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ObjReader.h
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ObjReader.h
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//--------------------------------------------------------------------------------------
//lightwave .Obj file reader
//
//note: this code only handles polys with 30 or fewer sides
//
//--------------------------------------------------------------------------------------
// (C) 2005 ATI Research, Inc., All rights reserved.
//--------------------------------------------------------------------------------------
#include "Types.h"
#include <stdio.h>
#include <stdlib.h>
#define OR_MAX_FACE_VERTS 128
class ObjReader
{
public:
//object data converted from file
uint32 mNumIndex;
uint32 mNumVertex;
uint32 *mIndex;
float32 *mPosition;
float32 *mNormal;
float32 *mTexCoord;
float32 *mTangentU;
float32 *mTangentV;
// translation from triple index in obj file for each newly created condensed index
uint32 *mRawIndexTranslation;
//data as stored in obj file
uint32 mNumRawPosition;
float32 *mRawPosition;
uint32 mNumRawNormal;
float32 *mRawNormal;
uint32 mNumRawTexCoord;
float32 *mRawTexCoord;
uint32 mNumRawIndex;
ObjReader(void);
bool8 LoadObj(char8 *aFileName);
uint32 LookupCreateIndex(uint32 rawPosIdx, uint32 rawNormIdx, uint32 rawTexCoordIdx);
void CalculateTangentSpace(void);
};