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Using this image as an Official LinuxGSM Image #2
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@dgibbs64 I'm very glad you found the repo useful. Let me know the best way for me to assist with your development/integration, -Andrey Shmakov |
Thanks Andrey. Im experimenting currently To find out the best way to use docker. This dockerfile is great as it simply gets linuxgsm.sh ready and working to install any game server. I am looking at creating an automated testing suite eventually to test game servers on different distros automatically so I think this would be great. I will let you know If I need anything. Thank you 👍 |
@dgibbs64 I recommend enabling issues on your fork because your users only see this issues on this repo and may be disinclined to file a bug. |
BTW This repo is set up to build automatically from docker hub, my intention was to use different branches to build every game server based on the branch name, but it can also just be a folder full of dockerfiles for each game type all the same, important they inherit from the "base" image so that way rebuilds are trivial for when you update the server scripts. |
Sure I didn't realise they are not enabled. I noticed that when building a specific server is Dowland's the server files. This is not a good idea as game Devs might not be happy doing this. Having a build script selecting a server might be a good idea though. It can use my CSV file to identify servers. I will be experimenting further over the next few weeks and months :) |
Issues are not enabled |
I have been looking at creating an official LinuxGSM docker image. This image has the best documentation and is very simple. I will be looking to fork this repo and build on this image as the official image, I would very much like it if you would be willing to assist in this as my docker knowledge is limited.
Thanks
Dan Gibbs
Head Developer of LinuxGSM
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