From b8dc0a083294bb4e1efe6a334cf42b3df9966e17 Mon Sep 17 00:00:00 2001 From: Xexxar Date: Thu, 28 Dec 2023 03:09:40 +0000 Subject: [PATCH] adjusted constant to buff notch hell --- osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs index ace06ee37795..9aacf04350a1 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs @@ -161,7 +161,7 @@ private static double calculateSustainedSliderStrain(OsuDifficultyHitObject osuC if ((historyVector - priorMinimalPos).Length > sliderRadius) { - double angleBonus = Math.Min(Math.Min(previousHistoryVector.Length, historyVector.Length), Math.Min((previousHistoryVector - historyVector).Length, (previousHistoryVector + historyVector).Length)); + double angleBonus = 2 * Math.Min(Math.Min(previousHistoryVector.Length, historyVector.Length), Math.Min((previousHistoryVector - historyVector).Length, (previousHistoryVector + historyVector).Length)); noteStrain += linearDifficulty * (historyDistance + angleBonus - sliderRadius) / historyTime;