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Currently, using a grenade or medkit is instant.
For medkit, I do not think it's a problem, but for grenades, it means people can just instantly throw a nade, that can't be countered in any way by aliens.
I think throwing grenades should delay the moment at which weapons can be fired anew, at the very least.
Disclaimer
Ideas without a related problem issue and lacking explanation or depth are closed after a certain time.
The text was updated successfully, but these errors were encountered:
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A standalone idea or solution proposal.
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Sep 17, 2022
In fact we could also make the grenade like another weapon, so either you need to switch to it, either throwing it temporary switches your weapons for you.
Viech
changed the title
[Idea] using consumables (and notably grenades) should make the weapon "not ready"
Using consumables (notably grenades) should make the weapon "not ready"
Apr 6, 2023
Currently, using a grenade or medkit is instant.
For medkit, I do not think it's a problem, but for grenades, it means people can just instantly throw a nade, that can't be countered in any way by aliens.
I think throwing grenades should delay the moment at which weapons can be fired anew, at the very least.
Disclaimer
The text was updated successfully, but these errors were encountered: