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camera.cpp
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camera.cpp
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#include "camera.h"
#include "parallel.h"
#include "test_utils.h"
#include "buffer.h"
#include <cmath>
struct primary_ray_sampler {
DEVICE void operator()(int idx) {
auto pixel_x = idx % camera.width;
auto pixel_y = idx / camera.width;
auto sample = samples[idx].xy;
auto screen_pos = Vector2{
(pixel_x + sample[0]) / Real(camera.width),
(pixel_y + sample[1]) / Real(camera.height)
};
auto ray = sample_primary(camera, screen_pos);
rays[idx] = ray;
// Ray differential computation
auto delta = Real(1e-3);
auto screen_pos_dx = screen_pos + Vector2{delta, Real(0)};
auto ray_dx = sample_primary(camera, screen_pos_dx);
auto screen_pos_dy = screen_pos + Vector2{Real(0), delta};
auto ray_dy = sample_primary(camera, screen_pos_dy);
auto pixel_size_x = Real(0.5) / camera.width;
auto pixel_size_y = Real(0.5) / camera.height;
auto org_dx = pixel_size_x * (ray_dx.org - ray.org) / delta;
auto org_dy = pixel_size_y * (ray_dy.org - ray.org) / delta;
auto dir_dx = pixel_size_x * (ray_dx.dir - ray.dir) / delta;
auto dir_dy = pixel_size_y * (ray_dy.dir - ray.dir) / delta;
ray_differentials[idx] = RayDifferential{org_dx, org_dy, dir_dx, dir_dy};
}
const Camera camera;
const CameraSample *samples;
Ray *rays;
RayDifferential *ray_differentials;
};
void sample_primary_rays(const Camera &camera,
const BufferView<CameraSample> &samples,
BufferView<Ray> rays,
BufferView<RayDifferential> ray_differentials,
bool use_gpu) {
parallel_for(primary_ray_sampler{
camera, samples.begin(), rays.begin(), ray_differentials.begin()},
samples.size(), use_gpu);
}
void accumulate_camera(const DCameraInst &d_camera_inst,
DCamera &d_camera,
bool use_gpu) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
d_camera.cam_to_world[4 * i + j] += d_camera_inst.cam_to_world(i, j);
}
}
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
d_camera.world_to_cam[4 * i + j] += d_camera_inst.world_to_cam(i, j);
}
}
*(d_camera.fov_factor) += d_camera_inst.fov_factor;
}
void test_sample_primary_rays(bool use_gpu) {
// Let's have a perspective camera with 1x1 pixel,
// with identity to world matrix,
// fov 45 degree
Matrix4x4f c2w = Matrix4x4f::identity();
Matrix4x4f w2c = Matrix4x4f::identity();
Camera camera{1, 1,
&c2w.data[0][0],
&w2c.data[0][0],
1,
1e-2f,
false};
parallel_init();
// Sample from the center of pixel
Buffer<CameraSample> samples(use_gpu, 1);
samples[0].xy = Vector2{0.5f, 0.5f};
Buffer<Ray> rays(use_gpu, 1);
Buffer<RayDifferential> ray_differentials(use_gpu, 1);
sample_primary_rays(camera,
samples.view(0, 1),
rays.view(0, 1),
ray_differentials.view(0, 1),
use_gpu);
cuda_synchronize();
equal_or_error<Real>(__FILE__, __LINE__, rays[0].org, Vector3{0, 0, 0});
equal_or_error<Real>(__FILE__, __LINE__, rays[0].dir, Vector3{0, 0, 1});
// TODO: test ray differentials
parallel_cleanup();
}
void test_d_sample_primary_rays() {
Matrix4x4f c2w = Matrix4x4f::identity();
Matrix4x4f w2c = Matrix4x4f::identity();
Camera camera{1, 1,
&c2w.data[0][0],
&w2c.data[0][0],
1,
1e-2f,
false};
DCameraInst d_camera;
DRay d_ray{Vector3{1, 1, 1}, Vector3{1, 1, 1}};
d_sample_primary_ray(camera,
Vector2{0.5, 0.5},
d_ray,
d_camera);
// Compare with central difference
auto finite_delta = Real(1e-6);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
auto delta_camera = camera;
delta_camera.cam_to_world(i, j) += finite_delta;
auto positive_ray =
sample_primary(delta_camera, Vector2{0.5, 0.5});
delta_camera.cam_to_world(i, j) -= 2 * finite_delta;
auto negative_ray =
sample_primary(delta_camera, Vector2{0.5, 0.5});
auto diff = (sum(positive_ray.org - negative_ray.org) +
sum(positive_ray.dir - negative_ray.dir)) /
(2 * finite_delta);
equal_or_error(__FILE__, __LINE__, diff,
d_camera.cam_to_world(i, j));
}
}
auto delta_camera = camera;
delta_camera.fov_factor += finite_delta;
auto positive_ray = sample_primary(delta_camera, Vector2{0.5, 0.5});
delta_camera.fov_factor -= 2 * finite_delta;
auto negative_ray = sample_primary(delta_camera, Vector2{0.5, 0.5});
auto diff = (sum(positive_ray.org - negative_ray.org) +
sum(positive_ray.dir - negative_ray.dir)) /
(2 * finite_delta);
equal_or_error(__FILE__, __LINE__, diff, d_camera.fov_factor);
}
void test_d_camera_to_screen() {
Matrix4x4f c2w = Matrix4x4f::identity();
Matrix4x4f w2c = Matrix4x4f::identity();
Camera camera{1, 1,
&c2w.data[0][0],
&w2c.data[0][0],
1,
1e-2f,
false};
auto pt = Vector3{0.5, 0.5, 1.0};
auto dx = Real(1);
auto dy = Real(1);
auto d_camera = DCameraInst{};
auto d_pt = Vector3{0, 0, 0};
d_camera_to_screen(camera, pt, dx, dy,
d_camera, d_pt);
// Compare with central difference
auto finite_delta = Real(1e-6);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
auto delta_camera = camera;
delta_camera.cam_to_world(i, j) += finite_delta;
auto pxy = camera_to_screen(delta_camera, pt);
delta_camera.cam_to_world(i, j) -= 2 * finite_delta;
auto nxy = camera_to_screen(delta_camera, pt);
auto diff = sum(pxy - nxy) / (2 * finite_delta);
equal_or_error(__FILE__, __LINE__, diff,
d_camera.cam_to_world(i, j));
}
}
auto delta_camera = camera;
delta_camera.fov_factor += finite_delta;
auto pxy = camera_to_screen(delta_camera, pt);
delta_camera.fov_factor -= 2 * finite_delta;
auto nxy = camera_to_screen(delta_camera, pt);
auto diff = sum(pxy - nxy) / (2 * finite_delta);
equal_or_error(__FILE__, __LINE__, diff, d_camera.fov_factor);
}
void test_camera_derivatives() {
test_d_sample_primary_rays();
test_d_camera_to_screen();
}