diff --git a/Mods/HugsLib/About/About.xml b/Mods/HugsLib/About/About.xml
index dcb612e..d0a9fd7 100644
--- a/Mods/HugsLib/About/About.xml
+++ b/Mods/HugsLib/About/About.xml
@@ -9,7 +9,7 @@
UnlimitedHugs.HugsLib
https://ludeon.com/forums/index.php?topic=28066.0
HugsLib is a library that provides shared functionality to other mods.
-Version: 7.2.0
+Version: 7.2.1
diff --git a/Mods/HugsLib/About/ModSync.xml b/Mods/HugsLib/About/ModSync.xml
index 66d53fe..3bef307 100644
--- a/Mods/HugsLib/About/ModSync.xml
+++ b/Mods/HugsLib/About/ModSync.xml
@@ -2,7 +2,7 @@
d4c7acf4-5a96-4feb-9b10-ee105b7bb00c
HugsLib
- 7.2.0
+ 7.2.1
False
UnlimitedHugs
diff --git a/Mods/HugsLib/About/Version.xml b/Mods/HugsLib/About/Version.xml
index 2a11c99..2a613a2 100644
--- a/Mods/HugsLib/About/Version.xml
+++ b/Mods/HugsLib/About/Version.xml
@@ -1,5 +1,5 @@
- 7.2.0
+ 7.2.1
UnlimitedHugs/RimworldHugsLib
\ No newline at end of file
diff --git a/Mods/HugsLib/v1.1/Assemblies/HugsLib.dll b/Mods/HugsLib/v1.1/Assemblies/HugsLib.dll
index abc0900..47253f3 100644
Binary files a/Mods/HugsLib/v1.1/Assemblies/HugsLib.dll and b/Mods/HugsLib/v1.1/Assemblies/HugsLib.dll differ
diff --git a/Mods/HugsLib/v1.1/Assemblies/HugsLib.xml b/Mods/HugsLib/v1.1/Assemblies/HugsLib.xml
index 5c0ce9c..a75bf41 100644
--- a/Mods/HugsLib/v1.1/Assemblies/HugsLib.xml
+++ b/Mods/HugsLib/v1.1/Assemblies/HugsLib.xml
@@ -144,6 +144,98 @@
and has not been seen and open the dialog with all available news items.
true, if there have been found news items that were not displayed before, and the dialog has been opened
+
+
+ Hooks into the flow of the vanilla MonoBehavior.OnGUI()
+ This allows to take advantage of automatic UI scaling and prevents GUI updates during a loading screen.
+
+
+
+
+ Adds an entry point to draw and additional debug button on the toolbar.
+ The infix is necessary to catch the WidgetRow that the stock buttons are drawn to.
+
+
+
+
+ Extends the width of the immediate window the dev toolbar buttons are drawn to to accommodate an additional button
+
+
+
+
+ Adds a hook for the early initialization of a Game.
+
+
+
+
+ Forces a game restart after a language change.
+ This is necessary to avoid creating problems for running mods caused by reloaded graphics and defs.
+
+
+
+
+ Adds a hook for discarding maps.
+
+
+
+
+ Replaces the "Mod Settings" button in the Options dialog with our own.
+
+
+
+
+ Adds extra buttons to the Log window.
+
+
+
+
+ Adds a hook to produce the WorldLoaded callback for ModBase mods.
+
+
+
+
+ Adds a hook to produce the MapGenerated callback for ModBase mods.
+
+
+
+
+ Adds a hook to produce the MapComponentsInitializing callback for ModBase mods.
+
+
+
+
+ Adds a hook to produce the MapLoaded callback for ModBase mods.
+
+
+
+
+ Restarts the game automatically, bypassing the message dialog, if changes in the mod configuration have been made and dev mode is on.
+ Holding Shift will prevent the restart, while allowing the config changes to still be saved.
+
+
+
+
+ Adds a hook to produce the DefsLoaded callback for ModBase mods.
+
+
+
+
+ Adds an entry point during map quickstart for the quickstarter system.
+ Will replace the standard scenario and map size if the quickstarter is enabled.
+
+
+
+
+ Hooks into the flow of the vanilla MonoBehavior.Update()
+
+
+
+
+ Hooks into the flow of the vanilla MonoBehavior.OnGUI().
+ Unlike the patch, this hook also
+ allows to receive OnGUI events during loading screens.
+
+
Displays at game startup when the quickstarter is scheduled to run.
@@ -234,12 +326,6 @@
State is not persisted between game restarts.
-
-
- Displays custom settings controls for mods that use the vanilla mod settings system.
- The dialog shows the controls for a single mod only and is opened through Dialog_ModSettings.
-
-
An options window for all configurable settings exposed by mods using the library
@@ -647,92 +733,6 @@
The delegate called each OnGUI to draw the widget.
The side of the WidgetRow this widget should be drawn into.
-
-
- Adds an entry point to draw and additional debug button on the toolbar.
- The infix is necessary to catch the WidgetRow that the stock buttons are drawn to.
-
-
-
-
- Extends the width of the immediate window the dev toolbar buttons are drawn to to accommodate an additional button
-
-
-
-
- Adds a hook for the early initialization of a Game.
-
-
-
-
- Forces a game restart after a language change.
- This is necessary to avoid creating problems for running mods caused by reloaded graphics and defs.
-
-
-
-
- Adds a hook for discarding maps.
-
-
-
-
- Replaces the "Mod Settings" button in the Options dialog with our own.
-
-
-
-
- Adds extra buttons to the Log window.
-
-
-
-
- Adds a hook to produce the WorldLoaded callback for ModBase mods.
-
-
-
-
- Adds a hook to produce the MapGenerated callback for ModBase mods.
-
-
-
-
- Adds a hook to produce the MapComponentsInitializing callback for ModBase mods.
-
-
-
-
- Adds a hook to produce the MapLoaded callback for ModBase mods.
-
-
-
-
- Restarts the game automatically, bypassing the message dialog, if changes in the mod configuration have been made and dev mode is on.
- Holding Shift will prevent the restart, while allowing the config changes to still be saved.
-
-
-
-
- Adds a hook to produce the DefsLoaded callback for ModBase mods.
-
-
-
-
- Adds an entry point during map quickstart for the quickstarter system.
- Will replace the standard scenario and map size if the quickstarter is enabled.
-
-
-
-
- Hooks into the flow of the vanilla MonoBehavior.Update()
-
-
-
-
- Hooks into the flow of the vanilla MonoBehavior.OnGUI()
- This allows to take advantage of automatic UI scaling (called after )
- and prevents GUI updates during a loading screen.
-
-
Utility methods for SettingHandleConvertible data objects.
@@ -1492,5 +1492,11 @@
Your custom type that extends UtilityWorldObject
+
+
+ Displays custom settings controls for mods that use the vanilla mod settings system.
+ The dialog shows the controls for a single mod only and is opened through Dialog_ModSettings.
+
+
diff --git a/Properties/AssemblyInfo.cs b/Properties/AssemblyInfo.cs
index ebf4102..e9721ae 100644
--- a/Properties/AssemblyInfo.cs
+++ b/Properties/AssemblyInfo.cs
@@ -32,4 +32,4 @@
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0")]
-[assembly: AssemblyFileVersion("7.2.0")]
+[assembly: AssemblyFileVersion("7.2.1")]