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Program crashed when i press p / error code: "EXCEPTION_ACCESS_VIOLATION" #1843
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We can't debug from provided infos. What made you think could come from audio? (because there is 1 case were a special audio configuration can lead to a crash (when there is a soundcard with jack detection on but no audio jack plugged -> there is normally a red cross beside the audio icon in taskbar... jack audio detection can be disabled in realtek audio control panel if it is that)). If it is not related to audio, provided backtrace doesn't help to diagnose the problem. |
İ read about people had issues because of audio and i try to fix it but it doesn't fix. I need help because i don't know why my program is crashing. |
I think I am running into this same issue. Here is the crash file I get:
The thing with my computer is that windows audio is not enabled because I do not have any audio devices. I have tried every audio setting, including "none" and I get the same crash when trying to start the game. As a side note, as of this comment, the alpha version of 0.4 is also giving a similar error. |
When i press p upbge is crashed. I can't fix or find the problem. Also, i'm trying to add some add-ons and active them but when i'm close the program these add ons deactived automatically.
Here is my crash reports. I try to select none to my audio settings. Try to install unistall, but nothing changes.
Traceback (most recent call last):
File "C:\Blender Game Engine\upbge-0.36.1-windows-x86_64\3.6\scripts\modules\addon_utils.py", line 333, in enable
mod = import(module_name)
File "C:\Blender Game Engine\upbge-0.36.1-windows-x86_64\3.6\scripts\addons\pose_library_init_.py", line 24, in
from . import gui, keymaps, operators, conversion
File "C:\Blender Game Engine\upbge-0.36.1-windows-x86_64\3.6\scripts\addons\pose_library\gui.py", line 33, in
class VIEW3D_AST_pose_library(bpy.types.AssetShelf):
AttributeError: 'module' object has no attribute 'AssetShelf'
I0922 18:46:02.055578 11732 device.cpp:32] CUEW initialization succeeded
I0922 18:46:02.055578 11732 device.cpp:34] Found precompiled kernels
I0922 18:46:02.066517 11732 device.cpp:60] HIPEW initialization failed: Error opening HIP dynamic library
Looking in links: c:\Users\ASUS\AppData\Local\Temp\tmp_k9iyfpj
Requirement already satisfied: setuptools in c:\blender game engine\upbge-0.36.1-windows-x86_64\3.6\python\lib\site-packages (63.2.0)
Requirement already satisfied: pip in c:\blender game engine\upbge-0.36.1-windows-x86_64\3.6\python\lib\site-packages (23.0.1)
Requirement already satisfied: uplogic in c:\blender game engine\upbge-0.36.1-windows-x86_64\3.6\python\lib\site-packages (1.9.5)
Requirement already satisfied: setuptools in c:\blender game engine\upbge-0.36.1-windows-x86_64\3.6\python\lib\site-packages (from uplogic) (63.2.0)
[notice] A new release of pip is available: 23.0.1 -> 23.2.1
[notice] To update, run: C:\Blender Game Engine\upbge-0.36.1-windows-x86_64\3.6\python\bin\python.exe -m pip install --upgrade pip
Switching to fully guarded memory allocator.
Blender 3.6.2
Build: 2023-08-19 18:43:57 Windows
argv[0] = C:\Blender Game Engine\upbge-0.36.1-windows-x86_64\blender
argv[1] = --debug
argv[2] = --debug-cycles
argv[3] = --python-expr
argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\ASUS\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt')
Read prefs: "C:\Users\ASUS\AppData\Roaming\UPBGE\Blender\3.6\config\userpref.blend"
Debug: 1586, 870
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x0000000010003654
Module : EZFRD64.DLL
Thread : 00003598
rcti: : xmin 0, xmax 1585, ymin 95, ymax 964 (1585x869)
Writing: C:\Users\ASUS\AppData\Local\Temp.blend.crash.txt
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