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ZIP files are essentially a small single-file read/write filesystem, with NeXT (thus Cocoa, thus macOS) supporting use of ZIP archives as the container for "file bundles", not just unpacked directories. (Ex: iWork '07 files.) It would massively reduce the overhead of maintenance (offsite backup) and poor Spotlight metadata indexing to permit zipped bundle use. This would result in a single file per application or game, not potentially thousands.
Though, yes, this would be with the trade-off of modifying a small file within that DOS environment (e.g. creating a save game) invalidating the entire .boxer bundle, but that happens far more rarely than adding a new package to the archive. Even if the .boxer overall bundle can't be sourced from ZIP, could the .harddisk / .cdrom / .floppy inner bundles be?
My library is extensive—just under a terabyte of DOS software, alone, still to be processed. A small subset of 182 games from childhood totalling 16GB are actually comprised of 25,692 individual files, or an average of 141 files per game.
The text was updated successfully, but these errors were encountered:
ZIP files are essentially a small single-file read/write filesystem, with NeXT (thus Cocoa, thus macOS) supporting use of ZIP archives as the container for "file bundles", not just unpacked directories. (Ex: iWork '07 files.) It would massively reduce the overhead of maintenance (offsite backup) and poor Spotlight metadata indexing to permit zipped bundle use. This would result in a single file per application or game, not potentially thousands.
Though, yes, this would be with the trade-off of modifying a small file within that DOS environment (e.g. creating a save game) invalidating the entire
.boxer
bundle, but that happens far more rarely than adding a new package to the archive. Even if the .boxer overall bundle can't be sourced from ZIP, could the .harddisk / .cdrom / .floppy inner bundles be?My library is extensive—just under a terabyte of DOS software, alone, still to be processed. A small subset of 182 games from childhood totalling 16GB are actually comprised of 25,692 individual files, or an average of 141 files per game.
The text was updated successfully, but these errors were encountered: