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Two questions regarding non gmed biomechs which may shed light elsewhere
how do they appear orange ???
how do they all become hostile at once ???
1 is the most odd - side 30 could be tested via scripting, but I'm guessing its not that which means its ? another bit field? I am unsure if biomechs spawned via gm scripts are orange if so how?
is presumably via altering bit fields somewhere to do with hostile status (but where?)
I think there is something wrong with our understanding of sides (but with the scan bitmaps figured out I think we are closer)
The text was updated successfully, but these errors were encountered:
Biomechs are made orange via the race key of biomech, however I cant reproduce them turning red via my scripting (and packet dumps reveal nothing I can see that would make them red)
posted here as I wonder if related
npc IsEnemy (npc1.6) seems to do nothing client side at the moment - at least related to if they are red or not (I assume that is the best way to judge)
Two questions regarding non gmed biomechs which may shed light elsewhere
1 is the most odd - side 30 could be tested via scripting, but I'm guessing its not that which means its ? another bit field? I am unsure if biomechs spawned via gm scripts are orange if so how?
I think there is something wrong with our understanding of sides (but with the scan bitmaps figured out I think we are closer)
The text was updated successfully, but these errors were encountered: