This is an overview of all the patches that are currently used.
Side | Patch | Author | CoAuthors |
---|---|---|---|
server | Actually unload POI data | Spottedleaf | |
api | Add GameProfileLookupEvent | tr7zw | |
server | Add GameProfileLookupEvent | tr7zw | |
server | Add IntelliJ IDEA runnable | Zoe | |
api | Add NBT API as a first-class lib | tr7zw | |
server | Add NBT API as a first-class lib | tr7zw | |
server | Add Velocity natives for encryption and compression | Andrew Steinborn | |
api | Add last tick time API | Ivan Pekov | tr7zw |
server | Add last tick time API | Ivan Pekov | tr7zw |
server | Add nspt command | Ivan Pekov | |
server | Add option to disable observer clocks | Phoenix616 | |
server | Add packet limiter config | Spottedleaf | |
server | Add soft async catcher | Spottedleaf | |
server | Add timings for Behavior | Phoenix616 | |
server | Add timings for Pathfinder | MrIvanPlays | |
server | Airplane Configuration | Paul Sauve | |
server | Airplane MC Dev Fixes | Paul Sauve | |
server | Airplane Profiler | Paul Sauve | |
server | Allow Entities to be removed from a world while ticking | Spottedleaf | |
server | Allow controlled flushing for network manager | Spottedleaf | |
server | Attempt to recalculate regionfile header if it is corrupt | Spottedleaf | |
server | Avoid double I/O operation on load player file | ㄗㄠˋ ㄑㄧˊ | |
server | Be aware of entity teleports when chunk checking entities | Spottedleaf | |
server | Better checking for useless move packets | Paul Sauve | |
server | Brand changes | Spottedleaf | |
server | Brandings | YatopiaMC | |
server | Cache climbing check for activation | Paul Sauve | |
server | Cache coordinate key for micro opt | Paul Sauve | |
server | Cache entityhuman display name | Paul Sauve | |
server | Cache palette array | Paul Sauve | |
server | Change writes to use NORMAL priority rather than LOW | Spottedleaf | |
server | Config to disable method profiler | Paul Sauve | |
server | Configurable BlockPhysicsEvent | Mykyta Komarnytskyy | |
server | Configurable criterion triggers | Mykyta Komarnytskyy | |
server | Configurable enchanting table tick | Ivan Pekov | |
server | Configurable flight checks | l_MrBoom_l | |
server | Configurable movement checks | l_MrBoom_l | |
server | Consolidate flush calls for entity tracker packets | Spottedleaf | |
server | Copy passenger list in enderTeleportTo | Spottedleaf | |
server | Correctly handle recursion for chunkholder updates | Spottedleaf | |
server | Custom Locale Support | Zoe | |
server | Custom table implementation for blockstate state lookups | Spottedleaf | |
server | Delay chunk unloads | Spottedleaf | |
server | Detail more information in watchdog dumps | Spottedleaf | |
api | Disable reload command | Ivan Pekov | |
server | Disable the Snooper | Sotr | |
server | Distance manager tick timings | Spottedleaf | |
server | Do not allow the server to unload chunks at request of | Spottedleaf | |
server | Do not allow ticket level changes while unloading | Spottedleaf | |
server | Do not copy visible chunks | Spottedleaf | |
server | Do not load chunks during a crash report | Spottedleaf | |
server | Do not retain playerchunkmap instance in light thread factory | Spottedleaf | |
server | Do not run close logic for inventories on chunk unload | Spottedleaf | |
server | Do not run raytrace logic for AIR | Spottedleaf | |
server | Do not update TE's in generating chunks | Spottedleaf | |
server | Don't allow StructureLocateEvent to change worlds | Spottedleaf | |
server | Don't get entity equipment if not needed | Paul Sauve | |
server | Don't lookup fluid state when raytracing | Spottedleaf | |
server | Don't read neighbour chunk data off disk when converting | Spottedleaf | |
server | Don't trigger Lootable Refresh for non player interaction | Aikar | |
server | Don't wake up entities when damage event is cancelled | Phoenix616 | |
server | Dynamic activation range | Paul Sauve | |
server | Early return optimization for target finding | Paul Sauve | |
server | Ensure pools create daemon threads | Ivan Pekov | |
server | Execute chunk tasks mid-tick | Spottedleaf | |
api | Expose findClass for profiler | Paul Sauve | |
server | Fix IndexOutOfBoundsException when sending too many changes | Ivan Pekov | |
server | Fix LightEngineThreaded memory leak | Ivan Pekov | |
server | Fix Log4j Warning | snoopdoooggyttv | |
server | Fix NPE in pickup logic for arrow | Spottedleaf | |
server | Fix chunks refusing to unload at low TPS | Spottedleaf | |
server | Fix exp drop of zombie pigmen (MC-56653) | Phoenix616 | |
server | Fix incorrect isRealPlayer init | Spottedleaf | |
server | Fix lead fall dmg config | tr7zw | |
server | Fix swamp hut cat generation deadlock | Spottedleaf | |
server | Global Eula file | tr7zw | |
server | Heavily optimize furnance fuel and recipe lookups | tr7zw | Mykyta Komarn |
server | Heavily optimize recipe lookups in CraftingManager | Mykyta Komarn | Ivan Pekov, ishland |
server | Highly optimise single and multi-AABB VoxelShapes and | Spottedleaf | |
server | Highly optimize VillagePlace filtering | Ivan Pekov | |
server | Improve abnormal server shutdown process | Spottedleaf | |
server | Improve async tp to not load chunks when crossing worlds | Spottedleaf | |
server | Improve container checking with a bitset | Paul Sauve | |
server | Improve fluid direction caching | Paul Sauve | |
server | Improve paper prevent moving into unloaded chunk check | Spottedleaf | |
server | Item stuck sleep config | tr7zw | |
server | Lag compensate block breaking | Spottedleaf | |
server | Lithium: CompactSineLUT | JellySquid | |
server | MC-Dev fixes | Spottedleaf | |
server | Make CallbackExecutor strict again | Spottedleaf | |
server | Make VoxelShapeCollisionEntity lazier | Paul Sauve | |
server | Make entity tracker use highest range of passengers | Spottedleaf | |
server | Make sure inlined getChunkAt has inlined logic for loaded | Spottedleaf | |
server | Manually inline methods in BlockPosition | Spottedleaf | |
api | Modify POM | YatopiaMC | |
server | Modify POM | YatopiaMC | |
server | Modify default configs | tr7zw | |
server | More debug for plugins not shutting down tasks | Paul Sauve | |
server | Multi-Threaded Server Ticking Vanilla | Spottedleaf | |
server | Multi-Threaded ticking CraftBukkit | Spottedleaf | |
server | Name craft scheduler threads according to the plugin using | Spottedleaf | |
server | New nbt cache | Hugo Planque | ishland |
server | Nuke streams off BlockPosition | Ivan Pekov | |
server | Nuke streams off SectionPosition | Ivan Pekov | |
server | Oprimise map impl for tracked players | Spottedleaf | |
server | Optimise BlockSoil nearby water lookup | Spottedleaf | |
server | Optimise WorldServer#notify | Spottedleaf | |
server | Optimise chunk tick iteration | Spottedleaf | |
server | Optimise closest entity lookup | Spottedleaf | |
server | Optimise collision checking in player move packet handling | Spottedleaf | |
server | Optimise entity hard collision checking | Spottedleaf | |
server | Optimise general POI access | Spottedleaf | |
server | Optimise nearby player lookups | Spottedleaf | |
server | Optimise non-flush packet sending | Spottedleaf | |
server | Optimise snow & ice in chunk ticking | Spottedleaf | |
server | Optimise tab complete | Spottedleaf | |
server | Optimised hallowen checker | Ivan Pekov | |
server | Optimize BehaviorController | MrIvanPlays | |
server | Optimize TileEntity load/unload | tr7zw | |
server | Optimize Villagers | Ivan Pekov | |
server | Optimize advancement loading | Ivan Pekov | |
server | Optimize inventory API item handling | Phoenix616 | |
server | Optimize random calls in chunk ticking | Paul Sauve | |
server | Optimize redundant calls | Paul Sauve | |
server | Optimize some stuff in WorldServer ticking | MrIvanPlays | |
server | Optimize whitelist command for multiple additions / removals | Ivan Pekov | |
server | Option for simpler Villagers | tr7zw | |
server | Origami Server Config | Phoenix616 | |
server | Patch Paper to use fast item merge raytracing | Paul Sauve | |
server | Per World Spawn Limits | Chase Whipple | |
server | Per entity (type) collision settings | MrIvanPlays | tr7zw |
api | Per player viewdistances | Spottedleaf | |
api | PlayerAttackEntityEvent | Ivan Pekov | |
server | PlayerAttackEntityEvent | Ivan Pekov | |
server | Port Cadmium | Lucy-t | |
server | Preload ProtocolLib EnumWrappers | ishland | |
server | Prevent long map entry creation in light engine | Spottedleaf | |
server | Prevent unload() calls removing tickets for sync loads | Spottedleaf | |
