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CHANGELOG.md

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Changelog

0.1.2 Im back (i love df)

  • slightly faster AI
  • cell bg color

0.1.1 Feature Freeze

  • more content
  • pagination in object select mode
  • refactor lighting system (again)
  • better AI
  • enemies can throw
  • blink on hit
  • location enter in the same place as prev location exit
  • darkness
  • hidden doors

0.1.0 Suicidal Lemming Migration

  • init hero status page
  • Intelligence & Strength attributes
  • init throwing
  • init damage type & resist/immunity
  • analog inficators in ui
  • better colored lightning
  • init animations (eg. flying for target spell)
  • target mode and target spell
  • direction mode and line spell
  • pause mode and fireball visualization
  • init radius damage spell
  • refactor magic system
  • animated light flickering
  • migrate to SDL2

0.0.9

  • repeat key

0.0.8

  • mana points
  • on hit effect
  • confusion & jumpy
  • over time effects
  • lasting effects with duration
  • more info in game over screen
  • background location generation
  • permanent trait effect (for items)
  • lakes && void
  • teleport spell
  • bushes
  • statues & altars
  • location loot
  • scrolls & potions with random names

0.0.7

  • log panel
  • spawn probability table
  • unidentified items
  • randomized effects
  • init passive ai
  • init inspect mode
  • cavern location type
  • place random enemies
  • river generator
  • init dungeon generator

0.0.0 - 0.0.6

  • durability for torches
  • enemies with torches
  • init armor
  • init traits
  • weapon damage
  • dmg desc && format
  • init torches
  • init gameover mode
  • init fov
  • init floors
  • init attributes
  • debug spells
  • some start items && visibilityModifier effect
  • they can kill me (init ai)
  • init heroline
  • blooded floor. just for fun
  • init pathfinding
  • drop
  • coins
  • basic help & inventory modes
  • two handed slots
  • nethack direction keys
  • init effects
  • unequip
  • init equip
  • init slots
  • init select item
  • init equip mode
  • init var damage
  • attack command
  • init enemy types
  • init actionPoints
  • init commit
  • init dumb walk
  • init direction mode
  • dig only with pick axe
  • drop rock when dig
  • init dig command
  • commands dispatching
  • init insert mode
  • taking items
  • add basic item drop
  • doors
  • init creature
  • base movement