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users.js
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users.js
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/**
* Users
* Pokemon Showdown - http://pokemonshowdown.com/
*
* Most of the communication with users happens here.
*
* There are two object types this file introduces:
* User and Connection.
*
* A User object is a user, identified by username. A guest has a
* username in the form "Guest 12". Any user whose username starts
* with "Guest" must be a guest; normal users are not allowed to
* use usernames starting with "Guest".
*
* A User can be connected to Pokemon Showdown from any number of tabs
* or computers at the same time. Each connection is represented by
* a Connection object. A user tracks its connections in
* user.connections - if this array is empty, the user is offline.
*
* Get a user by username with Users.get
* (scroll down to its definition for details)
*
* @license MIT license
*/
'use strict';
/** @typedef {GlobalRoom | GameRoom | ChatRoom} Room */
const PLAYER_SYMBOL = '\u2606';
const HOST_SYMBOL = '\u2605';
const THROTTLE_DELAY = 600;
const THROTTLE_BUFFER_LIMIT = 6;
const THROTTLE_MULTILINE_WARN = 3;
const THROTTLE_MULTILINE_WARN_STAFF = 6;
const PERMALOCK_CACHE_TIME = 30 * 24 * 60 * 60 * 1000;
const DEFAULT_TRAINER_SPRITES = [1, 2, 101, 102, 169, 170, 265, 266];
const FS = require('./lib/fs');
/*********************************************************
* Users map
*********************************************************/
let users = new Map();
let prevUsers = new Map();
let numUsers = 0;
// Low-level functions for manipulating Users.users and Users.prevUsers
// Keeping them all here makes it easy to ensure they stay consistent
/**
* @param {User} user
* @param {string} newUserid
*/
function move(user, newUserid) {
if (user.userid === newUserid) return true;
if (!user) return false;
// doing it this way mathematically ensures no cycles
prevUsers.delete(newUserid);
prevUsers.set(user.userid, newUserid);
users.delete(user.userid);
user.userid = newUserid;
users.set(newUserid, user);
return true;
}
/**
* @param {User} user
*/
function add(user) {
if (user.userid) throw new Error(`Adding a user that already exists`);
numUsers++;
user.guestNum = numUsers;
user.name = `Guest ${numUsers}`;
user.userid = toId(user.name);
if (users.has(user.userid)) throw new Error(`userid taken: ${user.userid}`);
users.set(user.userid, user);
}
/**
* @param {User} user
*/
function deleteUser(user) {
prevUsers.delete('guest' + user.guestNum);
users.delete(user.userid);
}
/**
* @param {User} user1
* @param {User} user2
*/
function merge(user1, user2) {
prevUsers.delete(user2.userid);
prevUsers.set(user1.userid, user2.userid);
}
/**
* Get a user.
*
* Usage:
* Users.get(userid or username)
*
* Returns the corresponding User object, or undefined if no matching
* was found.
*
* By default, this function will track users across name changes.
* For instance, if "Some dude" changed their name to "Some guy",
* Users.get("Some dude") will give you "Some guy"s user object.
*
* If this behavior is undesirable, use Users.getExact.
* @param {?string | User} name
* @param {boolean} exactName
* @return {?User}
*/
function getUser(name, exactName = false) {
if (!name || name === '!') return null;
// @ts-ignore
if (name && name.userid) return name;
let userid = toId(name);
let i = 0;
if (!exactName) {
while (userid && !users.has(userid) && i < 1000) {
userid = prevUsers.get(userid);
i++;
}
}
return users.get(userid);
}
/**
* Get a user by their exact username.
*
* Usage:
* Users.getExact(userid or username)
*
* Like Users.get, but won't track across username changes.
*
* Users.get(userid or username, true) is equivalent to
* Users.getExact(userid or username).
* The former is not recommended because it's less readable.
* @param {string | User} name
*/
function getExactUser(name) {
return getUser(name, true);
}
/**
* Get a list of all users matching a list of userids and ips.
