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SkyBox.cpp
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SkyBox.cpp
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#include "SkyBox.h"
#include <string>
#include <vector>
#include "stb_image.h"
#include <iostream>
using namespace std;
float skyboxVertices[] = {
// positions
-1.0f, 1.0f, -1.0f,
-1.0f, -1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
1.0f, 1.0f, -1.0f,
-1.0f, 1.0f, -1.0f,
-1.0f, -1.0f, 1.0f,
-1.0f, -1.0f, -1.0f,
-1.0f, 1.0f, -1.0f,
-1.0f, 1.0f, -1.0f,
-1.0f, 1.0f, 1.0f,
-1.0f, -1.0f, 1.0f,
1.0f, -1.0f, -1.0f,
1.0f, -1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, 1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
-1.0f, -1.0f, 1.0f,
-1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, -1.0f, 1.0f,
-1.0f, -1.0f, 1.0f,
-1.0f, 1.0f, -1.0f,
1.0f, 1.0f, -1.0f,
1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
-1.0f, 1.0f, 1.0f,
-1.0f, 1.0f, -1.0f,
-1.0f, -1.0f, -1.0f,
-1.0f, -1.0f, 1.0f,
1.0f, -1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
-1.0f, -1.0f, 1.0f,
1.0f, -1.0f, 1.0f
};
unsigned int skyBoxVAO, skyBoxVBO;
unsigned int skyBoxTexture;
Shader* shader;
void skyBoxInit(string imgPath) {
getSkyBoxID(skyBoxTexture, imgPath);
glGenVertexArrays(1, &skyBoxVAO);
glBindVertexArray(skyBoxVAO);
glGenBuffers(1, &skyBoxVBO);
glBindBuffer(GL_ARRAY_BUFFER, skyBoxVBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(skyboxVertices), &skyboxVertices, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
}
void drawSkyBox(glm::mat4 projection, Camera camera) {
glDepthFunc(GL_LEQUAL);
glActiveTexture(GL_TEXTURE0);
glBindVertexArray(skyBoxVAO);
glBindTexture(GL_TEXTURE_CUBE_MAP, skyBoxTexture);
glDrawArrays(GL_TRIANGLES, 0, 36);
glDepthFunc(GL_LESS);
}
bool getSkyBoxID(unsigned int& ID, string path) {
static vector<string> skyBoxFile{
"/right.png",
"/left.png",
"/top.png",
"/bottom.png",
"/front.png",
"/back.png"
};
glGenTextures(1, &ID);
glBindTexture(GL_TEXTURE_CUBE_MAP, ID);
int width, height, nrChannels;
for (unsigned int i = 0; i < skyBoxFile.size(); i++) {
unsigned char* data = stbi_load((path + skyBoxFile[i]).c_str(), &width, &height, &nrChannels, 0);
if (data) {
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
stbi_image_free(data);
}
else {
std::cout << "Failed to open : " << skyBoxFile[i] << " (Sky box)" << std::endl;
stbi_image_free(data);
return false;
}
}
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
return true;
}