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action.cc
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#include <stdio.h>
#define __STDC_FORMAT_MACROS
#include <inttypes.h>
#include <stdlib.h>
#include "model.h"
#include "action.h"
#include "clockvector.h"
#include "common.h"
#include "threads-model.h"
#include "wildcard.h"
#define ACTION_INITIAL_CLOCK 0
/** @brief A special value to represent a successful trylock */
#define VALUE_TRYSUCCESS 1
/** @brief A special value to represent a failed trylock */
#define VALUE_TRYFAILED 0
/**
* @brief Construct a new ModelAction
*
* @param type The type of action
* @param order The memory order of this action. A "don't care" for non-ATOMIC
* actions (e.g., THREAD_* or MODEL_* actions).
* @param loc The location that this action acts upon
* @param value (optional) A value associated with the action (e.g., the value
* read or written). Defaults to a given macro constant, for debugging purposes.
* @param thread (optional) The Thread in which this action occurred. If NULL
* (default), then a Thread is assigned according to the scheduler.
*/
ModelAction::ModelAction(action_type_t type, memory_order order, void *loc,
uint64_t value, Thread *thread) :
location(loc),
position(NULL),
reads_from(NULL),
last_fence_release(NULL),
cv(NULL),
rf_cv(NULL),
action_ref(NULL),
value(value),
type(type),
order(order),
original_order(order),
seq_number(ACTION_INITIAL_CLOCK)
{
/* References to NULL atomic variables can end up here */
ASSERT(loc || type == ATOMIC_FENCE || type == ATOMIC_NOP);
Thread *t = thread ? thread : thread_current();
this->tid = t!= NULL ? t->get_id() : -1;
}
/**
* @brief Construct a new ModelAction for sleep actions
*
* @param type The type of action: THREAD_SLEEP
* @param order The memory order of this action. A "don't care" for non-ATOMIC
* actions (e.g., THREAD_* or MODEL_* actions).
* @param loc The location that this action acts upon
* @param value The time duration a thread is scheduled to sleep.
* @param _time The this sleep action is constructed
*/
ModelAction::ModelAction(action_type_t type, memory_order order, uint64_t value, uint64_t _time) :
location(NULL),
position(NULL),
time(_time),
last_fence_release(NULL),
cv(NULL),
rf_cv(NULL),
action_ref(NULL),
value(value),
type(type),
order(order),
original_order(order),
seq_number(ACTION_INITIAL_CLOCK)
{
Thread *t = thread_current();
this->tid = t!= NULL ? t->get_id() : -1;
}
/**
* @brief Construct a new ModelAction
*
* @param type The type of action
* @param order The memory order of this action. A "don't care" for non-ATOMIC
* actions (e.g., THREAD_* or MODEL_* actions).
* @param loc The location that this action acts upon
* @param value (optional) A value associated with the action (e.g., the value
* read or written). Defaults to a given macro constant, for debugging purposes.
* @param size (optional) The Thread in which this action occurred. If NULL
* (default), then a Thread is assigned according to the scheduler.
*/
ModelAction::ModelAction(action_type_t type, memory_order order, void *loc,
uint64_t value, int size) :
location(loc),
position(NULL),
reads_from(NULL),
last_fence_release(NULL),
cv(NULL),
rf_cv(NULL),
action_ref(NULL),
value(value),
type(type),
order(order),
original_order(order),
seq_number(ACTION_INITIAL_CLOCK)
{
/* References to NULL atomic variables can end up here */
ASSERT(loc);
this->size = size;
this->tid = thread_current_id();
}
/**
* @brief Construct a new ModelAction with source line number (requires llvm support)
*
* @param type The type of action
* @param order The memory order of this action. A "don't care" for non-ATOMIC
* actions (e.g., THREAD_* or MODEL_* actions).
* @param loc The location that this action acts upon
* @param value (optional) A value associated with the action (e.g., the value
* read or written). Defaults to a given macro constant, for debugging purposes.
* @param size (optional) The Thread in which this action occurred. If NULL
* (default), then a Thread is assigned according to the scheduler.