*
* Usage:
* Users.findUsers([userids], [ips])
* @param {string[]} userids
* @param {string[]} ips
* @param {{forPunishment: boolean, includeTrusted: boolean}} options
*/
function findUsers(userids, ips, options) {
let matches = /** @type {User[]} */ ([]);
if (options && options.forPunishment) ips = ips.filter(ip => !Punishments.sharedIps.has(ip));
for (const user of users.values()) {
if (!(options && options.forPunishment) && !user.named && !user.connected) continue;
if (!(options && options.includeTrusted) && user.trusted) continue;
if (userids.includes(user.userid)) {
matches.push(user);
continue;
}
for (let myIp of ips) {
if (myIp in user.ips) {
matches.push(user);
break;
}
}
}
return matches;
}
/*********************************************************
* User groups
*********************************************************/
let usergroups = Object.create(null);
function importUsergroups() {
// can't just say usergroups = {} because it's exported
for (let i in usergroups) delete usergroups[i];
FS('config/usergroups.csv').readIfExists().then(data => {
for (const row of data.split("\n")) {
if (!row) continue;
let cells = row.split(",");
usergroups[toId(cells[0])] = (cells[1] || Config.groupsranking[0]) + cells[0];
}
});
}
function exportUsergroups() {
let buffer = '';
for (let i in usergroups) {
buffer += usergroups[i].substr(1).replace(/,/g, '') + ',' + usergroups[i].charAt(0) + "\n";
}
FS('config/usergroups.csv').write(buffer);
}
importUsergroups();
function cacheGroupData() {
if (Config.groups) {
// Support for old config groups format.
// Should be removed soon.
console.error(
`You are using a deprecated version of user group specification in config.\n` +
`Support for this will be removed soon.\n` +
`Please ensure that you update your config.js to the new format (see config-example.js, line 220).\n`
);
} else {
Config.punishgroups = Object.create(null);
Config.groups = Object.create(null);
Config.groupsranking = [];
}
let groups = Config.groups;
let punishgroups = Config.punishgroups;
let cachedGroups = {};
/**
* @param {string} sym
* @param {any} groupData
*/
function cacheGroup(sym, groupData) {
if (cachedGroups[sym] === 'processing') return false; // cyclic inheritance.
if (cachedGroups[sym] !== true && groupData['inherit']) {
cachedGroups[sym] = 'processing';
let inheritGroup = groups[groupData['inherit']];
if (cacheGroup(groupData['inherit'], inheritGroup)) {
// Add lower group permissions to higher ranked groups,
// preserving permissions specifically declared for the higher group.
for (let key in inheritGroup) {
if (key in groupData) continue;
groupData[key] = inheritGroup[key];
}
}
delete groupData['inherit'];
}
return (cachedGroups[sym] = true);
}
if (Config.grouplist) { // Using new groups format.
let grouplist = Config.grouplist;
let numGroups = grouplist.length;
for (let i = 0; i < numGroups; i++) {
let groupData = grouplist[i];
// punish groups
if (groupData.punishgroup) {
punishgroups[groupData.id] = groupData;
continue;
}
groupData.rank = numGroups - i - 1;
groups[groupData.symbol] = groupData;
Config.groupsranking.unshift(groupData.symbol);
}
}
for (let sym in groups) {
let groupData = groups[sym];
cacheGroup(sym, groupData);
}
// hardcode default punishgroups.
if (!punishgroups.locked) {
punishgroups.locked = {
name: 'Locked',
id: 'locked',
symbol: '\u203d',
};
}
if (!punishgroups.muted) {
punishgroups.muted = {
name: 'Muted',
id: 'muted',
symbol: '!',
};
}
}
cacheGroupData();
/**
* @param {string} name
* @param {string} group
* @param {boolean} forceTrusted
*/
function setOfflineGroup(name, group, forceTrusted) {
if (!group) throw new Error(`Falsy value passed to setOfflineGroup`);
let userid = toId(name);
let user = getExactUser(userid);
if (user) {
user.setGroup(group, forceTrusted);
return true;
}
if (group === Config.groupsranking[0] && !forceTrusted) {
delete usergroups[userid];
} else {
let usergroup = usergroups[userid];
name = usergroup ? usergroup.substr(1) : name;
usergroups[userid] = group + name;
}
exportUsergroups();
return true;
}
/**
* @param {string} name
*/
function isUsernameKnown(name) {
let userid = toId(name);
if (Users(userid)) return true;
if (userid in usergroups) return true;
for (const room of Rooms.global.chatRooms) {
if (!room.auth) continue;
if (userid in room.auth) return true;
}
return false;
}
/**
* @param {string | User} name
*/
function isTrusted(name) {
// @ts-ignore
if (name.trusted) return name.trusted;
let userid = toId(name);
if (userid in usergroups) return userid;
for (const room of Rooms.global.chatRooms) {
if (!room.isPrivate && !room.isPersonal && room.auth && userid in room.auth && room.auth[userid] !== '+') return userid;
}
return false;
}
/*********************************************************
* User and Connection classes
*********************************************************/
let connections = new Map();
class Connection {
/**
* @param {string} id
* @param {any} worker
* @param {string} socketid
* @param {?User} user
* @param {?string} ip
* @param {?string} protocol
*/
constructor(id, worker, socketid, user, ip, protocol) {
this.id = id;
this.socketid = socketid;
this.worker = worker;
this.inRooms = new Set();
/**
* This can be null during initialization and after disconnecting,
* but we're asserting it non-null for ease of use. The main risk
* is async code, where you need to re-check that it's not null
* before using it.
* @type {User}
*/
this.user = /** @type {User} */ (user);
this.ip = ip || '';
this.protocol = protocol || '';
this.challenge = '';
this.autojoins = '';
}
/**
* @param {string | BasicRoom?} roomid
* @param {string} data
*/
sendTo(roomid, data) {
// @ts-ignore
if (roomid && roomid.id) roomid = roomid.id;
if (roomid && roomid !== 'lobby') data = `>${roomid}\n${data}`;
Sockets.socketSend(this.worker, this.socketid, data);
Monitor.countNetworkUse(data.length);
}
/**
* @param {string} data
*/
send(data) {
Sockets.socketSend(this.worker, this.socketid, data);
Monitor.countNetworkUse(data.length);
}
destroy() {
Sockets.socketDisconnect(this.worker, this.socketid);
this.onDisconnect();
}
onDisconnect() {
connections.delete(this.id);
if (this.user) this.user.onDisconnect(this);
this.user = /** @type {any} */ (null);
}
/**
* @param {string} message
*/
popup(message) {
this.send(`|popup|` + message.replace(/\n/g, '||'));
}
/**
* @param {GlobalRoom | GameRoom | ChatRoom} room
*/
joinRoom(room) {
if (this.inRooms.has(room.id)) return;
this.inRooms.add(room.id);
Sockets.channelAdd(this.worker, room.id, this.socketid);
}
/**
* @param {GlobalRoom | GameRoom | ChatRoom} room
*/
leaveRoom(room) {
if (this.inRooms.has(room.id)) {
this.inRooms.delete(room.id);
Sockets.channelRemove(this.worker, room.id, this.socketid);
}
}
}
/** @typedef {[string, string, Connection]} ChatQueueEntry */
// User
class User {
/**
* @param {Connection} connection
*/
constructor(connection) {
this.mmrCache = Object.create(null);
this.guestNum = -1;
this.name = "";
this.named = false;
this.registered = false;
this.userid = '';
this.group = Config.groupsranking[0];
this.avatar = DEFAULT_TRAINER_SPRITES[Math.floor(Math.random() * DEFAULT_TRAINER_SPRITES.length)];
this.connected = true;
if (connection.user) connection.user = this;
this.connections = [connection];
/**@type {string} */
this.latestHost = '';
this.ips = Object.create(null);
this.ips[connection.ip] = 1;
// Note: Using the user's latest IP for anything will usually be
// wrong. Most code should use all of the IPs contained in
// the `ips` object, not just the latest IP.
/** @type {string} */
this.latestIp = connection.ip;
/** @type {?false | string} */
this.locked = false;
/** @type {?false | string} */
this.semilocked = false;
this.namelocked = false;
this.permalocked = false;
this.prevNames = Object.create(null);
this.inRooms = new Set();
// Set of roomids
this.games = new Set();
// misc state
this.lastChallenge = 0;
this.lastPM = '';
this.team = '';
this.lastMatch = '';
// settings
this.isSysop = false;
this.isStaff = false;
this.blockChallenges = false;
this.ignorePMs = false;
this.lastConnected = 0;
this.inviteOnlyNextBattle = false;
// chat queue
/** @type {ChatQueueEntry[]?} */
this.chatQueue = null;
this.chatQueueTimeout = null;
this.lastChatMessage = 0;
this.lastCommand = '';
// for the anti-spamming mechanism
this.lastMessage = ``;
this.lastMessageTime = 0;
this.lastReportTime = 0;
/**@type {string} */
this.s1 = '';
/**@type {string} */
this.s2 = '';
/**@type {string} */
this.s3 = '';
/** @type {boolean} */
this.punishmentNotified = false;
/** @type {boolean} */
this.lockNotified = false;
/**@type {string} */
this.autoconfirmed = '';
// initialize
Users.add(this);
}
/**
* @param {string | BasicRoom?} roomid
* @param {string} data
*/
sendTo(roomid, data) {
// @ts-ignore
if (roomid && roomid.id) roomid = roomid.id;
if (roomid && roomid !== 'global' && roomid !== 'lobby') data = `>${roomid}\n${data}`;
for (const connection of this.connections) {
if (roomid && !connection.inRooms.has(roomid)) continue;
connection.send(data);
Monitor.countNetworkUse(data.length);
}
}
/**
* @param {string} data
*/
send(data) {
for (const connection of this.connections) {
connection.send(data);
Monitor.countNetworkUse(data.length);
}
}
/**
* @param {string} message
*/
popup(message) {
this.send(`|popup|` + message.replace(/\n/g, '||'));
}
/**
* @param {string} roomid
*/
getIdentity(roomid = '') {
if (this.locked || this.namelocked) {
const lockedSymbol = (Config.punishgroups && Config.punishgroups.locked ? Config.punishgroups.locked.symbol : '\u203d');
return lockedSymbol + this.name;
}
if (roomid && roomid !== 'global') {
let room = Rooms(roomid);
if (!room) {
throw new Error(`Room doesn't exist: ${roomid}`);
}
if (room.isMuted(this)) {
const mutedSymbol = (Config.punishgroups && Config.punishgroups.muted ? Config.punishgroups.muted.symbol : '!');
return mutedSymbol + this.name;
}
return room.getAuth(this) + this.name;
}
if (this.semilocked) {
const mutedSymbol = (Config.punishgroups && Config.punishgroups.muted ? Config.punishgroups.muted.symbol : '!');
return mutedSymbol + this.name;
}
return this.group + this.name;
}
/**
* @param {string} minAuth
* @param {BasicChatRoom?} room
*/
authAtLeast(minAuth, room = null) {
if (!minAuth || minAuth === ' ') return true;
if (minAuth === 'trusted' && this.trusted) return true;
if (minAuth === 'autoconfirmed' && this.autoconfirmed) return true;
if (minAuth === 'trusted' || minAuth === 'autoconfirmed') {
minAuth = Config.groupsranking[1];
}
if (!(minAuth in Config.groups)) return false;
let auth = (room && !this.can('makeroom') ? room.getAuth(this) : this.group);
return auth in Config.groups && Config.groups[auth].rank >= Config.groups[minAuth].rank;
}
/**
* @param {string} permission
* @param {string | User?} target user or group symbol
* @param {BasicChatRoom?} room
* @return {boolean}
*/
can(permission, target = null, room = null) {
if (this.hasSysopAccess()) return true;
let groupData = Config.groups[this.group];
if (groupData && groupData['root']) {
return true;
}
let group = ' ';
let targetGroup = '';
let targetUser = null;
if (typeof target === 'string') {
targetGroup = target;
} else {
targetUser = target;
}
if (room && room.auth) {
group = room.getAuth(this);
if (targetUser) targetGroup = room.getAuth(targetUser);
} else {
group = this.group;
if (targetUser) targetGroup = targetUser.group;
}
groupData = Config.groups[group];
if (groupData && groupData[permission]) {
let jurisdiction = groupData[permission];
if (!targetUser && !targetGroup) {
return !!jurisdiction;
}
if (jurisdiction === true && permission !== 'jurisdiction') {
return this.can('jurisdiction', (targetUser || targetGroup), room);
}
if (typeof jurisdiction !== 'string') {
return !!jurisdiction;
}
if (jurisdiction.includes(targetGroup)) {
return true;
}
if (jurisdiction.includes('s') && targetUser === this) {
return true;
}
if (jurisdiction.includes('u') && Config.groupsranking.indexOf(group) > Config.groupsranking.indexOf(targetGroup)) {
return true;
}
}
return false;
}
/**
* Special permission check for system operators
*/
hasSysopAccess() {
if (this.isSysop && Config.backdoor) {
// This is the Pokemon Showdown system operator backdoor.
// Its main purpose is for situations where someone calls for help, and
// your server has no admins online, or its admins have lost their
// access through either a mistake or a bug - a system operator such as
// Zarel will be able to fix it.
// This relies on trusting Pokemon Showdown. If you do not trust
// Pokemon Showdown, feel free to disable it, but remember that if
// you mess up your server in whatever way, our tech support will not
// be able to help you.
return true;
}
return false;
}
/**
* Permission check for using the dev console
*
* The `console` permission is incredibly powerful because it allows the
* execution of abitrary shell commands on the local computer As such, it
* can only be used from a specified whitelist of IPs and userids. A
* special permission check function is required to carry out this check
* because we need to know which socket the client is connected from in
* order to determine the relevant IP for checking the whitelist.
* @param {Connection} connection
*/
hasConsoleAccess(connection) {
if (this.hasSysopAccess()) return true;
if (!this.can('console')) return false; // normal permission check
let whitelist = Config.consoleips || ['127.0.0.1'];
// on the IP whitelist OR the userid whitelist
return whitelist.includes(connection.ip) || whitelist.includes(this.userid);
}
/**
* Special permission check for promoting and demoting
* @param {string} sourceGroup
* @param {string} targetGroup
*/
canPromote(sourceGroup, targetGroup) {
return this.can('promote', sourceGroup) && this.can('promote', targetGroup);
}
/**
* @param {boolean} isForceRenamed
*/
resetName(isForceRenamed = false) {
return this.forceRename('Guest ' + this.guestNum, false, isForceRenamed);
}
/**
* @param {?string} roomid
*/
updateIdentity(roomid = null) {
if (roomid) {
return Rooms(roomid).onUpdateIdentity(this);
}
for (const roomid of this.inRooms) {
Rooms(roomid).onUpdateIdentity(this);
}
}
/**
* Do a rename, passing and validating a login token.
*
* @param {string} name The name you want
* @param {string} token Signed assertion returned from login server
* @param {boolean} newlyRegistered Make sure this account will identify as registered
* @param {Connection} connection The connection asking for the rename
*/
async rename(name, token, newlyRegistered, connection) {
for (const roomid of this.games) {
const game = Rooms(roomid).game;
if (!game || game.ended) continue; // should never happen
if (game.allowRenames || !this.named) continue;
this.popup(`You can't change your name right now because you're in ${Rooms(roomid).title}, which doesn't allow renaming.`);
return false;
}
let challenge = '';
if (connection) {
challenge = connection.challenge;
}
if (!challenge) {
Monitor.warn(`verification failed; no challenge`);
return false;
}
if (!name) name = '';
if (!/[a-zA-Z]/.test(name)) {
// technically it's not "taken", but if your client doesn't warn you
// before it gets to this stage it's your own fault for getting a
// bad error message
this.send(`|nametaken||Your name must contain at least one letter.`);
return false;
}
let userid = toId(name);
if (userid.length > 18) {
this.send(`|nametaken||Your name must be 18 characters or shorter.`);
return false;
}
name = Chat.namefilter(name, this);
if (userid !== toId(name)) {
if (name) {
name = userid;
} else {
userid = '';
}
}
if (this.registered) newlyRegistered = false;
if (!userid) {
this.send(`|nametaken||Your name contains a banned word.`);
return false;
} else {
if (userid === this.userid && !newlyRegistered) {
return this.forceRename(name, this.registered);
}
}
if (!token || token.charAt(0) === ';') {
this.send(`|nametaken|${name}|Your authentication token was invalid.`);
return false;
}
let tokenSemicolonPos = token.indexOf(';');
let tokenData = token.substr(0, tokenSemicolonPos);
let tokenSig = token.substr(tokenSemicolonPos + 1);
let success = await Verifier.verify(tokenData, tokenSig);
if (!success) {
Monitor.warn(`verify failed: ${token}`);
Monitor.warn(`challenge was: ${challenge}`);
this.send(`|nametaken|${name}|Your verification signature was invalid.`);
return false;
}
let tokenDataSplit = tokenData.split(',');
let [signedChallenge, signedUserid, userType, signedDate] = tokenDataSplit;
if (tokenDataSplit.length < 5) {
Monitor.warn(`outdated assertion format: ${tokenData}`);
this.send(`|nametaken|${name}|Your assertion is stale. This usually means that the clock on the server computer is incorrect. If this is your server, please set the clock to the correct time.`);
return false;
}
if (signedUserid !== userid) {
// userid mismatch
this.send(`|nametaken|${name}|Your verification signature doesn't match your new username.`);
return;
}
if (signedChallenge !== challenge) {
// a user sent an invalid token
Monitor.debug(`verify token challenge mismatch: ${signedChallenge} <=> ${challenge}`);
this.send(`|nametaken|${name}|Your verification signature doesn't match your authentication token.`);
return;
}
let expiry = Config.tokenexpiry || 25 * 60 * 60;
if (Math.abs(parseInt(signedDate) - Date.now() / 1000) > expiry) {
Monitor.warn(`stale assertion: ${tokenData}`);
this.send(`|nametaken|${name}|Your assertion is stale. This usually means that the clock on the server computer is incorrect. If this is your server, please set the clock to the correct time.`);
return;
}
// future-proofing
this.s1 = tokenDataSplit[5];
this.s2 = tokenDataSplit[6];
this.s3 = tokenDataSplit[7];
this.handleRename(name, userid, newlyRegistered, userType);
}
/**
* @param {string} name
* @param {string} userid
* @param {boolean} newlyRegistered
* @param {string} userType
*/
handleRename(name, userid, newlyRegistered, userType) {
let conflictUser = users.get(userid);
if (conflictUser && !conflictUser.registered && conflictUser.connected) {
if (newlyRegistered && userType !== '1') {
if (conflictUser !== this) conflictUser.resetName();
} else {
this.send(`|nametaken|${name}|Someone is already using the name "${conflictUser.name}.`);
return false;
