtensor_py
GIT_REPOSITORY "https://github.com/xtensor-stack/xtensor-python"
GIT_TAG 0.25.3
)
endif()
set(DEEPRTS_LINK_TARGETS
spdlog::spdlog
DeepRTSAssets
effolkronium_random
xtensor::optimize
xtensor::use_xsimd
${blend2d}
opencv_core # todo remove
opencv_highgui # todo remove
)
#####################################
##
## CMRC - Assets for game
##
######################################
FILE(GLOB_RECURSE deeprts_assets RELATIVE ${PROJECT_SOURCE_DIR} DeepRTS/python/assets/*)
cmrc_add_resource_library(DeepRTSAssets ALIAS deeprts::assets
WHENCE
DeepRTS/python
${deeprts_assets}
)
set_property(TARGET DeepRTSAssets PROPERTY POSITION_INDEPENDENT_CODE ON)
file(GLOB_RECURSE DEEPRTS_SOURCE_FILES src/*.cpp)
set(DEEPRTS_PYBIND_SOURCES
bindings/Random.cpp
bindings/utilities/ndarray_converter.cpp
bindings/Scenarios.cpp
bindings/trampolines/PyScenarioCriteria.h
bindings/Constants.cpp
bindings/BaseState.cpp
bindings/UnitManager.cpp
bindings/Unit.cpp
bindings/Map.cpp
bindings/Tile.cpp
bindings/Tilemap.cpp
bindings/Game.cpp
bindings/Player.cpp
bindings/Config.cpp
bindings/DeepRTS.cpp
)
set(DEEPRTS_INCLUDES
${blend2d_INCLUDES}
include/DeepRTS
${xtensor_py_SOURCE_DIR}/include
)
if (NOT DEFINED PYTHON_BUILD)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/DeepRTS")
endif ()
if(PYTHON_BUILD)
pybind11_add_module(libdeeprts ${DEEPRTS_PYBIND_SOURCES} ${DEEPRTS_SOURCE_FILES})
target_link_libraries(libdeeprts
INTERFACE
xtensor-python
PRIVATE
Python::NumPy ${DEEPRTS_LINK_TARGETS}
)
target_include_directories(libdeeprts
PRIVATE
${DEEPRTS_INCLUDES}
)
endif()
# Dont create C++ Executable for Python builds (saves time)
if (NOT DEFINED PYTHON_BUILD)
add_library(DeepRTSLib STATIC ${DEEPRTS_SOURCE_FILES})
target_include_directories(
DeepRTSLib
PUBLIC
include/
include/DeepRTS
${DEEPRTS_INCLUDES}
)
target_compile_definitions(DeepRTSLib
PUBLIC
EMBEDDED=1
)
target_link_libraries(DeepRTSLib
PUBLIC
xtensor-python
pybind11::embed
${DEEPRTS_LINK_TARGETS}
)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/DeepRTS") # Creates Engine in DeepRTS package (instead of root)
add_executable(DeepRTSGame src/main.cpp)
#target_include_directories(DeepRTSGame
# PRIVATE
# DeepRTSLib
# )
target_link_libraries(DeepRTSGame
PRIVATE
DeepRTSLib
)
# make python source the build dir.
execute_process(
COMMAND ln -sf ${PROJECT_SOURCE_DIR}/DeepRTS ${CMAKE_BINARY_DIR}
)
endif()
#############################################################################################
#####
##### Documentation
#####
#############################################################################################
find_package(Doxygen)
if (DOXYGEN_FOUND AND NOT PYTHON_BUILD AND BUILD_DOCS)
# set input and output files
set(DOXYGEN_IN Doxyfile.in)
set(DOXYGEN_OUT ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile)
# request to configure the file
configure_file(${DOXYGEN_IN} ${DOXYGEN_OUT} @ONLY)
message("Doxygen build started")
# note the option ALL which allows to build the docs together with the application
add_custom_target( doc_doxygen ALL
COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_OUT}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Generating API documentation with Doxygen"
VERBATIM )
else ()
message(WARNING "Doxygen need to be installed to generate the doxygen documentation")
endif ()