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Give tyrant armor plating against ballistic weapons #45
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The discussion with Viech that proposed the "bullets bounce" variant of this question:
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A discussion with Gireen who also seemed to like the idea:
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Given Viech, Gireen, freem and me seem enthusiastic about it, I'm tempted to mark this "agreed upon". |
Sounds like a good idea. |
Agree it would be nice. Not sure about the bouncing bullets... because technics might be annoying there. Also, there are currently 3 energy weapons: lasgun, pulse rifle and lucifer cannon. Lasgun is tier 0, pulse rifle is tier 3. So giving tyrants a huge kinetic/ballistic resistance would not even prevent humans to effectively defend their base. It would only cost them a bit more. |
I find the kinetic/energy distinction is not the best line. In particular, the chaingun is primarily a (Dragoon and) Tyrant killer and does not deserve this nerf. The mass driver is already very weak against the Tyrant. For the rifle and for turrets on the other hand, this makes more sense. I'm in favor of such a distinction only if it is made more flavorful than just a damage modifier (e.g., as mentioned before, if bullets do visually deflect, or something in that direction). Another way of phrasing this is that the damage type distinction should be communicated well to the player. |
I completely agree with that, unvanquished have already too many "secret mechanics" as it is. |
Related Problem issues: Tyrant sucks — while the tyrant is capable of standing in a 1v1 fight, but that it can't do much against a base or several weaker opponents.
Humans in battlesuit with luci are really powerful against groups of dretch. Aliens Tyrant are quickly killed by groups of unequipped humans. They are likewise very lacking in base attack. To make tyrant more useful against bases and unarmored humans, I think we could give them some form of armor that makes them more resistant against SMG, shotgun, machine gun and MG turrets.
For a prototype, I did give them an armor that reduced the damage by 20% and it was quite appreciable necessarily-equal/Unvanquished@acabf95. After talking about this with Viech, we realized that the bullets could be deflected instead of just dealing less damage.
Disclaimer
I'm putting some argumentation and some earlier discussion in the comments.
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