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NibblePoker's Clang Goodies

Small collection of utilities and libraries for C99 that aims to simplify some development tasks.

Features

  • Robust launch arguments parsing & handling with verb support
  • Single & double linked lists with custom node support and QoL functions
  • Basic chained HashMaps
  • Various string utilities
  • Toggleable debugging output functions
  • Completely macro-able charwchar_t support
  • Small extras like UUID4, CRC32B & platform detection
  • Supports a wide variety of OS, CPU ISA & Compilers
  • Other features to come as needed or requested

Planned Features

  • More HashMap types & hashing/UUID algorithms & more utilities

Usage

Preamble

Requirements:
  ● CMake 3.13+
  ● Qt's Jom  (ReactOS only, replaces nmake)

Supported OS:
  Windows, Cygwin, Linux & ReactOS

Supported Compilers:
  MSVC, CLang, GCC, MinGW & TinyCC

Supported CPU architectures:
  x86, x64, ARM & ARM64

Check platforms.md for more info on the platform detector.
Check definitions.md for a complete listing of the configuration definitions.

CMake's FetchContent

Firstly, insert the following lines into your CMakeLists.txt:

# Including the `FetchContent` directives.
include(FetchContent)

# Configuring the library. (Optional)
set(NP_GOODIES_BUILD_BENCHMARKS OFF CACHE BOOL "" FORCE)  # OFF by default.
set(NP_GOODIES_BUILD_EXAMPLES   OFF CACHE BOOL "" FORCE)  # OFF by default.
set(NP_GOODIES_BUILD_TESTS      OFF CACHE BOOL "" FORCE)  # OFF by default.

# Downloading the library in the build folder.
FetchContent_Declare(
        np_clang_goodies
        GIT_REPOSITORY "https://github.com/aziascreations/C99-Utility-Libraries.git"
        GIT_TAG "master"
        GIT_PROGRESS TRUE
)
FetchContent_MakeAvailable(np_clang_goodies)

# Moving the library into the build folder's root. (Optional)
set_target_properties(lib_np_clang_goodies PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/")
set_target_properties(lib_np_clang_goodies PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/")
set_target_properties(lib_np_clang_goodies PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/")

Finally, configure your targets like so:

# Configuring out target
add_executable(MyApp src/main.c)  # Use your setup, only the target's name matters.

target_include_directories(MyApp PRIVATE ${PROJECT_INCLUDE})  # May be useless.
target_link_libraries(MyApp PRIVATE lib_np_clang_goodies)
add_dependencies(MyApp lib_np_clang_goodies)  # Does nothing in my tests, but it can't hurt.

# Optional per-target config
target_compile_definitions(MyApp PUBLIC NP_DEBUG_LOGGING)  # Enables debugging and optional error logging.

CMake's Include

The Include directive isn't supported yet.
The included project doesn't detect that it's being included properly like FetchContent does.

CMake's add_subdirectory command

The add_subdirectory command works by isn't thoroughly tested yet.

Firstly, add this repository as a submodule in your project and checkout to a specific tag or commit:

git submodule add https://github.com/aziascreations/C99-Utility-Libraries.git libs/nibblepoker-c-goodies
git -C libs/nibblepoker-c-goodies checkout <hash|tag>

Afterward, add the following lines in your CMakeLists.txt:

add_subdirectory(libs/np_clang_goodies)

# This one may not be required, needs more testing.
file(GLOB_RECURSE src_nibblepoker_c_goodies CONFIGURE_DEPENDS "libs/nibblepoker-c-goodies/src/*.h" "libs/nibblepoker-c-goodies/src/*.c")

Finally, modify you targets to add ${src_nibblepoker_c_goodies} like so:

add_executable(my_app src/main.c ${src_nibblepoker_c_goodies} ...)

CMake Manual Import

In order to use this library in your projects via a manual import you need to do the following things:

Firstly, add this repository as a submodule in your project and checkout to a specific tag or commit:

git submodule add https://github.com/aziascreations/C99-Utility-Libraries.git libs/nibblepoker-c-goodies
git -C libs/nibblepoker-c-goodies checkout <hash|tag>

Afterward, add the following lines in your CMakeLists.txt:

file(
    GLOB_RECURSE src_nibblepoker_c_goodies
    CONFIGURE_DEPENDS "libs/nibblepoker-c-goodies/src/*.h" "libs/nibblepoker-c-goodies/src/*.c"
)

Finally, modify you targets to add ${src_nibblepoker_c_goodies} like so:

add_executable(my_app src/main.c ${src_nibblepoker_c_goodies} ...)

Examples

Some examples that demonstrate how to use most of the functions this library provides can be found in the examples/ folder.

Alternatively, you can also check the aziascreations/C99-Win32-Wifi-Utility repository for a complete example in a "fully-fledged" Windows application.

Launch arguments

Debugging Utilities

  • Complete usage
    • You may need to define NP_DEBUG_LOGGING to enable the special prints.

Double Linked Lists

Hashing

HashMaps

  • Basic Chained HashMap
    • Basic HashMap usage with strings, CRC32B key hashing and full collision detection.

UUID

Text

TODO

Documentation

Viewing

You can consult the documentation at the following URL:
    https://aziascreations.github.io/C99-Utility-Libraries/

It is automatically updated when a commit is pushed onto the master branch.

Building

If you want to build the documentation, you need to do the following things:

  • Install Doxygen on your system.
  • Clone the git submodules with git submodule update --init --recursive.
  • Run the make-doc.bat script.
  • Go into docs/html and open the index.html file.

Benchmarks

This project provides a couple of benchmarks in order to justify some of the design choices I made.

Please refer to the Benchmarks page for more information.

Licenses

This project is dual-licensed under the following open-source licenses.
You can choose the one that best suits your needs:

  1. MIT License
      ● Just include the LICENSE-MIT file and be done with it while using an OSI license.

  2. CC0 1.0 Universal (CC0 1.0) (Public Domain)
      ● Do whatever you want with it.
      ● No credit, mentions or anything else is needed.
      ● Just have fun programming :)

Keep in mind, the doxygen-awesome-css submodule repository uses an MIT license.
You can either not clone it or fork the project and remove it to be 100% safe if you use the CC0 1.0 license.
The documentation will still build without it, but it will have a "worse-looking" UI.