*/
ModelAction::ModelAction(action_type_t type, const char * position, memory_order order, void *loc,
uint64_t value, int size) :
location(loc),
position(position),
reads_from(NULL),
last_fence_release(NULL),
cv(NULL),
rf_cv(NULL),
action_ref(NULL),
value(value),
type(type),
order(order),
original_order(order),
seq_number(ACTION_INITIAL_CLOCK)
{
/* References to NULL atomic variables can end up here */
ASSERT(loc);
this->size = size;
this->tid = thread_current_id();
}
/**
* @brief Construct a new ModelAction with source line number (requires llvm support)
*
* @param type The type of action
* @param position The source line number of this atomic operation
* @param order The memory order of this action. A "don't care" for non-ATOMIC
* actions (e.g., THREAD_* or MODEL_* actions).
* @param loc The location that this action acts upon
* @param value (optional) A value associated with the action (e.g., the value
* read or written). Defaults to a given macro constant, for debugging purposes.
* @param thread (optional) The Thread in which this action occurred. If NULL
* (default), then a Thread is assigned according to the scheduler.
*/
ModelAction::ModelAction(action_type_t type, const char * position, memory_order order,
void *loc, uint64_t value, Thread *thread) :
location(loc),
position(position),
reads_from(NULL),
last_fence_release(NULL),
cv(NULL),
rf_cv(NULL),
action_ref(NULL),
value(value),
type(type),
order(order),
original_order(order),
seq_number(ACTION_INITIAL_CLOCK)
{
/* References to NULL atomic variables can end up here */
ASSERT(loc || type == ATOMIC_FENCE);
Thread *t = thread ? thread : thread_current();
this->tid = t->get_id();
}
/** @brief ModelAction destructor */
ModelAction::~ModelAction()
{
/**
* We can't free the clock vector:
* Clock vectors are snapshotting state. When we delete model actions,
* they are at the end of the node list and have invalid old clock
* vectors which have already been rolled back to an unallocated state.
*/
if (cv)
delete cv;
if (rf_cv)
delete rf_cv;
}
int ModelAction::getSize() const {
return size;
}
void ModelAction::copy_from_new(ModelAction *newaction)
{
seq_number = newaction->seq_number;
}
void ModelAction::set_seq_number(modelclock_t num)
{
ASSERT(seq_number == ACTION_INITIAL_CLOCK);
seq_number = num;
}
void ModelAction::reset_seq_number()
{
seq_number = 0;
}
bool ModelAction::is_thread_start() const
{
return type == THREAD_START;
}
bool ModelAction::is_thread_join() const
{
return type == THREAD_JOIN || type == PTHREAD_JOIN;
}
bool ModelAction::is_mutex_op() const
{
return type == ATOMIC_LOCK || type == ATOMIC_TRYLOCK || type == ATOMIC_UNLOCK || type == ATOMIC_WAIT || type == ATOMIC_TIMEDWAIT || type == ATOMIC_NOTIFY_ONE || type == ATOMIC_NOTIFY_ALL;
}
bool ModelAction::is_lock() const
{
return type == ATOMIC_LOCK;
}
bool ModelAction::is_sleep() const
{
return type == THREAD_SLEEP;
}
bool ModelAction::is_wait() const {
return type == ATOMIC_WAIT || type == ATOMIC_TIMEDWAIT;
}
bool ModelAction::is_timedwait() const {
return type == ATOMIC_TIMEDWAIT;
}
bool ModelAction::is_notify() const {
return type == ATOMIC_NOTIFY_ONE || type == ATOMIC_NOTIFY_ALL;
}
bool ModelAction::is_notify_one() const {
return type == ATOMIC_NOTIFY_ONE;
}
bool ModelAction::is_unlock() const
{
return type == ATOMIC_UNLOCK;
}
bool ModelAction::is_trylock() const
{
return type == ATOMIC_TRYLOCK;
}
bool ModelAction::is_success_lock() const
{
return type == ATOMIC_LOCK || (type == ATOMIC_TRYLOCK && value == VALUE_TRYSUCCESS);
}
bool ModelAction::is_failed_trylock() const
{
return (type == ATOMIC_TRYLOCK && value == VALUE_TRYFAILED);
}
/** @return True if this operation is performed on a C/C++ atomic variable */
bool ModelAction::is_atomic_var() const
{
return is_read() || could_be_write();
}
bool ModelAction::is_read() const
{
return type == ATOMIC_READ || type == ATOMIC_RMWR || type == ATOMIC_RMWRCAS || type == ATOMIC_RMW;
}
bool ModelAction::is_write() const
{
return type == ATOMIC_WRITE || type == ATOMIC_RMW || type == ATOMIC_INIT || type == NONATOMIC_WRITE;
}
bool ModelAction::is_create() const
{
return type == THREAD_CREATE || type == PTHREAD_CREATE;
}
bool ModelAction::is_free() const
{
return type == READY_FREE;
}
bool ModelAction::could_be_write() const
{
return is_write() || is_rmwr();
}
bool ModelAction::is_yield() const
{
return type == THREAD_YIELD;
}
bool ModelAction::is_rmwr() const
{
return type == ATOMIC_RMWR || type == ATOMIC_RMWRCAS;
}
bool ModelAction::is_rmwrcas() const
{
return type == ATOMIC_RMWRCAS;
}
bool ModelAction::is_rmw() const
{
return type == ATOMIC_RMW;
}
bool ModelAction::is_rmwc() const
{
return type == ATOMIC_RMWC;
}
bool ModelAction::is_fence() const
{
return type == ATOMIC_FENCE;
}
bool ModelAction::is_initialization() const
{
return type == ATOMIC_INIT;
}
bool ModelAction::is_annotation() const
{
return type == ATOMIC_ANNOTATION;
}
bool ModelAction::is_relaxed() const
{
return order == std::memory_order_relaxed;
}
bool ModelAction::is_acquire() const
{
switch (order) {
case std::memory_order_acquire:
case std::memory_order_acq_rel:
case std::memory_order_seq_cst:
return true;
default:
return false;
}
}
bool ModelAction::is_release() const
{
switch (order) {
case std::memory_order_release:
case std::memory_order_acq_rel:
case std::memory_order_seq_cst:
return true;
default:
return false;
}
}
bool ModelAction::is_seqcst() const
{
return order == std::memory_order_seq_cst;
}
bool ModelAction::same_var(const ModelAction *act) const
{
if (act->is_wait() || is_wait()) {
if (act->is_wait() && is_wait()) {
if (((void *)value) == ((void *)act->value))
return true;
} else if (is_wait()) {
if (((void *)value) == act->location)
return true;
} else if (act->is_wait()) {
if (location == ((void *)act->value))
return true;
}
}
return location == act->location;
}
bool ModelAction::same_thread(const ModelAction *act) const
{
return tid == act->tid;
}
void ModelAction::copy_typeandorder(ModelAction * act)
{
this->type = act->type;
this->order = act->order;
}
/**
* Get the Thread which is the operand of this action. This is only valid for
* THREAD_* operations (currently only for THREAD_CREATE and THREAD_JOIN). Note
* that this provides a central place for determining the conventions of Thread
* storage in ModelAction, where we generally aren't very type-safe (e.g., we
* store object references in a (void *) address.
*
* For THREAD_CREATE, this yields the Thread which is created.
* For THREAD_JOIN, this yields the Thread we are joining with.
*
* @return The Thread which this action acts on, if exists; otherwise NULL
*/
Thread * ModelAction::get_thread_operand() const
{
if (type == THREAD_CREATE) {
/* thread_operand is set in execution.cc */
return thread_operand;
} else if (type == PTHREAD_CREATE) {
return thread_operand;
} else if (type == THREAD_JOIN) {
/* THREAD_JOIN uses (Thread *) for location */
return (Thread *)get_location();
} else if (type == PTHREAD_JOIN) {
// return NULL;
// thread_operand is stored in execution::pthread_map;
return (Thread *)get_location();
} else
return NULL;
}
/**
* @brief Convert the read portion of an RMW
*
* Changes an existing read part of an RMW action into either:
* -# a full RMW action in case of the completed write or
* -# a READ action in case a failed action.
*
* @todo If the memory_order changes, we may potentially need to update our
* clock vector.
*
* @param act The second half of the RMW (either RMWC or RMW)
*/
void ModelAction::process_rmw(ModelAction *act)
{
this->order = act->order;
if (act->is_rmwc())
this->type = ATOMIC_READ;
else if (act->is_rmw()) {
this->type = ATOMIC_RMW;
this->value = act->value;
}
}
/**
* @brief Check if this action should be backtracked with another, due to
* potential synchronization
*
* The is_synchronizing method should only explore interleavings if:
* -# the operations are seq_cst and don't commute or
* -# the reordering may establish or break a synchronization relation.
*
* Other memory operations will be dealt with by using the reads_from relation.
*
* @param act The action to consider exploring a reordering
* @return True, if we have to explore a reordering; otherwise false
*/
bool ModelAction::could_synchronize_with(const ModelAction *act) const
{
// Same thread can't be reordered
if (same_thread(act))
return false;
// Different locations commute
if (!same_var(act) && !is_fence() && !act->is_fence())
return false;
// Explore interleavings of seqcst writes/fences to guarantee total
// order of seq_cst operations that don't commute
if ((could_be_write() || act->could_be_write() || is_fence() || act->is_fence()) && is_seqcst() && act->is_seqcst())
return true;
// Explore synchronizing read/write pairs
if (is_acquire() && act->is_release() && is_read() && act->could_be_write())
return true;
// lock just released...we can grab lock
if ((is_lock() || is_trylock()) && (act->is_unlock() || act->is_wait()))
return true;
// lock just acquired...we can fail to grab lock
if (is_trylock() && act->is_success_lock())
return true;
// other thread stalling on lock...we can release lock
if (is_unlock() && (act->is_trylock() || act->is_lock()))
return true;
if (is_trylock() && (act->is_unlock() || act->is_wait()))
return true;
if (is_notify() && act->is_wait())
return true;
if (is_wait() && act->is_notify())
return true;
// Otherwise handle by reads_from relation
return false;
}
bool ModelAction::is_conflicting_lock(const ModelAction *act) const
{
// Must be different threads to reorder
if (same_thread(act))
return false;
// Try to reorder a lock past a successful lock
if (act->is_success_lock())
return true;
// Try to push a successful trylock past an unlock
if (act->is_unlock() && is_trylock() && value == VALUE_TRYSUCCESS)
return true;
// Try to push a successful trylock past a wait
if (act->is_wait() && is_trylock() && value == VALUE_TRYSUCCESS)
return true;
return false;
}
/**
* Create a new clock vector for this action. Note that this function allows a
* user to clobber (and leak) a ModelAction's existing clock vector. A user
* should ensure that the vector has already either been rolled back
* (effectively "freed") or freed.
*
* @param parent A ModelAction from which to inherit a ClockVector
*/
void ModelAction::create_cv(const ModelAction *parent)
{
if (parent)
cv = new ClockVector(parent->cv, this);
else
cv = new ClockVector(NULL, this);
}
void ModelAction::set_try_lock(bool obtainedlock)
{
value = obtainedlock ? VALUE_TRYSUCCESS : VALUE_TRYFAILED;
}
/**
* @brief Get the value read by this load
*
* We differentiate this function from ModelAction::get_write_value and
* ModelAction::get_value for the purpose of RMW's, which may have both a
* 'read' and a 'write' value.
*
* Note: 'this' must be a load.
*
* @return The value read by this load
*/
uint64_t ModelAction::get_reads_from_value() const
{
ASSERT(is_read());
if (reads_from)
return reads_from->get_write_value();
return VALUE_NONE; // Only for new actions with no reads-from
}
/**
* @brief Get the value written by this store
*
* We differentiate this function from ModelAction::get_reads_from_value and
* ModelAction::get_value for the purpose of RMW's, which may have both a
* 'read' and a 'write' value.
*
* Note: 'this' must be a store.
*
* @return The value written by this store
*/
uint64_t ModelAction::get_write_value() const
{
ASSERT(is_write());
return value;
}
/**
* @brief Get the value returned by this action
*
* For atomic reads (including RMW), an operation returns the value it read.
* For atomic writes, an operation returns the value it wrote. For other
* operations, the return value varies (sometimes is a "don't care"), but the
* value is simply stored in the "value" field.
*
* @return This action's return value
*/
uint64_t ModelAction::get_return_value() const
{
if (is_read())
return get_reads_from_value();
else if (is_write())
return get_write_value();
else
return value;
}
/**
* Update the model action's read_from action
* @param act The action to read from; should be a write
*/
void ModelAction::set_read_from(ModelAction *act)
{
ASSERT(act);
reads_from = act;
}
/**
* Synchronize the current thread with the thread corresponding to the
* ModelAction parameter.
* @param act The ModelAction to synchronize with
* @return True if this is a valid synchronization; false otherwise
*/
bool ModelAction::synchronize_with(const ModelAction *act)
{
if (*this < *act)
return false;
cv->merge(act->cv);
return true;
}
bool ModelAction::has_synchronized_with(const ModelAction *act) const
{
return cv->synchronized_since(act);
}
/**
* Check whether 'this' happens before act, according to the memory-model's
* happens before relation. This is checked via the ClockVector constructs.
* @return true if this action's thread has synchronized with act's thread
* since the execution of act, false otherwise.
*/
bool ModelAction::happens_before(const ModelAction *act) const
{
return act->cv->synchronized_since(this);
}
const char * ModelAction::get_type_str() const
{
switch (this->type) {
case THREAD_CREATE: return "thread create";
case THREAD_START: return "thread start";
case THREAD_YIELD: return "thread yield";
case THREAD_JOIN: return "thread join";
case THREAD_FINISH: return "thread finish";
case THREAD_SLEEP: return "thread sleep";
case THREADONLY_FINISH: return "pthread_exit finish";
case PTHREAD_CREATE: return "pthread create";
case PTHREAD_JOIN: return "pthread join";
case NONATOMIC_WRITE: return "nonatomic write";
case ATOMIC_READ: return "atomic read";
case ATOMIC_WRITE: return "atomic write";
case ATOMIC_RMW: return "atomic rmw";
case ATOMIC_FENCE: return "fence";
case ATOMIC_RMWR: return "atomic rmwr";
case ATOMIC_RMWRCAS: return "atomic rmwrcas";
case ATOMIC_RMWC: return "atomic rmwc";
case ATOMIC_INIT: return "init atomic";
case ATOMIC_LOCK: return "lock";
case ATOMIC_UNLOCK: return "unlock";
case ATOMIC_TRYLOCK: return "trylock";
case ATOMIC_WAIT: return "wait";
case ATOMIC_TIMEDWAIT: return "timed wait";
case ATOMIC_NOTIFY_ONE: return "notify one";
case ATOMIC_NOTIFY_ALL: return "notify all";
case ATOMIC_ANNOTATION: return "annotation";
default: return "unknown type";
};
}
const char * ModelAction::get_mo_str() const
{
switch (this->order) {
case std::memory_order_relaxed: return "relaxed";
case std::memory_order_acquire: return "acquire";
case std::memory_order_release: return "release";
case std::memory_order_acq_rel: return "acq_rel";
case std::memory_order_seq_cst: return "seq_cst";
default: return "unknown";
}
}
/** @brief Print nicely-formatted info about this ModelAction */
void ModelAction::print() const
{
const char *type_str = get_type_str(), *mo_str = get_mo_str();
model_print("%-4d %-2d %-14s %7s %14p %-#18" PRIx64,
seq_number, id_to_int(tid), type_str, mo_str, location, get_return_value());
if (is_read()) {
if (is_write()) {
model_print("(%" PRIx64 ")", get_write_value());
}
if (reads_from)
model_print(" %-3d", reads_from->get_seq_number());
else
model_print(" ? ");
}
if (cv) {
if (is_read())
model_print(" ");
else
model_print(" ");
cv->print();
} else
model_print("\n");
}
/** @brief Get a (likely) unique hash for this ModelAction */
unsigned int ModelAction::hash() const
{
unsigned int hash = (unsigned int)this->type;
hash ^= ((unsigned int)this->order) << 3;
hash ^= seq_number << 5;
hash ^= id_to_int(tid) << 6;
if (is_read()) {
if (reads_from)
hash ^= reads_from->get_seq_number();
hash ^= get_reads_from_value();
}
return hash;
}
/**
* Only valid for LOCK, TRY_LOCK, UNLOCK, and WAIT operations.
* @return The mutex operated on by this action, if any; otherwise NULL
*/
cdsc::mutex * ModelAction::get_mutex() const
{
if (is_trylock() || is_lock() || is_unlock())
return (cdsc::mutex *)get_location();
else if (is_wait())
return (cdsc::mutex *)get_value();
else
return NULL;
}