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PicoGK_ViewerActions.cs
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//
// SPDX-License-Identifier: Apache-2.0
//
// PicoGK ("peacock") is a compact software kernel for computational geometry,
// specifically for use in Computational Engineering Models (CEM).
//
// For more information, please visit https://picogk.org
//
// PicoGK is developed and maintained by LEAP 71 - © 2023 by LEAP 71
// https://leap71.com
//
// Computational Engineering will profoundly change our physical world in the
// years ahead. Thank you for being part of the journey.
//
// We have developed this library to be used widely, for both commercial and
// non-commercial projects alike. Therefore, we have released it under a
// permissive open-source license.
//
// The foundation of PicoGK is a thin layer on top of the powerful open-source
// OpenVDB project, which in turn uses many other Free and Open Source Software
// libraries. We are grateful to be able to stand on the shoulders of giants.
//
// LEAP 71 licenses this file to you under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with the
// License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, THE SOFTWARE IS
// PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED.
//
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System.Numerics;
using System.Runtime.InteropServices;
namespace PicoGK
{
public partial class Viewer
{
public interface IViewerAction
{
void Do(Viewer oViewer);
};
Queue<IViewerAction> m_oActions = new();
class SetGroupVisibleAction : IViewerAction
{
public SetGroupVisibleAction( int nGroupID,
bool bVisible)
{
m_nGroupID = nGroupID;
m_bVisible = bVisible;
}
public void Do(Viewer oViewer)
{
_SetGroupVisible( oViewer.m_hThis,
m_nGroupID,
m_bVisible);
}
int m_nGroupID;
bool m_bVisible;
}
class SetGroupStaticAction : IViewerAction
{
public SetGroupStaticAction( int nGroupID,
bool bStatic)
{
m_nGroupID = nGroupID;
m_bStatic = bStatic;
}
public void Do(Viewer oViewer)
{
_SetGroupStatic( oViewer.m_hThis,
m_nGroupID,
m_bStatic);
}
int m_nGroupID;
bool m_bStatic;
}
class SetGroupMaterialAction : IViewerAction
{
public SetGroupMaterialAction( int nGroupID,
ColorFloat clr,
float fMetallic,
float fRoughness)
{
m_nGroupID = nGroupID;
m_clr = clr;
m_fMetallic = fMetallic;
m_fRoughness = fRoughness;
}
public void Do(Viewer oViewer)
{
_SetGroupMaterial( oViewer.m_hThis,
m_nGroupID,
m_clr,
m_fMetallic,
m_fRoughness);
}
int m_nGroupID;
ColorFloat m_clr;
float m_fMetallic;
float m_fRoughness;
}
class SetGroupMatrixAction : IViewerAction
{
public SetGroupMatrixAction( int nGroupID,
Matrix4x4 mat)
{
m_nGroupID = nGroupID;
m_mat = mat;
}
public void Do(Viewer oViewer)
{
_SetGroupMatrix( oViewer.m_hThis,
m_nGroupID,
m_mat);
}
int m_nGroupID;
Matrix4x4 m_mat;
}
class RequestUpdateAction : IViewerAction
{
public RequestUpdateAction()
{
}
public void Do(Viewer oViewer)
{
_RequestUpdate(oViewer.m_hThis);
}
}
class RequestScreenShotAction : IViewerAction
{
public RequestScreenShotAction(string strScreenShotPath)
{
m_strScreenShotPath = strScreenShotPath;
}
public void Do(Viewer oViewer)
{
_RequestScreenShot( oViewer.m_hThis,
m_strScreenShotPath);
}
string m_strScreenShotPath;
}
class AddMeshAction : IViewerAction
{
public AddMeshAction( Mesh msh,
int nGroupID)
{
m_msh = msh;
m_nGroupID = nGroupID;
}
public void Do(Viewer oViewer)
{
oViewer.m_oBBox.Include(m_msh.oBoundingBox());
lock (oViewer.m_oMeshes)
{
oViewer.m_oMeshes.Add(m_msh);
}
_AddMesh( oViewer.m_hThis,
m_nGroupID,
m_msh.m_hThis);
}
Mesh m_msh;
int m_nGroupID;
}
class RemoveMeshAction : IViewerAction
{
public RemoveMeshAction(Mesh msh)
{
m_msh = msh;
}
public void Do(Viewer oViewer)
{
oViewer.DoRemove(m_msh);
}
Mesh m_msh;
}
class AddPolyLineAction : IViewerAction
{
public AddPolyLineAction(PolyLine poly,
int nGroupID)
{
m_poly = poly;
m_nGroupID = nGroupID;
}
public void Do(Viewer oViewer)
{
oViewer.m_oBBox.Include(m_poly.oBoundingBox());
_AddPolyLine(oViewer.m_hThis,
m_nGroupID,
m_poly.m_hThis);
lock (oViewer.m_oPolyLines)
{
oViewer.m_oPolyLines.Add(m_poly);
}
}
PolyLine m_poly;
int m_nGroupID;
}
class RemovePolyLineAction : IViewerAction
{
public RemovePolyLineAction(PolyLine poly)
{
m_poly = poly;
}
public void Do(Viewer oViewer)
{
_RemovePolyLine( oViewer.m_hThis,
m_poly.m_hThis);
}
PolyLine m_poly;
}
class RemoveAllObjectsAction : IViewerAction
{
public void Do(Viewer oViewer)
{
lock (oViewer.m_oPolyLines)
{
foreach (PolyLine oPoly in oViewer.m_oPolyLines)
{
_RemovePolyLine(oViewer.m_hThis, oPoly.m_hThis);
}
oViewer.m_oPolyLines.Clear();
}
lock (oViewer.m_oVoxels)
{
oViewer.m_oVoxels.Clear();
}
lock (oViewer.m_oMeshes)
{
foreach (Mesh oMesh in oViewer.m_oMeshes)
{
_RemoveMesh(oViewer.m_hThis, oMesh.m_hThis);
}
oViewer.m_oMeshes.Clear();
}
}
}
class LoadLightSetupAction : IViewerAction
{
public LoadLightSetupAction( byte [] abyDiffuseDds,
byte [] abySpecularDds)
{
m_abyDiffuseDds = abyDiffuseDds;
m_abySpecularDds = abySpecularDds;
}
public void Do(Viewer oViewer)
{
if (!_bLoadLightSetup( oViewer.m_hThis,
m_abyDiffuseDds,
m_abyDiffuseDds.Length,
m_abySpecularDds,
m_abySpecularDds.Length))
{
Library.Log($"Failed to load light setup");
}
}
byte [] m_abyDiffuseDds;
byte [] m_abySpecularDds;
}
public class RotateToNextRoundAngleAction : IViewerAction
{
public enum EDir
{
Dir_Up,
Dir_Down,
Dir_Left,
Dir_Right
}
public RotateToNextRoundAngleAction(EDir eDir)
{
m_eDir = eDir;
}
public void Do(Viewer oViewer)
{
oViewer.RemoveAllAnimations();
Vector2 vecTo = new Vector2( oViewer.m_fOrbit,
oViewer.m_fElevation);
switch (m_eDir)
{
case EDir.Dir_Left:
case EDir.Dir_Right:
{
int iStep = (int)(vecTo.X / 45.0f);
float fStep = (m_eDir == EDir.Dir_Left) ? 45f : -45f;
vecTo.X = (float)iStep * 45f + fStep;
}
break;
case EDir.Dir_Up:
case EDir.Dir_Down:
{
int iStep = (int)(vecTo.Y / 45.0f);
float fStep = (m_eDir == EDir.Dir_Up) ? 45f : -45f;
vecTo.Y = (float)iStep * 45f + fStep;
}
break;
}
Animation.IAction xAction
= new AnimViewRotate( oViewer,
new Vector2( oViewer.m_fOrbit,
oViewer.m_fElevation),
vecTo);
Animation oAnim
= new Animation( xAction, 0.7f,
Animation.EType.Once,
Easing.EEasing.CUBIC_OUT);
oViewer.AddAnimation(oAnim);
}
EDir m_eDir;
}
}
}