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Arx can only handle triangles and quads, more complex planes need to be sliced up into smaller triangles. Should be done on threejs level.
Fan triangulation is a no go, because Arx uses vertex lighting, which focuses lighting information into the tips of the triangles. Something more evenly distributed is needed.
The text was updated successfully, but these errors were encountered:
Arx can only handle triangles and quads, more complex planes need to be sliced up into smaller triangles. Should be done on threejs level.
Fan triangulation is a no go, because Arx uses vertex lighting, which focuses lighting information into the tips of the triangles. Something more evenly distributed is needed.
The text was updated successfully, but these errors were encountered: