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connection_packet.h
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connection_packet.h
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/*
* soliloque-server, an open source implementation of the TeamSpeak protocol.
* Copyright (C) 2009 Hugo Camboulive <hugo.camboulive AT gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CONNECTION_PACKET_H__
#define __CONNECTION_PACKET_H__
#include <sys/socket.h>
#include <sys/types.h>
#include "server.h"
void handle_player_connect(char *data, unsigned int len, struct sockaddr_in *cli_addr, unsigned int cli_len, struct server *s);
void handle_player_keepalive(char *data, unsigned int len, struct server *s);
#endif