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currently this is the only way I can flip a mesh inside out:
loadOBJ('someobject', { reversedPolygonWinding: true })
I learned from when working with the basketball map that torus geometries are for some reason render inside out in Arx, so I have to cover that up by making the polygon doublesided: https://github.com/meszaros-lajos-gyorgy/arx-map-basketball-course/blob/master/src/prefabs/hoop.ts#L18
The text was updated successfully, but these errors were encountered:
I forgot to call toArxCoordinateSystem(geometry) and that fixes the torus, but apart from that it would be nice to have this feature.
toArxCoordinateSystem(geometry)
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currently this is the only way I can flip a mesh inside out:
I learned from when working with the basketball map that torus geometries are for some reason render inside out in Arx, so I have to cover that up by making the polygon doublesided:
https://github.com/meszaros-lajos-gyorgy/arx-map-basketball-course/blob/master/src/prefabs/hoop.ts#L18
The text was updated successfully, but these errors were encountered: