-
Notifications
You must be signed in to change notification settings - Fork 117
does this library work with opus files? #57
Comments
Just wanted wanted to add, platform :ios, '8.0' target 'MyOpusPlayer' do |
There is a separate subspec for an |
Thanks, I have managed to get it to comiple and play the opus file. But the playback is very slow and choppy. When I playback the file in FireFox (renaming the extension to ogg), it plays fine. Here's the link to the file. Its a very small file. Any thoughts? |
Cool, will try to check it over the weekend. |
Thanks - appreciate it. Looking forward for some pointers. On Wed, Apr 1, 2015 at 3:41 PM, Arthur Evstifeev [email protected]
Best Regards |
Previously used sampling rate of original stream, according to the docs should be always 48khz. updates #57
Updated on master, was a error in opus decoder (incorrect sampling rate was used). |
Thank you Best regards On Saturday, April 4, 2015, Arthur Evstifeev [email protected]
Best Regards |
Works like a charm. Thank you. Just a quick follow-up question. After the url finishes playing, the Best Regards On Sat, Apr 4, 2015 at 7:19 PM, Kannan Thiagarajan [email protected]
Best Regards |
there is an issue about this bug: #52, but I haven't looked into it yet. |
Got opus working with these tips! GREAT. Would be great to see you updating this project :) |
I have an opus file (with extension .opus) that I'm trying to play using Origami in my iOS 8 app. I was debugging through and found out that it only supports files with the following extensions.
{
3g2 = CoreAudioDecoder;
3gp = CoreAudioDecoder;
aac = CoreAudioDecoder;
ac3 = CoreAudioDecoder;
adts = CoreAudioDecoder;
aif = CoreAudioDecoder;
aifc = CoreAudioDecoder;
aiff = CoreAudioDecoder;
amr = CoreAudioDecoder;
au = CoreAudioDecoder;
caf = CoreAudioDecoder;
cue = CueSheetDecoder;
m4a = CoreAudioDecoder;
m4b = CoreAudioDecoder;
m4r = CoreAudioDecoder;
mp1 = CoreAudioDecoder;
mp2 = CoreAudioDecoder;
mp3 = CoreAudioDecoder;
mp4 = CoreAudioDecoder;
mpa = CoreAudioDecoder;
mpeg = CoreAudioDecoder;
snd = CoreAudioDecoder;
wav = CoreAudioDecoder;
}
I'm getting a "Error:Couldn't open source". To be more specific, the file is opus encoded within an ogg container.
Any thoughts as to I how I should proceed?
Thanks
The text was updated successfully, but these errors were encountered: