Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add some moving elements to improve the feeling of movement #5

Open
Sogolumbo opened this issue Apr 16, 2021 · 11 comments
Open

Add some moving elements to improve the feeling of movement #5

Sogolumbo opened this issue Apr 16, 2021 · 11 comments

Comments

@Sogolumbo
Copy link
Contributor

Add a background which moves at a lower speed than the foregroud.
Add texture to the bottom bar and make the texture move with the obstacles.

@bydariogamer
Copy link
Owner

I PROMISE I WAS GOING TO. It was in the first draft of the game... The problem is I made it in just some days for a game jam and I had to decide: the songs working or the fancy background. I will add it :)

@bydariogamer
Copy link
Owner

I will do it right now. What about adding some kind of stars 🤔 ?

@Sogolumbo
Copy link
Contributor Author

Stars sound like a good idea. It already feels spacy anyways :)

@bydariogamer
Copy link
Owner

I have no idea for the ground however... The game jam was about high tech so I had planned to add that kind of elements, but now it seems definitely "spacy" yes 😂
I am not sure about what to put in the ground

@Sogolumbo
Copy link
Contributor Author

Maybe mimic the moon surface by putting grey circles/ellipses in the ground.

@bydariogamer
Copy link
Owner

Good idea... I may do multiple planets backgrounds. I commit an hour ago a high-score record system (the save function in player.py) that could unlock stuff like changing background or character (current one is not bad, but some new ones won't to any damage).

@Sogolumbo
Copy link
Contributor Author

I have one more idea:
We could make the obstacles drop a shadow onto the floor (slightly diagonally).

@Sogolumbo
Copy link
Contributor Author

I like the stars!
Some of the stars seem to wander a bit, are they supposed to do that? If not I guess you introduced too much rounding errors, maybe switch to floats if needed.

@bydariogamer
Copy link
Owner

I tried to make them a bit 'not that coordinated' so the sky is a bit more realistic... However, I found that the randomness of sky creates an 'optical illusion' then the player stops moving... I felt it was still moving a bit but it is not... some kind of human eye or brain problem 😋

@bydariogamer
Copy link
Owner

Should the element in the ground move at a difference speed from the rest? (I mean, less than obstacles, but more than the stars)

@Sogolumbo
Copy link
Contributor Author

I don't know. I'd say just try 100% and maybe 80% of the obstacle speed and see what's looking best.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants