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E.g. the player buffer. And the player struct. Maybe other stuff. So that readOutStream will never need to wait for swapped-out memory.
readOutStream
A simple/hacky cross platform solution would be to frequently (or after certain events) force a read on all important data.
To force the data to not-be-swapped-out, there is mlock and co on Linux, BSDs and MacOSX.
mlock
The text was updated successfully, but these errors were encountered:
e201fe0
Doesn't really work that well. Still hiccups after sleep. Indicates that it still does swap-out.
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E.g. the player buffer. And the player struct. Maybe other stuff. So that
readOutStream
will never need to wait for swapped-out memory.A simple/hacky cross platform solution would be to frequently (or after certain events) force a read on all important data.
To force the data to not-be-swapped-out, there is
mlock
and co on Linux, BSDs and MacOSX.The text was updated successfully, but these errors were encountered: