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cars.cpp
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cars.cpp
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#include "cars.h"
Car::~Car(){
}
//==============================Sedan======================================
Sedan::Sedan(){ //default constructor setting the speed = to 0 to start and setting top speed = to 2
speed = 0;
TopSpeed = 2;
position = 0;
}
void Sedan::SpeedUp(){ // sedan version of speedup that increases the speed by 1 as long as the speed is not greater than topspeed and then increases the position
if(speed < TopSpeed){
speed += 1;
if(speed >= TopSpeed){
speed = TopSpeed;
}
}
position += speed;
}
int Sedan::getSpeed() const{
return speed;
}
int Sedan::getTopSpeed() const{
return TopSpeed;
}
int Sedan::getPosition() const{
return position;
}
Sedan::~Sedan(){
}
//==============================HatchBack==================================
HatchBack::HatchBack(){
speed = 0;
TopSpeed = 3;
position = 0;
}
void HatchBack::SpeedUp(){ //hatchback version of speedup that increases the speed by 1 as long as the speed is not greater than topspeed and then increases the position
if(speed < TopSpeed){
speed += 1;
if(speed >= TopSpeed){
speed = TopSpeed;
}
}
position += speed;
}
int HatchBack::getSpeed() const{
return speed;
}
int HatchBack::getTopSpeed() const{
return TopSpeed;
}
int HatchBack::getPosition() const{
return position;
}
HatchBack::~HatchBack(){
}
//==============================Racecar====================================
Racecar::Racecar(){
speed = 0;
TopSpeed = 5;
position = 0;
}
void Racecar::SpeedUp(){ //racecar version of speedup that increases the speed by 1 as long as the speed is not greater than topspeed and then increases the position
if(speed < TopSpeed){
speed += 1;
if(speed >= TopSpeed){
speed = TopSpeed;
}
}
position += speed;
}
int Racecar::getSpeed() const{
return speed;
}
int Racecar::getTopSpeed() const{
return TopSpeed;
}
int Racecar::getPosition() const{
return position;
}
Racecar::~Racecar(){
}