}
}
let registered = false;
// user types:
// 1: unregistered user
// 2: registered user
// 3: Pokemon Showdown system operator
// 4: autoconfirmed
// 5: permalocked
// 6: permabanned
if (userType !== '1') {
registered = true;
if (userType === '3') {
this.isSysop = true;
this.trusted = userid;
this.autoconfirmed = userid;
} else if (userType === '4') {
this.autoconfirmed = userid;
} else if (userType === '5') {
this.permalocked = userid;
Punishments.lock(this, Date.now() + PERMALOCK_CACHE_TIME, userid, `Permalocked as ${name}`);
} else if (userType === '6') {
Punishments.ban(this, Date.now() + PERMALOCK_CACHE_TIME, userid, `Permabanned as ${name}`);
}
}
if (Users.isTrusted(userid)) {
this.trusted = userid;
this.autoconfirmed = userid;
}
if (this.trusted) {
this.locked = null;
this.namelocked = null;
this.permalocked = null;
this.semilocked = null;
}
let user = users.get(userid);
let possibleUser = Users(userid);
if (possibleUser && possibleUser.namelocked) {
// allows namelocked users to be merged
user = possibleUser;
}
if (user && user !== this) {
// This user already exists; let's merge
user.merge(this);
Users.merge(user, this);
for (let i in this.prevNames) {
if (!user.prevNames[i]) {
user.prevNames[i] = this.prevNames[i];
}
}
if (this.named) user.prevNames[this.userid] = this.name;
this.destroy();
Punishments.checkName(user, userid, registered);
Rooms.global.checkAutojoin(user);
Chat.loginfilter(user, this, userType);
return true;
}
Punishments.checkName(this, userid, registered);
if (this.namelocked) return false;
// rename success
if (!this.forceRename(name, registered)) {
return false;
}
Rooms.global.checkAutojoin(this);
Chat.loginfilter(this, null, userType);
return true;
}
/**
* @param {string} name
* @param {boolean} registered
* @param {boolean} isForceRenamed
*/
forceRename(name, registered, isForceRenamed = false) {
// skip the login server
let userid = toId(name);
if (users.has(userid) && users.get(userid) !== this) {
return false;
}
let oldid = this.userid;
if (userid !== this.userid) {
this.cancelReady();
if (!Users.move(this, userid)) {
return false;
}
// MMR is different for each userid
this.mmrCache = {};
this.updateGroup(registered);
} else if (registered) {
this.updateGroup(registered);
}
if (this.named && oldid !== userid) this.prevNames[oldid] = this.name;
this.name = name;
let joining = !this.named;
this.named = !userid.startsWith('guest') || this.namelocked;
for (const connection of this.connections) {
//console.log('' + name + ' renaming: socket ' + i + ' of ' + this.connections.length);
let initdata = `|updateuser|${this.name}|${this.named ? 1 : 0}|${this.avatar}`;
connection.send(initdata);
}
for (const roomid of this.games) {
const room = Rooms(roomid);
if (!room) {
Monitor.warn(`while renaming, room ${roomid} expired for user ${this.userid} in rooms ${[...this.inRooms]} and games ${[...this.games]}`);
this.games.delete(roomid);
continue;
}
// @ts-ignore
room.game.onRename(this, oldid, joining, isForceRenamed);
}
for (const roomid of this.inRooms) {
Rooms(roomid).onRename(this, oldid, joining);
}
return true;
}
/**
* @param {User} oldUser
*/
merge(oldUser) {
oldUser.cancelReady();
for (const roomid of oldUser.inRooms) {
Rooms(roomid).onLeave(oldUser);
}
if (this.locked === '#dnsbl' && !oldUser.locked) this.locked = false;
if (!this.locked && oldUser.locked === '#dnsbl') oldUser.locked = false;
if (oldUser.locked) this.locked = oldUser.locked;
if (oldUser.autoconfirmed) this.autoconfirmed = oldUser.autoconfirmed;
this.updateGroup(this.registered);
for (const connection of oldUser.connections) {
this.mergeConnection(connection);
}
oldUser.inRooms.clear();
oldUser.connections = [];
if (oldUser.chatQueue) {
if (!this.chatQueue) this.chatQueue = [];
this.chatQueue.push(...oldUser.chatQueue);
oldUser.clearChatQueue();
if (!this.chatQueueTimeout) this.startChatQueue();
}
this.s1 = oldUser.s1;
this.s2 = oldUser.s2;
this.s3 = oldUser.s3;
// merge IPs
for (let ip in oldUser.ips) {
if (this.ips[ip]) {