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CMakeLists.txt
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# This file is automatically generated from cmake.toml - DO NOT EDIT
# See https://github.com/build-cpp/cmkr for more information
cmake_minimum_required(VERSION 3.15)
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
message(FATAL_ERROR "In-tree builds are not supported. Run CMake from a separate directory: cmake -B build")
endif()
# Regenerate CMakeLists.txt automatically in the root project
set(CMKR_ROOT_PROJECT OFF)
if(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR)
set(CMKR_ROOT_PROJECT ON)
# Bootstrap cmkr
include("cmake/cmkr.cmake" OPTIONAL RESULT_VARIABLE CMKR_INCLUDE_RESULT)
if(CMKR_INCLUDE_RESULT)
cmkr()
endif()
# Enable folder support
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
endif()
# Create a configure-time dependency on cmake.toml to improve IDE support
if(CMKR_ROOT_PROJECT)
configure_file(cmake.toml cmake.toml COPYONLY)
endif()
project(glfw_template)
include("cmake/generate_shaders.cmake")
if(CMKR_ROOT_PROJECT AND NOT CMKR_DISABLE_VCPKG)
include(FetchContent)
message(STATUS "Fetching vcpkg (2021.05.12)...")
FetchContent_Declare(vcpkg URL "https://github.com/microsoft/vcpkg/archive/refs/tags/2021.05.12.tar.gz")
FetchContent_MakeAvailable(vcpkg)
include("${vcpkg_SOURCE_DIR}/scripts/buildsystems/vcpkg.cmake")
endif()
# Packages
find_package(glfw3 REQUIRED)
find_package(GLEW REQUIRED)
# Target example
set(CMKR_TARGET example)
set(example_SOURCES "")
list(APPEND example_SOURCES
"src/example.cpp"
"shaders/FragmentShader.glsl"
"shaders/VertexShader.glsl"
)
list(APPEND example_SOURCES
cmake.toml
)
set(CMKR_SOURCES ${example_SOURCES})
add_executable(example)
if(example_SOURCES)
target_sources(example PRIVATE ${example_SOURCES})
endif()
get_directory_property(CMKR_VS_STARTUP_PROJECT DIRECTORY ${PROJECT_SOURCE_DIR} DEFINITION VS_STARTUP_PROJECT)
if(NOT CMKR_VS_STARTUP_PROJECT)
set_property(DIRECTORY ${PROJECT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT example)
endif()
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${example_SOURCES})
target_compile_features(example PRIVATE
cxx_std_11
)
target_link_libraries(example PRIVATE
glfw
GLEW::GLEW
)
generate_shaders(${CMKR_TARGET})
unset(CMKR_TARGET)
unset(CMKR_SOURCES)