You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I confirm that I am the owner of the bot running Adventure.
I confirm that I have not modified the source code of Adventure.
I'm an Adventure user but not the bot owner.
I confirm that I have checked the issue tracker and this bug hasn't been reported already.
Command name
!a / !adventure
Expected Behavior
Normal spread of boss to general monsters.
Current Behavior
Adventure version: 4.0.0
There is about an ~80% chance that anybody who starts an adventure will generate a Dragon / Boss encounter.
Possible Solution
Steps to Reproduce
Start an adventure.
Context (Environment)
This has caused users to become disinterested in the adventure game because it's extremely difficult to solo Dragon / Boss monsters and needing a raid call about 4+ times an hour to get anywhere is quite extreme.
It's possible this drop rate has increased as one specific user has the ability to use hundreds of million/billion/trillion gold to NV and catapult their level to 800+ (of 1000?)
Is boss rate tied to user level(s) at all?
Yes, one user was able to NV multiple trillions of gold -- this might be an area to consider investigating of boss rates are tied to user levels / rank / etc somehow.
Detailed Description
Possible Implementation
The text was updated successfully, but these errors were encountered:
Complete these first
Command name
!a / !adventure
Expected Behavior
Normal spread of boss to general monsters.
Current Behavior
Adventure version: 4.0.0
There is about an ~80% chance that anybody who starts an adventure will generate a Dragon / Boss encounter.
Possible Solution
Steps to Reproduce
Context (Environment)
This has caused users to become disinterested in the adventure game because it's extremely difficult to solo Dragon / Boss monsters and needing a raid call about 4+ times an hour to get anywhere is quite extreme.
It's possible this drop rate has increased as one specific user has the ability to use hundreds of million/billion/trillion gold to NV and catapult their level to 800+ (of 1000?)
Is boss rate tied to user level(s) at all?
Yes, one user was able to NV multiple trillions of gold -- this might be an area to consider investigating of boss rates are tied to user levels / rank / etc somehow.
Detailed Description
Possible Implementation
The text was updated successfully, but these errors were encountered: