-
Notifications
You must be signed in to change notification settings - Fork 0
/
Player.h
90 lines (49 loc) · 1.27 KB
/
Player.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
#pragma once
#include <iostream>
#include <string>
#include <vector>
#include <sstream>
#include <io.h>
#include <algorithm>
#include "Creature.h"
#include "ReadCharacterData.h"
using namespace std;
class Player : public Creature
{
public:
Player();
void inputData(const vector<CharacterData>& allCharacters, char _code);
CharacterData& getCharacterData();
void discardCard(CharacterActCard card);
void deleteIndex(int num);
bool findIndexCards(int num);
bool findIndexDiscard(int num);
void addBack();
static bool compareCharacterCard(CharacterActCard a, CharacterActCard b);
void reuse();
vector<CharacterActCard>& getCard();
void setSleep(bool _sleep);
bool getSleep();
void setHP(int hp);
vector<CharacterActCard>& getAllCards();
bool choose = false;
void setSequence(int seq);
int getSequence(void);
vector<CharacterActCard>& getDiscardCards();
void setHeal(int h);
void initialize();
void setAttack(int a);
void setRange(int r);
int getRange();
int getAttack();
void attacked(int a);
private:
bool loadCharacterData(const vector<CharacterData>& allCharacters);
CharacterData data;
vector<CharacterActCard> cards;
vector<CharacterActCard> discardCards;
bool sleep = false;
int range = 0;
int attack = 0;
int largestHP;
};