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project.xml
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project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!------------------------------APPLICATION SETTINGS---------------------------->
<app title="CSClient" package="com.WSStudio.CSClient" file="CSClient" main="Main" version="0.0.2" company="WSStudio" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
<!--or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"!-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2 -->
<set name="SWF_VERSION" value="11.8" />
<!--------------------------------WINDOW SETTINGS------------------------------->
<!--These window settings apply to all targets-->
<window width="640" height="480" fps="60" background="#000000" hardware="true" vsync="true" />
<window hardware="true" allow-shaders="true" require-shaders="true" if="cpp"/>
<window vsync="true" antialiasing="4" if="cpp" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!--------------------------------PATHS SETTINGS-------------------------------->
<set name="BUILD_DIR" value="export" />
<classpath name="source" />
<assets path="assets" />
<assets path="assetsExt" rename="ext/assets" if="debug" />
<assets path="assetsInt" rename="assets" />
<assets path="data" rename="assets/data" if="debug" />
<assets path="data" rename="assets/data" embed="true" unless="debug" />
<!--<assets path="maps" rename="assets/maps" />-->
<assets path="maps" rename="assets/maps" if="debug" />
<assets path="maps" rename="assets/maps" include="*.tmx" embed="true" unless="debug" />
<assets path="src/share/messages.h" rename="assets/messages.h" embed="true" />
<!--------------------------------LIBRARIES------------------------------------->
<!--------recommend to use haxe 3.3.0-------->
<haxelib name="flixel"/>
<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" />
<!--In case you want to use the ui package-->
<haxelib name="flixel-ui" />
<haxelib name="flixel-abstractinput" />
<!--<haxelib name="android-permissions" />-->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape" />-->
<!--<haxelib name="polygonal-ds" version="1.4.1" /> <!--included as source -->
<haxelib name="polygonal-printf" />
<haxelib name="yaml" />
<haxelib name="firetongue" />
<haxelib name="samcodes-notifications" if="mobile" />
<!--------------------------------HAXEDEFINES----------------------------------->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
<!--Disable the Native cursor api for Flash target-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!--<haxedef name="FLX_NO_MOUSE" if="mobile" />-->
<!--<haxedef name="FLX_NO_KEYBOARD" if="mobile" />-->
<!--<haxedef name="FLX_NO_TOUCH" if="desktop" />-->
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<haxedef name="FLX_NO_SOUND_TRAY" />
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!--------------------------------CUSTOM---------------------------------------->
<!--------------------------------IOS---------------------------------------->
<!-- <ios deployment="3.2" binaries="fat" devices="universal" if="ios" /> -->
<config:ios deployment="8.0" />
<haxedef name="source-header" value="" if="ios" />
<!-- <certificate team-id="" /> -->
<!--------------------------------Android---------------------------------------->
<!-- <template path="templates/android/AndroidManifest.xml" rename="AndroidManifest.xml" if="android" /> -->
<android minimum-sdk-version="16" target-sdk-version="19" if="android" />
<!--<android install-location="preferExternal" />-->
<!--<android permission="android.permission.WRITE_EXTERNAL_STORAGE" />-->
<!--<android permission="android.permission.INTERNET" />-->
<!--on release-->
<architecture name="x86" if="android" unless="debug" />
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
</project>