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This repository has been archived by the owner on Nov 15, 2020. It is now read-only.
Currently, we use json structs to communicate between the game server and the client, for example for encoding player actions. It would be nicer to do this using protobufs, for consistency.
(this is not about the protocol bots speak with the server, that can stay in json)
The text was updated successfully, but these errors were encountered:
Currently, we use json structs to communicate between the game server and the client, for example for encoding player actions. It would be nicer to do this using protobufs, for consistency.
(this is not about the protocol bots speak with the server, that can stay in json)
The text was updated successfully, but these errors were encountered: