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fbx模型转换成BVA模型后,原始骨骼旋转出现丢失 #3

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OneYoungMean opened this issue Jul 19, 2022 · 1 comment
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@OneYoungMean
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OneYoungMean commented Jul 19, 2022

转换前
_16582033498423
转换后
_165820336036

@625673575
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导出得模型必须得保证是TPose得,否则Avatar构建出来后,驱动动画会有问题

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