server | Range check flag dirty calls in PlayerChunk | Spottedleaf | |
server | Redirect Configs | tr7zw | |
server | Reduce allocation rate from crammed entities | Spottedleaf | |
server | Reduce allocs & improve perf of StructureManager | Paul Sauve | |
server | Reduce chunk loading & lookups | Paul Sauve | |
server | Reduce frequency of checking for entity despawn | Paul Sauve | |
server | Reduce iterator allocation from chunk gen | Spottedleaf | |
server | Reduce memory allocations | Paul Sauve | |
server | Reduce pathfinder branches | Spottedleaf | |
server | Reduce projectile chunk loading | Paul Sauve | |
server | Remove chunk lookup & lambda allocation from counting mobs | Spottedleaf | |
server | Remove iterators from inventory contains | Paul Sauve | |
server | Remove some streams and object allocations | Phoenix616 | |
server | Remove streams | Paul Sauve | |
server | Remove streams for villager AI | Spottedleaf | |
server | Replace player chunk loader system | Spottedleaf | |
server | Replace ticket level propagator | Spottedleaf | |
server | Revert MC-4 fix | Spottedleaf | |
server | Revert getChunkAt(Async) retaining chunks for long periods of | Spottedleaf | |
server | Rework PlayerChunk main thread checks | Spottedleaf | |
server | Rewrite the light engine | Spottedleaf | |
server | Send full pos packets for hard colliding entities | Spottedleaf | |
server | Separate lookup locking from state access in UserCache | Spottedleaf | |
server | Shutdown Bootstrap thread pool | foss-mc | |
server | Simple item block collision toggle | Paul Sauve | |
server | Simpler ShapelessRecipes comparison for Vanilla | Paul Sauve | |
server | Skip POI finding if stuck in vehicle | Paul Sauve | |
server | Skip copying unloading tile entities | Paul Sauve | |
server | Skip creating hashset for entity track range | Paul Sauve | |
server | Smarter statistics ticking | Mykyta Komarnytskyy | |
server | Smol entity optimisations | Ivan Pekov | |
server | Stop large move vectors in player packet handling from | Spottedleaf | |
server | Stop wasting resources on JsonList#get | Ivan Pekov | |
server | Strip raytracing for EntityLiving#hasLineOfSight | Paul Sauve | |
api | Suspected plugins report | ishland | |
server | Suspected plugins report | ishland | |
server | Swap priority of checks in chunk ticking | Paul Sauve | |
server | Swaps the predicate order of collision | ㄗㄠˋ ㄑㄧˊ | |
server | Time scoreboard search | Spottedleaf | |
api | Tuinity POM Changes | Spottedleaf | |
server | Tuinity POM Changes | Spottedleaf | |
server | Tuinity Server Config | Spottedleaf | |
api | Tuinity config | Spottedleaf | |
server | Update version fetcher repo | JRoy | |
server | Use array for gamerule storage | Paul Sauve | |
server | Use hash table for maintaing changed block set | Spottedleaf | |
server | Use list for fast iteration over pathfinder goals | Paul Sauve | |
server | Use raw iterator where possible | Paul Sauve | |
server | Use unmodifiableMap instead of making copy | Paul Sauve | |
server | Util patch | Spottedleaf | |
server | Utilities | YatopiaMC | Mykyta Komarnytskyy, Ivan Pekov |
api | Yatopia Config & Redirect Config | YatopiaMC | |
server | Yatopia configuration | tr7zw | |
server | add config for logging login location | Simon Gardling | |
server | dont load chunks for physics | Aikar | |
server | lithium DataTrackerMixin | JellySquid | tr7zw |
server | lithium HashedList | JellySquid | |
server | lithium MixinBox | JellySquid | |
server | lithium MixinDirection | JellySquid | |
server | lithium NoiseChunkGeneratorMixin | JellySquid | |
server | lithium PerlinNoiseSamplerMixin | JellySquid | Bud Gidiere |
server | lithium VoronoiBiomeAccessTypeMixin | JellySquid | |
server | lithium block | JellySquid | Hugo Planque |
server | lithium entity | JellySquid | Hugo Planque |
server | lithium enum_values | JellySquid | |
server | lithium reduce allocations | JellySquid | Mykyta Komarnytskyy |
server | lithium shape | JellySquid | Hugo Planque |
server | lithium: cache chunk gen sea level | SuperCoder7979 | |
server | lithium: optimize `BlockPos.iterateOutwards` by caching | 2No2Name | |
server | lithium: skip ticking block entities that are doing nothing | 2No2Name | |
server | tic-tacs: unblocking | Gegy |