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Using consumables (notably grenades) should make the weapon "not ready" #58

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ghost opened this issue Sep 17, 2022 · 1 comment
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@ghost
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ghost commented Sep 17, 2022

Currently, using a grenade or medkit is instant.
For medkit, I do not think it's a problem, but for grenades, it means people can just instantly throw a nade, that can't be countered in any way by aliens.

I think throwing grenades should delay the moment at which weapons can be fired anew, at the very least.

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Ideas without a related problem issue and lacking explanation or depth are closed after a certain time.

@ghost ghost added the idea A standalone idea or solution proposal. label Sep 17, 2022
@illwieckz
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In fact we could also make the grenade like another weapon, so either you need to switch to it, either throwing it temporary switches your weapons for you.

@Viech Viech changed the title [Idea] using consumables (and notably grenades) should make the weapon "not ready" Using consumables (notably grenades) should make the weapon "not ready" Apr 6, 2023
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