Automatically import scripts when linking .blend files #1687
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HolandonHdunto please open your own reports* stop spamming reports with mixed issues* 1 report = 1 issue* |
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one way to link scripts is to import them in game and to preserve your file structure yourself in your shipped game* we can load data blocks right out of blend files now / convert linked objects to KX_objects using scene.convert_blenderObject |
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Upbge is updated constantly, there is many new possibilities using geometry
nodes / openXR and more.
Please stop ranting here*
…On Fri, Mar 25, 2022, 8:09 PM HolandonHdunto ***@***.***> wrote:
It's been a century since they updated bge, alias Upbge 0.3 is unfeasible,
most bge users have weak or medium computers, so it's better to use the old
0.2.x. In fact, there's no use having EEVEE if you can't if you want to
paint and assemble a complete character. And fiddling with PixelArte in
upbge 0.3 is like shooting yourself in the foot, because no matter how hard
you try to reduce the settings, it doesn't seem to make a difference.
I think the good old CUBEMAP from upbge 0.2.5 is better:
https://m.youtube.com/watch?v=t7fPehBgWnc&t=19s
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If you want 2.7 updated you will have to learn openGL, C and py.
The original maintenance crew said its not worth saving (too much code rot
/ too much intellectual debt)
If you want to make better games in 2.7 (more achievable) learn glsl and
extend the engine in py / openGL.
Search for hg1 tutorials.
…On Sat, Mar 26, 2022, 6:06 AM HolandonHdunto ***@***.***> wrote:
The lack of update refers to the BGE of the 2.7x blender. Not from Upbge
0.3 or 0.2.x.
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An annoying issue with upbge and linking .blend files, upbge by default does not link scripts from files. A very bad thing mainly because it has to constantly go through the file path to import the script.
Another thing is the unexpected closing of the program when running the game, mainly in a complex scene with instant loading that causes a crash mainly when using .blend files as PREFABS, that is, producing and programming separate entities that are later linked in a main file using groups. although the PREFABS is not very viable, mainly due to the difficulty of testing the interaction of an entity with the environment and with other entities.
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