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Likely going to use Qt to build it, as it is a relatively mature framework with existing support for tree views. It's also what I have experience with (albeit mainly with PyQt) and there appears to be decent bindings for Rust.
Concept: Display the game tree using a tree model.
The full tree doesn't have to be present in memory, it can be built on demand, similar to the way that it is already (manually) done using the CLI.
The text was updated successfully, but these errors were encountered:
Likely going to use Qt to build it, as it is a relatively mature framework with existing support for tree views. It's also what I have experience with (albeit mainly with PyQt) and there appears to be decent bindings for Rust.
Concept: Display the game tree using a tree model.
The full tree doesn't have to be present in memory, it can be built on demand, similar to the way that it is already (manually) done using the CLI.
The text was updated successfully, but these errors were encountered: