From 087c09fe735b43aa7d532155f0a18b8439efd3a5 Mon Sep 17 00:00:00 2001 From: Matt Price <32554533+CosmoMatt@users.noreply.github.com> Date: Tue, 18 Jun 2024 16:26:33 +0100 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 50ea420..fe0ec9c 100644 --- a/README.md +++ b/README.md @@ -23,7 +23,7 @@ Ballpark compute times (when running on an 40GB A100 GPU) and compression levels | Precompute | L=512, N=3 | ~90ms | ~190ms | ~20s | 2,618,880 | ~ 63,000 (97.594%) | ~504 (99.981%) | | On-the-fly | L=2048, N=3 | ~18s | ~40s | ~5m | 41,932,800 | ~ 123,750 (99.705%) | ~ 990 (99.998%) | -Note that these times are not batched, so in practice may be substantially faster. +Note that these times are not batched, so in practice may be substantially faster. For example, with a large batch size at $L=256, N=3$ textures are generated at a rate of 500ms per texture on a single 40GB NVIDIA A100 GPU. Further note that everything here is running at 64 bit precision, therefore relaxing to 32 bit precision reduces computation time and memory by a factor of 2, and facilitates larger batching for further acceleration. ## Scattering covariances :dna: