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Biomech open questions #153

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StarryWisdom opened this issue Apr 10, 2018 · 3 comments
Open

Biomech open questions #153

StarryWisdom opened this issue Apr 10, 2018 · 3 comments

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@StarryWisdom
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Two questions regarding non gmed biomechs which may shed light elsewhere

  1. how do they appear orange ???
  2. how do they all become hostile at once ???

1 is the most odd - side 30 could be tested via scripting, but I'm guessing its not that which means its ? another bit field? I am unsure if biomechs spawned via gm scripts are orange if so how?

  1. is presumably via altering bit fields somewhere to do with hostile status (but where?)

I think there is something wrong with our understanding of sides (but with the scan bitmaps figured out I think we are closer)

@StarryWisdom
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Biomechs are made orange via the race key of biomech, however I cant reproduce them turning red via my scripting (and packet dumps reveal nothing I can see that would make them red)

@StarryWisdom
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posted here as I wonder if related
npc IsEnemy (npc1.6) seems to do nothing client side at the moment - at least related to if they are red or not (I assume that is the best way to judge)

@aiden-w-135752345
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simpleEvent:0x19 (0xf754c8fe:0x19) has an int payload where 0 makes bioMechs look orange, and 1-4 makes them look red. See #198

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