- slightly faster AI
- cell bg color
- more content
- pagination in object select mode
- refactor lighting system (again)
- better AI
- enemies can throw
- blink on hit
- location enter in the same place as prev location exit
- darkness
- hidden doors
- init hero status page
- Intelligence & Strength attributes
- init throwing
- init damage type & resist/immunity
- analog inficators in ui
- better colored lightning
- init animations (eg. flying for target spell)
- target mode and target spell
- direction mode and line spell
- pause mode and fireball visualization
- init radius damage spell
- refactor magic system
- animated light flickering
- migrate to SDL2
- repeat key
- mana points
- on hit effect
- confusion & jumpy
- over time effects
- lasting effects with duration
- more info in game over screen
- background location generation
- permanent trait effect (for items)
- lakes && void
- teleport spell
- bushes
- statues & altars
- location loot
- scrolls & potions with random names
- log panel
- spawn probability table
- unidentified items
- randomized effects
- init passive ai
- init inspect mode
- cavern location type
- place random enemies
- river generator
- init dungeon generator
- durability for torches
- enemies with torches
- init armor
- init traits
- weapon damage
- dmg desc && format
- init torches
- init gameover mode
- init fov
- init floors
- init attributes
- debug spells
- some start items && visibilityModifier effect
- they can kill me (init ai)
- init heroline
- blooded floor. just for fun
- init pathfinding
- drop
- coins
- basic help & inventory modes
- two handed slots
- nethack direction keys
- init effects
- unequip
- init equip
- init slots
- init select item
- init equip mode
- init var damage
- attack command
- init enemy types
- init actionPoints
- init commit
- init dumb walk
- init direction mode
- dig only with pick axe
- drop rock when dig
- init dig command
- commands dispatching
- init insert mode
- taking items
- add basic item drop
- doors
- init creature
- base movement