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Zones, Entities, Polygons, Lights, etc have different Y axis. Some are inverted, some are not, which is an extra unnecessary mental strain when developing any content. There should be no difference when converting from threejs to paths/zones/polygons and back.
Step 1: check which classes have inverted coordinate systems
The text was updated successfully, but these errors were encountered:
Zones, Entities, Polygons, Lights, etc have different Y axis. Some are inverted, some are not, which is an extra unnecessary mental strain when developing any content. There should be no difference when converting from threejs to paths/zones/polygons and back.
Step 1: check which classes have inverted coordinate systems
The text was updated successfully, but these errors were encountered: