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build_VS2013.cmake
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build_VS2013.cmake
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#!/bin/bash
function download {
if [[ ! -e $2 ]]; then
echo "Downloading $1"
curl -L $1 -o $2
fi
}
shopt -s expand_aliases;
BUILD_HDF5=0
BOOST_MAJOR_VERSION=1_57
BOOST_VERSION=${BOOST_MAJOR_VERSION}_0
CMAKE_VERSION=2.8.12
CMAKE_ARGS=""
CMAKE_PLATFORM_ARGS=
CMAKE_BUILD="Release"
CMAKE_EXE=""
BUILD_DIR=`pwd`
ROOT_DIR=`pwd`
set -eu
KERNEL=(`uname -s | tr [A-Z] [a-z]`)
ARCH=(`uname -m | tr [A-Z] [a-z]`)
case $KERNEL in
darwin)
OS=macosx
;;
mingw*)
OS=windows
KERNEL=windows
;;
windows-x86_64)
;;
*)
OS=$KERNEL
;;
esac
case $ARCH in
arm*)
ARCH=arm
;;
i386|i486|i586|i686)
ARCH=x86
;;
amd64|x86-64)
ARCH=x86_64
;;
esac
PLATFORM=$OS-$ARCH
echo "Detected platform \"$PLATFORM\""
while [[ $# > 0 ]]; do
case "$1" in
-platform)
shift
PLATFORM="$1"
;;
-h5j)
CMAKE_ARGS+="-DUSE_FFMPEG:BOOL=ON -DUSE_X265:BOOL=ON -DUSE_HDF5:BOOL=ON"
BUILD_HDF5=1
;;
-qt5)
CMAKE_ARGS+=" -DFORCE_QT4:BOOL=OFF"
;;
-16)
CMAKE_ARGS+=" -DHIGH_BIT_DEPTH:BOOL=ON"
;;
-debug)
CMAKE_BUILD="Debug"
;;
install)
OPERATION=install
;;
clean)
OPERATION=clean
;;
clobber)
OPERATION=clobber
;;
*)
BUILD_DIR="$1"
;;
esac
shift
done
echo "Targeting platform \"$PLATFORM\""
echo "Root directory \"$ROOT_DIR\""
if [[ -z ${OPERATION:-} ]]; then
echo "Usage: build.cmake [-platform <name>] [-h5j] [-qt5] [-debug] <install | clean | clobber>"
echo "where possible platform names are: linux-x86, linux-x86_64, macosx-x86_64, windows-x86, windows-x86_64, etc."
echo " -h5j - builds for the Janelia Farm HDF variant. Enables building of FFmpeg, HDF5 and X265(HEVC)"
echo " -qt5 - build with Qt5 (experimental)"
echo " -debug - Generates a debug build (default is release)"
echo " clean - removes the current build for platform"
echo " clobber - cleans, and removes the current cmake directories"
exit 1
fi
boost_prefix=$BUILD_DIR/build_$PLATFORM/v3d_main/common_lib
CMAKE_PLATFORM_ARGS="-DBOOST_ROOT:PATH=$boost_prefix "
if [ $PLATFORM = "windows-x86_64" ]; then
CMAKE_PLATFORM_ARGS+="-DTIFF_INCLUDE_DIR:PATH=$ROOT_DIR/v3d_main/common_lib/include "
CMAKE_PLATFORM_ARGS+="-DTIFF_LIBRARY:PATH=$ROOT_DIR/v3d_main/common_lib/winlib64/libtiff.lib "
CMAKE_PLATFORM_ARGS+="-DFFTW_INCLUDE_DIR:PATH=$ROOT_DIR/v3d_main/common_lib/fftw-3.3.4-dll64 "
CMAKE_PLATFORM_ARGS+="-DFFTW_LIBRARY:PATH=$ROOT_DIR/v3d_main/common_lib/fftw-3.3.4-dll64/libfftw3f-3.lib"
fi
: "${CMAKE_DIR:=""}"
case $OPERATION in
install)
# See if the CMAKE_DIR is set
if [ ! "$CMAKE_DIR" = "" ]; then
if [[ -e $CMAKE_DIR ]]; then
CMAKE_EXE="$CMAKE_DIR/bin/cmake"
fi
fi
# If CMAKE_EXE is not set, then either find or build cmake
if [ "$CMAKE_EXE" = "" ]; then
if hash cmake 2>/dev/null; then
CMAKE_EXE="cmake"
else
if [[ ! -e cmake-$CMAKE_VERSION/bin/cmake ]]; then
if [[ ! -e cmake-$CMAKE_VERSION ]]; then
echo "Downloading cmake"
download http://www.cmake.org/files/v3.1/cmake-$CMAKE_VERSION.tar.gz cmake-$CMAKE_VERSION.tar.gz
tar xvfz cmake-$CMAKE_VERSION.tar.gz
fi
cd cmake-$CMAKE_VERSION
./configure --prefix=.
make
make install
cd ..
fi
CMAKE_EXE="../cmake-$CMAKE_VERSION/bin/cmake"
fi
fi
echo "Using $CMAKE_EXE"
if [[ ! -e $BUILD_DIR/build_$PLATFORM ]]; then
mkdir -p $BUILD_DIR/build_$PLATFORM/v3d_main/common_lib
fi
echo $boost_prefix
if [[ ! -e $boost_prefix/include ]]; then
echo "Unpacking Boost"
cd $boost_prefix
if [ $PLATFORM = "windows-x86_64" ]; then
if [[ ! -e boost_$BOOST_VERSION ]]; then
/c/Program\ Files/7-Zip/7z x -y $ROOT_DIR/v3d_main/common_lib/src_packages/boost_$BOOST_VERSION.tar.gz
/c/Program\ Files/7-Zip/7z x -y boost_$BOOST_VERSION.tar
fi
cd boost_$BOOST_VERSION
cmd //c .\\bootstrap.bat
cmd //c .\\b2.exe --toolset=msvc-12.0 address-model=64 --prefix=$boost_prefix install
else
tar xvf $ROOT_DIR/v3d_main/common_lib/src_packages/boost_$BOOST_VERSION.tar.gz
cd boost_$BOOST_VERSION
./bootstrap.sh --prefix=$boost_prefix
./b2 install
fi
cd ../../../../
fi
if [ $PLATFORM = "windows-x86_64" ]; then
if [[ ! -e $ROOT_DIR/v3d_main/common_lib/include/tiff.h ]]; then
echo "Configuring TIFF headers"
cd $ROOT_DIR/v3d_main/common_lib/build
/c/Program\ Files/7-Zip/7z x -y ../src_packages/tiff-4.0.2.tar.gz
cd tiff-4.0.2
nmake Makefile.vc
cp libtiff/tiff.h ../../include
cp libtiff/tiffconf.h ../../include
cp libtiff/tiffio.h ../../include
cp libtiff/tiffio.hxx ../../include
cp libtiff/tiffvers.h ../../include
cp libtiff/libtiff.lib ../../winlib64
cd ../../../..
fi
echo "Unpacking FFTW"
CMAKE_EXE+=" -G \"Visual Studio 12 2013 Win64\""
cd $ROOT_DIR/v3d_main/common_lib
if [[ ! -e fftw-3.3.4-dll64.tgz ]]; then
/c/Program\ Files/7-Zip/7z x -y fftw-3.3.4-dll64.tgz
fi
if [[ ! -e ffmpeg-2.5.2-win64 ]]; then
/c/Program\ Files/7-Zip/7z x -y ffmpeg-2.5.2-win64.tgz
fi
cd ../../
fi
cd $BUILD_DIR/build_$PLATFORM
echo $CMAKE_EXE -DCMAKE_BUILD_TYPE:STRING=$CMAKE_BUILD $CMAKE_ARGS $CMAKE_PLATFORM_ARGS $ROOT_DIR
eval $CMAKE_EXE -DCMAKE_BUILD_TYPE:STRING=$CMAKE_BUILD $CMAKE_ARGS $CMAKE_PLATFORM_ARGS $ROOT_DIR
if [ $PLATFORM = "windows-x86_64" ]; then
if [ $BUILD_HDF5 = 1 ]; then
echo "Building HDF5"
devenv Vaa3D.sln -project HDF5 -build $CMAKE_BUILD -out hdf5.txt
fi
echo "Building Vaa3D"
devenv Vaa3D.sln -build $CMAKE_BUILD -out all_build.txt
echo "Installing"
devenv Vaa3D.sln -project INSTALL -build $CMAKE_BUILD -out install.txt
echo "Done."
else
make
fi
;;
clean)
echo "Cleaning build_$PLATFORM directories"
if [[ -e $BUILD_DIR/build_$PLATFORM ]]; then
rm -rf $BUILD_DIR/build_$PLATFORM
fi
;;
clobber)
echo "Cleaning cmake directories"
if [[ -e cmake-$CMAKE_VERSION ]]; then
rm -rf cmake-$CMAKE_VERSION
fi
if [[ -e $BUILD_DIR/build_$PLATFORM ]]; then
rm -rf $BUILD_DIR/build_$PLATFORM
fi
;;
esac