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You found a locked door...
You opened it with the key that you found
Traceback (most recent call last):
File "main.py", line 132, in <module>
menu(new_player)
File "main.py", line 108, in menu
choices[choice](player)
File "/mnt/c/Users/bran/dungeon-quest/actions.py", line 49, in roll_dice
find_weapon(player)
File "/mnt/c/Users/bran/dungeon-quest/actions.py", line 105, in find_weapon
weapon_list += weapon_type.keys()
AttributeError: 'str' object has no attribute 'keys'
The text was updated successfully, but these errors were encountered:
I fixed a reference to a property that didn't exist and fixed a typo but it still doesn't work... 0e41922
You found a locked door...
You opened it with the key that you found
Traceback (most recent call last):
File "main.py", line 132, in <module>
menu(new_player)
File "main.py", line 108, in menu
choices[choice](player)
File "/mnt/c/Users/bran/dungeon-quest/actions.py", line 49, in roll_dice
find_weapon(player)
File "/mnt/c/Users/bran/dungeon-quest/actions.py", line 101, in find_weapon
weapon_list.remove(cannot_see)
ValueError: list.remove(x): x not in list
ghost
pushed a commit
that referenced
this issue
Oct 4, 2016
While the quit_game function was returning a 0, the returned value
was not being acknowledged by the game loop. A check was added to
acknowledge the returned value. The find_weapon function was also
fixed and should be functioning properly now. With this issue #21
and #19 should be solved
ghost
pushed a commit
that referenced
this issue
Oct 4, 2016
Issue #25, #24, #22, #20, and #19 have all been fixed. To make
1v1 battles less repetitive, the feature brought up in issue #23
has been implemented. Also for dev testing, gold has been preset.
brando56894
changed the title
Crash: Unlocked Door, Find Weapon
V2 - Crash: Unlocked Door, Find Weapon
Dec 18, 2016
The text was updated successfully, but these errors were encountered: