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automatically subdivide large polygons #19

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meszaros-lajos-gyorgy opened this issue Aug 19, 2024 · 3 comments
Open
3 of 4 tasks

automatically subdivide large polygons #19

meszaros-lajos-gyorgy opened this issue Aug 19, 2024 · 3 comments
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@meszaros-lajos-gyorgy
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meszaros-lajos-gyorgy commented Aug 19, 2024

If a polygon is too large (one or more side's length is >100) then the level generator should slice it up in a way that each piece fits into a 100x100 quad.

  • create Polygon.isTooLarge()
  • create dummy Polygon.subdivide() with nothing inside (maybe add a // TODO: implement)
  • in ArxMap.finalize() go through every polygon and if it .isTooLarge() then .subdivide()
  • implement Polygon.subdivide()
@meszaros-lajos-gyorgy
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Having any of the sides longer than 100 isn't a good way to tell if a polygon's too large, here's an exception:
image

@meszaros-lajos-gyorgy
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@meszaros-lajos-gyorgy
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what about EntityModels?

@meszaros-lajos-gyorgy meszaros-lajos-gyorgy added this to the v22.0.0 milestone Dec 24, 2024
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